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TechHack

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Reputation Activity

  1. Thanks
    TechHack got a reaction from sushigirl for a file, Realistic Traffic   
    Realistic Traffic – Dynamic Edition
    Please read the description carefully before installing this mod.
     
     
    Project has been paused so I can focus on more important private projects
     
     
    Experience traffic like never before. Built from the ground up to simulate natural density, realistic congestion, night calmness, and rush hour chaos.
    This isn't just a tweak. This is a traffic system that responds to time, location, and intensity.
     
     
     
    🧠 What This Mod Does
    Realistic Traffic dynamically adjusts traffic density based on:
     
    🕒 In-game time (rush hour, night, regular day)
     
    🌍 Location (city, rural, highways)
     
    📆 Day of the week (weekend evening boost)
     
    Unlike the previous version (Realistic Traffic till 4.0), with this plugin you get lively traffic that changes around you.


     
    🚗 Key Features
    Dynamic Rush Hour Simulation
    Morning (6–9 AM) and evening (4–7 PM) peak traffic with congested highways and slower movement.
     
    Ultra-Realistic Night Traffic
    From midnight to 5 AM, most roads are nearly empty. Just 1–3 cars every few blocks.
     
    Rural Traffic Zones
    Sandy Shores, Paleto Bay, Grapeseed and mountain roads always stay calmer whether it's night or day.
     
    Weekend Evenings Get Busy
    Friday and Saturday nights simulate nightlife traffic, with increased flow after 8 PM.
     
    Traffic Horn Simulation
    During rush hour, stopped vehicles occasionally honk for realism.
      Menu
    You can turn the horn on and off via the menu. You can also enable or disable Rush Boost.
    Default key is F3, you can change it in the ini.
      Better emergency lane when lights on NEW
    Vehicles will automatically move to the side (right/left) when the siren signal is switched on. Some NPCs will “fail” and not dodge correctly.  
     
     
     
    🔧  Future features
     
    🌧️  Weather-based density adjustment:
    Less traffic during heavy rain/thunderstorms
    More traffic jams in drizzle (accidents, braking)
     
    🏙️  City-related density zones (e.g., Davis, Vinewood):
    Density is also regulated by district (e.g. Vinewood = denser, Blaine County = less)
     
    Do you have a suggestion for me? Write it in the comments below, and I'll try to implement it as soon as possible.
     
     
     
    🔧 Requirements
    GTA V (latest version)
    ScriptHookV
    ScriptHookVDotNet 3 (Nightly built)
     
     
     
     
    ⚠ Known Limitations
    Due to engine limitations, density is still bound by gameconfig & streaming range.
    For best results, use with an enhanced gameconfig.xml (included).
     
     
     
     
     
    ⚠ Known issues
     
    Nothing here yet...  
     
     
     
     
    ✏️ Notice
     
     If you've just started the game and the traffic isn't right, you may need to manually set a time for the traffic to update. From then on, the traffic will run completely dynamically
    This doesn't have to happen, but it can occasionally occur.
      The heavy game config is recommended. If your game can't handle all that traffic, you'll need to switch to the middle game config.
    Unfortunately, the middle gameconfig is limited in its functionality. It primarily reduces traffic overall. 
    If you still want to play with the heavy version, you'll need to lower your graphics settings or remove certain graphics mods.
    This doesn't have to happen, but it can occasionally occur.

    IMPORTANT: If Rockstar Games releases an update and the game starts crashing or won't start at all, it's most likely due to the gameconfig included with that mod. This must be replaced with a current custom gameconfig until this mod receives an update.  
     
     
     
     
    Video
     
    This video shows the installation and a short gameplay.
     
     
     
    Discord Support
    https://www.discord.gg/p299cPjKr2
     
     
     
    I would be very grateful if you would give me criticism or suggestions for improvement regarding this mod. Thank you!
     
    Version 2.2 (Build R17)
  2. Like
    TechHack got a reaction from Lightning200 for a file, Realistic Traffic   
    Realistic Traffic – Dynamic Edition
    Please read the description carefully before installing this mod.
     
     
    Project has been paused so I can focus on more important private projects
     
     
    Experience traffic like never before. Built from the ground up to simulate natural density, realistic congestion, night calmness, and rush hour chaos.
    This isn't just a tweak. This is a traffic system that responds to time, location, and intensity.
     
     
     
    🧠 What This Mod Does
    Realistic Traffic dynamically adjusts traffic density based on:
     
    🕒 In-game time (rush hour, night, regular day)
     
    🌍 Location (city, rural, highways)
     
    📆 Day of the week (weekend evening boost)
     
    Unlike the previous version (Realistic Traffic till 4.0), with this plugin you get lively traffic that changes around you.


     
    🚗 Key Features
    Dynamic Rush Hour Simulation
    Morning (6–9 AM) and evening (4–7 PM) peak traffic with congested highways and slower movement.
     
    Ultra-Realistic Night Traffic
    From midnight to 5 AM, most roads are nearly empty. Just 1–3 cars every few blocks.
     
    Rural Traffic Zones
    Sandy Shores, Paleto Bay, Grapeseed and mountain roads always stay calmer whether it's night or day.
     
    Weekend Evenings Get Busy
    Friday and Saturday nights simulate nightlife traffic, with increased flow after 8 PM.
     
    Traffic Horn Simulation
    During rush hour, stopped vehicles occasionally honk for realism.
      Menu
    You can turn the horn on and off via the menu. You can also enable or disable Rush Boost.
    Default key is F3, you can change it in the ini.
      Better emergency lane when lights on NEW
    Vehicles will automatically move to the side (right/left) when the siren signal is switched on. Some NPCs will “fail” and not dodge correctly.  
     
     
     
    🔧  Future features
     
    🌧️  Weather-based density adjustment:
    Less traffic during heavy rain/thunderstorms
    More traffic jams in drizzle (accidents, braking)
     
    🏙️  City-related density zones (e.g., Davis, Vinewood):
    Density is also regulated by district (e.g. Vinewood = denser, Blaine County = less)
     
    Do you have a suggestion for me? Write it in the comments below, and I'll try to implement it as soon as possible.
     
     
     
    🔧 Requirements
    GTA V (latest version)
    ScriptHookV
    ScriptHookVDotNet 3 (Nightly built)
     
     
     
     
    ⚠ Known Limitations
    Due to engine limitations, density is still bound by gameconfig & streaming range.
    For best results, use with an enhanced gameconfig.xml (included).
     
     
     
     
     
    ⚠ Known issues
     
    Nothing here yet...  
     
     
     
     
    ✏️ Notice
     
     If you've just started the game and the traffic isn't right, you may need to manually set a time for the traffic to update. From then on, the traffic will run completely dynamically
    This doesn't have to happen, but it can occasionally occur.
      The heavy game config is recommended. If your game can't handle all that traffic, you'll need to switch to the middle game config.
    Unfortunately, the middle gameconfig is limited in its functionality. It primarily reduces traffic overall. 
    If you still want to play with the heavy version, you'll need to lower your graphics settings or remove certain graphics mods.
    This doesn't have to happen, but it can occasionally occur.

    IMPORTANT: If Rockstar Games releases an update and the game starts crashing or won't start at all, it's most likely due to the gameconfig included with that mod. This must be replaced with a current custom gameconfig until this mod receives an update.  
     
     
     
     
    Video
     
    This video shows the installation and a short gameplay.
     
     
     
    Discord Support
    https://www.discord.gg/p299cPjKr2
     
     
     
    I would be very grateful if you would give me criticism or suggestions for improvement regarding this mod. Thank you!
     
    Version 2.2 (Build R17)
  3. Like
    TechHack got a reaction from BJ USA for a file, Realistic Traffic   
    Realistic Traffic – Dynamic Edition
    Please read the description carefully before installing this mod.
     
     
    Project has been paused so I can focus on more important private projects
     
     
    Experience traffic like never before. Built from the ground up to simulate natural density, realistic congestion, night calmness, and rush hour chaos.
    This isn't just a tweak. This is a traffic system that responds to time, location, and intensity.
     
     
     
    🧠 What This Mod Does
    Realistic Traffic dynamically adjusts traffic density based on:
     
    🕒 In-game time (rush hour, night, regular day)
     
    🌍 Location (city, rural, highways)
     
    📆 Day of the week (weekend evening boost)
     
    Unlike the previous version (Realistic Traffic till 4.0), with this plugin you get lively traffic that changes around you.


     
    🚗 Key Features
    Dynamic Rush Hour Simulation
    Morning (6–9 AM) and evening (4–7 PM) peak traffic with congested highways and slower movement.
     
    Ultra-Realistic Night Traffic
    From midnight to 5 AM, most roads are nearly empty. Just 1–3 cars every few blocks.
     
    Rural Traffic Zones
    Sandy Shores, Paleto Bay, Grapeseed and mountain roads always stay calmer whether it's night or day.
     
    Weekend Evenings Get Busy
    Friday and Saturday nights simulate nightlife traffic, with increased flow after 8 PM.
     
    Traffic Horn Simulation
    During rush hour, stopped vehicles occasionally honk for realism.
      Menu
    You can turn the horn on and off via the menu. You can also enable or disable Rush Boost.
    Default key is F3, you can change it in the ini.
      Better emergency lane when lights on NEW
    Vehicles will automatically move to the side (right/left) when the siren signal is switched on. Some NPCs will “fail” and not dodge correctly.  
     
     
     
    🔧  Future features
     
    🌧️  Weather-based density adjustment:
    Less traffic during heavy rain/thunderstorms
    More traffic jams in drizzle (accidents, braking)
     
    🏙️  City-related density zones (e.g., Davis, Vinewood):
    Density is also regulated by district (e.g. Vinewood = denser, Blaine County = less)
     
    Do you have a suggestion for me? Write it in the comments below, and I'll try to implement it as soon as possible.
     
     
     
    🔧 Requirements
    GTA V (latest version)
    ScriptHookV
    ScriptHookVDotNet 3 (Nightly built)
     
     
     
     
    ⚠ Known Limitations
    Due to engine limitations, density is still bound by gameconfig & streaming range.
    For best results, use with an enhanced gameconfig.xml (included).
     
     
     
     
     
    ⚠ Known issues
     
    Nothing here yet...  
     
     
     
     
    ✏️ Notice
     
     If you've just started the game and the traffic isn't right, you may need to manually set a time for the traffic to update. From then on, the traffic will run completely dynamically
    This doesn't have to happen, but it can occasionally occur.
      The heavy game config is recommended. If your game can't handle all that traffic, you'll need to switch to the middle game config.
    Unfortunately, the middle gameconfig is limited in its functionality. It primarily reduces traffic overall. 
    If you still want to play with the heavy version, you'll need to lower your graphics settings or remove certain graphics mods.
    This doesn't have to happen, but it can occasionally occur.

    IMPORTANT: If Rockstar Games releases an update and the game starts crashing or won't start at all, it's most likely due to the gameconfig included with that mod. This must be replaced with a current custom gameconfig until this mod receives an update.  
     
     
     
     
    Video
     
    This video shows the installation and a short gameplay.
     
     
     
    Discord Support
    https://www.discord.gg/p299cPjKr2
     
     
     
    I would be very grateful if you would give me criticism or suggestions for improvement regarding this mod. Thank you!
     
    Version 2.2 (Build R17)
  4. Like
    TechHack got a reaction from SO18 for a file, Realistic Traffic   
    Realistic Traffic – Dynamic Edition
    Please read the description carefully before installing this mod.
     
     
    Project has been paused so I can focus on more important private projects
     
     
    Experience traffic like never before. Built from the ground up to simulate natural density, realistic congestion, night calmness, and rush hour chaos.
    This isn't just a tweak. This is a traffic system that responds to time, location, and intensity.
     
     
     
    🧠 What This Mod Does
    Realistic Traffic dynamically adjusts traffic density based on:
     
    🕒 In-game time (rush hour, night, regular day)
     
    🌍 Location (city, rural, highways)
     
    📆 Day of the week (weekend evening boost)
     
    Unlike the previous version (Realistic Traffic till 4.0), with this plugin you get lively traffic that changes around you.


     
    🚗 Key Features
    Dynamic Rush Hour Simulation
    Morning (6–9 AM) and evening (4–7 PM) peak traffic with congested highways and slower movement.
     
    Ultra-Realistic Night Traffic
    From midnight to 5 AM, most roads are nearly empty. Just 1–3 cars every few blocks.
     
    Rural Traffic Zones
    Sandy Shores, Paleto Bay, Grapeseed and mountain roads always stay calmer whether it's night or day.
     
    Weekend Evenings Get Busy
    Friday and Saturday nights simulate nightlife traffic, with increased flow after 8 PM.
     
    Traffic Horn Simulation
    During rush hour, stopped vehicles occasionally honk for realism.
      Menu
    You can turn the horn on and off via the menu. You can also enable or disable Rush Boost.
    Default key is F3, you can change it in the ini.
      Better emergency lane when lights on NEW
    Vehicles will automatically move to the side (right/left) when the siren signal is switched on. Some NPCs will “fail” and not dodge correctly.  
     
     
     
    🔧  Future features
     
    🌧️  Weather-based density adjustment:
    Less traffic during heavy rain/thunderstorms
    More traffic jams in drizzle (accidents, braking)
     
    🏙️  City-related density zones (e.g., Davis, Vinewood):
    Density is also regulated by district (e.g. Vinewood = denser, Blaine County = less)
     
    Do you have a suggestion for me? Write it in the comments below, and I'll try to implement it as soon as possible.
     
     
     
    🔧 Requirements
    GTA V (latest version)
    ScriptHookV
    ScriptHookVDotNet 3 (Nightly built)
     
     
     
     
    ⚠ Known Limitations
    Due to engine limitations, density is still bound by gameconfig & streaming range.
    For best results, use with an enhanced gameconfig.xml (included).
     
     
     
     
     
    ⚠ Known issues
     
    Nothing here yet...  
     
     
     
     
    ✏️ Notice
     
     If you've just started the game and the traffic isn't right, you may need to manually set a time for the traffic to update. From then on, the traffic will run completely dynamically
    This doesn't have to happen, but it can occasionally occur.
      The heavy game config is recommended. If your game can't handle all that traffic, you'll need to switch to the middle game config.
    Unfortunately, the middle gameconfig is limited in its functionality. It primarily reduces traffic overall. 
    If you still want to play with the heavy version, you'll need to lower your graphics settings or remove certain graphics mods.
    This doesn't have to happen, but it can occasionally occur.

    IMPORTANT: If Rockstar Games releases an update and the game starts crashing or won't start at all, it's most likely due to the gameconfig included with that mod. This must be replaced with a current custom gameconfig until this mod receives an update.  
     
     
     
     
    Video
     
    This video shows the installation and a short gameplay.
     
     
     
    Discord Support
    https://www.discord.gg/p299cPjKr2
     
     
     
    I would be very grateful if you would give me criticism or suggestions for improvement regarding this mod. Thank you!
     
    Version 2.2 (Build R17)
  5. Like
    TechHack got a reaction from TankXking21 for a file, Realistic Traffic   
    Realistic Traffic – Dynamic Edition
    Please read the description carefully before installing this mod.
     
     
    Project has been paused so I can focus on more important private projects
     
     
    Experience traffic like never before. Built from the ground up to simulate natural density, realistic congestion, night calmness, and rush hour chaos.
    This isn't just a tweak. This is a traffic system that responds to time, location, and intensity.
     
     
     
    🧠 What This Mod Does
    Realistic Traffic dynamically adjusts traffic density based on:
     
    🕒 In-game time (rush hour, night, regular day)
     
    🌍 Location (city, rural, highways)
     
    📆 Day of the week (weekend evening boost)
     
    Unlike the previous version (Realistic Traffic till 4.0), with this plugin you get lively traffic that changes around you.


     
    🚗 Key Features
    Dynamic Rush Hour Simulation
    Morning (6–9 AM) and evening (4–7 PM) peak traffic with congested highways and slower movement.
     
    Ultra-Realistic Night Traffic
    From midnight to 5 AM, most roads are nearly empty. Just 1–3 cars every few blocks.
     
    Rural Traffic Zones
    Sandy Shores, Paleto Bay, Grapeseed and mountain roads always stay calmer whether it's night or day.
     
    Weekend Evenings Get Busy
    Friday and Saturday nights simulate nightlife traffic, with increased flow after 8 PM.
     
    Traffic Horn Simulation
    During rush hour, stopped vehicles occasionally honk for realism.
      Menu
    You can turn the horn on and off via the menu. You can also enable or disable Rush Boost.
    Default key is F3, you can change it in the ini.
      Better emergency lane when lights on NEW
    Vehicles will automatically move to the side (right/left) when the siren signal is switched on. Some NPCs will “fail” and not dodge correctly.  
     
     
     
    🔧  Future features
     
    🌧️  Weather-based density adjustment:
    Less traffic during heavy rain/thunderstorms
    More traffic jams in drizzle (accidents, braking)
     
    🏙️  City-related density zones (e.g., Davis, Vinewood):
    Density is also regulated by district (e.g. Vinewood = denser, Blaine County = less)
     
    Do you have a suggestion for me? Write it in the comments below, and I'll try to implement it as soon as possible.
     
     
     
    🔧 Requirements
    GTA V (latest version)
    ScriptHookV
    ScriptHookVDotNet 3 (Nightly built)
     
     
     
     
    ⚠ Known Limitations
    Due to engine limitations, density is still bound by gameconfig & streaming range.
    For best results, use with an enhanced gameconfig.xml (included).
     
     
     
     
     
    ⚠ Known issues
     
    Nothing here yet...  
     
     
     
     
    ✏️ Notice
     
     If you've just started the game and the traffic isn't right, you may need to manually set a time for the traffic to update. From then on, the traffic will run completely dynamically
    This doesn't have to happen, but it can occasionally occur.
      The heavy game config is recommended. If your game can't handle all that traffic, you'll need to switch to the middle game config.
    Unfortunately, the middle gameconfig is limited in its functionality. It primarily reduces traffic overall. 
    If you still want to play with the heavy version, you'll need to lower your graphics settings or remove certain graphics mods.
    This doesn't have to happen, but it can occasionally occur.

    IMPORTANT: If Rockstar Games releases an update and the game starts crashing or won't start at all, it's most likely due to the gameconfig included with that mod. This must be replaced with a current custom gameconfig until this mod receives an update.  
     
     
     
     
    Video
     
    This video shows the installation and a short gameplay.
     
     
     
    Discord Support
    https://www.discord.gg/p299cPjKr2
     
     
     
    I would be very grateful if you would give me criticism or suggestions for improvement regarding this mod. Thank you!
     
    Version 2.2 (Build R17)
  6. Like
    TechHack got a reaction from orange.12 for a file, Realistic Traffic   
    Realistic Traffic – Dynamic Edition
    Please read the description carefully before installing this mod.
     
     
    Project has been paused so I can focus on more important private projects
     
     
    Experience traffic like never before. Built from the ground up to simulate natural density, realistic congestion, night calmness, and rush hour chaos.
    This isn't just a tweak. This is a traffic system that responds to time, location, and intensity.
     
     
     
    🧠 What This Mod Does
    Realistic Traffic dynamically adjusts traffic density based on:
     
    🕒 In-game time (rush hour, night, regular day)
     
    🌍 Location (city, rural, highways)
     
    📆 Day of the week (weekend evening boost)
     
    Unlike the previous version (Realistic Traffic till 4.0), with this plugin you get lively traffic that changes around you.


     
    🚗 Key Features
    Dynamic Rush Hour Simulation
    Morning (6–9 AM) and evening (4–7 PM) peak traffic with congested highways and slower movement.
     
    Ultra-Realistic Night Traffic
    From midnight to 5 AM, most roads are nearly empty. Just 1–3 cars every few blocks.
     
    Rural Traffic Zones
    Sandy Shores, Paleto Bay, Grapeseed and mountain roads always stay calmer whether it's night or day.
     
    Weekend Evenings Get Busy
    Friday and Saturday nights simulate nightlife traffic, with increased flow after 8 PM.
     
    Traffic Horn Simulation
    During rush hour, stopped vehicles occasionally honk for realism.
      Menu
    You can turn the horn on and off via the menu. You can also enable or disable Rush Boost.
    Default key is F3, you can change it in the ini.
      Better emergency lane when lights on NEW
    Vehicles will automatically move to the side (right/left) when the siren signal is switched on. Some NPCs will “fail” and not dodge correctly.  
     
     
     
    🔧  Future features
     
    🌧️  Weather-based density adjustment:
    Less traffic during heavy rain/thunderstorms
    More traffic jams in drizzle (accidents, braking)
     
    🏙️  City-related density zones (e.g., Davis, Vinewood):
    Density is also regulated by district (e.g. Vinewood = denser, Blaine County = less)
     
    Do you have a suggestion for me? Write it in the comments below, and I'll try to implement it as soon as possible.
     
     
     
    🔧 Requirements
    GTA V (latest version)
    ScriptHookV
    ScriptHookVDotNet 3 (Nightly built)
     
     
     
     
    ⚠ Known Limitations
    Due to engine limitations, density is still bound by gameconfig & streaming range.
    For best results, use with an enhanced gameconfig.xml (included).
     
     
     
     
     
    ⚠ Known issues
     
    Nothing here yet...  
     
     
     
     
    ✏️ Notice
     
     If you've just started the game and the traffic isn't right, you may need to manually set a time for the traffic to update. From then on, the traffic will run completely dynamically
    This doesn't have to happen, but it can occasionally occur.
      The heavy game config is recommended. If your game can't handle all that traffic, you'll need to switch to the middle game config.
    Unfortunately, the middle gameconfig is limited in its functionality. It primarily reduces traffic overall. 
    If you still want to play with the heavy version, you'll need to lower your graphics settings or remove certain graphics mods.
    This doesn't have to happen, but it can occasionally occur.

    IMPORTANT: If Rockstar Games releases an update and the game starts crashing or won't start at all, it's most likely due to the gameconfig included with that mod. This must be replaced with a current custom gameconfig until this mod receives an update.  
     
     
     
     
    Video
     
    This video shows the installation and a short gameplay.
     
     
     
    Discord Support
    https://www.discord.gg/p299cPjKr2
     
     
     
    I would be very grateful if you would give me criticism or suggestions for improvement regarding this mod. Thank you!
     
    Version 2.2 (Build R17)
  7. Like
    TechHack got a reaction from Copson for a file, Realistic Traffic   
    Realistic Traffic – Dynamic Edition
    Please read the description carefully before installing this mod.
     
     
    Project has been paused so I can focus on more important private projects
     
     
    Experience traffic like never before. Built from the ground up to simulate natural density, realistic congestion, night calmness, and rush hour chaos.
    This isn't just a tweak. This is a traffic system that responds to time, location, and intensity.
     
     
     
    🧠 What This Mod Does
    Realistic Traffic dynamically adjusts traffic density based on:
     
    🕒 In-game time (rush hour, night, regular day)
     
    🌍 Location (city, rural, highways)
     
    📆 Day of the week (weekend evening boost)
     
    Unlike the previous version (Realistic Traffic till 4.0), with this plugin you get lively traffic that changes around you.


     
    🚗 Key Features
    Dynamic Rush Hour Simulation
    Morning (6–9 AM) and evening (4–7 PM) peak traffic with congested highways and slower movement.
     
    Ultra-Realistic Night Traffic
    From midnight to 5 AM, most roads are nearly empty. Just 1–3 cars every few blocks.
     
    Rural Traffic Zones
    Sandy Shores, Paleto Bay, Grapeseed and mountain roads always stay calmer whether it's night or day.
     
    Weekend Evenings Get Busy
    Friday and Saturday nights simulate nightlife traffic, with increased flow after 8 PM.
     
    Traffic Horn Simulation
    During rush hour, stopped vehicles occasionally honk for realism.
      Menu
    You can turn the horn on and off via the menu. You can also enable or disable Rush Boost.
    Default key is F3, you can change it in the ini.
      Better emergency lane when lights on NEW
    Vehicles will automatically move to the side (right/left) when the siren signal is switched on. Some NPCs will “fail” and not dodge correctly.  
     
     
     
    🔧  Future features
     
    🌧️  Weather-based density adjustment:
    Less traffic during heavy rain/thunderstorms
    More traffic jams in drizzle (accidents, braking)
     
    🏙️  City-related density zones (e.g., Davis, Vinewood):
    Density is also regulated by district (e.g. Vinewood = denser, Blaine County = less)
     
    Do you have a suggestion for me? Write it in the comments below, and I'll try to implement it as soon as possible.
     
     
     
    🔧 Requirements
    GTA V (latest version)
    ScriptHookV
    ScriptHookVDotNet 3 (Nightly built)
     
     
     
     
    ⚠ Known Limitations
    Due to engine limitations, density is still bound by gameconfig & streaming range.
    For best results, use with an enhanced gameconfig.xml (included).
     
     
     
     
     
    ⚠ Known issues
     
    Nothing here yet...  
     
     
     
     
    ✏️ Notice
     
     If you've just started the game and the traffic isn't right, you may need to manually set a time for the traffic to update. From then on, the traffic will run completely dynamically
    This doesn't have to happen, but it can occasionally occur.
      The heavy game config is recommended. If your game can't handle all that traffic, you'll need to switch to the middle game config.
    Unfortunately, the middle gameconfig is limited in its functionality. It primarily reduces traffic overall. 
    If you still want to play with the heavy version, you'll need to lower your graphics settings or remove certain graphics mods.
    This doesn't have to happen, but it can occasionally occur.

    IMPORTANT: If Rockstar Games releases an update and the game starts crashing or won't start at all, it's most likely due to the gameconfig included with that mod. This must be replaced with a current custom gameconfig until this mod receives an update.  
     
     
     
     
    Video
     
    This video shows the installation and a short gameplay.
     
     
     
    Discord Support
    https://www.discord.gg/p299cPjKr2
     
     
     
    I would be very grateful if you would give me criticism or suggestions for improvement regarding this mod. Thank you!
     
    Version 2.2 (Build R17)
  8. Like
    TechHack reacted to Bduck for a file, NYPD 2020FPIU v2.0   
    -Fixed the issue of the front turn signal not turning on-
     
    -Improved vehicle texture (closer to reality)-
     
    -Improved wheel hub-
     
    -Changed the position of the red light on the intake grille-
     
  9. Like
    TechHack got a reaction from Deputy Russ for a file, Realistic Traffic   
    Realistic Traffic – Dynamic Edition
    Please read the description carefully before installing this mod.
     
     
    Project has been paused so I can focus on more important private projects
     
     
    Experience traffic like never before. Built from the ground up to simulate natural density, realistic congestion, night calmness, and rush hour chaos.
    This isn't just a tweak. This is a traffic system that responds to time, location, and intensity.
     
     
     
    🧠 What This Mod Does
    Realistic Traffic dynamically adjusts traffic density based on:
     
    🕒 In-game time (rush hour, night, regular day)
     
    🌍 Location (city, rural, highways)
     
    📆 Day of the week (weekend evening boost)
     
    Unlike the previous version (Realistic Traffic till 4.0), with this plugin you get lively traffic that changes around you.


     
    🚗 Key Features
    Dynamic Rush Hour Simulation
    Morning (6–9 AM) and evening (4–7 PM) peak traffic with congested highways and slower movement.
     
    Ultra-Realistic Night Traffic
    From midnight to 5 AM, most roads are nearly empty. Just 1–3 cars every few blocks.
     
    Rural Traffic Zones
    Sandy Shores, Paleto Bay, Grapeseed and mountain roads always stay calmer whether it's night or day.
     
    Weekend Evenings Get Busy
    Friday and Saturday nights simulate nightlife traffic, with increased flow after 8 PM.
     
    Traffic Horn Simulation
    During rush hour, stopped vehicles occasionally honk for realism.
      Menu
    You can turn the horn on and off via the menu. You can also enable or disable Rush Boost.
    Default key is F3, you can change it in the ini.
      Better emergency lane when lights on NEW
    Vehicles will automatically move to the side (right/left) when the siren signal is switched on. Some NPCs will “fail” and not dodge correctly.  
     
