Reputation Activity
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Tetrimen reacted to xDuvii for a file, INTENSE EFFECT (UPDATE)INTENSE EFFECT
Adds a cinematic vignette effect that reacts dynamically to combat situations, bringing a new level of intensity and immersion to GTA V.
The vignette pulses with every shot you fire, darkening the edges of the screen to simulate the adrenaline and stress of a firefight. When enemies are shooting nearby — even if you're behind cover — the effect still triggers, capturing that tense feeling of being pinned down under heavy fire.
Features:
Vignette pulses on every shot fired by the player
Reacts to nearby enemy gunfire even through walls and cover
Separate intensity levels for direct threats vs nearby shooting
Smooth fade out between shots
Fully cleans up on unload — no stuck effects
Requirements:
RagePluginHook
Mod recommended to use with:
Immersive Effects
Installation: Drop IntenseEffect.dll into your Grand Theft Auto V/plugins/ folder and launch the game with RagePluginHook.
DEMO: https://youtu.be/CLfXuIQYtCM
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Tetrimen reacted to mkalash for a file, LSPDFR Data ConfiguratorLSPDFR Data Configurator
Easily import, edit, and export LSPDFR data configuration files. Convert between EUPMenu and UltimateBackup configurations. No longer edit several UltimateBackup custom region sections just to add another custom vehicle.
IMPORTANT WARNINGS
BETA RELEASE
This is a beta release. By using this version, you are doing me a favor by testing an incomplete product. Please report any bugs, confusion, or other problems to me in the comments; but don't be surprised or angry when you run into an issue! Always backup your current settings in case there is an error in the export.
PLANNED/MISSING FEATURES
All settings are now available in the program, however there are several quality of life features not yet a part of this release, including:
IMPORTANT Scanning imported files for common errors, like a zone being applied to multiple regions, or overlapping script names List of useful known TextureDictionary and TextureName entries Provide a list of known vehicle weapons Setting on agencies to include in duty selection Option to autofill ambient spawn from station agency's ped or vehicle list
USAGE
INSTALLATION
Simply extract the zip file anywhere you'd like and run the executable.
CONVERTING TO ULTIMATEBACKUP
While you can just import all of your configs and then immediately export, I recommend creating additional agencies for K9 and female units and setting them as backups for UltimateBackup. This video shows an example of using the duplicate feature to create a female backup unit. Just duplicate an agency, change the script name, set the parent to the original agency, delete the male peds, and set the female backup for the proper regions.
SUPPORT
I am always happy to provide support for your problems, but please understand that I have many responsibilities, so I may not be able to respond immediately or quickly push out a problem. It will be easier to help someone who is understanding and respectful of my time, and I will be more willing to put in effort for you. Please also do not come to me for help with general problems not directly related to this program, there are proper places to get support for broader issues. Some common problems and solutions:
I don't know what any of these options mean As this program is still pre-release, no help or documentation is included. The look of the program may change drastically to be easier to use for users not familiar with LSPDFR's configuration files. For now, the program is organized in the same way the configuration files themselves are. Reading the LSPDFR wiki is a great place to start for understanding the meaning of the options available. If all else fails, there are plenty of resources and helpful users available on the LSPDFR forums. I get an error while importing/exporting The problem likely lies in the configuration files you've imported. I will eventually include better feedback for these issues in the program to help you solve them on your own, but for now, even if a file successfully imports, it can still have a problem with its settings that will surface later. Please contact me with the error and the files you've imported -
Tetrimen reacted to Justin FiveM Gamedesigns for a file, [Skin] NEF ASB FiktivHeute stelle ich euch mein ASB-Skin für das frisch erschienene NEF von Jan vor.
Dieses Skin orientiert sich am Design des Arbeiter-Samariter-Bundes und wurde mit viel Liebe zum Detail gestaltet. Von der realistischen Beklebung bis hin zu den passenden Logos spiegelt es das typische Erscheinungsbild eines echten ASB-Fahrzeugs wieder.
Ideal für alle, die in ihrem Fuhrpark etwas Abwechslung suchen oder gerne im ASB-Stil unterwegs sind.
Ich wünsche euch viel Spaß beim Spielen.
Feedback ist natürlich jederzeit willkommen!
Mein Discrod: https://discord.gg/Ze3Bvjhkpv
NEF DBS 975 by Jan:
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Tetrimen reacted to EasyDesign By DaLanzl for a file, Berufsfeuerwehr Frankfurt am Main ELWDanke für das Runterladen meines Skinnes für die BF Frankfurt
Bei dem Fahrzeug handelt es sich um das ELW der Berufsfeuerwehr Frankfurt am Main.
Das Originalfahrzeug findet ihr bei DFL Modding
M.b Vito NEF Storman [Reflection] [Replace] - By DFL-Modding
https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/42115-mb-vito-nef-stormarn-reflection-replace-by-dfl-modding/
Achtung für die nutzung des Skins braucht ihr eine gültige und kostenlose Lizenz von EasyDesign!
Zudem braucht ihr auch noch von DFL Modding eine Lizenz!
EasyDesign Discord:
https://discord.gg/ZwQhwEpq6x
Viel Spaß beim nutzen meines Skins!
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Tetrimen reacted to SGT. Connor Hall for a file, EUP Compatibility for Better EMS for v8.3 & v1.5 | v9.5 & v2.5Do you still use Better EMS? Do you wish that EUP would work with it? Well... Now it does, It uses EUP v8.3 & SUP v1.5 | EUP v9.5 & SUP v2.5.
It will work between EUP v8.3 & SUP v1.5 all the way up to EUP v9.5 & SUP v2.5. It's all the same except v9.5 has more uniforms. (Note: Please do not use v9.5 - v2.5 if you do not have EUP v9.4 - v2.5 or above.)
They respond with these EUP clothing:
For City: L.S.F.D Firefighters and L.S.F.D EMT's, SAMS & Hospital Medics also
For County: B.C.F.D Firefighters and B.C.F.D EMT's & SAMS
DISCLAIMER! THIS FILE DOES NOT CONTAIN THE EUP MOD OR BETTER EMS MOD! THIS IS SPECIFICALLY A EMS-UNITS.XML FILE FOR BETTER EMS!
I am not responsible for any damages or anything to your game or property, Use at your own risk and always make a backup.
You do not have permission to re-upload it to any other sites claiming it as your own.
Known Bugs: Better EMS EUP peds spawn with no hair on occasions, This may or may not fix itself automatically. All medics and firefighters have the male medic voice, I'm not currently aware on how to fix this.
