Reputation Activity
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Skydrohz reacted to PNWParksFan for a file, Custom BackupNOTICE: Custom Backup will not be updated for LSPDFR 0.4. The main features, including region customization and weapon selection, have been added to the built-in LSPDFR backup customization files.
Custom backup gives you a new level of control in LSPDFR. The key feature of this mod is regionally customized backup, allowing you to set a different response for any area on the map. For any named area of the game (like "Rockford Hills", "Los Santos International Airport", "Sandy Shores", etc.) you can completely customize every level of response just like the built-in backup.xml. The syntax of the CustomBackup.xml file is very similar to the built-in backup.xml, but has numerous additions to increase your control over the game:
Set a chance for anything! Peds, vehicles, and vehiclesets now all take a chance attribute which controls how likely they are to be chosen. (The built-in backup.xml only lets you set a chance on peds.) Configure vehicle extras, liveries, and colors! You can now set any color you want for any response vehicle, opening up a whole new level of customization for unmarked units. Vehicle extra configuration also works reliably, whereas it seems to have some issues in the built-in backup.xml. Cop weapon selection! Set a list of weapons to give your backup units, set the probability for each weapon, and decide whether you want them to pick one at random or always get the most powerful one. Set spawn distance range for each vehicle entry! Every vehicle entry can have a minimum and maximum spawn distance set. This allows for additional realism by making certain units spawn closer or further away. NOOSE SWAT probably isn't just hanging out around the corner, so make them drive in from a mile away. On top of Mt. Chiliad your backup will probably be coming from a long distance, but in Downtown there's probably local patrol units very near by. Your imagination is the limit for leveraging these settings. Code 2 response with lights! Let's be honest, how often do cops really respond "code 2" with no lights? You can now configure your Code 2 units to respond with lights (but no siren), or to respond with their lights off but turn them on once they arrive and park on scene. YouTube video demo. Integration with Better EMS: Download and install Better EMS, and you can call for an advanced EMS response through the Custom Backup menu. Integration with Police Smart Radio: Call for backup from your radio! Call Code 2 or Code 3 local backup, or Pursuit and Air Support units.
Installation instructions are included in the download. Basic installation is pretty easy; just make sure to choose a CustomBackup.xml file to use and put it in place. Advanced usage of the CustomBackup.xml file is explained in great detail in the documentation PDF.
INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:
To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.
Edit CustomBackupLocations.ini. Set these settings: CustomBackupMenuKey=B CustomBackupModifier=None OverrideLSPDFRBackup=false Go to the GTA V settings menu Under Keybindings, go to GTA Online section Change "Look At" from B to something you don't use, like the numpad period Thank you to @vladimir850 for figuring this out!
PLEASE DO NOT ASK FOR SUPPORT IF YOU HAVE NOT READ THE DOCUMENTATION PDF! THERE ARE EXPLICIT INSTRUCTIONS IN THE PDF ON WHAT TO DO IF YOU ARE HAVING TROUBLE!
Requirements:
RPH 0.45+ (compiled for 0.51) LSPDFR 0.3.1 RageNativeUI 1.4.1
Please post suggestions, support requests, etc in the forum thread:
To share your CustomBackup.xml or get ideas on what customizations to make, visit the sharing thread:
Special thanks to everybody who made this mod possible:
The LSPDFR team, especially Sam and LMS All contributors to the LSPDFR-API examples on Github: Alexguirre, Albo1125, LMS, Stealth22, Stray, LtFlash, and LukeD Everybody who helped answer questions about the API and development on the forums, especially @Albo1125 and @alexguirre The original beta testing team for this mod: @Play3r2 – special thanks for all your help figuring out the controller button settings @The Loot @CriticalBrit @Ray3501 @Kilyin
SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: Kilyin, anters, Sergeant Anderson, winglesschip, Dsonke1, and PolGuin255. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
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Skydrohz reacted to Rich for a file, Rich's Police EnhancementsInstallation
Drag/drop the .DLL, .PDB, and .INI files into GTA V\Plugins\LSPDFR. All features are disabled by default. If you're using the STREETS audio files for Automatic Pursuit Updates, place them in GTA V\lspdfr\audio\scanner\STREETS. If you use STREETS files that are named differently, they may not work with the Automatic Pursuit Updates feature.
About
Rich's Police Enhancements is a suite of quality of life features. All features are able to be enabled/disabled in the .ini file, so use (or don't) any feature you want. Version 1.6 integrates Automatic Siren Cutout, so if you have that plugin installed separately, you can now remove it.
