As you can see, there's a file called emerglightse.png, that's the one we want to change, it's probably called emerglights.png in your scene.
Step 2:
I'm going to copy emerglightse.png and call the new one emerglighse new, remember to add an underscore between the words:
Step 3:
Go back to Zmod and open your texture browser and add the new texture, it should now look like this:
Step 4:
Open your materials, find the material used by the lightbar, it's usually called emerglights generic, mesh or paint1, toggling the material on and off will help you find it:
Step 5:
We want to replace the texture layers that has emerglightse.png with our new texture, we do that by clicking on the texture name, then select the new texture in the texture browser and click add. Do this for all texture layers that has the old emerlights texture on it.
It'll look like this:
Step 6:
The lightbar might use the texture in multiple materials, in my case it also uses emerglightse crome(mesh) and emerglighse vehglass, you'll have to repeat the steps we did with paint1 in order to replace them.
This should do the job, remember to add the new emerlights texture in openIV.
I don't see a difference between the two, I put in the new textures with _new at the end and I still get blue glass in the CVPI.
Wow I was a noob, finally figured it out. Such a useful tutorial!