MultiMutta
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MultiMutta reacted to TheChef in LSPDFR Announcement + PreviewYeah i apparently wasn't clear enough with my suggestion first, let me rephrase that. I know the moderators allow it in here, that's why i'm not saying that people that are suggesting are doing a bad thing. I'm just suggesting splitting the 2 apart, just to keep it more organised. And like you said, it's probably a thing for the future, but seeing as we just passed page 17, soon can't come fast enough.
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MultiMutta reacted to TheChef in LSPDFR Announcement + PreviewWheather they take suggestions or not, people are giving them nonetheless. And it's cluttering this thread, which is the same thread Sam uses to post decent information on the mod itself. So excuse me for wanting to separate the actual news from the tons of requests people are already making. Just makes more sense to separate these two.
But i'll wait for a mod response, if you don't mind.
EDIT: Subforum is called LSPDR Updates & Information, so imo it should be used as so. If you want a general/request thread, it can easily be done in the general GTAV Discussion subforum.
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MultiMutta reacted to OSHPTROOPERSHORTY in Ending Pursuits.I was just thinking the other day in a pursuit on GTA IV, I wished that there was an end pursuit feature. This would be used if the pursuit was too dangerous and endangered the public. It seems simple enough, although I really don't know. Also if you end the pursuit, that car and driver will pop up later in your patrol and you ensue chase again if you try to pull him over again. I'm not sure if this was already suggested but I think it would be cool.
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MultiMutta reacted to Sam in G17 Media DOESN'T OWN SAPDFR,LSPDFR ?Sorry, this is just pathetic.
A (unregistered) trademark is something used to group together or promote a brand, a group of services, or whatever. It is entirely different from a registered trademark, which uses the ® symbol.
You do not have to be a company to have trademarks or copyright. With the number of sites imitating ours (even to the extent of using the same layout and graphics as us), and the extent to which a minority of people in this community thrive on drama (this topic works well as an example), it isn't surprising that we make some attempt to protect the years of hard work that has gone into this project and website.
Now, please can we call off the drama and the "yall got 24 hours" crap? Honestly, Fridays are much better without someone trying to cause a fuss about something as stupid as this. If the phrase is beating a dead horse, this is burning down an entire stable.
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All he needs to do is read on how to report bugs, as posted by LukeD several times :)
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Update Released!!!
Version 0.5 (beta release) is now available in the downloads section!
New Callouts:
Road Traffic Collision (RTC) The all new RTC's are bigger and better than have ever been done. Dynamic crashes can take place on any road, anywhere! Race to the crime scene, secure the area, clean up and get traffic moving again.*
Officer Down Man down! A fellow Officer has been critically injured in the line of duty. Check the officer's condition, get the details, and go find that suspect vehicle. It wont be easy...
New Features:
Tow Truck The VDH Tow Truck mod by Abraxas has been stripped down and integrated into the LCPDFR API. It functions almost the same as it always has but now works fully with 1.0**
Police Barriers VDH police helper brought you useful barriers, these too have been stripped and integrated into the LCPDFR API. But with a twist! The barriers will now affect pedestrians if placed on a pathway!
Vehicle Checks Yes, now you have the full LCPD database of vehicles! Each vehicle you see has special data held about it which you can acquire via the radio. Watch out for stolen cars, uninsure drives and unregistered license plates amongst others...
Changes:
Total Overhaul The mod has been rewritten into a totally different format, with extra features added internally. This means things should run much more smoothly, and make things easier for me to improve.
Paramedics Get Real Paramedics will now stay with the victim for a slightly longer duration to improve the realism before taking them away in the ambulance.
Safety First Each of the police functions (police assistance, tow truck etc) have been disabled if off duty and have been given more safety checks to prevent them from causing issues.
Probably some other little stuff I forgot about
Notice:
With these new additions taken from the VDH mods I expect people to angrily claim I "stole" those features. As a result I fully acknowledge that Abraxas created those mods, all I did was take his now outdated and abandoned mods and integrate them into the LCPDFR API. These features will remain in Callouts+ until I hear from Abraxas stating otherwise, at his request I will happily remove the features entirely. However, I do acknowledge that he himself stated he would not likely return to the modding scene.
0.5 is a special point, as I am no longer in alpha releases! This current release is a beta test of the features and changes in 0.5. Should everything go swimmingly (very little amount of bugs reported etc) it will be safe to say that all future releases will be full releases from then on.
I would like to thank you all for your support over the development of Callouts+, I look forward to your feedback as always and of course, keep the ideas rolling in :D
Download: