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Osopoderoso

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Everything posted by Osopoderoso

  1. @PNWParksFan I really like your work and I want to thank you. I would like to comment you two minor bug that I found in the latest version (Custom Backup 3.3) and are: - When I call the suspect to transport both the suspect and I inside the car tells me that a message comes out telling me that it does not detect any suspects, however pressed the 8 key by default Traffic Policer comes to pick it up without problems. - When I have more than one suspect, for example two and I use Custom Backup 3.3 to call the transport does not ask me as in Traffic Policer if I want multitransport, sending only a car and only to an arrested. - It would be okay to configure in the .ini if when you call the ambulance they want to come alone ambulance or firemen + ambulance - A pity that you can not improve the AI when you call a code 2 backup when you make a traffic stop, as it is still as little useful as ever. Greetings and thank you.
  2. The idea is good and it's true that it does not affect performance. But leaving the ped walk in their normal state, sometimes when you point the gun at a suspect come several to hit you with your fists, and the police reinforcements do not help you with those. So could you please also make a version where peds on foot were also calm ?. Of course they kept the reactions when they are targeted and when you shoot (like the gang members that if you shoot they also do). Thank you for your work and greetings
  3. LowRid3R I really like your work. It would be cool if you could make the Call Assistance required: (Hit and Run) compatible with LSPDFR Computer +. Thank you
    I love your job !. Congratulations and continue like this. 5/5 . Could you please add a fire extinguisher?
    I love your job !. Congratulations and continue like this. 5/5
    I love your job !. Congratulations and continue like this. 5/5
    The best calls I've played so far !. Good integration with LSPDFR +, Search Warrant, and Computer +. An example in the call Possible Burglary, if you search the suspect for a burglary and find a weapon or object to enter the house, a second specific charge is added for the court. Also in the call Suspicious Activity near ATM sometimes the victim can not give you details because they attacked him in the back, however after searching the area a witness gives you the indications to persecute the delinquent. The best thing is that you try it and also with all the other addons recommended, it is a great experience. 5/5 stars !!
  4. I attached the log file RagePluginHook. Thank you RagePluginHook.log
  5. Hello Albo1125, say I'm a fan of your work. I really like the new call Store Robberies, which is giving me great moments, fleeing suspects disappear is not great. But I've been doing extensive testing and have found a problem with the memory ram pc. I have all updated to the latest version: GTA V, RPH, RAGENativeUI, Albo1125.Common, etc ... I tested it using the resource monitor ram windows. My system has 16GB. Having only Assorted active callouts and enabling only the call Store Robberies, I have observed to be increasing PC RAM memory until after a few hours, is filled completely giving me an error message, the system has no memory. Problem is solved by closing GTAV. I have also observed that both the van used by the suspects, as the police car that sometimes comes as a reinforcement without the call after ending the call does not go away even if I go to the other end of the map, when return is there. And while I remove the crane vehicle (van suspects) and forensic bodies. The RAM has increased ever lower, is always more until it collapses. I invite you to do the test, taking over and again only the robbery call in Store Robberies and see how it goes up and never down the ram. I think there is a problem with persistence and vehicles used in peds Store Robberies, not disappearing properly once the call and increasing the RAM without disappearing from this. I hope I explained, I use a translator. My intention is always to help, because I am an admirer of your work, I'm even saving to be part of your Loyalty Rewards Programme
  6. Yes I am measuring the fps with optional Steam and Fraps. It strikes me that I also have the Nvidia GTX 970 4GB and both have the same problem. It's just a guess but maybe the problem is RageNativeUI 1.3, since version 1.2 was well.
  7. Have you tried pressing Left CTRL + F6 ?. It is that in this latest version to be well again in the .ini default. You can change it back just F6 if you prefer.
  8. Albo1125 Again experienced a drop frames when playing after being half hour or more, when I make the floor to pull over 40-45fps and if I end the traffic stop me at 60fps up again. With version 6.0.0.2 not think that. RagePluginHook.log
  9. Albo1125 Thanks for the quick update. In the tests it seems that now is perfect. I really like the call: "Known drugs runners in vehicle" and I love the new size of the evidence and look better. Thanks for your work
  10. Albo1125 I restarted the game several times and the latest tests have been having nothing but Traffic Policer installed. I haven't vehicle modifications installed.
  11. Albo1125 I've been testing the new version 6.3.0.0 Traffic Policer and every time I try to accept the call: Known drugs runners in vehicle. LSPDFR crashed. All files are updated and the latest tests were only Policer Traffic, mod any more. Thanks for your work RagePluginHook.log
  12. A better idea: Would it be possible for a next release through the .ini to change the distance at which you lock / unlock the car automatically?
  13. Albo1125 is it possible to maintain the current system, also have a key to lock and unlock the car manually? Thanks for your work
  14. Thank you Albo1125, I was the first to communicate the problem with fps when making a traffic stop, I got to experiment with Traffic Policer only and nothing else. I look your official betatester I like your work
  15. Albo 1125, Took several hours testing with the new version 6.0.0.3 and I am convinced that causes a problem after a while, lower the framerate (eg 60fps to 48-40fps) when a vehicle stop with SHIFT, if the pullover is suspended, rise back to normal. It happens sometimes last an hour, but ends up happening. That does not happen with the previous version 6.0.0.2. Please look at it. Also talk to you about something else has happened to me that has created events like drunk driver driving a large truck and a bus being unroadworthy vehicle, the problem of these two vehicles is that they can not be stopped normally with SHIFT for pull over. Thanks for your work.
    Great and very helpful. I recommend combining with the other mods Albo, especially Traffic Policer.
    Since I've tried my favorite, everything is great and allows calls go well. Totally recommended !! Thanks for your hard work Albo1125

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