Included Features
Ambient Backup: When a pursuit is initiated, the player will be prompted to accept or decline ambient backup during their incident by pressing Y or N. Automatic Pursuit Updates: You will be periodically notified (configurable in the .ini) of suspect location, direction of travel, speed, and traffic conditions for each suspect in a pursuit. Updates may be provided via notification, dispatch audio, or both (configurable in the .ini) AI Siren Cycling: Nearby police AI will attempt to cycle through their sirens instead of being stuck on the same tone forever Better TVI/PIT Maneuver: When you or another unit spin out a suspect vehicle during a pursuit, there's a chance the vehicle will become disabled Backup Mimic Lights: During a traffic stop, callout, or pursuit, AI backup will turn their lights/sirens off when they are near you if your lights/siren are off (for ELS, stage 1/2 are considered off) When you turn your lights/siren on (for ELS, stage 3), the AI will turn their lights/siren back on. Suspect Stamina: Suspects will run slower over time and have a chance to trip if they run for too long. Automatic Siren Cutout: Automatically turn off your sirens while keeping your emergency lights on when you get out of emergency vehicles. This feature is intended to be used with ELS. Friendly Honk: A fun little feature that makes other emergency vehicles honk their horn or blip their siren at you if you honk or blip your siren at them. Traffic Light Control: Turn traffic lights green as you approach intersections with stage 3 lighting enabled. This does not affect AI traffic. Traffic Yielding: AI will drive around the left side of your vehicle when you are stopped with stage 3 lighting on. This feature is intended to be used with ELS. Leave Engine Running: When you exit the vehicle, your engine will stay on. You can turn the engine off by pressing and holding your exit vehicle key.
Dependencies
InputManager.dll (embedded)
Licensing
This plugin does not include a license. All rights reserved. InputManager is licensed under CPOL.
Reporting Issues
If you experience bugs or crashes that you believe are a result of this plugin, please provide a copy of your RagePluginHook.log and a list of steps for me to follow to reproduce the issue.
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Skydrohz reacted to goigle for a file, Federal Callouts - AlphaFederal Callouts was created to give more purpose to the FIB, DOA and IAA models.
Federal Callouts was created to give more purpose to the FIB, DOA and IAA models.
In it's current state it is stable but does not have all of the planned callouts. There are currently 6 callouts included in Federal Callouts, at least 9 more are planned.
Current Callouts
Potential drug deal - Pretty self explanatory. You're sent out to watch if a guy sells drugs, and if he does, arrest him. Watching isn't the hard part... (currently 4 different paths the callout can go when you move in to arrest the suspect). Around 20% of the time the intel is bad (if this ends up being too frequent I may lower it).
Prevent assassination - This requires more investigation. You are given a gender of the killer and an area to look for him. The assassin will strike after 1-5 minutes so your response time can be crucial. Look for the odd man out - someone who is following another person.
Armored car robbery - Robbers are moving in on an armored car. You must help the guards protect the armored vehicle. If you arrive before the robber stay with the truck and wait for them to arrive.
Wanted person - (previously execute arrest warrant) There is a suspect who has a warrant out for his arrest. Arrest him. Responding code 3 may make your job harder. (This is the first few variations of the callout - eventually there will be many more. If you are looking for a callout where the suspect is in a vehicle, check out Traffic Policer).
Escaped prisoner - You're given a name, description, prior and general area. You need to find the escaped fugitive.
Kidnapping - Disabled in 560 by default. I'm overhauling this callout and it'll be out in a new update soon (you can enable it manually if you want cancer)
Current Features
Agency detection - There are two name settings. Based on which model you pick when you go on duty, Federal Callouts will pick the more appropriate name.
Suspect danger level - when looking for a fugitive or someone with an arrest warrant, dispatch will tell you that person's crimes and that will tell you roughly how dangerous they will be (armed crimes = armed suspect)
Customizable callout spawnpoints - As of writing this only the drug deal callout will utilize this feature. This feature lets users specify their own spawnpoints (and remove existing one) for callouts. You can find the spawnpoints in /Plugins/LSPDFR/FederalCallouts. Each folder is for a different group of spawnpoints. For example, "Drug" contains the drug deal spawnpoints. You can use this tool to created spawnpoints. File name does not matter. Tags are currently not utilized. Heading (which way you are facing in the world) is used so when creating spawnpoints for callouts that spawn a single ped like Potential drug deal make sure your character is facing the way you want the dealer to be facing. When finished, simply place the XML file in the correct folder mentioned earlier and Federal Callouts will load it the next time the game starts!
Dispatch audio - All callouts support dispatch audio for when the callout pops up and many support it during the callout itself.
Vehicle Repair - Just pull up to your department's garage and the mechanics will repair your car for you, good as new. I added this feature when I heard @FirstThirtyMinutes would find it useful for streams and I figured I would like it as well. More repair locations will be added as necessary. The icon will be near police stations and will look like this:
Except, of course, it will be white in-game.
Videos
Overview Video (Thanks Jeff Favignano)
Potential Drug Deal & Assassination (Thanks FirstThirtyminutes)
Planned Callouts
Sting operations - I will add a variety. The current WIP is one where the suspect thinks he has a bomb in his van but he really doesn't. Most (if not all) will be based on real FBI sting operations.
Execute search warrant - This will be pretty simple but also take some time as I need to gather locations. Search a store or house for evidence of an alleged crime or for a wanted fugitive.
