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FinKone

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Reputation Activity

  1. Like
    FinKone got a reaction from Michael21107 for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  2. Like
    FinKone got a reaction from Floppy P3nguin for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  3. Like
    FinKone got a reaction from MadMaks for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  4. Like
    FinKone got a reaction from Assem Saqr for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  5. Like
    FinKone got a reaction from The Sheriff for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  6. Like
    FinKone got a reaction from 2Telos for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  7. Like
    FinKone got a reaction from Deactivated Member for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  8. Like
    FinKone got a reaction from Officer19 for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  9. Like
    FinKone got a reaction from V E K T R 0 . for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  10. Like
    FinKone got a reaction from w35 for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  11. Like
    FinKone got a reaction from Steele1925 for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  12. Like
    FinKone got a reaction from SerekgPL for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  13. Like
    FinKone got a reaction from unitedOrange66 for a file, Radar Gun (handheld)   
    UPDATE NOTES



    1.01, and 1.05 have been reported to REQUIRE LCPDFR 1.0(not sure on the series letter)

    1.05


    Some of you don't like jumping out of a vehicle thats moving, because you forgot to put your RadarGun away. No worries, stay seated!


    1.01


    MUCH NEEDED ground detection. You can now track those speed demons up and down hills, regardless of your position.




    As with any of my fresh uploads - please tell me if I forgot something, or you are running into errors VIA PM!!





    Updated 14MAR2015




    If you already have a older version installed, and you are one of my repeat offenders, you can simply install the new ini/.net.dll files in the scripts folders.



    NO NEED to install the wdr files over again.




    Radar Handheld Unit that you can deploy out of any vehicle to use.



    Do not modify, or redistribute outside of LCPDFR.




    I'll keep this one short and simple. You can refer to the videos below in regards to Installing, and Proper use.



    INSTALL TUTORIAL






    HOW TO USE IT





    Known issues :
    Radar checkpoint area does not take into account elevation (yet)
    Jumping from a vehicle thats moving, while RadarGun was out
    Minor flickering in some users HUD

    Any suggestions -feel free to PM me.
  14. Like
    FinKone got a reaction from LtFlash for a file, Backup Callout(1.0d + 1.1 LCPDFR Callout)   
    Backup Callout is a plugin for LCPDFR 1.0d, which uses LCPDFR API calls to plug in fluidly into your game.



    Its currently all about assisting a primary officer, which has requested dispatch for a additional unit (YOU), to assist him in a high risk and normal traffic stops.



    Be careful. These felons don't want to go back to jail.



    You will find bugs. You might even crash. It will improve over time.




    LEAVE CRASH REPORTS HERE


    IF YOU SHOW UP TO THE SCENE AND THE POLICE CAR AND OFFICER ARE NOT THERE, CHANGE YOUR "Els_Range_Pl", and "Els_Range_AI" to 500 or greater. This is just a update to inform users having trouble. 1.20 update soon, this is just a msg update.




    Do not upload, redistribute, or modify without permission.



    Updated 22/MAR/2015



    If you are a YouTuber, please throw my channel a plug so my kids don't starve before the winters over.