Please do not DM me, Write a review or comment on how to install it or If I can make it compatible for EUP re-textures. The Answer is no.
If you don't want 2 ambulances or stock ems/fire units responding to your call/scene then edit the emsunits.xml and change the units you want to respond or if you want more variety of units then you can do that to.
Requirements:
Legal copy of GTA V (If you don't have this then you shouldn't be here)
LSPDFR
Better EMS
EUP Menu
EUP 8.3 & 1.5
EUP 9.5 & SUP 2.5 (This is locked under Patreon so if you want this version of Better EMS EUP Compatibility, You will have to buy the latest version from the link below)
You can find EUP 9.5 and EUP 2.5 here: https://www.patreon.com/alex_ashfold
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Tetrimen reacted to PNWParksFan for a file, Better EMSBetter EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game.
Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. Dynamic dispatch audio based on the injuries detected. Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. Detailed incident report tells you the name and status of each patient. Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.
Full instructions are included in the README file; please read it carefully!
This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download.
If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above.
A big thank you to everybody who helped with the development of this mod!
@fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!
SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
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Tetrimen reacted to keyser1700 for a file, PursuitAirbagModPasted content
A plugin for LSPDFR that adds realistic airbag deployment to fleeing and pursuit vehicles during high-speed collisions.
Features
- Automatic Airbag Deployment: Airbags deploy in NPC vehicles when they crash at 30+ mph
- LSPDFR Integration: Only affects vehicles that are fleeing from police or in active pursuits
- Smart Collision Detection: Only triggers on front-half impacts, allowing PIT maneuvers from the rear
- Vehicle Disabling: Crashed vehicles automatically become disabled after airbag deployment
- Vehicle-Specific Positioning: Airbag positions automatically adjust based on vehicle class (Sports, Sedans, SUVs, Vans, etc.)
- Realistic Physics: Driver ragdolls briefly from impact, engine damage, and vehicle becomes undriveable
Update
Version 1.2
only a small update but one I think many players will want.
I added a New option to Disable Airbags on Emergency vehicles
new options can be Enabled/Disabled within the new config file.
Version 1.1
added Airbag option for Player when in pursuits.
added option to have post crash system (horn beep and hazard lights)
added Probability that vehicle occupants will become unconscious when Airbag deploys.
the driver and passengers probability are independent of each other, recommend for realism 50%.
All new options can be Enabled/Disabled within the new config file.
Installation
1. Install the airbag prop:
- Add Airbag Folder to \GTAV\mods\update\x64\dlcpacks
- then add <Item>dlcpacks:/Airbag/</Item> to your dlclist.xml
2. Install the mod:
- placePursuitAirbag.dll, PursuitAirbag.pdb and PursuitAirbag.ini
- into Grand Theft Auto V\Plugins\LSPDFR\
If updating you do not need to reinstall the airbag prop.
Configuration
PursuitAirbag uses an INI configuration file for easy customization where you can change the airbag offsets for different vehicle types
enable and disable the Mod.
Troubleshooting
Airbags not deploying
- Ensure you are on duty in LSPDFR
- Verify the vehicle is fleeing or in pursuit
- Check that impact speed is 30+ mph (or your configured threshold)
- Confirm impact is from the front half of the vehicle
- Make sure prop_airbag is properly installed
- Check PursuitAirbag.ini - ensure PluginEnabled=true
- Verify airbag settings in INI (DeployDriverAirbag, DeployPassengerAirbag)
Known Issues
- Some vehicle models may have slightly misaligned airbag positions
- Airbag props may occasionally clip through dashboard on certain vehicles
- Requires custom prop_airbag model to be installed separately
Credits
- Author: Keyser1700
- Framework: RagePluginHook
- Integration: LSPDFR
- Prop Model: Custom prop_airbag by Keyser1700
Support
For issues, suggestions, or feedback:
- Please leave comments
- my first Mod if you would like to support me
feel free at http://buymeacoffee.com/Keyser1700
License
This mod is released for personal, non-commercial use only.
You may modify it for personal use, but re-uploading, redistributing, or monetizing this mod (or modified versions)
is not permitted without the author’s permission.
Credit is required if permission is granted.
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Disclaimer: This mod is for entertainment purposes only. Always follow traffic laws in real life.
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Tetrimen reacted to StankMan420 for a file, Updated Radio Animations For GrammarPoliceTired of it looking like you're on your phone when you use the radio? Wish it actually looked like you were holding your chest mic? Well look no further! Now you'll be able to bring that pesky radio straight up to your face and hold your mic like a normal person would!
NOTICE:
This WILL crash your game if you open the in-game cellphone and scroll, you can open and close it, but DO NOT SCROLL. I'm not sure how to fix this but if I can figure it out I will fix it as soon as possible. (Realistically speaking, who's using the cellphone in LSPDFR anyway?)
REQUIRED PLUGIN:
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Tetrimen reacted to LennyModVanta for a file, LA_CalloutsLA Callouts brings a fresh set of immersive police callouts to your LSPDFR experience. Whether you're a rookie officer or a seasoned veteran, this pack has something for everyone.
Respond to a wide variety of mixed incidents across Los Santos — from minor disturbances to serious criminal activity. Every callout is designed to keep you on your toes and make your patrol feel alive.
Features:
🚨 12 unique, handcrafted callouts
🎭 Custom dialogues & voice lines for a more immersive experience
🌆 Set in the streets of Los Santos (LA-inspired)
👮 Suitable for all players — beginner friendly yet engaging for veterans
🔀 Mixed callout variety — no two patrols feel the same
Requirements:
OpenAllInteriors
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Tetrimen reacted to AlpiBlaulicht for a file, NRW Poloshirt 2026NRW-Poloshirt (2026)
Blaues Poloshirt mit dunkelblauen Details und klarer, glatter Oberfläche. Die Farben sind dezent abgestimmt und wirken modern. Das NRW-Wappen ist leicht im Stoff integriert und nicht aufgedruckt. Kragen und Nähte sind sauber gehalten und passen gut ins Gesamtbild. Insgesamt schlicht, hochwertig und ideal für realistische
Model von Den Lieben @MaxDesigns
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Tetrimen reacted to Veteranfighter for a file, Urban CalloutsThis is Urban Callouts.
A mission styled callout pack by Veteranfighter.