Terrorist callouts - Some of these will be sting operations. Others will be real tips and you need to stop a terrorist attack, whether it be a mass shooting or a bomb. (thanks for the idea Hystery!)
Bank robbery investigation - This might be a lengthy callout. You are sent out to interview some staff and other witnesses of a bank robbery. You need to interview witnesses and collect evidence. I might make this multiple callouts that work together (I have a few ways of doing this in mind) but it might also just be one big one, I'll see how it works out.
More are planned... I plan on having at least 10 by the time this is finished. Some are still just ideas... some might be your ideas! Feel free to give me ideas in the forum thread.
Planned Features
Better callout AI - Suspects will see marked police vehicles and won't commit crimes in front of them. They might eventually lose the eyes in the back of their head (i.e. instead of getting too close to a drug dealer and spooking him, he'd have to see you. think how the GTA V police search system works, where they have to look for you or you lose your wanted level)
Abundance of variation - Pretty straightforward. I hope to get rid of almost all predictability of all the callouts.
Playstyle tuning - Are you a beginner or more experienced? Tune the settings of the individual callouts to match your playstyle and adjust realism. Don't like a callout? Turn it off.
Wrong Jurisdiction - In the settings file you will be able to set callouts to only play for certain agencies. There will be 3 modes: all, federal, local. If you feel some callouts are better tuned to federal or local agencies then you can make them only appear when playing as those agencies.
Installation
REQUIREMENTS:
LSPDFR 0.3.1
RagePluginHook 0.57
For an easy installation, open the FederalCallouts zip file and drag the two folders (LSPDFR and Plugins) into your GTA V root directory. The folders have been created in the download so that they correctly match the folders inside your GTA V directory.
YOU DO NOT NEED TO LOAD THIS PLUGIN VIA THE CONSOLE OR STARTUP.RPHS: LSPDFR WILL DO IT AUTOMATICALLY
Before asking me for help
Make sure you are running RPH 0.57 and LSPDFR 0.3.1
Make sure to include RagePluginHook.log and your RPH Version
What's in the next update
Stingray callout Overhauled kidnapping callout Bomb sting callout
Want to know what's the status of Federal Callout's development? Follow my profile for status updates.
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Skydrohz reacted to Faya for a file, Immersive EffectsImmersive Effects by Faya
Discord Server (Fixed link) / Installation / Progress Board (Revamped)
Personally, this is my best and favorite plugin. If you fire your weapon, there will be a small camera shake each time you fire, simulating a recoil effect. A heartbeat will play when you're in a firefight, aiming at an armed person, if you've been injured, or even when you're being chased by a dog. The camera shake is also used for other features, such as a big car collision, loss of health, and more. Below is a list showing all features. If there is a feature you do not want, each one can be disabled individually in the settings.
Click here to watch a preview of some of the v1.3.0 features.
⚠️ The changelog is pretty big. I recommend you read it.
Visual Effect Triggers
- Firefight
- Vehicle Collisions
- Loss of health
- Reloading
- High-speed emergency braking
- Handbrake
- Jumping
- Falling
Audio Effect Triggers (So far, only hearbeat effect)
- Firefight
- Aiming at an armed person
- Hand-to-hand combat
- Severe injury
Menu
- Camera shake intensity setting
- Weapon recoil intensity setting
- Audio effect toggling
- Save, revert, and reset feature
Use X + 3 to open the menu, where you can change the intensity of the camera shakes or disable any audio effects.
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Skydrohz reacted to Phaxol for a file, Interaction+ | Lite Computer System | Field Sobriety Test | Field Test KitsEnjoy this mod and want to support its development? Please consider donating using the button on the side bar 🙂
Controller support added, enjoy!
If you are having issues, please attach and post your RagePluginHook.log file (necessary for support) as well as describe the problem and I will help you fix it
Be sure to change the .ini file to your liking
Videos
Thank you to Yo Adrian and FirstThirtyMinutes for making these videos!
This wall of text and pictures do not do this plugin justice; I definitely recommend giving it a try!
