Reputation Activity
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mnbvm got a reaction from Zegabidor in GTA V with steering wheel ?I tested it with this mod in the past and it worked well. But, apparently you have to pay for it to be compatible with the newer versions.
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Well done figuring this out and thanks for posting your solution!
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mnbvm got a reaction from Gan Ceann in Texture loss and crash after a few minutes playing the gameOk, managed to solve it. After some (extensive) troubleshooting, here's what was causing my issues and how I fixed them.
My MB (ASRock B650M-HDV) is a budget board that struggles to maintain a stable PCIe Gen5 link with the RTX 5070 Ti, apparently. This was causing PCIe recovery errors (the link dropping and reconnecting repeatedly), which corrupted memory transfers between the GPU and the system. Checked this with HWInfo. Fixed it by forcing PCIe Gen4 in BIOS under Advanced → AMD PBS Option → PCIe x16 Link Speed → Gen4.
I was also using Resource Adjuster with its experimental options enabled, apparently that was causing aggressive VRAM allocation. Combined with the unstable PCIe link, this was triggering an access violation crash always at the same offset inside GTA5.exe (01410bfa), making it look like a driver or hardware issue; I'm not sure if this option works well for other people, but even with PCIe Gen4, it was causing crashes for me.
Also, not sure if that caused any issues, but I changed it just to make sure: battleye was active as a Windows service while the game was launched with -nobattleye. This caused BattlEye to detect the process as invalid and terminate it externally after some time, showing as exit code 0xcfffffff in the launcher log with no crash dump generated. Fixed after disabling BattlEye completely through the Rockstar Games Launcher settings instead of just using the launch flag.
Hopefully this can help someone in the future, although I'm not sure what exactly solved it or if some of those fixes were needed, but this is what I did. Thanks @Lennyy for the help too.
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mnbvm reacted to Charlie686 in Marking AI Content on Your FilesThanks all - this feels like a genuinely positive first step for transparency & inaccurate descriptions.
I think it's also worth acknowledging the wider impact, with low-effort uploads affecting developers who invest significant time into creating, testing & maintaining projects - so it's not just a user filtering issue, but a fairness and visibility one too.
Thanks for this update, I will be looking out for this disclaimer soon 👀
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mnbvm reacted to Cyan in Marking AI Content on Your FilesGenerative AI is being used more and more in mod creation, and we believe transparency around its use is important. While AI offers exciting new possibilities, we understand that not everyone wants to engage with AI-made content. We hope that clear disclosure helps everyone make an informed choice before downloading a mod, and makes it easy to filter out AI-made content.
Starting today, we’re rolling out a new AI disclosure system. It allows authors to disclose the extent of their AI usage, and to be specific about which parts of a mod were AI-made or AI-assisted.
The following AI disclosure options are available:
Description
Tick this if your description was generated or rewritten/refined using AI.
We would also like to note: if you use AI to help write your description in any way, please make sure you verify all claims about your mod. We’re seeing an increase in AI-written descriptions that mention features the mod doesn’t actually include, so this is now enforced under our File Guidelines.
Images
Tick this if any images on your mod page were generated or edited/refined using AI.
Mod & Mod Content
Minor: AI helped with small refinements to the mod or its content (for example: using a chatbot/agent for assistance, or generating assets used in the mod).
Moderate: AI contributed more than 50% of the mod’s content (code, images, data, etc.).
Significant: AI created most or all of the mod (for example: full generation). Tick this as well if you wouldn’t have been able to make the mod without AI.
Some light use doesn’t need disclosure — for example, basic autocomplete or bouncing ideas off an AI.
Disclosures will appear below the file description. If you've ticked Mod & Mod Content, you will be asked for a 'Reason'. You should enter more information (why and how AI is being used) in here.
If you select Mod & Mod Content at Moderate or Significant, your file will also be tagged with the “ai” tag. This makes it easier for the community to filter AI-involved mods if they want to, and makes AI usage clear at a glance.
This is now required for new submissions, and we ask that creators also start updating their submissions if they have an AI disclosure to make. We'd like to request that all disclosures are made by the end of February.
We are hoping we do not have to enforce this too broadly, and creators will come forward and be honest about their work. There are ways of detecting AI work in images, description and content and our moderation team will kindly remind you to make a disclosure if they receive a report of AI work that looks valid. If our staff feel that the AI disclosure is inaccurate or incomplete, files may be hidden until we believe they are in compliance. Making inaccurate AI disclosures may also lead to negative reputation by our automated approval systems.
This is a first step toward balancing the new possibilities AI brings with individual preferences and a changing modding landscape.
Thanks for helping us keep things clear and transparent for everyone.
And to support that same goal of clarity and choice, we’ll be sharing more soon about global filtering options for mod discovery. Separately, we’ll also have some news to share shortly regarding the new LCPDFR.com website API.
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mnbvm reacted to aIIoy in merry chryslermerry chrysler everyone
hope everyone has a good week!
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mnbvm got a reaction from 23Andreas23 in Stop The Ped already installing with LSPDFR.Apart from being made from different developers, I think the beauty of LSPDFR is finding the best mod combination it works for you. Sure, some plugins might be more widely used than other ones, but it's still good to have the option to use it or something else.
I've had a lot of issues and I never had to truly reinstall the whole game - maybe just the mods folder. I would recommend you to always use that and if you truly must reinstall everything, have a notepad with the mods you've installed - it helps a lot to create a new install 🙂
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mnbvm reacted to Lennyy in Stop The Ped already installing with LSPDFR.LSPDFR and StopThePed are developed by two entirely different developers.
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mnbvm reacted to PNWParksFan in How to make Non-Els reflect at walls etc?You need to edit the carcols.ymt or carcols.meta file, and change the Falloff values.
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mnbvm got a reaction from sinusphi in Does Scene Manager Still Work?I installed it recently and it works flawless for me. Used this video for guidance to install additional barriers as well, as far as I could tell, the procedure is still the same.
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mnbvm reacted to Keith. in Regarding GTA Enhanced EditionYou can put the GTA V.exe from the normal game into the enhanced an it will work. But Yeah, I'd wait.
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GTA V Update Guide
How to Restore Mods After Title Update
Updated 19/06/2023
Being relatively new to GTA modding, when that dreaded GTA V update arrived I always found it incredibly frustrating and complicated trying to recover my mods to their pre-update state. I was surprised to find very few tutorials online so decided to create one myself and hope that others find it useful. I now use it as a checklist to make updates as smooth as possible and have my game up and running again in no time. I am by no means a modding expert - I have merely created this guide based on my own experience to make the process as simple as possible and to share with the LSPDFR community.
This guide assumes that you have already installed a legal copy of Grand Theft Auto V with LSPDFR and RAGEPluginHook installed. If not, this is not an install tutorial and you can find those elsewhere on the forums. Ideally you will have already used OpenIV to install various mods and have a basic understanding of how to use it. Most importantly, you should already be using a mods folder.
For Steam users, I recommend turning off automatic updates. This can be done by right-clicking on Grand Theft Auto V in the Library section and clicking Properties. On the Updates tab, select ‘Only update this game when I launch it’ under Automatic Updates.
Only RAGEPluginHook is required for LSPDFR to work however many mods will rely on Script Hook V. It will generally take a few days before an update is available. If you do not wish to wait for Script Hook V to be updated, you can use ASI Support which can be found here. Please remember that these authors provide these files free of charge and are not obligated to update them.
DISCLAIMER
I will not be held responsible for any loss of data associated with using this guide
Step 1 - Backup
Modding comes with the risk of corrupt game files which may not be recoverable, so please back up your files. You can do this by making a copy of your entire GTA V folder, but make sure to name it something other than 'Grand Theft Auto V'. At the very least, you should backup your GTA5.exe. If you wish to play using an older version of GTA V, you will need a separate clean install.