    https://www.youtube....3VACpw2Hwybi1WA



    Installing Tutorial











    Recent Update Notes :
    Update 1.20 added more spawn locations (REFER TO MAP PICTURE UP TOP FOR LOCATIONS), added even more handling and improves to protect from a crash in the event of a bad spawn. Tested and working 100% with LCPDFR 1.0d, and 1.1. Later versions after this one MAY however, require 1.1.. we'll see I want to use some of the new APIs.
    Update 1.19 added more polish to the normal traffic stops. Added more protection in the event of a bad spawn (tips from LMS and LtFlash helped a lot in improving this go around). Still going to polish up this one a bit more, should clean itself up 100% of the time without a crash in the event of a bad spawn/fail spawn. No new spawns, just didn't have time.
    Update 1.18 [hotfix] The aborts got a little jacked up, I made a mistake. Not if the callout fails to create - it should abort and clean up without throwing a fit on its way out the door. LCPDFR should no longer crash if this callout fails.
    Update 1.18 - More spawns! The warzone has been added! (Bohan), different spawn system (not location, but creation of peds), to reduce callout failure. Normal traffic stops added (Still be ready for anything... ;) ), Manager line 169 error shouldn't be a large issue any longer.
    Update 1.14 - Worked on protecting the game from having a fatal crash. Still working on the script crashes that are happening. If you are getting a null ref NOT related "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169", Feel free to let me know - otherwise if that is in your log, I'm working on correcting this for the next update. 1.14 uploaded again. Only correction was the version when callout plugin, plugins. Forgot to update version. :|
    Update 1.09 "HIGHWAY" should see minimal crashing. More spawns added (check map picture). The only goal of this was to make it more stable in terms of the event spawning. There are still some issues with the events themselves (Officer car not despawning properly, minor hangs.)
    Update 1.08 "HIGHWAY" is more stable. I've disabled all old method for spawning in the cars. This is a static method. If you are having a lot of trouble with the other versions, TRY THIS. If you are not - there really is no need to upgrade. This is my attempt to discover why it works for some, but not for others. Most stable release, does not features city backups, only highwaycallouts for the BROKER AND DUKES HIGHWAY AREAS. Will not spawn them on the other three islands. South East Main Island Only (game starting location)
    Update 0.97 "Disregard the Disregards" edition - Attempts at making more stable, and reducing the chance of a disregard. Light testing on this version.
    Reduced chances of fatal crashes by putting more protection in.



    Completed Features:

    Traffic requests happen map wide, city and highway.
    4 out comes to the traffic stop - all of which can change based on the random statistics given to the felon on creation.
    Assign State or County Police Officers to Highway Traffic stops and assist (Just read the INI for once!)

    Idea pool + planned features
    Suspect flees on foot
    Suspect throws drugs on ground (player must collect)
    Improve spawning of city related felon traffic stops (rarely grabs a bad spot)
    Add carspawn options (letting players pick which vehicle in a INI spawn as the primary, and officer uniforms.), add stock spawning variety.
    Add spawn points for highway traffic stops (current method needs to grow to handle this)
    Add non-felon stops, traffic assists for normal infractions
    To add, have suspect with drugs chance to flee vehicle and drop drugs. Vehicle can be searched for drugs also (don't just clear the scene!)

    KNOWN ISSUES
    Bad spawn location for callout. Poor placement of units (sometimes in buildings) - this will improve more over time.
    Forcing a callout back to back can fail to create the police car and officer if it was not yet deleted from memory. I do not force these to be deleted, because I want the suspect car to be there when you get back!
    Bad spawning, criminals floating, incorrect position, stuck. This is most likely due to the users computer, I'll be reducing the distance they are created and see if that helps combat this issue. High end rigs / well setup games are rarely reporting this.
    Police Officer Car not despawning, but Officer despawning.
    Crash (rarely) when aiming at criminal when transition from my script control is given to LCPDFR.
    Vehicles fail to spawn and land on ground (being looked into, seems to be the case on slower computers/bogged down computers).
    LCPDFR having a issue out of my control and causing a script crash. Been talking with other scripters and have been told this one might be out of my hands. It doesn't do it that often. Its happening on accepted and I'll be investigating I way around it.
    Working on a solution for this crash error - "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169"

  15. Thanks
    FinKone got a reaction from Wehrmachgt for a file, Ticket Time   
    Ticket Time



    By FinKone





    CURRENT SUPPORTED RESOLUTIONS



    1920x1080 (download TicketTime(hotfix 1.01)



    1600x900 (download TicketTime1600x900 v1.01)



    If you are running a lower resolution, it will not work correctly.








    What is Ticket Time? Ticket Time expands on the mechanics of LCPDFR (and requires LCPDFR) to work. It was made to work with 1.0d, and 1.1.



    It gives the player more options in terms of collecting information from the driver of a vehicle. It does not generate it owns "persons" names, or wanted status.



    It works in conjunction with LCPDFR.




    Completing the form is not required - but adds that extra detail for players that want it.




    Install - throw Ticket Time in your scripts folder.




    Use - pull a vehicle over using LCPDFR. Once they've come to a stop, and you are behind them, press Z.



    Follow the prompts from there...




    Known issues of 1.01

    Issues giving the suspect orders using LCPDFR once asked to step out of the vehicle (use other methods until I fix this if you want.)
    Having another unit can sometimes (rarely) make the game crash. Still checking into this one.