Requirements:
Traffic Policer (Optional) Darkmyre's Search Warrant or Stop The Ped
Features
Ped Observation Get observations for any ped Automatic traffic stop observations for all occupants Gets status of ped including mood, behavior, and signs of intoxication [NEW] Lite Menu Based Computer System Run record checks, issue citations, summons, and create arrest reports with the new computer system Fully integrated with the rest of this plugin Customizable XML files for charges and citations IMPORTANT! Do not edit/add any new main root entries (eg direct descendants of the "Main" root). They will not be recognized by my plugin You can only add/edit entries under these roots with the "Charge" name Traffic Stop Questions [NEW] Traffic stop questioning menu, replaces default LSPDFR+ one To use, approach a car on a traffic stop and press the interaction key (default "Y") to open the menu You can: Ask the driver for their license and proof of insurance If the driver has no license, a suspended license, or warrants, there is a chance they will refuse to identify themselves to you, which is arrestable. Ask for passenger's identification Tell the driver the reason for pulling them over (27 default reasons so far, just comment any more ideas you have and I will try to add them) Ask general questions: "Where are you headed?" "Where are you coming from?" "Is the address on your license current?" "Do you own this vehicle?" "How do you know the passenger(s)?" Ask questions related to crime: "Have you been drinking recently?" "Have you you used any drugs recently? "Is there anything illegal in the car?" "Can I search your vehicle?" Most question's answers will depend on the ped's mood/intoxication level 210+ lines of mostly unique dialog Any more ideas for questioning should be added in the comments! [NEW] Issue warnings, citations, and summons with the new computer system [NEW] Can now order occupants out of the vehicle Field Sobriety Tests Currently has two tests, tried to be as realistic as I possibly could to real life tests: Walk-and-Turn test IMPORTANT! Make sure you select an area where the ped has enough room to walk and turn; I would say at least 3 feet on either side empty. Otherwise if in object is in the path the ped is walking, they may take a strange route. Learn more about the real life test: http://www.fieldsobrietytests.net/walkandturnfieldsobrietytest.html Horizontal gaze test Learn more about the real life test: http://www.fieldsobrietytests.net/horizontalgazenystagmusfieldsobrietytest.html Fully animated Evidence Store any evidence you find in any police vehicle View stored evidence Drop off stored evidence at any police station, marked by a "stash" icon on the map (pot leaf blip next to police stations) Field Narcotics Test Kits Narcotics stored in your evidence can be tested using reagent test kits in your trunk Positive tests are automatically stored in evidence Automatically recognizes when you store drugs in evidence and makes them available for testing Drugs are not always what they seem, e.g. sometimes what you think is meth will turn out to be PCP or cocaine If you use one of the custom XML files, these phrases are currently recognized by evidence storage as able to be tested: "white powder" "tan" or "brown powder" "blotter paper" "crystal" or "crystals" "unmarked pills" 5 different tests, based on real life counterparts (all information based on products from: http://www.sirchie.com/forensics/narcotics-investigation/pouches.html) Marquis Reagent (meth, heroin, morphine, MDMA) Scott Reagent (cocaine/crack) Fentanyl Reagent (Fentanyl) Phencyclidine Reagent (PCP) Ehrlich's Reagent (LSD) Custom narcotics.xml for DarkMyre's Search Warrant and PoliceSearch adds more options for unidentified drugs such as: "white powder", "suspicious crystals", etc Automatic Pursuit Updates When in a pursuit, will automatically give information on the speed and direction that the suspect vehicle is heading. Also gives details on traffic condition such as light, medium, or heavy (togglable) [NEW] Integrated Lite Court System Upon creating an arrest report, a court case will automatically be generated for the arrest There is a customizable amount of time between the arrest date and court date in the .ini file Active court cases options View name, charges, court date, and force early case hearing Past court cases options View name, charges, sentence, and delete one or all entries Sentences depend on severity and amount of charges [!!!IMPORTANT!!!] Due to the new court system, the XML structure of the Charges.xml has changed, adding a new attribute called "life" to every charge. If life is set to true, that charge can carry a life sentence. You must update old customized XML files to include this attribute for every charge or use the new ones provided, otherwise the game will crash [Coming Soon] Evidence system integration
Known Bugs:
Sometimes arrested peds will leave the backseat of your vehicle and try to drive away. No known fix but to grab them and put them back in the vehicle. Probably a plugin interaction. Have not had happen to me in a while, please report for v2.2.1 if you encounter. Possibly fixed
Installation:
Copy the "Plugins" folder to your main GTA V directory. Pick an XML to use depending on what search plugin you have for added realism! (not required) Enjoy!
Don't know what else to put here, just let me know if you find any bugs or if anything is unclear and I will try to fix it. Been a long road of development, thank you to everyone who has helped me on the way!
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Skydrohz reacted to waynieoaks for a file, Custom PulloverFebruary 2026: Michael21107 has kindly volunteered to update this plugin and keep it working for people, as I am currently not active in the LSPDFR modding scene. He's hardly a coder, so please feel free to contribute to the project by opening pull requests and issues on the GitHub repository. Bug reports and suggestions may also be sent via comments here, but must NOT be sent via reviews.
To the best of my knowledge, this plugin remains functional as is. Unfortunately, without a working game and no time to code anymore, I can no longer support my developed plugins. All my code is available on GitHub if people want to steal/update the plugins themselves. As expected with such a long development pause, this plugin wasn't tested on GTA V Enhanced, so please report any issues with that as well.
Common problems:
1. It is not pulling the car over:
This mod does not start the pullover process. You need to pull the vehicle over with LSPDFR first.
2. Number pad not working:
Ensure Numlock is on, or the numpad will not work.
3. Pullover gets cancelled:
This is usually caused by a conflicting keybinding, for example, left shift. Check your keybinding settings.
