Reputation Activity
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RangerPython reacted to GTAbear in Requesting Core Plugin RecommendationsThis modlist is already 2y old, but hope it is still useable
https://www.lcpdfr.com/forums/topic/136077-%E2%98%85-modslist-plugins-suggestions-stabletested-049-april-2024-%E2%98%85/
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RangerPython reacted to Lennyy in Requesting Core Plugin RecommendationsI don't use either of the two; I got Menyoo. IMO, more versatile.
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RangerPython reacted to Lennyy in Requesting Core Plugin RecommendationsPolicing Redefined, Grammar Police and ReportsPlus are my must-haves. BlueLineDispatch is a no-brainer too, especially with GP.
MTFO is great too. Might want to look into Dynamic Weather as a small QOL mod.
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RangerPython reacted to M1ax in A Comprehensive Manifesto for LSPDFR 0.5: Unifying the Ecosystem, Native InHi everyone,
As an audio creator currently developing a complete dispatch overhaul for the Francophone community—aiming to bring the level of procedural realism seen in English projects like Blue Line Dispatch to French-speaking players I’d like to share some feedback regarding the current Scanner Engine (PoliceScanner).
While English audio often masks these engine limitations as generic background noise, attempting to build a high-fidelity, procedurally accurate dispatch system in another language immediately exposes several hardcoded logic flaws.
To keep this post concise, here are just two examples among others illustrating where the scanner logic breaks tactical immersion:
REPORT_SUSPECT_IS_ON_FOOT: Located across all officer voice directories in LSPDFR/Audio/Scanner/ (s_m_y_cop_*, s_f_y_cop_*), this event is triggered purely by !ped.IsInAnyVehicle(). When a suspect exits their car and statically surrenders with hands raised, LSPDFR still forces the officer voice profile to play REPORT_SUSPECT_IS_ON_FOOT_01 ("Hey dispatch, the suspect is on foot!"). Announcing an active foot pursuit during a static surrender completely breaks procedural realism.
SUSPECT_NEUTRALIZED: Triggers the moment 1 ped reaches 0 HP. If an officer neutralizes 1 suspect inside a vehicle containing 3 other active shooters, dispatch announces "Threat neutralized" while automatic gunfire continues.
Opening the Discussion: I am not sharing this to demand fixes or claim that resolving these two specific cases would instantly solve everything for LSPDFR 0.5. I simply wanted to bring a creator's perspective to the table.
These examples highlight how the underlying scanner logic could benefit from deeper contextual checks (such as differentiating a surrender from an active foot pursuit, or checking remaining threat counts). I have encountered several other similar edge cases during development, and I would be more than happy to discuss them further with the staff or community if there is interest in exploring this topic.
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RangerPython reacted to Gan Ceann in A Comprehensive Manifesto for LSPDFR 0.5: Unifying the Ecosystem, Native InHello,
Thank you for the suggestions. As SuperPyroManiac has stated, at least one of these features are already part of LSPDFR, you may want to play it yourself before providing improvement suggestions.
Regarding the other ideas. While it would be nice to have a fully fleshed out LSPDFR platform, like any other tool, you will find that one that has many features will never be as good as one designed for a specific task, so it does not make much sense for LSPDFR to integrate all of these modifications as the experience will never match a base LSPDFR with third party modifications that you tailor to your play-style. Another benefit to this is that you can keep LSPDFR as lightweight as you like.
On top of this, every time the game is updated, the amount of work required to update all of these tools will extend the wait time considerably. Currently these plugins get updated almost alongside the time frame of LSPDFR updates. Some even beforehand. I do think localisation would be beneficial however.
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RangerPython reacted to SuperPyroManiac in A Comprehensive Manifesto for LSPDFR 0.5: Unifying the Ecosystem, Native InLSPDFR already has this:
Native MP Character System: LSPDFR should natively utilize GTA Online multiplayer (Freemode) ped models directly within the police station locker room.
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RangerPython reacted to Gendar2020 in Randomly good FPS...No, that isn't the one. The one about CoreFX. Still using and really like the graphics of it, some ReShade if I want sometimes and it's dope.