If there is an LSPDFR update, back up your 'keys.ini' and 'lspdfr.ini' files. Failure to do so will result in losing your LSPDFR keys and settings, as the installation will overwrite these files.
Now is also a good time to backup files that will be overwritten by the update, such as your 'dlclist.xml' file. You can find this in mods/update/update.rpf/common/data. You should also update other files that you may have modified, such as 'visualsettings.dat'. If you are unsure which files have changed, check your downloaded mods and check the install guide to see which files have been edited and where they are located. It's a good idea to save these files to your PC after you change them so that they are already backed up for the next update.
The only mods that will be overwritten as a result of the update should be the ones located in mods/update/update.rpf. These will include graphics, weather and handling mods. Mods such as addon vehicles, sounds, uniform packs and plugins will not be affected as they are not located in update.rpf.
Step 2 – Update GTA V
For Steam users, the correct way to update the game is via Steam. Open Steam and select Library. Right-click on Grand Theft Auto V and select Properties. Click on Local Files and click ‘Verify integrity of game files...’.
For non-Steam users, I believe the update happens when you launch the game, therefore if you already know there is an update available, do not launch the game.
If you are unsure if your game has been updated or not, navigate to your Grand Theft Auto V folder, right-click on GTA5.exe and select Properties. Under the Details tab, you should see ‘File version’. As of 15 February 2021, this should be 1.0.2215.0. This may be referred to simply as 2215.
Step 3 – Update LSPDFR
Some GTA V updates require LSPDFR to be updated in order to function correctly, however this isn’t always the case. You can check the latest version here:
If an update does exist, download and install it as per the documentation. Once installed, you can restore your 'keys.ini' and 'lspdfr.ini' that you backed up earlier.
Step 4 – Update RAGEPluginHook and Script Hook V
LSPDFR updates will usually come with the latest version of RAGEPluginHook. The verison on the RPH is outdated and is not to be used.
Script Hook V will often take time to be updated after a GTA V update so check that an update has been released before downloading, as old versions will be incompatible.
http://www.dev-c.com/gtav/scripthookv/
Step 5 – Transfer new update.rpf using OpenIV
This step has not been required for recent updates but it is a good idea to check that it has worked correctly. To do so, launch OpenIV and open your mods folder. If there is NOT a green message at the top prompting you to copy the new update.rpf to your mods folder, skip to Step 6.
If the green message is displayed, click the button to transfer the new update.rpf. Note that this cannot be undone, so make sure that any changes you have made within mods/update/update.rpf have been backed up, particularly your 'visualsettings.dat' if you have not done so already.
Step 6 – Update gameconfig.xml and dlclist.xml
A modified 'gameconfig.xml' is required for addon vehicles after every update. Download it and copy it into mods/update/update.rpf/common/data.
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Your 'dlclist.xml' may or may not have been changed during the update. To check, navigate to it in mods/update/update.rpf/common/data and scroll to the bottom. If it has remained unchanged by the update, it will still contain the lines for your addon DLC packs, for example:
<item>dlcpacks:\lspdpack\</item> <item>dlcpacks:\sheriffpack\</item>
If they are missing, the update has changed the file and you will need to copy and paste the missing lines from your 'dlclist.xml' backup file.
Step 7 – Re-install graphics mods
This step is for those who use graphics mods, such as NaturalVision. If you are not using these mods or similar mods, skip to Step 8.
Install your graphics mods as though you are installing them for the first time using the relevant documentation.
Step 8 – Update mods
You’ll now need to re-install any other mods and files that were located in mods/update/update.rpf. As mentioned previously, there is no need to re-install vehicles and liveries, assuming that they were installed in the correct place.
