Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Kieran Chandler

Members
  • Joined

  • Last visited

  1.    Kieran Chandler reacted to a comment on a file: ALPR+
  2.    Kieran Chandler reacted to a post in a topic: POLICE 10-13..Thoughts & Questions
    A great fix to a problem i thought was not fixable. There are still issues with the AI, but that is nothing, compared to how much this mod improves the AI. the other police vehicles actually follow the vehicle in a peaceful manner with the occasional PIT manoeuvre. Also, the most important feature is that the other officers appear to let you pass when you try to take priority in the pursuit
  3.    Kieran Chandler reacted to a post in a topic: Rockstar, FiveM And Modding
  4.    Kieran Chandler reacted to a post in a topic: GitHub repo talk thread
  5.    Kieran Chandler reacted to a post in a topic: Street heading and type
  6. Nope they still do it. Doesn't that just stop them from doing their own thing? it seems like LSPDFR is telling them to flee and they are doing it just on foot instead of in the vehicle
  7. I am trying to make a callout where a pursuit is triggered when the player gets close. I just have one problem where all peds get out of the vehicle and scramble on foot. i've looked through the API and cant find any functions or variables that would change this. Can anyone help me with this please? EDIT: The problem was that i was putting the first ped in seat 0 so there was no driver
  8.    Kieran Chandler reacted to a post in a topic: ATTENTION: A few mods contain malware
  9.    Kieran Chandler reacted to a gallery image: Arma Console 3D Render
  10.    Kieran Chandler reacted to a gallery image: IM BLUE!
  11. Crisp textures! what size are they?
  12. Nice! is craig back converting again?
  13. First of all you "remove" the rambar(unless you rip the model from open iv and convert it to GTA again). second of all simply putting a diffuse texture on a wont make the rambar invisible, not even transparent. you need an alpha blended shader for the object to be transparent. to put it quite simply, no you cant remove the rambar. Although there are a few ways to de-emphasize it(if thats even a word)
  14. the "paper" look is the emissive textures on the lightbar not being bright enough for the bloom shader to pick them up and give them the brighter looking effect. you have to go to visualsettings.dat and turn the car.defaultlight.on to something upwards of 200 or 300.
  15. It might be because you have the TBOGT and TLAD trainer menus in there and you aren't running the game as admin
  16.    Kieran Chandler reacted to a post in a topic: Fixing the door bug in older ELS
  17. Doppler you should include mip maps they are very effective
  18. This is a video of a game im developing. This was recorded a few weeks ago im back working on it again after christmas, and will be getting some more done. Is this the sort of thing you were looking for?
  19. yes you need to fin the model in pc/data/maps something and find the correct .wtd file that contains the texture corresponding to the billboard you wish to edit. Edit: if you open the manhat12.img with OpenIV, and in the search bar type police. there should be two .wtd files. open these and find the texture you are looking for and edit it.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.