     
     
    🔧  Future features
     
    🌧️  Weather-based density adjustment:
    Less traffic during heavy rain/thunderstorms
    More traffic jams in drizzle (accidents, braking)
     
    🏙️  City-related density zones (e.g., Davis, Vinewood):
    Density is also regulated by district (e.g. Vinewood = denser, Blaine County = less)
     
    Do you have a suggestion for me? Write it in the comments below, and I'll try to implement it as soon as possible.
     
     
     
    🔧 Requirements
    GTA V (latest version)
    ScriptHookV
    ScriptHookVDotNet 3 (Nightly built)
     
     
     
     
    ⚠ Known Limitations
    Due to engine limitations, density is still bound by gameconfig & streaming range.
    For best results, use with an enhanced gameconfig.xml (included).
     
     
     
     
     
    ⚠ Known issues
     
    Nothing here yet...  
     
     
     
     
    ✏️ Notice
     
     If you've just started the game and the traffic isn't right, you may need to manually set a time for the traffic to update. From then on, the traffic will run completely dynamically
    This doesn't have to happen, but it can occasionally occur.
      The heavy game config is recommended. If your game can't handle all that traffic, you'll need to switch to the middle game config.
    Unfortunately, the middle gameconfig is limited in its functionality. It primarily reduces traffic overall. 
    If you still want to play with the heavy version, you'll need to lower your graphics settings or remove certain graphics mods.
    This doesn't have to happen, but it can occasionally occur.

    IMPORTANT: If Rockstar Games releases an update and the game starts crashing or won't start at all, it's most likely due to the gameconfig included with that mod. This must be replaced with a current custom gameconfig until this mod receives an update.  
     
     
     
     
    Video
     
    This video shows the installation and a short gameplay.
     
     
     
    Discord Support
    https://www.discord.gg/p299cPjKr2
     
     
     
    I would be very grateful if you would give me criticism or suggestions for improvement regarding this mod. Thank you!
     
    Version 2.2 (Build R17)
  10. Like
    TechHack got a reaction from EddyChen11 for a file, Realistic Traffic   
    Realistic Traffic – Dynamic Edition
    Please read the description carefully before installing this mod.
     
     
    Project has been paused so I can focus on more important private projects
     
     
    Experience traffic like never before. Built from the ground up to simulate natural density, realistic congestion, night calmness, and rush hour chaos.
    This isn't just a tweak. This is a traffic system that responds to time, location, and intensity.
     
     
     
    🧠 What This Mod Does
    Realistic Traffic dynamically adjusts traffic density based on:
     
    🕒 In-game time (rush hour, night, regular day)
     
    🌍 Location (city, rural, highways)
     
    📆 Day of the week (weekend evening boost)
     
    Unlike the previous version (Realistic Traffic till 4.0), with this plugin you get lively traffic that changes around you.


     
    🚗 Key Features
    Dynamic Rush Hour Simulation
    Morning (6–9 AM) and evening (4–7 PM) peak traffic with congested highways and slower movement.
     
    Ultra-Realistic Night Traffic
    From midnight to 5 AM, most roads are nearly empty. Just 1–3 cars every few blocks.
     
    Rural Traffic Zones
    Sandy Shores, Paleto Bay, Grapeseed and mountain roads always stay calmer whether it's night or day.
     
    Weekend Evenings Get Busy
    Friday and Saturday nights simulate nightlife traffic, with increased flow after 8 PM.
     
    Traffic Horn Simulation
    During rush hour, stopped vehicles occasionally honk for realism.
      Menu
    You can turn the horn on and off via the menu. You can also enable or disable Rush Boost.
    Default key is F3, you can change it in the ini.
      Better emergency lane when lights on NEW
    Vehicles will automatically move to the side (right/left) when the siren signal is switched on. Some NPCs will “fail” and not dodge correctly.  
     
     
     
    🔧  Future features
     
    🌧️  Weather-based density adjustment:
    Less traffic during heavy rain/thunderstorms
    More traffic jams in drizzle (accidents, braking)
     
    🏙️  City-related density zones (e.g., Davis, Vinewood):
    Density is also regulated by district (e.g. Vinewood = denser, Blaine County = less)
     
    Do you have a suggestion for me? Write it in the comments below, and I'll try to implement it as soon as possible.
     
     
     
    🔧 Requirements
    GTA V (latest version)
    ScriptHookV
    ScriptHookVDotNet 3 (Nightly built)
     
     
     
     
    ⚠ Known Limitations
    Due to engine limitations, density is still bound by gameconfig & streaming range.
    For best results, use with an enhanced gameconfig.xml (included).
     
     
     
     
     
    ⚠ Known issues
     
    Nothing here yet...  
     
     
     
     
    ✏️ Notice
     
     If you've just started the game and the traffic isn't right, you may need to manually set a time for the traffic to update. From then on, the traffic will run completely dynamically
    This doesn't have to happen, but it can occasionally occur.
      The heavy game config is recommended. If your game can't handle all that traffic, you'll need to switch to the middle game config.
    Unfortunately, the middle gameconfig is limited in its functionality. It primarily reduces traffic overall. 
    If you still want to play with the heavy version, you'll need to lower your graphics settings or remove certain graphics mods.
    This doesn't have to happen, but it can occasionally occur.

    IMPORTANT: If Rockstar Games releases an update and the game starts crashing or won't start at all, it's most likely due to the gameconfig included with that mod. This must be replaced with a current custom gameconfig until this mod receives an update.  
     
     
     
     
    Video
     
    This video shows the installation and a short gameplay.
     
     
     
    Discord Support
    https://www.discord.gg/p299cPjKr2
     
     
     
    I would be very grateful if you would give me criticism or suggestions for improvement regarding this mod. Thank you!
     