    Feel free to track me on youtube.



    youtube.com/FinKoneFinney
  16. Like
    FinKone reacted to Patrinus for a file, HEROCOP BETA 0.5b   
    THIS MOD IS NOT ACTIVE ANYMORE
    - Patrinus


  17. Like
    FinKone got a reaction from Pcnismo for a file, Police Orders   
    I'll keep this one short. Its meant for single player use, in a single player game. This is a investigation and person management tool.



    It WILL NOT pop up if it detects another script has ownership of the person to avoid conflict in code.




    Please watch the video, it can be rather complex and hard to get the hang of.








    You can move suspects, frisk, release, place in car, order hands up, follow me, and tell to stay put.



    If you told them to stay put with LCPDFR (only pressed e ONCE) then this script will still work most the time.



    If you are pretty deep into the LCPDFR frisk/ID features, this script will not attempt to take control over them, it would be dangerous and dumb.




    If the person steps out into the street, and is in a bad spot - you can simply move them with the "Follow Me" command to move them.



    Once a person is frisked, you can look them up in the LCPDFR computer system - they tie directly into the LCPDFR system.




    UPDATE 1.01 works with any ENB.

  18. Like
    FinKone reacted to Sam for a file, LSPD First Response   
    If you are installing LSPDFR 0.4 for the first time, we strongly recommend that you do so on a clean copy of Grand Theft Auto V without any other mods or plugins.
     
    LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years and is the latest major version of LSPDFR, released in December 2018.  LSPDFR turns the world of GTA V upside down, giving you the power to enforce the law as you see fit.
     
    Please see the following resources for more information about LSPDFR and its features:
    LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
    LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
    LSPDFR 0.4 Getting Started: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
     
    Installation Guides: https://www.lcpdfr.com/lspdfr/how-to-install/

    Part of the First Response Mods family.
  19. Like
    FinKone got a reaction from sjain for a file, Ticket Time   
    Ticket Time



    By FinKone





    CURRENT SUPPORTED RESOLUTIONS



    1920x1080 (download TicketTime(hotfix 1.01)



    1600x900 (download TicketTime1600x900 v1.01)



    If you are running a lower resolution, it will not work correctly.








    What is Ticket Time? Ticket Time expands on the mechanics of LCPDFR (and requires LCPDFR) to work. It was made to work with 1.0d, and 1.1.



    It gives the player more options in terms of collecting information from the driver of a vehicle. It does not generate it owns "persons" names, or wanted status.



    It works in conjunction with LCPDFR.




    Completing the form is not required - but adds that extra detail for players that want it.




    Install - throw Ticket Time in your scripts folder.




    Use - pull a vehicle over using LCPDFR. Once they've come to a stop, and you are behind them, press Z.



    Follow the prompts from there...




    Known issues of 1.01

    Issues giving the suspect orders using LCPDFR once asked to step out of the vehicle (use other methods until I fix this if you want.)
    Having another unit can sometimes (rarely) make the game crash. Still checking into this one.



    Feel free to track me on youtube.



    youtube.com/FinKoneFinney
  20. Like
    FinKone got a reaction from Hayran for a file, Ticket Time   
    Ticket Time



    By FinKone





    CURRENT SUPPORTED RESOLUTIONS



    1920x1080 (download TicketTime(hotfix 1.01)



    1600x900 (download TicketTime1600x900 v1.01)



    If you are running a lower resolution, it will not work correctly.








    What is Ticket Time? Ticket Time expands on the mechanics of LCPDFR (and requires LCPDFR) to work. It was made to work with 1.0d, and 1.1.



    It gives the player more options in terms of collecting information from the driver of a vehicle. It does not generate it owns "persons" names, or wanted status.



    It works in conjunction with LCPDFR.




    Completing the form is not required - but adds that extra detail for players that want it.




    Install - throw Ticket Time in your scripts folder.




    Use - pull a vehicle over using LCPDFR. Once they've come to a stop, and you are behind them, press Z.



    Follow the prompts from there...




    Known issues of 1.01

    Issues giving the suspect orders using LCPDFR once asked to step out of the vehicle (use other methods until I fix this if you want.)
    Having another unit can sometimes (rarely) make the game crash. Still checking into this one.



    Feel free to track me on youtube.



    youtube.com/FinKoneFinney
  21. Like
    FinKone got a reaction from RCFiveFour for a file, Backup Callout(1.0d + 1.1 LCPDFR Callout)   
    Backup Callout is a plugin for LCPDFR 1.0d, which uses LCPDFR API calls to plug in fluidly into your game.