The graphics is called CoreFX, the video was about that. Still using it and actually really liking it, got the white streetlighting from optionals aswell. Mix it with some ReShade or even the mod itself just dope in my opinion!
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RangerPython reacted to Gendar2020 in Randomly good FPS...Hi,
So all the time i've been playing with my low end PC (GTX 1070, i5-9600k and 16gb ram), and Im getting around 120 FPS on high / few normal settings in story mode, as soon as I loaded up plugins / lspdfr and went on duty my FPS literally dropped on about 20-40.
Today I changed out my graphics mod for one that Blueline Vibes members only video was showcasing and I really like it. And also bought Lively World Expansion and using High Vegetation version, also have reshade and A LOTS of mods / plugins, addon cars and callouts.
So after being done with 6 hrs of trying out new small realism mods like better ragdoll physics and adding the Lively world and stuff, I loaded up the game and all plugins and stuff needed..
And now my FPS is as about 70-90 which I actually don't understand, yes I'm SUPER happy about it because the FPS was actually a little disturbing before but still adding a huge world pack and stuff getting even better FPS after that is just unrealistic. (And yes all the mods work properly nothing is unloaded or anything)
This is what my game looks right now running at about 80 FPS it was on that spot.
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RangerPython reacted to Gendar2020 in NPCAI Turning on meThat'd be pretty funny, but I really think it's possible to make him with a personality of such since you can fully edit the prompt
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RangerPython got a reaction from Gendar2020 in NPCAI Turning on meI envision some rookie hazing scenarios.
"Hey, Ivan...see that rough lookin' guy with the baseball bat? Go tell him you think he's cute." ;)
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RangerPython reacted to Gan Ceann in NPCAI Turning on meThat's hilarious, especially when you're not expecting it. I wonder if you could get your partner to recreate one of the traffic stop routines from Super Troopers
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RangerPython reacted to Gendar2020 in NPCAI Turning on meYeah that's funny, it all comes down to the prompt, you can make your partner corrupt or something aswell lol, you can tell it to have for example 10% chance to shoot you when you speak to him since he is corrupt xd. Ive tried to come to an idea what characteristic to give him.
Anyway I recommend it truly.
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RangerPython got a reaction from Gendar2020 in NPCAI Turning on meNot Russian language, just an accent? Like Robin Williams in 1976? LOL.
I haven't installed NPCAI yet, because my head is still spinning getting the basic mods running without conflicting keybinds and trying to learn to work the game. I'm not ready for even more attitude from NPCs. I had a partner start wailing on me with her fists because I bumped into her while handling a ped. At least half of my traffic stops run - on wheels or on foot, and the ones I walk up on start a fight about one in three attempts. Now I'm gonna get a rogue parter from Myshkin starting gang fights? Can't wait. ;)
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RangerPython reacted to Gendar2020 in NPCAI Turning on meHI,
I hopped un as usual, this time chose to recruit a partner, having for fun character talks with the NPCAI and my police partner randomly turned russian!?
Yes.. Thats right, it started using russian accent and doing some jokes about ''lets patrol the street and have vodka ehn.. I meant have eyes open'' Like what LOL
Then I told it that we talked about it, no russian accents in my fucking car and then my recruited police partner punched trough the window and started shooting at the gang members which started a huge fight. My so-said russian partner was the first one to get shot by all of them.
Very weird interaction but after the incident it got a good laugh out of me.
Any thoughts on that, have you ever countered something like this while using NPCAI?
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lsa with dynamic callout just released, damn game changer !
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Colour me most intrigued. Watch Dogs 2 vibes!
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I've been playtesting the upcoming release and I gotta say im not playing anything else till gta VI release lol
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Very interesting project to say the least. Looking forward to some images or videos of what you've been working on!
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Tháts an interesting project.
Think the right place for this is API-Dev: https://www.lcpdfr.com/forums/forum/894-api-development/
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Hi everyone,
Over the last few months, I've been working on a project called Los Santos Alive, and with LSPDFR integration getting closer I thought it would be interesting to share some of the thinking behind it.
