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Teekay

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Everything posted by Teekay

  1. This is really interesting. I used to have this installed and working fine but I just tried again before reading your post and I'm not hearing the door chime. Is there a way to make this work that you know of? Thanks
  2. These are fantastic ideas, and I agree it would be awesome to see them implemented down the road if feasible. I asked @Guess1mabout your second point there the other day and it was pointed out to me that if you look to the Lookup page on the Report Plus app, in the top right there is a Probability Setttings tab. The first box is Case Outcome Max Delay (Sec) which you can set to whatever you wish. That being said, I set mine to 172800 secs (48 hours) and I didn't seem to get an outcome before that time initially, but after a while the cases all went through. Maybe my math is off or maybe a little bug, but at any rate it works now. It definitely seems more realistic that getting an outcome in 15 mins or so, while you are still writing up your arrest reports. LOL This is one of the top mods for realism and I'm so glad it's as detailed as it is.
  3. @AstroBurgersI've noticed while watching some guys stream OCRP patrols that they use a fivem command "bum_bin" or something like that to run an animation that simulates searching a vehicle. Would there be a way to add this animation to your mod in LSPDFR, or would that be a specific fivem script that they're using? Thanks
    What a fantastic first release. I cannot wait to see how this MDT fleshes out perhaps working with grammar police. Maybe someday this could have similar features to Callout Interface in that you could control ALPR, Officer Status, etc. I'm pumped for this project!
  4. I absolutely love this plugin. It adds so much more realism. One thing I’ve noticed when using the Breathalyzer, I almost always get 0.00% even on suspects that are smelling like alcohol. If I use the breathalyzer from stop the ped, it shows something more reasonable for the situation like 1.50%. Is there a way to tie these two values together so you get the same result using the police menu version? The UI is so much more compelling and immersive than using STP. Thanks
  5. I love the added feature of holding the camera to role play a scene a bit more. Is there any way to make the flash have a bit of a larger environmental effect? At night it seems to not produce much of a flash. It’s a minor thing but I wonder if there is a quick setting that can be added? Love this whole mod! Thanks.
  6. For someone that doesn't know how to script a mod, is it possible to allow your character to walk while an animation is running? I've seen a mod from Hunk that allowed you to smoke a cigarette while walking which is a bit more realistic. It looks like you can grab your belt and walk so I wondered if all animations (within reason) could be set up that way.
  7. I noticed this same thing. It looks a bit unnatural the way the character leans, but also maybe the speed at which the character enters and exits the animation?
  8. I’m just about to download this. Looks amazing! I love the notepad plug-in as well as it adds that extra bit of realism. Is there an animation to hold a camera and take pictures. It would be epic to snap pictures of evidence or an MVA etc. Thank you @AstroBurgers
  9. @August00 Thank you for making this compatible with CompuLite. I love the details you've added.
  10. @Xpired.Milkdid you ever figure out a solution to menyoo spooner not working around mission row PD? I’ve come across the same issue.
  11. This is an awesome little mod. It really adds that extra realism if that’s the style of play you like. I drove past an accident scene recently and saw an officer take a digital camera out of their trunk and start taking pictures of the scene and then taking notes in their notepad. Is there a way that a camera could also be added to this mod? Thanks. Excellent work.
  12. I love this addition to the game. Is it possible to set this up to have call-out interface open on a tablet screen if it’s set up as a second monitor? Cheers
  13. Are there any new details that you can share? How's it going?
  14. I just tried loading all plugins on startup with the mods folder back to normal, and it worked! Thank you so much for your help.
  15. So the same issue was happening even after installing this gameconfig, however, I kept my plugins in the folder the same, but I unchecked all of them except for LSPDFR in the Rage Launcher. I also removed the _ on my mods folder and the game loaded. Once in game, I typed ReloadAllPlugins followed by ForceDuty and everything seemed to load up just fine.
  16. My situation sounds quite similar; I can load into LSPDFR with most of my previous plugins working, but I need to add the _ to the mods folder. I have downloaded the three files you listed above, but as soon as I remove the _ on mods, I get CTD again. All I added was EUP and some other previously working clothing and vests/earpiece. Do you think the missing link is a proper gameconfig? It sounds like some are finding success with this latest version. Thanks
  17. Is anyone else having an issue with this plugin since the latest update? This appears to be one mod that I get CTD before the game even loads.
    Another fantastic mod Faya! This works very well. My only wish is that possibly an .ini file would be included to set a different key binding. Left Control is a part of so many commands in my game.
    Another game changing mod Opus! Love it. Keep ‘em coming!
  18. SOLVED!! I pulled out all my ASI mods but still had the problem. However, I came across the culprit in my scripts folder; I had the GTA Expansion mod which lets you toggle masks and gloves and sunglasses etc. There was a file called iFruitAddon2.dll which was causing the issues for some reason. Once removed my game was back to normal, but it's unfortunate because it was a cool mod that worked well for a long time. I guess one of the last updates had made it incompatible. Maybe someday it will be updated...
  19. Well my friend, that did it! I can arm my player with all the weapons again! Thank you! Now... seeing as I can't play LSPDFR without all my mods, how can I deal with this problem? Is the dinput8.dll bad then? Any further suggestions would be great.
  20. Yup, tried these as well. Even story mode I cannot draw a rifle using trainer.
  21. I did try disabling the realistic weapon system without any luck, but I've also tried using G key by the car trunk or drivers seat to grab weapon as well as just using simple trainer to arm the rifle but none of these methods will let me use the long guns. Is there a chance my weapons.meta file has been corrupted or something?
  22. So even if I have a rifle or shotgun in my inventory wheel, when I select those weapons, my player just stands there and does not hold it in hand. Pistol and taser work fine as well as flashlight and night stick, but no other tactical guns. Anyone know what may be causing this issue?

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