    Its currently all about assisting a primary officer, which has requested dispatch for a additional unit (YOU), to assist him in a high risk and normal traffic stops.



    Be careful. These felons don't want to go back to jail.



    You will find bugs. You might even crash. It will improve over time.




    LEAVE CRASH REPORTS HERE


    IF YOU SHOW UP TO THE SCENE AND THE POLICE CAR AND OFFICER ARE NOT THERE, CHANGE YOUR "Els_Range_Pl", and "Els_Range_AI" to 500 or greater. This is just a update to inform users having trouble. 1.20 update soon, this is just a msg update.




    Do not upload, redistribute, or modify without permission.



    Updated 22/MAR/2015



    If you are a YouTuber, please throw my channel a plug so my kids don't starve before the winters over.



    https://www.youtube....3VACpw2Hwybi1WA



    Installing Tutorial











    Recent Update Notes :
    Update 1.20 added more spawn locations (REFER TO MAP PICTURE UP TOP FOR LOCATIONS), added even more handling and improves to protect from a crash in the event of a bad spawn. Tested and working 100% with LCPDFR 1.0d, and 1.1. Later versions after this one MAY however, require 1.1.. we'll see I want to use some of the new APIs.
    Update 1.19 added more polish to the normal traffic stops. Added more protection in the event of a bad spawn (tips from LMS and LtFlash helped a lot in improving this go around). Still going to polish up this one a bit more, should clean itself up 100% of the time without a crash in the event of a bad spawn/fail spawn. No new spawns, just didn't have time.
    Update 1.18 [hotfix] The aborts got a little jacked up, I made a mistake. Not if the callout fails to create - it should abort and clean up without throwing a fit on its way out the door. LCPDFR should no longer crash if this callout fails.
    Update 1.18 - More spawns! The warzone has been added! (Bohan), different spawn system (not location, but creation of peds), to reduce callout failure. Normal traffic stops added (Still be ready for anything... ;) ), Manager line 169 error shouldn't be a large issue any longer.
    Update 1.14 - Worked on protecting the game from having a fatal crash. Still working on the script crashes that are happening. If you are getting a null ref NOT related "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169", Feel free to let me know - otherwise if that is in your log, I'm working on correcting this for the next update. 1.14 uploaded again. Only correction was the version when callout plugin, plugins. Forgot to update version. :|
    Update 1.09 "HIGHWAY" should see minimal crashing. More spawns added (check map picture). The only goal of this was to make it more stable in terms of the event spawning. There are still some issues with the events themselves (Officer car not despawning properly, minor hangs.)
    Update 1.08 "HIGHWAY" is more stable. I've disabled all old method for spawning in the cars. This is a static method. If you are having a lot of trouble with the other versions, TRY THIS. If you are not - there really is no need to upgrade. This is my attempt to discover why it works for some, but not for others. Most stable release, does not features city backups, only highwaycallouts for the BROKER AND DUKES HIGHWAY AREAS. Will not spawn them on the other three islands. South East Main Island Only (game starting location)
    Update 0.97 "Disregard the Disregards" edition - Attempts at making more stable, and reducing the chance of a disregard. Light testing on this version.
    Reduced chances of fatal crashes by putting more protection in.



    Completed Features:

    Traffic requests happen map wide, city and highway.
    4 out comes to the traffic stop - all of which can change based on the random statistics given to the felon on creation.
    Assign State or County Police Officers to Highway Traffic stops and assist (Just read the INI for once!)

    Idea pool + planned features
    Suspect flees on foot
    Suspect throws drugs on ground (player must collect)
    Improve spawning of city related felon traffic stops (rarely grabs a bad spot)
    Add carspawn options (letting players pick which vehicle in a INI spawn as the primary, and officer uniforms.), add stock spawning variety.
    Add spawn points for highway traffic stops (current method needs to grow to handle this)
    Add non-felon stops, traffic assists for normal infractions
    To add, have suspect with drugs chance to flee vehicle and drop drugs. Vehicle can be searched for drugs also (don't just clear the scene!)