One thing I want to make clear form the beginning is that Los Santos Alive didn't start as an LSPDFR project.
It started with a much bigger question:
What would GTA V look like if every NPC in the game was built around simulation first, rather than scripted interactions?
Instead of approaching the problem by asking "How do I make better traffic stops?" I asked, "How do I make NPCs feel like people that already existed before the player arrives?"
And that decision ended up shaping the entire project.
Over the past few months I've built a multitude of systems for persistent NPC state, activities, inference based destinations, dynamic behaviour transitions, world awareness, vehicle behaviour, NPC-NPC interaction, memory, contextual decision making and action execution.
The important part is that none of those systems were designed specifically for policing.
They're shared by every NPC in the world.
If two civilians are talking to each other, they're using the same architecture that later allows a suspect to respond during a traffic stop.
If somebody walks into a convenience store, grabs a drink, queues at the checkout and pays before leaving, that's all under the same behaviour system.
If somebody hears nearby gunfire, recognises a police officer, remembers what they'r'e doing, or changes behaviour because the situation escalates, those are all built on the exact same foundation.
That philosophy eventually led to what I'm calling Context 2.0
Rather than treating the world as centered around the player, this latest overhaul of the mod has completely decoupled the player from the architecture, meaning every single interaction, whether it's NPC-NPC or Player-NPC, this doesn't matter to the peds.
And for that reason, NPCs can dynamically escalate, perform actions on each other, and play out whole scenes by themselves.
This architecture is exactly what made LSPDFR integration particularly exciting to work on.
Rather than building a completely seperate "police AI" system, police interactions simply become another situation that the NPC understands.
At the basic level there will be available the entire suite of PR actions within the NPC interactions, and in addition to that, full dynamic EUP integration, that does not need configuration, and will go based off of your currently configured agencies.
Every single person in every single agency understands what agency they're in, what it's values are, what division they're in, and even they're rank, and since both NPC and player are treated as equals, a sergeant in game can boss you around if you're only a deputy.
Your AI can fully patrol for you, as you sit in the passenger seat, and it can pull over vehicles autonomously.
None of the underlying simulation had to be recoded for LSPDFR, it is simply an integration on top, and new capabilities for roleplay.
And this has probably been the biggest design goal throughout the project. Not building a specific functionality, but building real people.
LSPDFR just happens to be one of the more interesting ways to experience them.
Context 2.0 is releasing very soon, and I'm looking forward to sharing what the next stage of Los Santos Alive looks like.
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RangerPython reacted to Gan Ceann in Stop the ped mod problemI've already explained why. If you read the included readme that comes with Bejoijo's mods, it explicitly lists that all three of the mods are required, you need to have all three installed or none. I'm well aware that LSPDFR isn't loading, but having mods half-installed isn't going to help
Okay for the vehicle mods, did you update your gameconfig for the new game version?
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RangerPython reacted to Lennyy in Curved and/or Ultrawide MonitorsI’ve never played on a curved UW monitor and don’t plan on doing so but as for MSFS, it sound every intriguing!
For LSPDFR I’m not sure what kind of issues you could face. Some years ago UW users had to use a specific version of rage native UI.
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RangerPython got a reaction from TrentMU in Newbie Gameplay Question - Firefights?You just taught me something very valuable - thanks! I looked for and found INI files for MCCallouts and 686Callouts and discovered that each one is a true/false setting and I can turn off what I don't want. Yes, I've been frustrated by the endless pursuits as well as the firefights and will do some editing asap. ;)
I only have those two and one called LegacyCallouts, but the INI for that doesn't have enablements for individual items, far as I can see. But now I'll feel more confident about trying new callout packs. Much obliged.
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Rumours regarding the price of GTAVI are pointing to a price above 100 USD and for a extended mode the same in €..!
Where is enough enough for Yoú ?
The price should also be viewed in the light of the issue Killed games.
If we are expected to pay 100 USD for just playing the game for a period of time, and not owing the game after actually having bought it, it is at least for me above my acceptance of price for a video-game 🙄
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My price roof tends to be around $60 and that is for games that I really want to get. Beyond that is just excessive to me.