    Version 2.2 (Build R17)
  11. Like
    TechHack reacted to PNWParksFan for a file, Gameconfig.xml for LML or manual install by RDE Team   
    This is the latest gameconfig.xml by @dilapidated, @PNWParksFan, and the RDE Team. A modified gameconfig is required for most add-on mods. We recommend installing this gameconfig using LML (Lenny's Mod Loader). If you are using LML, you can install this package using the Mod Manager, and it will load a working gameconfig.xml for the latest game version. You do not need to change the file in update.rpf, just load this package and you're ready to go.
     
    You can also install this gameconfig manually by downloading the file, and copying gameconfig.xml from the "latest" folder to [mods]\update\update.rpf\common\data\. 
     
    Please see our github repository for further information and faster updates after new game versions are released.
  12. Confused
    TechHack got a reaction from Sova Mods for a file, Realistic Traffic   
    Realistic Traffic – Dynamic Edition
    Please read the description carefully before installing this mod.
     
     
    Project has been paused so I can focus on more important private projects
     
     
    Experience traffic like never before. Built from the ground up to simulate natural density, realistic congestion, night calmness, and rush hour chaos.
    This isn't just a tweak. This is a traffic system that responds to time, location, and intensity.
     
     
     
    🧠 What This Mod Does
    Realistic Traffic dynamically adjusts traffic density based on:
     
    🕒 In-game time (rush hour, night, regular day)
     
    🌍 Location (city, rural, highways)
     
    📆 Day of the week (weekend evening boost)
     
    Unlike the previous version (Realistic Traffic till 4.0), with this plugin you get lively traffic that changes around you.


     
    🚗 Key Features
    Dynamic Rush Hour Simulation
    Morning (6–9 AM) and evening (4–7 PM) peak traffic with congested highways and slower movement.
     
    Ultra-Realistic Night Traffic
    From midnight to 5 AM, most roads are nearly empty. Just 1–3 cars every few blocks.
     
    Rural Traffic Zones
    Sandy Shores, Paleto Bay, Grapeseed and mountain roads always stay calmer whether it's night or day.
     
    Weekend Evenings Get Busy
    Friday and Saturday nights simulate nightlife traffic, with increased flow after 8 PM.
     
    Traffic Horn Simulation
    During rush hour, stopped vehicles occasionally honk for realism.
      Menu
    You can turn the horn on and off via the menu. You can also enable or disable Rush Boost.
    Default key is F3, you can change it in the ini.
      Better emergency lane when lights on NEW
    Vehicles will automatically move to the side (right/left) when the siren signal is switched on. Some NPCs will “fail” and not dodge correctly.  
     
     
     
    🔧  Future features
     
    🌧️  Weather-based density adjustment:
    Less traffic during heavy rain/thunderstorms
    More traffic jams in drizzle (accidents, braking)
     
    🏙️  City-related density zones (e.g., Davis, Vinewood):
    Density is also regulated by district (e.g. Vinewood = denser, Blaine County = less)
     
    Do you have a suggestion for me? Write it in the comments below, and I'll try to implement it as soon as possible.
     
     
     
    🔧 Requirements
    GTA V (latest version)
    ScriptHookV
    ScriptHookVDotNet 3 (Nightly built)
     
     
     
     
    ⚠ Known Limitations
    Due to engine limitations, density is still bound by gameconfig & streaming range.
    For best results, use with an enhanced gameconfig.xml (included).
     
     
     
     
     
    ⚠ Known issues
     
    Nothing here yet...  
     
     
     
     
    ✏️ Notice
     
     If you've just started the game and the traffic isn't right, you may need to manually set a time for the traffic to update. From then on, the traffic will run completely dynamically
    This doesn't have to happen, but it can occasionally occur.
      The heavy game config is recommended. If your game can't handle all that traffic, you'll need to switch to the middle game config.
    Unfortunately, the middle gameconfig is limited in its functionality. It primarily reduces traffic overall. 
    If you still want to play with the heavy version, you'll need to lower your graphics settings or remove certain graphics mods.
    This doesn't have to happen, but it can occasionally occur.

    IMPORTANT: If Rockstar Games releases an update and the game starts crashing or won't start at all, it's most likely due to the gameconfig included with that mod. This must be replaced with a current custom gameconfig until this mod receives an update.  
     
     
     
     
    Video
     
    This video shows the installation and a short gameplay.
     
     
     
    Discord Support
    https://www.discord.gg/p299cPjKr2
     
     
     
    I would be very grateful if you would give me criticism or suggestions for improvement regarding this mod. Thank you!
     
    Version 2.2 (Build R17)
  13. Like
    TechHack got a reaction from J0SHV1B3S for a file, Realistic Traffic   
    Realistic Traffic – Dynamic Edition
    Please read the description carefully before installing this mod.
     
     
    Project has been paused so I can focus on more important private projects
     
     
    Experience traffic like never before. Built from the ground up to simulate natural density, realistic congestion, night calmness, and rush hour chaos.
    This isn't just a tweak. This is a traffic system that responds to time, location, and intensity.
     
     
     
    🧠 What This Mod Does
    Realistic Traffic dynamically adjusts traffic density based on:
     
    🕒 In-game time (rush hour, night, regular day)
     
    🌍 Location (city, rural, highways)
     
    📆 Day of the week (weekend evening boost)
     
    Unlike the previous version (Realistic Traffic till 4.0), with this plugin you get lively traffic that changes around you.


     
    🚗 Key Features
    Dynamic Rush Hour Simulation
    Morning (6–9 AM) and evening (4–7 PM) peak traffic with congested highways and slower movement.
     
    Ultra-Realistic Night Traffic
    From midnight to 5 AM, most roads are nearly empty. Just 1–3 cars every few blocks.
     
    Rural Traffic Zones
    Sandy Shores, Paleto Bay, Grapeseed and mountain roads always stay calmer whether it's night or day.
     
