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Osopoderoso

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Everything posted by Osopoderoso

  1. Abraxas, have my eternal gratitude for your work, a hug!
  2. I also offer to help test your scripts Abraxas.
  3. I admire your work, I admire you, I give infinite thanks for what you do, you also have a great interest in making things perfect. New calls are much needed to "Braveheart" have many bugs! You make a lot of people very happy!! thanks!
  4. Ok, thanks for the reply. I look forward to a great job with policehelper.
  5. Could policehelper add an option to close only the rear doors of your patrol car? It is not normal that you take the prisoner to the police station and go out of the car behind you when you stop a vehicle (skipped a red light, has hit a pedestrian...) pursue another suspect, etc. thanks
  6. Hi, I wanted to congratulate you on your work and encourage you to work to refine it. Some important tips: 1. The Regeneration of suspects makes them very difficult to bring down in a shootout, is annoying and very unrealistic. 2. I noticed that some suspects with weapons are created inside buildings, while they shoot out bug but nobody can shoot them. 3. The suspects are too fast, are doing the same as I walk impossible to catch if you shoot them. It would be good to put it as LCPDFR. 4. In suspected drunk, disorderly conduct, etc., do not cut the animation when you frisked, stop, have shackled, etc.
  7. Ok, understand. One question, when Jerry detects explosives in a car bomb squad comes To which model called the script to m_y_swat or m_y_nhelipilot? Greetings
  8. Congratulations on your great work!! I love you!! (no homo) XDD CloseDoor = yes / / Change to yes to force the dog to close doors after leaving car :woot: :woot: :woot: P.D. Abraxas, In the new version you forgot to put back on. Ivaud the file PX2_DECONSTRUCTION
  9. Hello guys, took 4 hours trying to get off the file and always tells me: "Could not open socket", however no problem with others, you know something? To you I leave it down? Greeting and happy new year. P.D. ok, solved, thx
  10. I followed the instructions and tried several times, even after I changed by adding existing models and always the same problem: 1. Longer had access to computers (cyber and laptop pc on my floor) 2. Total crash game (sends me to the desktop) in 5 or 10 minutes of play, even with LCPDFR disabled. Found that removing your peds solve the problem. I wonder if more people happens. If so beg you review the problem. Something good has come out of this, I made my own Medical Examiner and at least they are different models, seem always XD twin brothers. greetings
  11. Hi, is it possible to make the dog always shut the car door please? In another post I'll explain the current inconveniences. Every day you get over with your work, you really admire. Great job, thank you very much and happy holidays Abraxas.
  12. Changed and is perfect thanks, I did not fall in that the problem was ";" because .ini previous version had it too. I look forward to your next job, a greeting Abraxas.
  13. Abraxas greetings, congratulations again for your script is great. One bug: So the default in vdH_towService.ini file Usekey = no; // yes - default // no - turns off call key, use ONLY if you have // vdH PoliceHelper mod installed! In the usekey NO, no turns off call key, continues to operate. Happy Holidays
  14. If you allow me a suggestion, when Jerry Lee is waiting in the car and called, closing the door behind him. Would not you like to shut it down forever?, I hate when out and left open, when I walk parallel to the car, for example when a vehicle stop, the dog runs out the door hitting move, i have all the coverage prevents side of the car and makes the animation to enter the vehicle if it is open, Jerry is also when the front seat is lowered left open, wearing the suspect to the police station, go back to the car and the dog goes back, leaving the front door open .... ultimately all this I think the door should close always. Comment you a script crash, happens when Jerry Lee is waiting in the car, a suspect enters the back seat, the dog changes position the front seat, and when I get off the car crash occurs === [1:43:49 PM] === K9script ERROR: Doggie ticker section crashed === Info ========== Game: GTAIV Game version: v1070 Multiplayer: False Mod version: 0.9.8 === Status ========== K9:drivingSeated Error: System.NullReferenceException: Object reference not set to an instance of an object. at GTA.Native.Parameter.op_Implicit(Vehicle source) at vdH.K9script.K9tick(Object sender, EventArgs e) Thanks for your work, you make many people happy.
  15. Yes, it is that and the helmet is m_m_pbusiness_01_p
  16. If I my opinion, it always comes arregar mechanical and / or drive the damaged vehicle to take it to a garage theoretical I think the best and most realistic option, I can not see a doctor before arranging an ambulance to take her ;)
  17. Good Abraxas, first of all congratulate you on your work which I admire and say you use all your mods, wanted to consult you said that thing about the helicopter, is a model specifically EFLC The Ballad of Gay Tony, will we have to replace some model GTA IV or introduce it as a new vehicle with OpenIV? Thanks and regards.
    • 2,235 downloads
    • Version v3.0
    Installation: - With OpenIV or SparkIV replace in: [pedprops] m_y_cop_traffic_p.* [componentpeds] m_y_cop_traffic.* Notes: - ALT+U in LCPDFR for on/off helmet. - Remember backup your files. Thanks for downloading, enjoy!

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