    KNOWN ISSUES
    Bad spawn location for callout. Poor placement of units (sometimes in buildings) - this will improve more over time.
    Forcing a callout back to back can fail to create the police car and officer if it was not yet deleted from memory. I do not force these to be deleted, because I want the suspect car to be there when you get back!
    Bad spawning, criminals floating, incorrect position, stuck. This is most likely due to the users computer, I'll be reducing the distance they are created and see if that helps combat this issue. High end rigs / well setup games are rarely reporting this.
    Police Officer Car not despawning, but Officer despawning.
    Crash (rarely) when aiming at criminal when transition from my script control is given to LCPDFR.
    Vehicles fail to spawn and land on ground (being looked into, seems to be the case on slower computers/bogged down computers).
    LCPDFR having a issue out of my control and causing a script crash. Been talking with other scripters and have been told this one might be out of my hands. It doesn't do it that often. Its happening on accepted and I'll be investigating I way around it.
    Working on a solution for this crash error - "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169"

  22. Like
    FinKone got a reaction from Pcnismo for a file, Backup Callout(1.0d + 1.1 LCPDFR Callout)   
    Backup Callout is a plugin for LCPDFR 1.0d, which uses LCPDFR API calls to plug in fluidly into your game.



    Its currently all about assisting a primary officer, which has requested dispatch for a additional unit (YOU), to assist him in a high risk and normal traffic stops.



    Be careful. These felons don't want to go back to jail.



    You will find bugs. You might even crash. It will improve over time.




    LEAVE CRASH REPORTS HERE


    IF YOU SHOW UP TO THE SCENE AND THE POLICE CAR AND OFFICER ARE NOT THERE, CHANGE YOUR "Els_Range_Pl", and "Els_Range_AI" to 500 or greater. This is just a update to inform users having trouble. 1.20 update soon, this is just a msg update.




    Do not upload, redistribute, or modify without permission.



    Updated 22/MAR/2015



    If you are a YouTuber, please throw my channel a plug so my kids don't starve before the winters over.



    https://www.youtube....3VACpw2Hwybi1WA



    Installing Tutorial











    Recent Update Notes :
    Update 1.20 added more spawn locations (REFER TO MAP PICTURE UP TOP FOR LOCATIONS), added even more handling and improves to protect from a crash in the event of a bad spawn. Tested and working 100% with LCPDFR 1.0d, and 1.1. Later versions after this one MAY however, require 1.1.. we'll see I want to use some of the new APIs.
    Update 1.19 added more polish to the normal traffic stops. Added more protection in the event of a bad spawn (tips from LMS and LtFlash helped a lot in improving this go around). Still going to polish up this one a bit more, should clean itself up 100% of the time without a crash in the event of a bad spawn/fail spawn. No new spawns, just didn't have time.
    Update 1.18 [hotfix] The aborts got a little jacked up, I made a mistake. Not if the callout fails to create - it should abort and clean up without throwing a fit on its way out the door. LCPDFR should no longer crash if this callout fails.
    Update 1.18 - More spawns! The warzone has been added! (Bohan), different spawn system (not location, but creation of peds), to reduce callout failure. Normal traffic stops added (Still be ready for anything... ;) ), Manager line 169 error shouldn't be a large issue any longer.
    Update 1.14 - Worked on protecting the game from having a fatal crash. Still working on the script crashes that are happening. If you are getting a null ref NOT related "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169", Feel free to let me know - otherwise if that is in your log, I'm working on correcting this for the next update. 1.14 uploaded again. Only correction was the version when callout plugin, plugins. Forgot to update version. :|
    Update 1.09 "HIGHWAY" should see minimal crashing. More spawns added (check map picture). The only goal of this was to make it more stable in terms of the event spawning. There are still some issues with the events themselves (Officer car not despawning properly, minor hangs.)
    Update 1.08 "HIGHWAY" is more stable. I've disabled all old method for spawning in the cars. This is a static method. If you are having a lot of trouble with the other versions, TRY THIS. If you are not - there really is no need to upgrade. This is my attempt to discover why it works for some, but not for others. Most stable release, does not features city backups, only highwaycallouts for the BROKER AND DUKES HIGHWAY AREAS. Will not spawn them on the other three islands. South East Main Island Only (game starting location)
    Update 0.97 "Disregard the Disregards" edition - Attempts at making more stable, and reducing the chance of a disregard. Light testing on this version.
    Reduced chances of fatal crashes by putting more protection in.