4. Mimic Me causes the driver to crash when I stop the mimic feature
Yeah - that annoyed me too, but I never managed to find what in the code was causing it. Sorry.
Even though many plugins have superseded Traffic Policer in various ways, Custom Pullover remains the only plugin that maintains this feature.
Custom Pullover allows just that. Once the suspect comes to a stop, you can then select from 3 options using your hot keys:
Mimic me: The car movements will mimic the movements made by your vehicle
Follow me: Pull in front, and the suspect will follow you to a new location
Custom location: Use the number keys (or what you set in the INI file) to choose a point in front for the suspect to move to
While I did this just for myself, to make my LSPDFR experience a little better, some friends have asked for a copy. So, with Albo1125's blessing, I release this here for anyone not using Traffic Policer and missing this feature to use as well.
The code is also released on GitHub as the original code open source under the GNU General Public License v3.0 (and all I did was pull it together, re-package, and test).
Github: https://github.com/waynieoaks/LSPDFR-Custom-Pullover
Traffic Policer on Github: https://github.com/Albo1125/Traffic-Policer
Installation:
Copy the .dll and .ini files into your /plugins/LSPDFR/ folder
Edit keybindings in the .ini to your requirements
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Skydrohz reacted to opus49 for a file, Callout InterfaceCallout Interface
A new way to interact with callouts.
Features:
RAGENativeUI menu front-end to start a callout Force a random callout via keybind Advanced MDT with multiple status buttons and tabs Callouts can be sent to the MDT while you're on another callout A fully functioning ALPR system with advanced camera layouts External license plate display
Support:
Discord Server | https://discord.gg/AuJCUag
Developer API | https://github.com/Immersive-Plugins-Team/CalloutInterfaceAPI
Recommended Callout Packs:
686 Callouts | link
Chaos Callouts | link
Super Callouts | link
New in Version 1.4.1
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Skydrohz reacted to PieRGud for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
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Skydrohz reacted to Charlie686 for a file, 686 Callouts11/01/26 - 686 Callouts has updated to introduce Custom Pursuits!
You can now create your own pursuit callouts (customising pursuit speeds, vehicles, weapons & more). Read the Custom Pursuit section of the file description for more information.
686 Callouts v2.1.2.0
Designed with stability, replayability, and configurability in mind.
686 Callouts is compatible with Stop The Ped, Callout Interface & ExternalPoliceComputer.
Join 10,000+ people in LSPDFR-TS, the home of 686 Callouts.
Receive support, provide suggestions & use our automatic log reader.
686 Callouts with AI Voices & 8 exclusive callouts (including SWAT RAID) is now available on Ko-Fi for £2.99!
Standout Features
23 Callouts.
Offensive Weapon Reported | You are given a precise description of the suspect, and you need to track them down.
Photography of a Police Station | Inspired by the videos online.
Large Vehicle Pursuit | For those who prefer pursuits that don't exceed 100 MPH.
Stolen Pedal Bike | A stolen bike has been spotted, and you need to apprehend the rider.
Vehicle on Sidewalk | You need to get the sidewalk cleared, but maybe this isn't just an innocent mistake.
Disorientated Individual | Camera operators have raised concerns over an individual.
Suspected Stalker | First, establish the situation with the victim, then speak to the suspect.
Stolen Item | After conversing with the victim, you'll be given access to a GPS tracker to track down the suspect.
Fare Dodger | Station staff have contacted you about a fare dodger, you need to question them.
Vehicle Fire | You've received a call from an informant, and need to prevent someone innocent coming in harms way.
Kidnapping | A taxi slant at a Kidnapping call. With 4 outcomes, it will keep you on your toes.
Solicitation | Inspired by Assorted Callouts, there are 5 outcomes where you might need to go incognito.
Subway Disturbance | A witness reports some concerning information, keep the subway violence-free!
Car Bomb | Defuse the bomb & hope that it doesn't attempt an explosive getaway.
Protest | Face off an angry crowd of both protestors & members of the public.
Aircraft In Distress | An aircraft needs to make an emergency landing - meet it at the runway. With 8 outcomes, who knows why?
Alleyway Robbery | Inspired by More Robberies, this is a simple callout taking advantage of hidden locations across Los Santos.
High Risk Escort | Inspired by Protection Squad, lead a convoy between Mission Row and Bolingbroke Penitentiary.
Attempted Break-In | A difficult callout - locate the suspicious items around a property to see if you can crack the case.
Terrorist Attack | Experience a shootout like never before! Can you stop the danger to the public before they're all dead?
Lane Closure | Close a lane of traffic to allow the mechanic to attempt repairing a vehicle.
VIP Evacuation | Attackers have taken a VIP hostage! Infiltrate the area and lead an extraction.
Area Surveillance | Head to an area and provide a police presence. Keep an eye on your surroundings!
Translation System.
686 Callouts features the most in-depth and advanced translation system found in any callout pack, ever. Play 686 Callouts in any of the included 17 languages, to experience callouts in the most immersive way for you. Everything can be translated - even the notifications when a call becomes available.