    Weekend Evenings Get Busy
    Friday and Saturday nights simulate nightlife traffic, with increased flow after 8 PM.
     
    Traffic Horn Simulation
    During rush hour, stopped vehicles occasionally honk for realism.
      Menu
    You can turn the horn on and off via the menu. You can also enable or disable Rush Boost.
    Default key is F3, you can change it in the ini.
      Better emergency lane when lights on NEW
    Vehicles will automatically move to the side (right/left) when the siren signal is switched on. Some NPCs will “fail” and not dodge correctly.  
     
     
     
    🔧  Future features
     
    🌧️  Weather-based density adjustment:
    Less traffic during heavy rain/thunderstorms
    More traffic jams in drizzle (accidents, braking)
     
    🏙️  City-related density zones (e.g., Davis, Vinewood):
    Density is also regulated by district (e.g. Vinewood = denser, Blaine County = less)
     
    Do you have a suggestion for me? Write it in the comments below, and I'll try to implement it as soon as possible.
     
     
     
    🔧 Requirements
    GTA V (latest version)
    ScriptHookV
    ScriptHookVDotNet 3 (Nightly built)
     
     
     
     
    ⚠ Known Limitations
    Due to engine limitations, density is still bound by gameconfig & streaming range.
    For best results, use with an enhanced gameconfig.xml (included).
     
     
     
     
     
    ⚠ Known issues
     
    Nothing here yet...  
     
     
     
     
    ✏️ Notice
     
     If you've just started the game and the traffic isn't right, you may need to manually set a time for the traffic to update. From then on, the traffic will run completely dynamically
    This doesn't have to happen, but it can occasionally occur.
      The heavy game config is recommended. If your game can't handle all that traffic, you'll need to switch to the middle game config.
    Unfortunately, the middle gameconfig is limited in its functionality. It primarily reduces traffic overall. 
    If you still want to play with the heavy version, you'll need to lower your graphics settings or remove certain graphics mods.
    This doesn't have to happen, but it can occasionally occur.

    IMPORTANT: If Rockstar Games releases an update and the game starts crashing or won't start at all, it's most likely due to the gameconfig included with that mod. This must be replaced with a current custom gameconfig until this mod receives an update.  
     
     
     
     
    Video
     
    This video shows the installation and a short gameplay.
     
     
     
    Discord Support
    https://www.discord.gg/p299cPjKr2
     
     
     
    I would be very grateful if you would give me criticism or suggestions for improvement regarding this mod. Thank you!
     
    Version 2.2 (Build R17)
  14. Like
    TechHack reacted to ConnorFTW for a file, EMS Callouts   
    Overview
    EMS Callouts is an exciting way to explore LSPDFR and focuses on Callouts relating to paramedics. There are many emergency scenarios to explore. 
     
    Installation
    Drag and drop the plugins and LSPDFR Folder in your main game Folder.
    Next, take the OIV and put it on your desktop.

    Next, go to OpenIV to the top tools then package installer. Select it from your desktop and hit install. Then
    ((((MODS FOLDER)))) will do the rest.

    Next install the stretcher in the same way
     
    After go to the EMS Callouts Cars folder then drag the lml folder to your main game folder
    Make sure you have lml installed Then if you have els drag all the files from the els folder into your main game folder/els/pack default 
    That is it Enjoy!!
     
    If you guys want to see how to install EMS Callouts you can watch this video 
     
    instructions
    : Start Callouts Use Callouts manager or start a callout in the lspdfr menu in your pause menu.
    : Revive people If you have the CPR Mod press E and it will start cpr
    : Bring patients  to the Hospital Press T next to the patient then walk over to your ambulance press T at your ambulance the Ped will go in    Make Sure your on the side without the door on the side
    Also press F6 to open the menu
     
    Requirements
    CPR Mod
    https://www.gta5-mods.com/scripts/simple-cpr
     
    Stop The Ped
    https://www.bejoijo.com/post/stop-the-ped
     
    lml
    https://www.lcpdfr.com/lml/index/
     
     
    Current Features
    Stretcher
    Dialogue
    Native UI menu
    Custom vehicles
    Major bug fixes
     
    Current Callouts (Free)
    Car Crash
    Choking
    Roller Costar Crash
    Elevator Heart Attack
    Ped fell off of a roof
    Sinking car
    Tornado
    A unconscious victim
    Unknown medical emergency
    Possible drowning
     
    Early  Access Pack
    The Early access pack will give you the free callouts above in addition to the extra callouts below.
    Early  Access Pack is 1$ and can be found at this link:
    But, keep in mind, you could get this for a one time payment of $5 from my website. (I recommend buying from my website)
    https://connorftwmods.com/store/ems-callouts-beta
    https://www.patreon.com/ConnorFTWModifications
                Message @beastgamer_6666  
     
     
    The Callouts below are from the Early  Access Pack:
    Crane Collapse
    A tree fell on a car
    Allergic Reaction
    Boat Crash
    Bus Crash
    Ped hit by car
    Ped struck by lightning
    Plane crash
    Semi truck accident
     
     Photos
     
     
    Discord Link:
    https://discord.gg/vmpGEXX
     
    Youtube Link:
    https://www.youtube.com/channel/UCV8Qf6_LY_oKxrFvGDeJDCQ?view_as=subscriber
     
    Big Credits
     Big Credit to @Pjotr for making the menu and we have plans to have much more coming soon
    such as working stretcher and much more! You can find his mods here https://www.lcpdfr.com/profile/458344-pjotr/content/ 
     
    Big Credit to @Candice for making all the ambulance modes. We have plans for many more cars coming soon
    Find out about her here https://www.lcpdfr.com/profile/309156-candice/content/?type=downloads_file 
     
     
     
     
     
     
     
     
     
     
     

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