Current Callouts:
Kidnapping: Prevent the kidnapper from committing a murder (added in 0.0.1) Suspicious Cargo: Drive to the caller's position and inspect the cargo. (added in 0.0.1) Pool Accident: A person fell drunk into a pool and swallowed a lot of water. Save her/him. (added in 0.0.1) Trespassing: A homeless person is sleeping on private property. Handle the situation appropriately. (added in 0.0.2) Stranded Whale: There have been several reports of a beached whale, get rid of it! (added in 1.1.0.0) Active Shooter: Investigate the reported location and stop the threat. (added in 1.1.0.0) Building On Fire: A structure caught fire. Respond to the location, let the fire fighters do their job and catch the arsonist. (added in 1.2.0.0) Plane Emergency: A commercial plane declared an emergency respond and handle the situation. (added in 1.3.0.0) Parking Offence: A civilian reported a wrong parked car, check for a permit. (added in 1.3.0.0) Diamond Casino Heist Act I: Help the N.O.O.S.E. Captain arresting the suspects robbing the casino, (added in 2.0.0.0) This is rather a mission than an actual realistic callout.
Ambient Callouts inspired by Wilderness Callouts:
Speeding Vehicle: A vehicle is driving way too fast. Catch the speeder! (added in 2.0.0.0) Armed Person: A person is walking with a gun in public, approach and handle the situation. (added in 2.0.0.0) BETA NOTICE: Ambient Callouts are in open beta, which means many bugs could potentially occur. Please reach out to me if you experience any issues.
Diamond Casino Heist Act II is cancelled due to a technical problem on my PC.
Support:
For LSPD:FR support join the Unofficial LSPDFR Support Server: https://discord.gg/xsdAXJb
For Urban Callouts support join my discord server: https://discord.gg/4zx2uXCmMe.
Keybindings:
Dialog: Y
End Callout: End
Interact: I
Those are the default keys. You can change them in
UrbanCalloutsConfig.ini
Car Unit name:
In the included .ini file you can modify your unit name, by default it is set to 1_ADAM_13 and can be changed to:
1_ADAM_5 1_ADAM_13 1_DAVID_4 3_LINCOLN_2 4_MERRY_5 7_EDWARD_7 Changing the car unit name will change the dispatch voice lines.
Requirements/Recommended:
LSPD:First Response -> Required: RageNativeUI by alexguirre -> Required: https://github.com/alexguirre/RAGENativeUI/releases/tag/1.8.1 GrammarPolice by Opus49 -> Recommended:
Installation:
Drag n' drop the content of the GTAV folder included in the .zip file in your GTA5 main folder.
Installation tutorial by HighwayTrooper:
Installation tutorial by GamingWithJamesTV:
Installation tutorial by Gamer Benny711:
Make sure to leave a sub on all of those three guys, the make great content.
Bugs:
I expect this callout pack to have a few bugs. If you find them, please report them. Without your reports it will take longer to find the bugs
and fix them.
Updates:
This callout pack will receive at least 1 more content updates including new callouts ambient events and more.
Suggestions:
Please visit my discord for further callout suggestions.
Old Changelogs:
Questions:
If you have any questions regarding to the callout pack, programming, or my person you can ask me on LSPDFR or on my discord.
Check this guy out, he makes some amazing models and liveries:
@PolarHusky99
Contact:
Email: *****@*****.tld
LSPDFR: Veteranfighter
Discord: Lenge#1475
Terms of Usage:
You may not pretend that this mod is yours.
You may not de-compile this plugin without my permission.
You may not upload this mod to any other website.
You may not share any file included in this callout pack.
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Tetrimen reacted to Violet Velocity for a file, Volkswagen Passat B7 Polizei NRW [ELS] [Reflective]-------- Volkswagen Passat B7 Polizei NRW --------
Hey, This is my Volkswagen Passat B7 Polizei NRW.
Its a german police car from the State of Nordrhein-westfalen.
Have fun with the car.
Notice:
The Silver base color of the cars set by the car colors in game, so if its spawns in the color black thats not a bug. You need to change it manualy to silver or change the carvariations meta with the color 24
Known Bugs:
Door Handel mapping is not good.
V.
-------- Instalation --------
------- Instalation --------
-------- ELS Ordner -------- :
-------- Steam/steamapps/common/Grand Theft Auto V/ELS/pack_default
-------- Car Ordner -------- :
-------- Grand Theft Auto V/Mods/Update/x64/dlcpacks/patchday28g9ecng/dlc.rpf/x64/levels/gta5/vehicles.rpf
This car is ELS ,there is Non-ELS/DLS version if you want it DM me here or via Discord, yes you can make skins, No Fivem Use because of the new Terms from Rockstar games.
Dont Rip it or resale thx!!!
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Tetrimen reacted to East German Modding for a file, VW T5 - Polizei NRW - [ELS] [ADDON] [REPLACE] [REFLECTIVE]Todays release is a German Police Patrol Car from the State of Nordrhein-Westphalen
Includes:
REPLACE + ADDON
- VW T5
- Pintsch Bamag Topas
- Hänsch Movia LED
- Sputnik SL
Have Fun
Have a Question, Suggestion or want some exclusive Mods?
Join my Discord: https://discord.gg/VbUz4VTaAp
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Tetrimen reacted to East German Modding for a file, BAG / BALM - Federal Authority of Logistics and Mobility - [ELS] [REPLACE]Todays release is an car pack of the German Federal Authority of Logistics and Mobility
Includes:
VW T5 Facelift
VW T5 2004
VW Golf 2004
4 Seats
ELS Lightning
Have Fun
Have a Question, Suggestion or want some exclusive Mods?
Join my Discord: https://discord.gg/VbUz4VTaAp
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Tetrimen reacted to Augusta for a file, PROJECT ARORA (Major Update)OLD Tutorial: Outfit and Car injection tutorial - YouTube
PLS READ THE CHNAGE LOGS SO U CAN UNDERSTNAD THIS COMPLEX AHH DUMB AHHH PLUGIN AND ALSO TY FOR DOWNLOADING
ALSO ONE MORE THING YOU FIND ANY BUGS FOR DONT UNDERSTAND ANYTHING ABOUT THIS PLUGIN CONTACT ME ON DISCORD USERNAME: august_walker
JUMP SCARE (EXPAND THE PAGE)
PROJECT ARORA: CYBER EDITION
Precision Injection. Automated Logic. Absolute Configuration Control.
If you’ve spent any time modding LSPDFR, you know the struggle: you find a beautiful new car, and then you spend the next hour Alt-Tabbing, squinting at messy XML lines, and praying you didn’t miss a single bracket that’s about to crash your game.
