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LawDawg

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Everything posted by LawDawg

  1. Hello my virtual law enforcement brethren. I've been searching endlessly for a solution to the problem of the vehicle engine turning off every single time my character exits. I know in real world policing, the car stays running at almost all times. I can't seem to find any guidance on this despite having looked in every conceivably place online and even having beseeched the wisdom of the famed SGT Benzo from YouTube who suggested using the F4 vehicle sub-menu which only works temporarily and it would be extremely tedious to have to engage with this menu every time I exit the car to turn the engine back on. It also is totally unrealistic. The quick and dirty fix of getting out, punching and getting back in to the vehicle is likewise not viable as it doesn't work. Do you guys know of any plugins that enable you to keep the engine running?
  2. Thank you very much my good sir. I had been wondering about those lines and I will try running the game again after making the adjustments. Thanks again.
  3. Firstly, thank you guys for creating what has genuinely been the most immersive, realistic and indeed, addictive gaming experience I've ever had. And this is coming from a guy who has been gaming since the days of the original Wolfenstein and Doom. I'm not sure whether this is the proper venue for such an inquiry as it may seemingly pertain more to the general game features but, is there any way to reduce the per capita presence of random ambient police patrol vehicles that are spawned when driving around? I play as an LSSD deputy and it just seems a bit silly when about 30% of the vehicle traffic in many areas consists of fellow sheriff patrol units, as though I'm in an actual police state (the antithesis of California). I am using some custom vehicles from the BCSD pack but I can't conceive of how that would have any discernable effect on this variable. Any insights or recommendations would be hugely appreciated. Thank you for your time and consideration.
  4. Amazing work man and incidentally, this is actually the first non ELS model I've found on here where the lights actually function properly. Thank you sir.

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