Languages include 🇬🇧 🇯🇵🇷🇺🇵🇱🇪🇸🇩🇪🇹🇷🇨🇿🇸🇰🇨🇳 and more!
Outcomes.
686 Callouts tries to achieve a level of replayability not found elsewhere. Most callouts don't just feature 1/2 outcomes, but 5 or 6. There's a real sense that no callout is the same, and you have to approach each call with a level of uncertainty.
Career Statistics.
Featuring an in-built statistics system, 686 Callouts will hold you accountable with an accurate reflection of your actions as an officer.
Naturally, configurability for this can be found in your included .ini file.
Custom Pursuits V2 (NEW)
Within 686 Callouts, you can create your own pursuit callout and create an unlimited number of pursuits, with the ability to share your pursuit files with your friends and customise them with options such as:
Minimum & maximum speeds
Pursuit difficulty
Vehicle & Ped models
Weapon probabilities & models
And so much more....
Get started at Plugins/LSPDFR/686Callouts/Data/Pursuits.
Crash Prevention.
686 Callouts includes extensive crash prevention. Inevitably, you may run into a problem. To provide the stability needed for a smooth patrol, there are several systems in place to ensure 686 Callouts runs without causing any issues.
What to expect in the future
I am actively working on the early access version of 686 Callouts, which brings new callouts, new mechanisms & AI Voices for my members. It is available here.
FAQ & more details
How do I install 686 Callouts?
Drag & drop the 'Plugins' folder, the 'lspdfr' folder and the 'CalloutInterfaceAPI' file into your GTAV folder.
Someone told me to remove 686 Callouts, should I?
No. Do not fall victim to poor advice. Get in touch with me directly.
What configurability is offered?
A lot. Just check the .ini file!
Can I translate your plugin?
Yes - please contribute via the GitHub repository.
686 Callouts is great, but don't take my word for it -- take theirs!
Officer Benzo.
Double Doppler.
Geoffery_Gamer.
SSTGaming.
SteveTheGamer55.
unitedOrange66.
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© 2021 Charlie686.
686 Callouts is copyrighted; you may not modify or redistribute it in any capacity without my express approval.
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Skydrohz reacted to Lt.Caine for a file, Emergency Lighting SystemEmergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.
DESCRIPTION
− ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds.
− ELS requires vehicle models specifically designed to make use of its features.
− ELS includes over 200 unique lighting patterns scattered across 4 light groups and lighting formats.
NOTES
− Please consult the ELS USER GUIDE and other provided documentation prior to using ELS.
− As of V1.00 ELS is not compatible with any form of multiplayer.
− A visual enhancement mod is recommended to improve the appearance of ELS lights in game.
BASIC INSTALLATION
− A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
− Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
− 1. Place ELS.asi, ELS.ini, the ELS folder, and AdvancedHookV.dll inside your main GTA V game directory.
− 2. Download and install (a) pro-ELS vehicle model(s).
− 3. Start your game.
CREDITS
− ELS is coded by Lt.Caine.
− AdvancedHookV and vehicle damage feature coded by LMS.
− ELS-V testing team (alphabetical order): Albo1125, BxBugs123, GravelRoadCop, PoliceWag, and Prophet.
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Skydrohz reacted to Alex_Ashfold for a file, Emergency uniforms pack - Law & OrderEUP is an all-in-one modification that gives us the free range to create your own law enforcement officer as you patrol the streets and roads of San Andreas. U mad Ronson?
This time, play different - be different. Adapt your style to the situation. Get your gear on - use a High-Vis vest to direct traffic, a waterproof jacket on a rainy day or a tactical outfit when the situation gets hot. Choose from various lore-friendly departments base of real life. Customize various components of your outfits.
The mod that started as a holster and a vest retexture, now so expansive, most Australians finish downloading it right when an update comes out. Emergency Uniforms Pack Law & Order 8.2 offers an unrivaled catalog of lore-friendly California-inspired law enforcement uniforms for both male and female multiplayer characters. From tasteful evolutions of the classic LSPD outfits, you see AI cops wearing, to dozens of uniforms for entirely new lore-friendly law enforcement departments based on real-world California departments. Emergency Uniforms Pack has it all, and when tied with partner mods such as EUP Serve and Rescue, EUP Menu, and EUP LSPDFR Configs, you can totally transform your LSPDFR experience.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
If you were you were looking for the latest version of EUP and wish to support our work click the button down below:
This mod is a free mod, the beta versions of EUP accessible only through our patreon page, is a tool for us to support the development of the mod and create a platform to interact with the community, 5 years later this mod became my main ''job'' and source of income, thanks to all the fans and supporters. Which means more quality and enhancements, since I can allow all my time to it and invest money into assets and programs.
The public version is still important to us and will receive updates, which is only made possible through our membership system.