We got tired of that. So, we built a digital architect to do all that heavy lifting for you—without ever leaving the driver's seat. Arora is the "brain" of your LSPDFR setup, wrapped in a high-contrast, neon-infused Cyberpunk interface that looks like it belongs on a terminal in Night City.
The Neural Scanner
Conceptual Render: The Neural Scanner identifying vehicle DNA (Model and its Name).
Ever spawn a car from a massive pack and realize you have no idea what its internal name is? Just sit in the car and hit [L]. Arora instantly reaches into the game's memory, pulls the exact model DNA, and cross-references it with a real-world dictionary. It won't just tell you it's police3; it’ll tell you it’s a Ford Police Interceptor Sedan.
The Target Lock Injector
Conceptual Render: The Target Lock Injector rewriting game logic in real-time.
This is the heart of the Mod. When you’re sitting in a vehicle you love, hit [N]. Arora opens a context-aware "Target Lock" menu. With a couple of clicks, you can force that car into your game's logical structure:
Agencies: Add it to the LSPD, Sheriff, or any custom EUP agency fleet.
Duty Selection: Automatically format and inject it into your duty_selection.xml so it's waiting for you in the garage.
Regional Backup: Send it to Ultimate Backup or Policing Redefined sectors. Arora intelligently tags every file with [UB] or [PR] so you always know exactly which mod you’re modifying.
The Obsidian Master Suite
Conceptual Render: The Master Configuration Suite in its OLED Void aesthetic.
The [F5] menu is your central hub, forged in a deep OLED Void aesthetic. It’s a full holographic database where you can:
Browse the Fleet: See every car assigned to every precinct and region in your game.
Live Spawner: Don't just look at a name on a list—highlight any car in your XML and press [ENTER]. Arora will manifest it in the world instantly so you can see it in action.
The Nuclear Stress Test
Think of this as the "Big Red Button" for developers. Press [J], and Arora grabs a high-performance prototype and injects it into every single configuration file you own simultaneously. It’s the ultimate way to verify that your backup regions and duty menus are reading your files correctly.
Built-In Tactical Safety
We’re obsessed with game stability. Arora works with a "Zero-Failure" protocol so you don't have to worry about breaking your game:
The Auto-Rebalancer: Forget the calculator. When you add a car, Arora automatically recalculates the chance percentages for every vehicle in that node so they perfectly sum to 100%.
Dup-Guard: It scans for duplicates before every injection. If the car is already there, Arora blocks the command and tells you. No bloat, no errors.
Chronos Backups: Every time Arora touches a file, it creates a timestamped .bak copy in your Plugins/AroraBackups folder. If you ever change your mind, your original data is just one click away.
HOW TO USE PROJECT ARORA
PHASE 1: THE NEURAL SCANNER
Hop into any vehicle (police or civilian).
Press [L] while sitting in the driver's seat.
Result: Arora reaches into the game’s memory and pops up a notification. It won't just say police3; it’ll tell you the Real-World Name (e.g., Ford Police Interceptor Sedan).
Use this to double-check spawn names before you accidentally inject a car you didn't want.
PHASE 2: THE QUICK INJECTOR
Park the car you want to add to your game.
Press [N] to open the context-aware Injector Menu.
Select Your Target:
Agencies: Choose an agency (LSPD, BCSO, etc.). Arora will automatically add the car to their patrol fleet.
Duty Selection: Want the car to show up in the police garage? Select the duty roster, and Arora will auto-generate the names and descriptions for you.
Regional Backup: Send the car to Ultimate Backup or Policing Redefined. Look for the [UB] or [PR] tags next to the file names so you know exactly which mod you’re editing.
Result: The XML is rewritten instantly. Arora handles the math, the formatting, and the saving.
PHASE 3: THE COMMAND DECK
Press [F5] to open the Master Suite (even if you're on foot).
Browse Your Agencies: You can scroll through every XML file in your folder.
Holographic Spawner: * Find a car in your agency list.
Press [ENTER].
Result: Arora manifests the car right in front of you. This is the fastest way to test if a new vehicle model is working or if it's going to crash your game.
Manual Entry: Don't have the car nearby? Use the "Manual Injection" tool to type in a model name and force it into any file.
PHASE 4: THE NUCLEAR OPTION (Don't do this unless you are testing the plugin)
For the developers
Press [J] to initiate the Nuclear Stress Test.
The Chaos: Arora grabs a random high-performance vehicle and injects it into every single XML file you have.
The Purpose: This is used to verify that your system is reading all your folders correctly. If the "Test Car" shows up in every backup menu and every garage, your setup is 100% healthy.
SAFETY PROTOCOLS: THE FAIL-SAFES
Don't worry about breaking things. Arora is babysitting the code.
Auto-Rebalancing: Every time you add a car, Arora recalculates the chance percentages. You’ll always have a perfect 100% spawn rate across your fleet.
Dup-Guard: If you try to add a car that’s already in that file, Arora will block the command and tell you. No duplicate spam.
Chronos Backups: Check your Plugins/AroraBackups folder. Every single time you hit "Inject," Arora saves a copy of the original file. If you ever change your mind, your old data is right there.
HOW TO MODIFY THE CORE
Setting
Default
Description
MenuKey
F5
Opens the Master Configuration UI (Vehicle Management & XML Diagnostics).
OutfitMenuKey
F6
Opens the Outfit Configuration UI (EUP Variations & Ped Linking).
ScanKey
L
Triggers the Asset Scanner (Identifies current vehicle model & class).
InjectKey
N
Engages the Quick Inject Menu (Instantly injects your current vehicle).
RandomInjectKey
J
Initiates the Nuclear Stress Test (Mass Random Injector).
RandomInjectEnabled
true
The master toggle for the [J] key functionality.
REQUIREMENTS
THE CORE ENGINE
Rage Plugin Hook (RPH)
LSPDFR 0.4.9 (or higher)
MANDATORY LIBRARIES
RAGENativeUI.dll
Standard .NET Framework
ARORA XML INJECTION UPDATE
CHANGE-LOG2:
Change Log Info:
Major Bug Fixes:
1: (Hash error) When you try to auto inject a car using the N key u get a hash something like this 0x6EF89CCC when you auto inject that car into anything it will write that hash code instead of the model of the car I have fixed that now if the engine don't know the car model name it will ask for the model name once u enter that model name it will be saved in the plugin and if you inject that car model again it won't ask for it again
Nerd shit: y is this happing well because the code is written in C# so it can't access the low-level code of GTA 5 engine which makes it harder to get addon cars model name.
