Reputation Activity
-
CodeRepo got a reaction from Lozano71 in Your best LSPDFR 0.4 screenshots? -
CodeRepo got a reaction from Cyan in Game Crashing and no LSPDFR tap in pause menuTry renaming your mods folder to _mods
-
CodeRepo got a reaction from Lennyy in How do i cancel or remove all backup units/cars when callout goes wrong?Should be for ultimate backup
-
CodeRepo got a reaction from CharlieKeyz in lspd first reponse plugin fail (crash)You're missing CalloutInterfaceAPI.dll apparently
You can download calloutinterfaceAPI.dll from here:
and then just take the needed file
CountyCallouts.dll is also erroring in the log.
so you could delete that if you want to, its not even being loaded anyway because of the error, but shouldnt be a crash reason
-
CodeRepo got a reaction from Remi2468 in LSPDFR crash on start-up and game crash after changing game time.Looks like youre missing file `LemonUI.RagePluginHook`
https://github.com/LemonUIbyLemon/LemonUI
-
CodeRepo reacted to philmcracken519 in Dear developers, add the unmarked cruiser to the garage and patrol. This isYou can add any car you want to the police station garage. Just edit the duty_selection.xml file.
-
CodeRepo got a reaction from BadDecisions160 in Stuck loadingUpload your ragepluginhook.log file
It sounds like a mods folder issue, rename mods to _mods
-
CodeRepo got a reaction from LtSnoDawg69 in RPH Crashingtry renaming mods to _mods
-
CodeRepo got a reaction from LtSnoDawg69 in Game crashing when loading lspdfrHello your ragenativeUI is outdated and causing that
Download the latest version > https://github.com/alexguirre/RAGENativeUI/releases
-
CodeRepo got a reaction from aidan9999 in Game CrashingYou need to install PyroCommon.dll
Here is mine in a .zip, just extract and place it in your root folder
PyroCommon.zip
-
CodeRepo got a reaction from UnknownBastion in Game crashing when loading lspdfrmy apologies big dawg
-
CodeRepo got a reaction from nofreeusernames123 in Ped doesnt attack playerWhen using that before the attacker seems to continue chasing the victim ped until I do something to knock them over by shooting their leg, tapping them with the car etc
if (checker == true && Game.LocalPlayer.Character.DistanceTo(_Attacker) < 20f) { _Attacker.Tasks.Wander(); _Attacker.Tasks.FightAgainst(Game.LocalPlayer.Character); Game.DisplaySubtitle("~r~~bold~I'm going to kill you!", 2); checker = false; }
-
CodeRepo got a reaction from nofreeusernames123 in Ped doesnt attack playerThe attacker ped does not attack me, I want the attacker ped to attack me when I get in range (20f)
public class Assault : Callout { // vehicles peds declare here for callout private Ped _Attacker, _Victim; private Vector3 _Spawnpoint; private Blip _AttackerBlip, _VictimBlip; public override bool OnBeforeCalloutDisplayed() { _Spawnpoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(300f, 3000f)); ShowCalloutAreaBlipBeforeAccepting(_Spawnpoint, 30f); AddMinimumDistanceCheck(30f, _Spawnpoint); CalloutMessage = "Simple Assault"; CalloutPosition = _Spawnpoint; Functions.PlayScannerAudioUsingPosition("ATTENTION_ALL_UNITS_01 WE_HAVE_01 CITIZENS_REPORT_02 CRIME_DISTURBING_THE_PEACE_01 IN_OR_ON_POSITION", CalloutPosition); return base.OnBeforeCalloutDisplayed(); } public override bool OnCalloutAccepted() { Game.DisplayNotification("~bold~~r~DISPATCH REPORT\n~w~Multiple witnesses report a citizen has been assaulted."); _Attacker = new Ped(); _Victim = new Ped(); _Attacker.Position = _Spawnpoint; _Attacker.IsPersistent = true; _AttackerBlip = new Blip(_Attacker) { Name = "Attacker", Color = Color.Red, Scale = 0.8f }; _Attacker.Inventory.GiveNewWeapon("WEAPON_KNIFE", 1, false); //StopThePed.API.Functions.setPedAlcoholOverLimit(_Attacker, true); StopThePed.API.Functions.setPedUnderDrugsInfluence(_Attacker, true); StopThePed.API.Functions.injectPedSearchItems(_Attacker); _Attacker.Tasks.FightAgainst(_Victim); // Make the attacker fight the victim _Victim.Position = _Spawnpoint; _Victim.IsPersistent = true; _Victim.BlockPermanentEvents = true; _Victim.Tasks.ReactAndFlee(_Attacker); // Make the victim run away from the attacker _Victim.KeepTasks = true; _Victim.Health = 300; _VictimBlip = new Blip(_Victim) { Name = "Victim", Color = Color.Green, Scale = 0.8f, IsRouteEnabled = true }; _VictimBlip.EnableRoute(Color.Yellow); return base.OnCalloutAccepted(); } private bool checker = true; public override void Process() { if (!