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JapanesePoliceOfficer

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Everything posted by JapanesePoliceOfficer

  1. Isn't "policeb" written in StatePatrol of "Regions.xml"? Below is part of my description, but it is surrounded by <Vehicles> tags.
  2. Hello. I created a female character using the lspdfr function, but it seems that the voice is set to "s_f_y_cop_01_white_full_02". Does anyone know how to change this to "s_f_y_cop_01_white_full_01"?
  3. Sorry, I don't use Discord. The San Andreas zone was the only one where the contents of "EventWeights.json" were not reflected, so when I checked the file, I found that I had forgotten to add it to "EventZoneMappings.json". Sorry for the inconvenience. However, San Andreas doesn't seem to be recognized as a current zone in RA. SANAND = San Andreas "SANAND": "EventZone_Dirty_2", in "EventZoneMappings.json".
  4. Hello. I updated to version 1.6.7, but it seems that the "EventWeights.json" in the custom folder is not reflected. For example, I was having an AnimalAccident that I was deleting from EventWeights.json. Thank you for confirmation.
  5. Changing "mods" to "_mods" will prevent it from being loaded into the game. This is how to check if the cause is in the mods folder. If the problem is resolved by changing to _mods, it means that the problem was in the mods folder. If you change it to a mods, it will be loaded into the game, but the problem will occur again unless the cause is removed.
  6. I have "GrammarPolice" and "Immersive Dispatch". In "Immersive Dispatch", when dispatch asks if you need a backup, a response menu will pop up in the upper left. Is it possible to configure "GrammarPolice" so that the interaction menu pops up in the same way?
  7. I didn't know there was such a bug...I'm sorry. 200 was too bright in my environment. However, each user's environment is different, and the user only needs to adjust the value of 'misc.brightlight.railwayItensity', so there is no problem.
  8. By installing this MOD, it looks better. The readme was also easy to understand. The only thing I felt was that it took a long time for the railroad crossing to open after a train had passed. Below is the video. It didn't open until the next train arrived. https://d.kuku.lu/w4uxxyz4d I tried several times and found it to be random, sometimes opening quickly and sometimes not. I'm using VisualV and Reshade, and a value of 'misc.brightlight.railwayItensity' of around 10 seems to be fine.
  9. Hello. I updated from version 1.16 according to the installation procedure, but it seems that garbled characters occur in my environment...
  10. Thank you for your reply and moving the topic.
  11. I used the "EUP to Ultimate Backup converter" plugin to output my costume settings to text and then copied them to an XML file in UB. When I actually called Backup, there were PEDs with normal masks and PEDs whose skin penetrated the mask. I don't know the cause.Below is what I have configured. <Ped chance="100" prop_glasses="41" tex_glasses="1" prop_hats="76" tex_hats="1" prop_ears="0" tex_ears="0" comp_beard="53" tex_beard="1" comp_shirtoverlay="221" tex_shirtoverlay="1" comp_shirt="97" tex_shirt="1" comp_decals="1" tex_decals="1" comp_accessories="16" tex_accessories="1" comp_pants="32" tex_pants="1" comp_shoes="26" comp_eyes="112" tex_eyes="1" comp_tasks="19" tex_tasks="1" comp_hands="49" tex_hands="1">MP_M_FREEMODE_01</Ped>
  12. I use a add on helicopter for ultimate backup. I would like to set up different peds, such as pilot-type peds in the cockpit and co-pilot seat, and SWAT-type peds in the rear cabin. Is this possible? Also, there is a pilot-type ped sitting in the cockpit of the helicopter I am using, which is not mentioned in the xml file or vehicles meta file. Is this a game specification? I'm attaching an image as an example. It's hard to see, but there are FBI SWAT peds in the co-pilot seat and rear cabin, and a ped wearing a pilot suit in the cockpit.
  13. This is wonderfully immersive, but the fps drop is severe. I use it in combination with XPU, but the fps is always 15-20 lower than before I installed it. Also, the screen stutters every time the audio is played during pursuit.
  14. This mod is very innovative and amazing, it's a shame that it's not updated.
  15. Sorry, I had a similar crash on a past topic. I'm going to try it out and see how it goes. thank you very much!
  16. I'm replacing combat pistol, SMG, carbine rifle, special carbine, and pump shotgun. These can be used normally by yourself, your backup team, and the enemy while playing LSPDFR. There are no add-on weapons.
  17. I changed it to _mod and repeated it several times, but it didn't crash. The explanation was wrong, as there were times when the game would start "on-duty" while reverting to the mod and repeating it. Is "Operation is not valid because the specified Rage.PedInventory is invalid" a random crash?
  18. First of all, I'm Japanese and I'm not good at English, so please forgive me for relying on Google Translate. If LSPDFR is loaded and the game is started "on-duty", LSPDFR will crash with an error. If you load LSPDFR from the RPH console after a crash, you can successfully put it on-duty. If the game is started in "off-duty" mode, the crash will not occur. Other than this error it is very stable. What could be the cause of this error? RagePluginHook.log

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