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1803 Creations

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Everything posted by 1803 Creations

  1. Thanks, ill take a look and try and get it fixed, it works for me but I wonder if its just using the other callout, I will test more.
  2. This looks cool! I just created a plugin myself to set vehicle models to have specific owners. Any chance your mod allows custom pics to be used for peds in CompuLite? For example, if I want to set OILTANKER car model to be "Ron OIL" as the owner, that part is working. I currently do not know how to change the picture so it reflects a logo (like RONS oil logo) instead of a random face.
    • 55 downloads
    • Version 1.0.0
    This is a LSPDFR plugin that goes into the GTA5\plugins\lspdfr folder. This plugin will change the vehicle registration owner (in LSPDFR and StopThePed /CompuLite) for vehicle models and owners defined in the ,ini fle. Note: Pictures currently pick a random face, I have not found a way to disable/blank/replace the photos that come up in CompuLite. Future Update Plans: Try to have plugin use same exact ped so when given citations, it will work when game is restarted. (Right now, just changes name) Try to update pictures (like a RON oil logo for Ron Oil Company ) Showcase: This plugin will change all the car "model" owners to be the owner defined in the ini file. In this example, we set "nspeedo" cars to be "Amazon Inc." and "Oiltanker" to be Ron Oil_CO. Yes, I am aware the nspeedo car spawned a fedex car during this showcase, the nspeedo car has many different liveries, in a real case scenario, I would make an Amazon Car with one livery as Amazon only, For the sake of this showcase, I showed that all "nspeedo" cars will spawn with "Amazon Inc."
  3. P.S. I just released some plates, check link in this script or go to my page.
    • 46 downloads
    • Version 1.0.0
    These are textures for license plates. Made with AI and GIMP as the picture editor. Each texture is ready to be changed to "plate#.dds". The screenshot is to show multiple plates at once, that's not how the files actually come. Replace plate.dds files in vehshare default path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\mods\update\x64\dlcpacks\patchday27ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\ See my license plate script to change the numbers/letters on plates: Video: Note: YOU DO NOT NEED the additional add-on plate mod shown in this video. You only need to know how to replace the plates in the vehshare file and possibly change the carcols.ymt file if you want to change the format/colors of the text on the plates. The add-on is simply to show you how to add a variety of plates if you so wish. The add-on shown is not mine. The license plate changer script shown is mine.
  4. Try downloading my highway callout pack, same speed trap, nobody is reporting issues with that one
  5. Check to make sure you have PoliceB and Police2 cars in game or change the ini file
  6. Do you have an example (from this site) of someone else doing that? I have never seen that while looking at other open-source projects for LSPDFR/Scripthook.net
    • 626 downloads
    • Version 1.0.0
    This is a single callout: Speed Trap. FIgure I would release this for other people to test/reinvent if they so choose. This currently has an ini file to set the radar blip speed and to choose which cars you would like the AI Cops to be. AI cops will always be highway patrol police. All files except .cs file go into the GTAV\Plugins\LSPDFR folder. Showcase: How the speed trap works: Once callout is accepted, driver needs to be close to AI Cop that is blipped for them to activate radar for the first time. There is also a ten second wait the first time to allow you to get in a good position. Once radar is activated, AI cop will clock drivers and blip any drivers over speed defined in .ini file (70 MPH default). The cop should be able to radar about three lanes. AI cop will only clock traffic in the right of way lanes of traffic. If its on the left side on the highway, it will radar the right lanes and ignore opposite lane traffic. Same goes for if sitting on right side, it will radar the left lanes and ignore the opposite lanes of traffic. You can press Y on the keyboard to deactivate/reactivate the AI cops radar. A max of two blips per 20 seconds can be blipped by the AI cop. Blips automatically disappear after about 20 seconds if player did not pull over a blipped car. Player needs to manually end the callout, this allows callout to last as long as player wants.
  7. Paint.net does not convert things with text. For example, showed it Akron Police and told it to convert all Akron names/badges to "Los Santos" Done in 5 seconds. Then copy and paste into Paint or Gimp.
  8. Grok. Super easy to ask it to make a livery from a car from google and/or change it up
    • 45 downloads
    • Version 1.2
    This is my first release of some liveries I have been working on. Heres a video of the sheriff livery in action: Two Departments: Los Santos Police (Converted from Akron PD using AI) Ford Explorer (2013 and 2020) Ford Taurus Chevy Caprice San Andreas Sheriff: Converted from Ohio Sheriff using AI Ford Explorer (2020) Ford F150 Ford Taurus Crown Victoria (2011) Dodge Charger
  9. ***This goes for any script*** If you reload your scripts, you may get double spawning, I use a clean world mod and delete everything when I reload plugins/scripts. With that being said: The only cleanup logic I have right now is : If either suspect/police or one of their cars get deleted, delete all entities of that traffic stop. In this case, the code does nothing when you steal the car because it treats it like any other normal situation (like a player driving near the scene) The only other check I have is for the spawn point and if any NON Player emergency car is close, it will not spawn. So because you are the player and you took their car, the code recognizes the car it spawned as the players car and decided the spawn point was good to respawn since it didnt have any non-player emergency vehicles near the spawn point. I could look into changing the code so points dont spawn when any emergency car is near, but there would still be the issue of player stealing car, driving away, and traffic stop car/suspect/police would need cleaned up so I will have to think about this one. But yes, your test case is correct, if the player steals the cops car during a traffic stop, that traffic stop will probably get double spawned. I will have a fix in the next version! I
  10. Yes, whichever models you define in the .ini file will be used for the script. add-on and replace both work.
  11. Gotya, Because it is only happening to the one model, it might just be an issue with the garage/building, I will continue to test to see if I see it on my end.
  12. Can you share a video of what you are describing? I think I understand but to physically see what is happening may help correct the exact issues.
  13. @GorkemRO I wanted to let you know after a view more hours of testing, I did see a couple of cars after the traffic stop have issues when driving off. Major change: Replaced DriveTo() with CruiseWithVehicle() for both civilian and police vehicles and now they drive without any issues after the traffic stop. New version is going to be released later today once I add some more locations. Thanks for you info which allowed me to know what to test/fix.
  14. Thanks for you suggestions/info. I have never heard a beep sound, sometimes a quick siren if a new traffic stop is spawned In real life, when officers do a stop on the highway, they usually walk to the passenger side window because traffic stops usually happen on the right side of the road, so the passenger side keeps officer safer than walking near the lanes of travel on the driver side (but doesn't currently flip when on left side traffic stop) Some locations may need updated, I will make note of this during next release. There are quite a few locations so it may take me some time to find the one you are referring to. I did delete two more locations after this version that were bad spawns. and 5. Driving issues should be corrected with newest version, the only driving issue is sometimes the cop/suspect will U-Turn and choose the opposite lane of traffic instead of the one in front.
  15. Correct, its best to load map editor maps while close. Maybe ill look into doing a separate scenario mod that allows you to spawn police, cars, civs, and ambient actions, kinda like map editor but hopefully it will work long range. No promises but could be a future project.
  16. I dont know if I want to make it any more complicated now that I have it working as stable. Map Editor is a good tool to use to spawn cars with emergency lights on. Checkout my Youtube video showing how to use map editor if you want!

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