For General discussions, beta registration, support, images contest and more follow join our Discord Server:
Add-Ons
In order to select and customize outfits, you NEED to get the menu here:
Need help? Something went wrong? Not sure how to proceed?
Leave the comments and reviews alone, we don't really monitor them.
Follow the link to EUP Discord for help or comments
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EUP Menu is a carefully-built menu for the popular Emergency Uniforms Pack modification.
EUP Menu allows you to easily apply EUP clothing to your MP peds. It also includes a character creator exactly like GTA Online's character creation system. You can edit, save and even share your favourite characters. Making your own awesome police officer has never been easier.
Don't like the predefined clothing options? The wardrobe feature has got your back. You can create and save your own outfits with ease.
Sunny day? Why not put on some shades.
Hate your face? A mask solves everything.
Sarge not giving you that promotion? Screw the system. Stick that patch on and promote yourself.
Want to relive Die Hard? Throw on a vest and a helmet. It's time to kill some terrorists.
What happened to the Accessories menu?:
As EUP grew, the Accessories menu became more and more outdated, and wasn't able to fully encapsulate all EUP has to offer. It will be completely revamped and brought back in a future menu update.
Requirements:
1) RAGE Plugin Hook 0.37+
2) RAGENativeUI 1.8.1+
3) EUP Law & Order 8.3
4) (Optional but highly recommended) EUP Serve & Rescue 1.5
Installation:
1) Place RAGENativeUI.dll into your root GTAV folder (if you don't already have it).
2) Extract the contents of Plugins in the archive into your GTAV Plugins folder.
3) Open the RPH console in-game (default F4) and type "LoadPlugin EUPMenu.dll" (without quotations).
Note: If you are upgrading from a previous version of EUP, please make sure to delete presetoutfits.ini in the Plugins/EUP folder before running the menu. This will allow it to generate the latest presetoutfits.ini file. Your custom outfits may need some adjusting for EUP 8.3, but your saved characters will work fine.
Credits:
- @AlexBraun for the EUP character creation system
- @alexguirre for RAGENativeUI and contributing code related to fetching all loaded RPF archives
Want to see the full FAQ? Have a question? Need help?
https://discord.gg/aTQfepT
Join our EUP Discord above and take a look at #faq channel. If it doesn't have the answer you're looking for, you can ask for help in the #eup-support channel.
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Skydrohz reacted to opus49 for a file, GrammarPoliceWelcome to Grammar Police! This plugin began as a replacement for VocalDispatch but has grown into much more!
Speech Recognition
Issue commands to the dispatcher using your microphone Includes a "hold to talk" feature that simulates a real radio Supports StopThePed and UltimateBackup out of the box Contains multiple sets of "10 codes" or customize yourself Request backup, run plate checks, accept callouts and more!
Non-Verbal Interactions
Use an on-screen radio to interact with the dispatcher Also includes a Officer Plugin Status style menu system Both systems are fully customizable!
Language Support
English French German Spanish
Technical Support
Discord Server: https://discord.gg/AuJCUag Unofficial LSPDFR Support Server: https://discord.gg/mJMKAd5
Tutorial Videos
Installation and Configuration: https://www.youtube.com/watch?v=dogzftjB3ZE Creating/Modifying XML Files: https://www.youtube.com/watch?v=H1_wwvzK9hc -
Skydrohz reacted to AstroBurgers for a file, Riskier Traffic StopsWhat does RTS Do?
Riskier Traffic Stops (RTS) Is designed to bring more variety to your basic and mundane traffic stops.
Current Outcomes
The current included outcomes are as follows:
Get Out and Shoot - The suspect(s) get out and open fire on you and other officers
Flee - The suspect(s) flee from the traffic stop either in their vehicle or on foot
Yell - The suspect gets out of their vehicle and yells at you (3 Possible Sub-Outcomes)
Ramming - The suspect reverses into your vehicle before fleeing from the traffic stop
Shoot and Flee - The suspect(s) open fire on you from their vehicle and then flee from the traffic stop
Spit - The suspect spits at you from their vehicle
Get Out RO (Random Outcome) - The suspect exits the vehicle, and reaches. They might pull a:
Gun
Knife
Phone
Each has 2-3 sub-variations
Configurable in-game via the F4 menu -> RtsOpenConfigMenu.
Requirements
A legally obtained version of Grand Theft Auto 5
Rage Plugin Hook
LSPDFR
CommonDataFramework (CDF) — Included in Download
Fully compatible with ImmersiveAmbientEvents and RansomAmbience!
Need Help? Feedback? Join the discord
Source Code
(just jokes lol)
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Skydrohz reacted to opus49 for a file, Prowler RadarDiscord: https://discord.gg/AuJCUag
Features:
A realistic radar system based on the real-world Stalker Dual DSR Four different modes including stationary and moving A "fast" tracker to differentiate between strongest and fastest signal An "auto lock" feature that allows you to set a maximum speed
Prowler-Dual-DSR.pdf
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Skydrohz reacted to Stealth22 for a file, Traffic ControlTraffic Control for GTA V
Copyright (C) 2018 Stealth22. All rights reserved.
Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
Requirements
You must have version 0.63 (or newer) of RAGE Plugin Hook. You must have a fully legal, non-pirated version of GTA V.
Automatic Installation
- Extract the ZIP archive; ensure that setup.exe and Traffic Control.msi are both in the same folder
- DON'T run Traffic Control.msi unless you know what you're doing
- Run setup.exe, and ensure that the installation directory detected matches the main/root folder of your GTA V install directory
- If setup.exe is unable to detect your GTA V directory, or fails in some other fashion, start Traffic Control.msi, AND SELECT YOUR GTA V PATH AS THE INSTALL DIRECTORY
Manual Installation
- Copy the TrafficControl.dll and TrafficControl.ini files into the Plugins folder of your GTA V directory.
- Copy the Stealth.Common.dll and RAGENativeUI.dll files into your main/root GTA V directory.
Features
- Stop or slow down all traffic within a certain radius of the player, in order to close a road for investigative purposes, or for safety reasons during a traffic stop
- Multiple "roadblocks" or "speed zones" can be placed
- Roadblocks will remain in place until removed by the player
- A (beta) setting to allow any emergency vehicles to drive through "roadblocks"/"stop zones" can be enabled in the INI file ("Stop Traffic" orders only; speed restrictions are not affected)
- The above setting can also be changed on-demand through the new in-game menu
[NEW!] - Traffic Control now includes a new in-game menu, powered by RAGENativeUI!
[NEW!] - Keyboard shortcuts can now be changed in the INI file!
[NEW!] - Keyboard shortcuts can be disabled, if desired (to use the in-game menu exclusively)
[NEW!] - Integration with Police SmartRadio!
Usage
- Press the menu keybind (CTRL + F10 by default) to open the Traffic Control menu; use the menu options to place/remove roadblocks
- Alternatively, you can use the shortcut keys (see the INI file) to place/remove roadblocks
- Keyboard shortcuts can be disabled through the INI file, if you wish to only use the in-game menu
Forum Thread
http://www.lcpdfr.com/forums/topic/51961-rel-traffic-control-beta-close-off-the-road-while-you-investigate-and-clear-a-scene/
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Skydrohz reacted to alexguirre for a file, Wilderness CalloutsRequires RAGEPluginHook 0.65+, LSPDFR 0.4.1+ and RAGENativeUI 1.6.3+
Current Callouts
Possible illegal hunting Rocks blocking the road Aircraft crash Wanted felon in vehicle Suicide attempt Animal attack Missing person Public disturbance Hostage situation Arson Officer needs transport Attacked police station Demonstration
Extra Features
Air ambulance Vet Binoculars Hunting and fishing license check Helicopter camera
Ambient Events
Someone hunting Public intoxication
Post
To see development progress, suggest ideas or report bugs go to this post:
Videos
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Skydrohz reacted to MvcGyver for a file, Realistic Weapons SoundsCHANGELOG:
4.5 (11-22-2020)
Improvements for sounds in version 4.4 and new sounds por Ak47, M4, SMGs, LMGs and Sniper Rifles
New sounds for the grenade launcher and minigun.
New Realistic Distant sounds for Pistols and Shotguns.
3.0 (22-09-2017)
General reconstruction and improvements of all weapons sounds.
General reconstruction and improvements of all explosion sounds.
DESCRIPTION:
Hi. I had the idea of collecting more realistic sounds for weapons. My goal is to secure the shootings of the game to those of the real life to get a greater immersion during the shootouts in Los Santos. I've extracted sounds from gunshots from games like Far Cry 4, Battlefield 4 and real weapons sound plus I've extracted sounds from distant shots of movies like Heat (1995).
The objective of my mod is to obtain the sound immersion of the scene of the robbery of the bank and shootout with the LA police that appears in the film Heat (1995). I attach the video of this scene which is a work of art of the cinema
Also, I wanted to improve the sounds of explosions to deliver an experience similar to an urban combat.
FEATURES:
-Best Realistic Shooting Sounds in First Person
-New sounds for explosions.
-More realistic sounds of bullet impacts
-Improved sound from distance shots
-Real Weapons Sounds
MOD SHOWCASE
GAMEPLAY SHOWCASE
INSTALLATION (OpenIV):
-There are 3 versions of the mod in the 7z (RSW45.7z file):
RSE4.5 (Sound_Only).oiv -> This version only installs the sounds without any meta files that modify the gameplay. It is a version compatible with other mods. If you have version 4.4 installed, install this version as an update.
RSE4.5_AK47_Sound2.oiv ->This version installs the full mod with an alternate sound for the Assault Rifle (Ak47). This Ak47 sound setting has no sound for the silenced version.
RSE4.5_AK47_Default.oiv -> This is the default version of the mod.
-OIV Package Installation
-Run OpenIV > Tools > Package Installer (Choose version)
-Install On Mods Folder Option
-Enjoy!