    Completed Features:

    Traffic requests happen map wide, city and highway.
    4 out comes to the traffic stop - all of which can change based on the random statistics given to the felon on creation.
    Assign State or County Police Officers to Highway Traffic stops and assist (Just read the INI for once!)

    Idea pool + planned features
    Suspect flees on foot
    Suspect throws drugs on ground (player must collect)
    Improve spawning of city related felon traffic stops (rarely grabs a bad spot)
    Add carspawn options (letting players pick which vehicle in a INI spawn as the primary, and officer uniforms.), add stock spawning variety.
    Add spawn points for highway traffic stops (current method needs to grow to handle this)
    Add non-felon stops, traffic assists for normal infractions
    To add, have suspect with drugs chance to flee vehicle and drop drugs. Vehicle can be searched for drugs also (don't just clear the scene!)

    KNOWN ISSUES
    Bad spawn location for callout. Poor placement of units (sometimes in buildings) - this will improve more over time.
    Forcing a callout back to back can fail to create the police car and officer if it was not yet deleted from memory. I do not force these to be deleted, because I want the suspect car to be there when you get back!
    Bad spawning, criminals floating, incorrect position, stuck. This is most likely due to the users computer, I'll be reducing the distance they are created and see if that helps combat this issue. High end rigs / well setup games are rarely reporting this.
    Police Officer Car not despawning, but Officer despawning.
    Crash (rarely) when aiming at criminal when transition from my script control is given to LCPDFR.
    Vehicles fail to spawn and land on ground (being looked into, seems to be the case on slower computers/bogged down computers).
    LCPDFR having a issue out of my control and causing a script crash. Been talking with other scripters and have been told this one might be out of my hands. It doesn't do it that often. Its happening on accepted and I'll be investigating I way around it.
    Working on a solution for this crash error - "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169"

  23. Like
    FinKone got a reaction from OfficerTamashpurov for a file, Radar Gun (handheld)   
    UPDATE NOTES



    1.01, and 1.05 have been reported to REQUIRE LCPDFR 1.0(not sure on the series letter)

    1.05


    Some of you don't like jumping out of a vehicle thats moving, because you forgot to put your RadarGun away. No worries, stay seated!


    1.01


    MUCH NEEDED ground detection. You can now track those speed demons up and down hills, regardless of your position.




    As with any of my fresh uploads - please tell me if I forgot something, or you are running into errors VIA PM!!





    Updated 14MAR2015




    If you already have a older version installed, and you are one of my repeat offenders, you can simply install the new ini/.net.dll files in the scripts folders.



    NO NEED to install the wdr files over again.




    Radar Handheld Unit that you can deploy out of any vehicle to use.



    Do not modify, or redistribute outside of LCPDFR.




    I'll keep this one short and simple. You can refer to the videos below in regards to Installing, and Proper use.



    INSTALL TUTORIAL






    HOW TO USE IT





    Known issues :
    Radar checkpoint area does not take into account elevation (yet)
    Jumping from a vehicle thats moving, while RadarGun was out
    Minor flickering in some users HUD

    Any suggestions -feel free to PM me.
  24. Like
    FinKone got a reaction from autoservice for a file, Ticket Time   
    Ticket Time



    By FinKone





    CURRENT SUPPORTED RESOLUTIONS



    1920x1080 (download TicketTime(hotfix 1.01)



    1600x900 (download TicketTime1600x900 v1.01)



    If you are running a lower resolution, it will not work correctly.








    What is Ticket Time? Ticket Time expands on the mechanics of LCPDFR (and requires LCPDFR) to work. It was made to work with 1.0d, and 1.1.



    It gives the player more options in terms of collecting information from the driver of a vehicle. It does not generate it owns "persons" names, or wanted status.



    It works in conjunction with LCPDFR.




    Completing the form is not required - but adds that extra detail for players that want it.




    Install - throw Ticket Time in your scripts folder.




    Use - pull a vehicle over using LCPDFR. Once they've come to a stop, and you are behind them, press Z.



    Follow the prompts from there...




    Known issues of 1.01

    Issues giving the suspect orders using LCPDFR once asked to step out of the vehicle (use other methods until I fix this if you want.)
    Having another unit can sometimes (rarely) make the game crash. Still checking into this one.



    Feel free to track me on youtube.



    youtube.com/FinKoneFinney

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