2: Ultimate Backup "Duplicate Zone" Fix: Fixed an issue were injecting a car into a CustomRegion created a duplicate folder. The XML targeted now checks for the label="..." attribute alongside name="...".
3: Ultimate Backup "Vehicle Set" Formatting Fix: Stopped the parser from forcing <Special Unit> nodes to use <Vehicle Set>. It now opportunistically writes <Vehicles> or <Peds> directly, matching UB's strict standards.
4: Agency XML Pathing Correction: Fixed a bug where custom divisions appeared in the Car menu but vanished in the Outfit menu due to a missing <Loadouts> wrapper.
5: Native UI Array Crash Fix: Deleting the final vehicle in a fleet no longer causes the menu to crash out of bounds. It now safely forces the sub-menu to close and rebuilds the panel.
6: Ultimate Backup vs. Policing Redefined Syntax Fix: Fixed a major issue where Arora was injecting UB tags into PR files. The engine now uses an intelligent deep scan to dynamically adapt to the file type.
7: Double Script Name Prompt Fixed: Resolved a bug in the Agency menu that caused the UI to prompt the user for the outfit "Script Name" twice.
8:"No Vehicle Found" Outfit Glitch Fixed: The safety gate no longer blocks outfit injections if the player is on foot.
ADDITIONS:
SYSTEM BACKUP: Now you can back up your files if u fuck up something and dent have to worry about redoing Everything.
In-Game Division Builder: Added the ability to construct entirely new Agency Divisions (Loadouts) directly from the UI. By clicking the new [+] Create New Division button, users can instantly generate custom divisions (e.g., "K9 Unit", "Air Support") in their agency.xml and immediately begin injecting vehicles and peds into them without ever opening a text editor.
IMPORTANT INFO PLS UNDERSTAND AND READ THIS:
1: When making a division it is important that you have mini and max ped set up.
2: Make sure that you also set Flags for these divisions
Flag Name
Category
Description & In-Game Effect
RespondsAsBackup
Dispatch
Mandatory for standard units. Allows the division to be dispatched when you call for Code 2, Code 3, or Pursuit backup.
RespondsAsTransport
Dispatch
Designates the unit exclusively for "Prisoner Transport" calls. The AI will arrive, arrest, and drive suspects to jail.
RespondsAsAirBackup
Dispatch
Marks the loadout as an aviation unit. The AI spawns in the sky, tracks suspects with a spotlight, and ignores road nodes.
RespondsAsK9
Dispatch
Tells the dispatch system this is a K9 handler. The officer will spawn with a dog partner to assist in foot pursuits.
SWAT
AI Behavior
Overhauls combat AI. Officers become highly aggressive, have pin-point accuracy, actively flank, and heavily utilize tactical cover.
IsUndercover
AI Behavior
Alters how the AI approaches a scene, often arriving without sirens to maintain stealth during unmarked tactical operations.
NoBlip
UI / Map
The unit will physically spawn and assist you, but they are hidden from your minimap (no blue/red radar blips).
3: You have to add peds into the new created division through the f6 menu
» Sync Weapon Arsenal: A groundbreaking quality-of-life feature. Equip the exact weapons, flashlights, and attachments you want your AI cops to have on your player character, click this button, and Arora will instantly clone your live weapon wheel directly into the XML <Weapons> node for that division.
» Configure Ped Count: No more digging through XML to find <NumPeds min="1" max="2"/>. This UI button allows you to type in the exact minimum and maximum number of officers that will spawn inside the vehicles of this division.
» Toggle Flags: A fully interactive UI checklist replacing manual XML tag writing. Open this menu to toggle critical AI behaviors on or off (e.g., [X] SWAT, [ ] RespondsAsTransport, [X] RespondsAsBackup). Checking a box instantly writes the flag to the XML; unchecking it safely deletes the node.
» View / Remove / Tune Vehicles: The core fleet management suite remains intact, allowing you to spawn holographic previews of assets, permanently delete them, or tweak their percentage spawn chances via a slider.
Replacing & Overwriting Existing Variations
Perfect for updating outdated uniforms or fixing an outfit that is missing a badge or radio.
If you realize an existing EUP outfit has the wrong tie or an outdated badge, you no longer have to dig through thousands of lines of XML to find the exact <Component id="8"> to fix it.
How it works:
Fix your Ped: Spawn the outfit you want to fix, use a trainer to correct the clothing pieces, and stand ready.
Navigate to the Replacer: In the F6 menu, click [+] Replace Variation in [Outfit Name].
Target Lock: Arora dynamically lists every single variation currently saved inside that outfit (e.g., > Overwrite: Standard (M), > Overwrite: Winter (F)).
Smart Renaming Engine: When you select a variation to overwrite, Arora doesn't just blindly delete it. It prompts you with the existing Name and ScriptName. You can either type a new name, or simply leave the prompt BLANK to keep the original names.
The Eraser: Arora safely strips out the old <Components> and <Props> from that exact XML node and injects your fresh, updated live clothing data in its place.
IMPORTANT SHIT AGAIN PLS READ THIS:
IF YOU ARE CREATING A NEW OUTFIT/UNIFORM PLS BY THE LOVE OF GOD DONT FORGET TO LINK THAT PED INTO THE AGNECY THROUGH THE F6 MENU AKA OUTFIT INJECTION
The Step-by-Step Process:
Dress for the Job: Use a trainer or EUP menu to put your player character in the exact uniform you want the AI to wear.
Open the F6 Router: Navigate to either » Agency Peds (for standard LSPDFR dispatch) or » Ultimate Backup / Policing Redefined Regions.
Select Your Target: Arora dynamically lists every active Agency and Division (e.g., LSPD > SWAT Team) or Map Zone (e.g., Los Santos City).
Click [ADD PED]: Arora will prepare the injection.
(THIS WHOLE IS STEP 5)
1. The Formula: [Outfit_Script_Name].[Variation_Script_Name]
An EUP ScriptName is always composed of two parts, separated by a single period (.).
Part 1 (The Outfit): The broad category of the uniform (e.g., lspd_cop, bcso_deputy).
Part 2 (The Variation): The specific look or season (e.g., m_base, f_winter, m_class_a).
Perfect Examples:
lspd_cop.m_base (Standard male LSPD officer)
bcso_deputy.f_winter (Female Blaine County deputy in winter gear)
sasp_pilot.m_helmet (Male pilot with a flight helmet)
2. How to know what to type
You cannot guess the ScriptName; you must type exactly what is saved in your EUP XML files.