_Victim || !_Attacker) { Game.DisplaySubtitle("~b~~bold~VFC - Required peds do not exist, Ending."); End(); } if (_Attacker.IsCuffed || _Attacker.IsDead) { End(); } // the victim stops running when youre close /*if (_Victim.IsFleeing && Game.LocalPlayer.Character.DistanceTo(_Victim) < 20f) { _Victim.Tasks.ClearImmediately(); }*/ if (checker == true && Game.LocalPlayer.Character.DistanceTo(_Attacker) < 20f) { _Attacker.Tasks.Wander(); _Attacker.RelationshipGroup = RelationshipGroup.HatesPlayer; _Attacker.Tasks.FightAgainstClosestHatedTarget(25f); Game.DisplaySubtitle("~r~~bold~I'm going to kill you!", 2); checker = false; } base.Process(); } public override void End() { if (_Victim) _Victim.Dismiss(); if (_Attacker) _Attacker.Dismiss(); if (_AttackerBlip) _AttackerBlip.Delete(); if (_VictimBlip) _VictimBlip.Delete(); Game.DisplaySubtitle("VFC - Simple Assault ended and cleaned."); base.End(); } }
-
CodeRepo got a reaction from PTN23 in After pressing Go on duty menu disappears -
CodeRepo got a reaction from deeman in When typing command force duty game crashes but only loads some plugins.If you dont want callout interface then remove its files from your gta folder, some things you may install may be dependant on callout interface.
No you shouldnt put the .zip file in your games folder, you need to extract it and place its files where they are meant to go, usually calloutinterfaceAPI.dll would go in the root directory and the rest should go in /plugins/lspdfr/
-
CodeRepo reacted to asamihitsuka in LSPDFR crashing when going on dutyI did it correctly.
I thought it may be because of plugins and removed all and added back one at a time.
Apparently the issue was CompuLite?
The game is working correctly now after removing just CompuLite
-
CodeRepo got a reaction from deeman in When typing command force duty game crashes but only loads some plugins.Hello, you're missing PyroCommon.dll in the base of your games folder.
I've attached my pyrocommon.dll in an archive to this message
PyroCommon.zip
You're also missing CalloutinterfaceAPI.dll, so reinstall callout interface
-
CodeRepo got a reaction from Cyan in when i changed my mods to _mods all my things went awayThats the point of the mods folder, its so you can install your mods safely without corrupting your main files and having to reinstall gta, you have to create a new mods folder and start with your vehicles, weapons etc from scratch again
-
Yes sir that fixed it. Thanks ❤️
-
CodeRepo got a reaction from cherryaerie in Stop the Ped doesnt open the menu but it does say its running.Can you spawn in a "firetruk" and a "ambulance" to see if they are the normal gta ones.
If when you spawn the ones I said above, they spawn as fbi2's vehicle, could be an issue with your agency.xml or vehicle model files
-
CodeRepo got a reaction from Albuturkey in How do I run gta v (epic games) wihtout updating the game?You need to wait for LSPDFR and ragepluginhook to update
https://www.lcpdfr.com/wiki/gta5/modding-after-title-update/
-
CodeRepo reacted to GTAbear in Callout not loadingOh sorry i missed that
Does it work now?
-
CodeRepo reacted to Cyan in Callout not loading[6/24/2024 10:57:51 AM.641] LSPD First Response: Could not load file or assembly 'System.Runtime, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
[6/24/2024 10:57:51 AM.641] LSPD First Response: Could not load file or assembly 'System.Runtime, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
Did you target .NET 8 😕? RPH and LSPDFR are .NET Framework projects (4.7.2).
-
CodeRepo reacted to Cyan in Callout not loading.NET Class Library template appears separate from .NET, as it's practically a separate thing.
-
CodeRepo reacted to ninjadonut2259 in Stop the Ped doesnt open the menu but it does say its running.I ended up editing the SpecialUnits.xml in the Ultimate Backup folder and changed the response vehicle from FIB2 to Firetruk and Ambulance. it seemed to fix the problem