Recently updated mods can be found on the Downloads section of the LSPDFR website:
https://www.lcpdfr.com/downloads/gta5mods/scripts/?sortby=file_updated&sortdirection=desc
Step 9 – Launch GTA V
Launch your game via RAGEPluginHook and unblock the updated files if prompted. Make sure your game runs as expected and that your mods load successfully. If your game crashes or something is not right, please repeat the steps to ensure that everything was followed correctly.
That's it! If anyone has any comments or suggestions, please leave them below.
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mnbvm got a reaction from Charlie S40 in 400-500 dollar laptop or PC budget for lspdfrIt's kind of hard to tell since apparently the listing doesn't show what i7 it is. It should be more than sufficient for GTA V, assuming it's a modern generation. The GT 1030 is capable of running GTA V but may struggle at higher settings or resolutions. It’s better suited for low-to-medium settings at 1080p.
If you use high settings, it might dip below 30FPS depending on the scene complexity. I think LSPDFR will struggle a bit.
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mnbvm got a reaction from eazbox in Invetero Coquette D10 PursuitI'm pretty sure you can spawn and use it using something like Addon Spawner or Simple Trainer and add it to backups/agencies messing with the .xml files, what do you mean pick it? Maybe I'm missing something 🙂
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mnbvm got a reaction from eazbox in Invetero Coquette D10 PursuitSure:
Addon Spawner works in SP and/or LSPDFR and you can spawn it there as well.
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mnbvm got a reaction from eazbox in Invetero Coquette D10 PursuitSorry man, wish I knew what's wrong with these files, but apparently everything should be working.
I always use a trainer to spawn my police cars and I use Ultimate Backup to customize the backup units, which is a little bit easier at least for me.
I spawn this specific car with Addon Spawner or Simple Trainer, but I didn't set up for backup yet because I just updated my game and got everything working again 😄
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mnbvm reacted to Lennyy in Invetero Coquette D10 PursuitYou can add the cars via the dutyselection xml found in your lowercase lspdfr > data folder.
Don‘t forget to also add the vehicle to your agency.xml (same path).
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mnbvm reacted to eazbox in Invetero Coquette D10 PursuitHello, im sorry, i should have made it more clear.
Im asking for option for that car when im in the police garage, you know where we can pick all the police vehicles.
I dont think i can do that with the xml files. Tho, i could be wrong?
Any help doing that is greatly appreciated, with what the name of the car is and what to write.
And if so in trainer. what name should i be looking for?
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mnbvm got a reaction from JuloAngel in Plugins causing lspdfr to shutdown?Hey there! Have you tried setting the Plugin timeout threshold to 60000? I see right now it's set to only 10000. You just need to open RAGEPluginHook.exe with shift pressed and change it here. This should prevent the game from freezing and fix the crash.
Also, if you have ScriptHookVDotNet, try using the nightly version from their Github page. I had a lot of crashed when loading with the latest "stable" version and that fixed it. Hope it helps.
https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
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mnbvm reacted to JuloAngel in Plugins causing lspdfr to shutdown?OH yeah, I totally forgot abt this, Ill change it, also I will download nightly version of shook. Ill play a bit and see, ty anyways cuz game just opened with multi plugins and runs smoothly 🙂
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mnbvm reacted to Guess1m in ReportsPlus - External LSPDFR Report/Log SoftwareIve already established a way to connect into the game, I actually used a very similar method that ExternalPoliceComputer uses, my program is in Java, GTA is C# so there were limited options. It works by having a lspdfr plugin that sends data to a folder that my server picks up which sends data through your network to the actual ReportsPlus client, this is the same way that EPC does it 👍
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mnbvm reacted to Yasd in New Stop The Ped Update VirusThe file should be no virus.
Add it to the exception list.
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Thanks!
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mnbvm reacted to Fansy in NVE Motion Blur Problem How to disable?Your a life saver I would have never of guessed it would have been through reshade thanks man I got it!