If you created the outfit using Arora OS: Think back to the prompts Arora gave you when you hit [+] Create NEW Outfit. You were asked for an Outfit ScriptName and a Variation ScriptName. Simply combine those two answers with a period.
If you are using pre-installed EUP: Open your lspdfr/data/custom/outfits.xml file. Look for the <Outfit> you want, find its <ScriptName>, and then find the <ScriptName> of the <Variation> nested inside it.
3. What happens if you leave it BLANK?
Arora OS features a highly intelligent dual-engine. You do not have to type a ScriptName if you aren't using EUP!
If you leave the prompt entirely empty and hit Enter, Arora activates Vanilla Mode. Instead of linking to an EUP file, the engine will instantly scan the physical clothing currently on your live player character (extracting all 12 component IDs and textures) and hardcode those exact numbers into the XML for a standard GTA V ped model (like s_m_y_cop_01).
The Golden Rule: * Wearing a custom EUP multiplayer character? Type the exact ScriptName format.
I HAVE ADDED ALOT MORE THING BUT THESE WERE THE MAIN ONES REST U CAN FIND IN THE MENU WHICH ARE EASY TO UNDERSTNAD
CHANGE-LOG1:
OUTFIT CONFIGRATION (F6) MENU
INFO
IMPORTANT AHHH SHI:
FIRST THIS COULD BE HELPFUL FOR THOSE PEOPLE WHO MAKES CONFIGURATION FOR LSPDFR UB OR PR ALSO ONE FOR THING { WHEN ADDING REPLACING OR DOING ANYTHING DONT LOAD LSPDFR PLUGIN JUST LOAD THIS ONE MAKE CHNAGES THEN LOAD LSPDFR IF LOAD LSPDFR AND THEN MAKE CHNAGES THE XML FILES WILL CHANGE BUT LSPDFR WONT READ IT CUZ IT HAS ALREADY LOADED THOSE XML FILES INTO THE RAM}
BTW MAKING THIS MOD FUCKED MY WHOLE LSPDFR GAME FOLDER IM SO COOKED 😭
PROJECT ARORA Developed by Arora Team
LSPDFR XML Management Plugin
NEXT PROJECT: Project Arora WIP - YouTube
IF YOU LIKE MY PROJECTS PLS SUPPORT ME IT GIVES ME MOTIVATION AND I NEED SOME MONEY FOR CIGS CUZ IM BROKE AS F
AUGUST MOD SHOP | Whop
FELT CUTE UwU❤️
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Tetrimen reacted to Yasd for a file, CheepCallouts RemasteredCheepCallouts
When updating from the v1.4.0.0 to v1.4.1.0 delete the plugins/LSPDFR/CheepCallouts/Callouts folder, the file names have changed!
is a very original name for callouts made by Cheep, remastered by me, Yasd.
CheepCallouts is a callout pack, that extends your use of LSPDFR and gives you the opportunity, to catch all criminals of Los Santos.
For support join Yasds Discord: https://discord.gg/utNranQJSr
Currently there are 22 available situations.
Callouts
Callouts
Crashes or errors
If you encounter any bugs, please tell me via discord linked above.
Your bug report should contain:
The latest log file, or the relevant lines, if possible
Instructions, so that I can cause the crash or bug every time (A video would be very appreciated)
A list of all loaded plugins, mods and callouts, if possible
Fixed bugs
Other
I thought it would be a shame to let this good callout pack go down. With a little work I managed to got it back to work to share it with u guys. I hope you appreciate the effort and enjoy!
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Tetrimen reacted to Panos1221 for a file, Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)Fire Callouts is a plugin for LSPDFR to add fire department related callouts. There are currently 14 exciting callouts!
With Fire Callouts I aim to add unique callouts to LSPDFR that places you to the shoes of a firefighter in Los Santos County. There are currently 14 callouts with many more to come from structure fires to car accidents. Moreover, there is a new feature the extraction saw! Use it to save lifes from wrecked car and multi vehicle accidents. You can use it to cut doors, hoods and trunks to free those poor souls.
If you want support and to get the latest version join my discord!
https://discord.gg/UJcxHvK
This version ( 1.4.0) will be the last version available to the public for a little while until I add more features like the fire hose and many more.
Early Access to Version 1.5.0 is available for Patreons and it includes the first hose prototype and new callouts like wildfire, fire in aicraft carrier, fires in LSIA and more.
Here you can find my Patreon
Please Note: You have to manually end the callout by pressing the “END” key. You can change it easily in the .ini file included.
Hotkeys
There are five hotkeys included. (You can change everything in the .ini included)
"Z" for taking out the extraction saw ( To use it just go near a vehicle door and press the right mouse button). "End" to end a callout. "F2" to open the Main Menu. "K" to use your SCBA. "L" to use your flashlight. "E" when near a ped to start CPR. (unchangeable key for now)
Current Callouts
Structure Fires Brush Fires Aircraft Crash Car Accidents Vehicle Fires House Fires 2 Five Alarm Fires in different locations Multi Vehicle Accidents Fallen Tree Callout Industrial Accident ( Hazmat) Medical Emergency ATC Fire in Fort Zacundo Structure fires inside the Fort
Requirements:
RAGENativeUI Open All Interiors
The BIG Thank you section
First of all I want to express my gratitude to OJdoesIt and alexguire. Alexguire was an amazing help. Most of the saw code and more is made by him. Without their help I wouldn’t be able to make the extraction saw to work. Furthermore Albo1125's and SuperPyroManiac's open sourced plugins were an amazing help. Also, Many many thanks to the GTA5 Mods and LSPDFR Lounge Discord servers and their members for all their help. Moreover, thanks to Supreme Commander (or Anders) for testing the callouts and providing some awesome screenshots. Finally, a huge shoutout to PNWParksFan. He is an amazing guy and he has helped me countless times. He helped with so many things I need a whole page just to write them!
And at this point I would also like to apologize to SuperPyroManiac. On the first version there were some things left on the code which didn't belong to me. Many thanks to him for being understanding about that.
Thank you Acepilot2k17 for the awesome videos Check them out below!
Check out an other awesome video by FirstThirtyMinutes!
To fully enjoy the mod I suggest using the following mods:
EUP Menu with Serve and Protect ( for the firefighter uniform). Coastal Callouts by PNWParksFan, found here in LCPDFR downloads section. The are so many new features with this one that its a must for a better experience. Stop the Ped ( for more interaction and immersion, those sweet animations for medics and coroners and more!).
