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Roman ZocKt

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  1. That's also why I'm concerned. Namely, that there is a two-tier society, with outdated callouts that still support UB & STP and new callouts that are only designed for Policing Redefined. Personally, after two months of Policing Redefined, I switched back to UB & STP because, simply put, PR just doesn't work as cleanly as it should. The AI in Pursuits alone is just stupid with the spawns and uncontrolled units driving around and destroying everything. In addition, PR takes quite a long time to release updates for such important features. Therefore, callouts for PR and UB should be configured with STP in the future.
  2.    Charlie S40 reacted to a comment on a file: MCCallouts
  3.    barca1409 reacted to a comment on a file: MCCallouts
  4. Roman ZocKt changed their profile photo
  5. I drove along the Pacific Highway there. I've also tried it in the city and everything was fine. Try driving along there with your siren on. Unfortunately, during a chase, you can only hope to drive along the road as shown in the video.
  6.    zealibib reacted to a comment on a file: MTFO: Move The F*** Over
  7. I have noticed that when pursuing oncoming traffic, it randomly swerves into my lane. Here is a video where you can see it at the beginning. It only seems to happen on certain stretches of road, because later on a narrow bridge, you don't see it happening. Is this a bug, or have I overlooked some important settings?
  8. I just remembered that I still have an older version of the game, with an older lspdfr version and older GrammerPolice. I'll get back to you once I've updated everything. My bad, sorry.
  9. I can see the units in the callout interface, but no units appear when I am at the scene.
  10.    Roman ZocKt reacted to a comment on a file: Interior Callouts
  11. Yes, the dialogues are too long to read. I played the scenario at the coroner's building a few times and was almost exclusively occupied with reading. By the way, I couldn't enter the building with OAI; it just doesn't work for some people. Instead, I tried InteriorsV and had no problems. It's important to set StoryCompatibility to false in InteriorsV.ini for it to work.
  12. I have a request. In my opinion, the dialogues are too long for the fact that they are not acoustic. I think the whole thing would be more realistic and provide a better gaming experience with so many weapons and immediate shooting. There used to be house invasions where the perpetrators shot at us directly, and that definitely had a stronger gaming value. Maybe you can use that as a guide. Otherwise, I look forward to more callouts
  13. The game has a problem with the individual DLC packs. Perhaps it would have been easier to create one DLC for all vehicles. I don't remember exactly what happened with the last package containing multiple DLCs. However, the problem was fixed after the creator made a folder out of it
  14. Ja, du hast recht es artet hier sonst etwas aus, ich denke aber du hast mir schon genug geholfen, ich kümmere mich um die fehlenden Patchdays, die habe ich durch die Spielverifizierung bereits heruntergeladen. Danke für deinen Support 🙂
  15. Ja, die lspdfr.ini habe ich erst nachher wieder bearbeitet, weil ich lange nicht mehr lspdfr Updates gemacht hatte. Ja, ich benutze vermutlich noch eine veraltete dlclist, weil ich am Mod Ordner nichts verändert habe. Zu den Fahrzeugen, ich verwende in der Spielversion bis auf den großen Abschleppwagen und den üblichen Polizei Slots gar keine andere gemoddeten Autos. Wie könnte ich da am einfachsten vorgehen, um alle patchdays verfügbar zu machen? Ich möchte sehr ungern den Mods Ordner neu erstellen, oder führt da kein Weg vorbei ?
  16. Ich habe GTAsowie lspdfr aktualisiert, aber leider besteht das Problem mit dem Bicycle Accident immer noch und bei den Zombies crasht es in Welle 1 RagePluginHook.log
  17. installation in -> mods-x64e-models-cdimages-componentpeds_s_m_m.rpf. Search "paramedic" than u see four files

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