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Pjoltor

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Everything posted by Pjoltor

  1. I don't seem to have the assault/battery charges in the files I have downloaded, is this 'supposed' to be like this? I did see them in one of your screenshots so I kinda assumed they'd be in, but there's no category of this name in the charges.xml
  2. So once I'd get the Patreon version, despite not having had a new feature in a few years, how would I check that VIN number. Do I have to do a traffic stop or do I have to be around the vehicle, any ideas?
  3. I did try some of those 'realistic questions for STP' mods, but I didn't find an option to do it in any of them. But if there's just not an option to do so yet, I guess I need to be patient!
  4. So how do I check it? Is there some kind of plugin that makes it possible?
  5. Hi everyone, I'm not able to find an actual answer to my question on the forums, so I figured I'd just ask myself and actually provide a screenshot of what I mean. I am using the StopThePed plugin, along with some others. I regularly get this notification during a traffic stop/plate check, I need to perform a VIN number check. From what I gathered from my Google searches, there's supposed to be a option for this in the context menu. Whether I am inside or outside the vehicle, whether the suspect(s) in the vehicle or out of it, there's no option for me to perform a VIN number check. How am I even supposed to do it, does anyone know?
  6. Wondering if the 'popping' after the audio is supposed to be there, it kinda bothers me to be honest. After I hear the dispatch talk a sound I can only describe as a 'pop' can be heard, tried some audio settings for my DAC but I can't seem to get rid of it.
  7. Hi everyone, Basically I am looking for a way to increase the chance of a suspect taking off during a traffic stop. I have noticed it barely happens to me, so traffic stops get kinda repetitive if there's never a 'risk' of a suspect taking off. I have this mod that makes the NPC's drive the newer cars as well, so that would be perfect in a chase. I would like to get the most out of that mod, so if there's any way to increase the chances, please let me know 🙂
  8. I keep getting the notification that I haven't installed the mod properly, and that I should check the readme. I've done exactly like it says, i've updated it from the older version I still had, put the supercallouts .ini and .dll in plugins/LSPDFR, and the other files in root GTA 5. All of my other callouts and plugins load fine, but for some reason this mod won't. I also use StopThePed and Ultimate Backup as recommended, which both also have been updated to their latest versions. Any ideas? I've tried removing the mod and its files, booting the game with LSPDFR loaded, then exiting and installing the mod again. This also didn't solve the issue.
  9. Alright dude! As long as you know I didn't mean anything negative by my comment, i really enjoy your mod and any issue i might have with a callout from it could very well be due to my own setup. I use a few custom cars and EUP stuff for instance, so you never know. Good to know you're looking to improve it even more though, LSPDFR is improving each and every day, partially thanks to your contribution 🙂
  10. I love the callouts from this pack, they're a must for each save I play. However, I've noticed that with the FBI Raid callouts something is going wrong. It's probably something in my game, but when I actually arrive at the location of the raid the call goes 'code 4' by itself. So I meet up with an officer, then I actually go to the suspect(s) and the callout just ends itself. I don't have this issue with other callouts, is there some plugin I should get to get these calls to work? Thanks!
  11. What am I supposed to do with the simplemenu.ytd file in the 'textures' folder? The documentation doesn't specify
  12. I am afraid you're right, I don't have THAT many plugins, but I run into this specific car after 5-15 minutes of gameplay. So that will add up, but I appreciate your response. Thank you! Alright I've set the option to true instead of false! I will check today if anything's changed, I appreciate your comment 🙂 Thanks!
  13. Hey everyone, Since about 2 weeks ago I have noticed the same thing happening every time I play LSPDFR, which is the same car with the same ped model always running off. This isn't some callout I have to accept first, at the occasion of the screenshot I made I had received a call and had EMS arrive for a victim. Just like every time I play this mod, the red and black nero2 will spawn and a small red circle pops up on my map. A pursuit will automatically start. You'd think I would simply have to arrest the ped in order for this to not happen again, but after I save and exit the game, the next time I boot the game up again the same thing happens. While the name of the ped is different every time, the model isn't. It's always the same model, in the same car (different plates) with the same colors. This has happened for each and every session I have played, and honestly it's getting quite repetitive. The pursuit isn't even fun, as the car maybe goes around 30% of it's top speed. I found a callout plugin that only has 1 callout, which reminds me of what I experience, but I don't have this callout installed. I do use a mod that allows more variety of traffic, and I also use ImmersiveAndAmbientEvents. I'm not sure if there's some log I could provide so someone could see all the plugins I use, but I'd be prepared to share that if necessary! Thanks for your time 🙂
  14. Noted! Well I am managing to get the modded addon cars in my game, both as ambient police cars AND as Ultimate Backup spawns. So I got what I wanted, problem solved! Thank you everyone!
  15. Alright thank you! As far as my testing has gone, I feel like Agency_eup is actually the file I need to edit. I use backup configurations different than the default ones that come with Ultimate Backup, maybe that explains why. Thank you very much! I did stumble upon these kinds of text, but for many I have to give them a chance of spawning which has to lead up to a 100 in total, like so: <Vehicle chance="30" livery="1">sheriff</Vehicle> <Vehicle chance="30" livery="1">sheriff2</Vehicle> <Vehicle chance="40" livery="1">lasd3</Vehicle> The 3rd vehicle is a modded addon car. Can I just get rid of the 'chance' part? Or is it there for a very good reason? 🙂
  16. Yup you're right, about all 3 of those I believe. But would you know, or could you guess which one my game would prefer? There must be a file the game looks for first, among these 3. There must be some hierarchy to it right? It doesnt help that the 3rd one (the LML stuff) is a EUP download (Law & Order). So there's 2 EUP agency files, while only 1 is actually named after EUP. Really gets the gears grinding this one. (Oh and thanks for your reply btw!)
  17. Hi people, I've been trying to get addon cars to spawn in-game. I have already managed to make Ultimate Backup use the cars, but I would also like the cars to spawn like the vanilla police cars do, so the ambient spawning. I don't want to overwrite the existing cars, I just want to add some new ones to the list. By searching around I found that I need to make these changes in the agency.xml file which is in the LSPDFR folder in the game's root. The reason why I am asking this here is because I have 3 different agency.xml files in my game's folder. I have added a screenshot so you can see for yourself. Agency_eup.xml is by far the biggest file. I believe it's from the EUP Backup configurations I have downloaded, so Ultimate Backup uses the EUP contents This is the default agency.xml, very vanilla I have downloaded EUP L&O and S&R through LML, this one is from L&O Now, I have no idea which file is being used by my game. I think it's either 1 or 3, but I am still not sure which. I'd love to know if someone else might has an idea!
  18. There is a 'Policeb' vehicle tag for SAHP motor unit if im not mistaken, I don't know if those spawn in Los Santos as well. Do you have more than 1 agency.xml file? There are plugins around that add custom versions, that's why I am asking

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