TERMS & CONDITIONS
Do not re-distribute this mod. If you want to give this mod to someone, do not share the files, instead give them the LCPDFR.com or GTAPOLICEMODS.com download link. If you want to use the callouts in a video you are more than welcome to do so! Just, post the download link in the description!
CHANGELOG Version 1.3.0
CHANGELOG Version 1.2.0
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Tetrimen reacted to Largo2 for a file, Vehicle Accidents Callouts | PR or STP VERSIONS BETAVehicle Accidents Callouts
Experience the ultimate realism on the streets of San Andreas! Respond to complex, high-stakes collisions where every second counts and your scene management skills make the difference. This callout pack moves beyond simple car chases, challenging you to master the art of accident investigation and public safety.
From the quiet parking lots of Paleto Bay to the high-speed intersections of Blaine County, you will encounter diverse scenarios that require more than just a siren. Interview witnesses, hunt for hit-and-run suspects at their residences, and coordinate with Fire & EMS to stabilize volatile scenes.
Main Features:
Dynamic Scenarios: Experience everything from minor fender-benders at local markets to catastrophic fuel tanker rollovers.
Immersive Dialogues: Engage in professional, multi-stage interactions with Fire Lieutenants and emotionally charged conversations with involved drivers.
Hit-and-Run Investigations: Use CCTV footage and witness descriptions to track down suspects at their homes and bring them to justice.
Scene Management: Partner with Fire & EMS to secure areas. Use cones, flares, and strategic positioning to manage traffic flow and protect first responders.
Unpredictable Outcomes: Every callout features randomized causes-was it a rookie driver, a reckless speeder, or a mechanical failure?
Config.ini (important):
Please, check VehAccidentsCallouts.ini and configure it for yourself. You can disable callouts, change keys or use your (multiple) vehicle models to spawn in callouts!
Callouts list (0.4beta):
Joshua Road Collision
Senora Freeway Animal Hit
Animal Hit on Intersection 1 (NEW)
Animal Hit on Marlowe Drive (NEW)
Great Ocean Highway Truck Accident
Paleto Bay Vehicle Collision
Paleto Bay Highway Truck Fire
Abandoned Vehicle Crash at Catfish View
Abandoned Vehicle Crash at Palomino Fwy (NEW)
Abandoned Vehicle Crash at Grape Seed (NEW)
Hit And Run on a Gas Station
Hit And Run on a 247 Market
Hit And Run on a Paleto Bay (Fuel Station)
Hit And Run on a Los Santos Airport Parking
Hit And Run on a Xero Gas Station (NEW)
Hit And Run on a Maze Bank Arena (NEW)
Hit And Run on a Chumash 247 (NEW)
Hit And Run on a Fleeca Bank (NEW)
Hit And Run on a San Andreas Ave (NEW)
Rolled Out Semi
Fuel Transport Crash (Paleto Bay)
Vehicle in Ditch 1
Coach, Truck, Car MVA SenoraFwy
Tow Truck Assistance at Palomino Fwy
Tow Truck Assistance at US Route 13
Tow Truck Assistance at Interstate2 (NEW)
Three Vehicle Crash at US Route 13
Truck and Car at Elysian Fields Fwy
Rolled Out Semi at Olympic Fwy
Truck and Car at Interstate 2 (NEW)
MVA Two Cars Collision Rockford Dr (NEW)
MVA Three Cars Collision Interstate 2 (NEW)
MVA Three Cars Collision Olympic Fwy (NEW)
MVA Three Cars Collision Baytree Canion (NEW)
Two Cars Collision Davis Avenue (NEW)
Two Cars Collision Vinewood Blvd (NEW)
== Total of 36 callouts (for now, more in progress)
Technical Requirements:
Please select one of the two versions: Police Redefined or Stop The Ped (depends what do you use).
Compatibility:
Highly Recommended:
INSTALLATION:
Drag and drop the Plugins folder into your main GTA V directory.
Ensure all dependencies are up to date.
Head out on patrol and wait for dispatch!
Get ready to secure the scene-the citizens of San Andreas are counting on you!
⚠️ Technical Warning: Traffic Control & Towing Physics
If you are playing Vehicle in Ditch callouts or any scenario involving a Tow Truck, please read the following:
Avoid using the "Stop Traffic" feature from the Police Redefined menu.
The Issue: When you use the PR menu to stop traffic, it "freezes" the AI vehicles in place. Since the vehicle to be towed is part of the traffic pool, its physics also become frozen.
The Result: The Tow Truck will struggle to interact with a frozen object. This often leads to the cable unhooking, the truck glitching out, or the vehicle refusing to move despite being hooked.
Recommended Solution: Please manage traffic manually using your police cruiser. Using your vehicle to block the road keeps the game’s physics engine active, ensuring the Tow Truck can hook and pull the target vehicle smoothly.
Thanks to:
@YobB1n - for making his Yobbin Callouts open-source. These callouts wouldn't be here without you.
PLEASE REPORT BUGS TO IMPROVE YOUR GAMEPLAY
Discord contact: xlargo11
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Tetrimen reacted to Angel AI for a file, Realistic HolsterRealistic Holster
Realistic Holster is an immersive LSPDFR plugin designed to enhance your patrol experience by adding realistic weapon holstering mechanics. Feel like a true police officer as your firearm and taser behavior matches real-life expectations.
Features:
Automatic holster switching:
When your gun or taser is drawn, your holster switches to an empty version.
When the weapon is returned to the holster, it switches back to a holster with the firearm.
An animation when equipping a firearm.
Full integration with EUP Law & Order.
Customization: Being able to create your own presets
AI Holsters:
Nearby AI officers spawned by Ultimate Backup or Policing Redefined will have their holster components swap automatically when they draw or reholster.
Optional holster sounds play when nearby AI officers draw or reholster within a configurable radius.
Blacklisted Weapons:
Stop specific weapons from triggering any holster swaps, animations or sounds.
Useful for prop weapons or lidar guns that share a pistol hash.
3 blacklist slots, configurable in the menu.
Preset Codes – Export & Import:
Save your full holster setup to a shareable PresetCode.txt file.
Import a preset code from another player to instantly apply their full holster setup.
Menu options allow:
Turning holster sounds on/off
Disabling gun or taser holster individually
Adding custom/addon weapons
Creating your own custom presets (for custom EUP)
Toggling AI holsters and sounds
Managing blacklisted weapons
Exporting and importing preset codes
Requirements:
LSPDFR (latest version)
EUP Law & Order
RageNativeUI
Installation
Place in: Grand Theft Auto V/Plugins/LSPDFR (Important: Do not place it anywhere else, or it will not work.)
Optional configuration:
Edit the .ini file only if you want to change the menu key.
Custom Holsters:
All standard EUP tasers and holsters are included (cop holster, leg holster, green taser, etc.).
For custom holsters, you need EUP models with two versions: one with the weapon/taser and one without.
If you don't use custom holsters, no additional setup is required.
Animations:
Intimidation animation is K (Can be changed within the menu)
The animation will not play if a weapon is equipped
The animation will stop if a weapon is pulled
Draw animation plays when equipping a firearm.
Works while the player is running
Can be toggled in the Settings menu
Addon/Custom Weapons:
The plugin automatically detects the weapon hash, you just need to set it in the menu.
Menu
Open the menu using the default F2 key.
Showcase / Guide:
Showcase/Guide: Showcase/Guide
Holster Preview: Holster Preview
@Lapd Code 3: YouTube Video
Future Plugins (Angel Callouts):
I am working on a new callout pack called "Angel Callouts". These callouts will have:
Hopefully 20 callouts
AI Text to speech voices for suspects/callers
All calls have different outcomes (peds will say/do different things if you redo the call)
Multiple locations across the whole map
I'll give more details soon. I have 6 callouts already done. If you want to become a tester contact me at aaron.txt on Discord.
Angel Callouts Trailer:
Support
For any issues or questions, contact aaron.txt on Discord. Feedback is always appreciated!
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Tetrimen reacted to Mr.Dev1l for a file, E-HLF [SKIN] FeuerwehrWICHTIG das ist nur ein Skin bitte das Original Hier runterladen :
Das Originalmodell:
Um diesen Skin auf deinem FiveM Server zu nutzen, brauchst du eine Nutzungserlaubnis/Lizenz durch uns.
Diese kannst du auf unserem Discord beantragen: https://discord.gg/mFeeCRJHwg
Edited 29.10.2023, 2023 by Mr.Dev1l
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Tetrimen reacted to TimLP148 for a file, Funkanimationen #1Hierbei handelt es sich um einfache Animations die ich schon ein wenig länger angefangen habe.
Ich bin außerdem gerade dabei noch weitere zu machen :)
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Tetrimen reacted to TimmyLuke017 Gaming for a file, Defibrillator™ aka Automated External Defibrillator (AED)Defibrillator™
⚡ Defibrillator Plugin – Advanced Medical Resuscitation for LSPDFR
The Defibrillator Plugin enhances medical roleplay in GTA V by introducing realistic cardiac arrest and resuscitation mechanics for law enforcement and emergency response scenarios.
Designed to integrate seamlessly with LSPDFR, this plugin focuses on immersion, realism, and stability—bringing authentic life-saving procedures into routine patrols, traffic accidents, and critical incidents without disrupting vanilla gameplay flow.
OFFICIAL TRAILER:
NO VIDEO COMING SOON!
🩺 Features
Realistic defibrillator usage with staged resuscitation flow
Cardiac arrest detection for downed or unresponsive peds
Timed shock cycles and CPR interaction logic
Context-aware prompts and animations
Success and failure outcomes based on response timing
Clean integration with LSPDFR and scenarios
Non-intrusive design that preserves vanilla behavior
🚑 Gameplay Design Philosophy
The Defibrillator Plugin is built to enhance immersion without turning medical gameplay into a minigame-heavy or unrealistic experience. Actions are deliberate, grounded, and consistent with real-world emergency response procedures while remaining intuitive for long play sessions.
🆕 Early Access / Development Notes
This plugin is actively maintained and may receive incremental updates to expand medical logic, animations, and compatibility with other emergency or realism-focused mods.
⚠️ Known Issues
In rare cases, heavily scripted callouts or conflicting medical mods may override ped states
AI-controlled peds may occasionally enter non-revivable states due to native GTA limitations
These edge cases are tied to GTA V’s internal systems and not indicative of plugin malfunction.
🔢 Version Notice
If the in-game or assembly version number does not match the release version, this is a known labeling issue only.
The plugin file reflects the correct release version. Apologies for any confusion caused.
⚙️ Technical Details
Fully compatible with LSPDFR
Designed for long, stable patrol sessions
Lightweight and performance-friendly
Configurable values for advanced users
📦 Requirements
RagePluginHook (latest version recommended)
LSPDFR (compatible version)
⚠️ Important
This plugin is built specifically for RagePluginHook and Ensure RagePluginHook is properly installed and launched before starting the game.
❤️ Support Development
If you enjoy the Defibrillator Plugin and want to support continued development, optional support helps:
Maintain compatibility with future GTA V updates
Expand medical and emergency realism features
Support is always optional—the plugin will continue to be developed regardless.
What's New in Version 5.0.1
What got updated?
5.0.1 - 2/8/26
-You can change the ini file to your liking with the key bindings and the prop model that best fits you.
(FIXED) The version with the menu. I didn't know that the keybindings where still there but is now removed.
The Menu Key is F7 for anyone that wanted to know. Sorry that I forgot to mention about that once I had uploaded the new version.
(FIXED) I didn't know that the keybindings where still in the config but is now removed.
The Menu Key is now changeable for anyone that wanted to know.
(Added) A version checker to the plugin to remind you of what version you are on of this plugin.
Known Bugs
I'm aware that there are unknown bugs at this time.
Latest Game Version 3751.0 Current Game Version 3751.0
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Tetrimen reacted to izmirli3d for a file, Hyundai Tucson 2025 - Otoyol Jandarması [Highway Gendarme] [Turkish]Features
- Openable boot and doors
- DRLs
- Custom 2025 generation for exterior
- Different license plate options
- Compactible with ELS
- Compactible with GTA V physics (bumpers, left/right wings can fell off)
!! NOTE: DO NOT EDIT, REUPLOAD TO OTHER WEBSITES WITHOUT MY PERMISSON !!
Installation
mods > x64e > levels > gta5 > vehicles.rpf
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Tetrimen reacted to RobertTM for a file, (Add-On) (WIP) Realistic Streetlights & StoplightsJOIN HERE FOR MORE UPDATES ON MY PROJECTS: https://discord.gg/wsEyXUK
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Tetrimen reacted to Howard03 for a file, BreathalyzerWelcome to download my files.
Join My Discord for more mods!
https://discord.gg/yGkNDWd
Replace STOP THE PED Breathalyzer