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AstroBurgers

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Reputation Activity

  1. Like
    AstroBurgers got a reaction from Operation for a file, Better Hit Reactions   
    What BHR Does
    Improves euphoria reactions to all types of trauma.
    Makes peds drop their equipped weapon when shot in the right arm/tazed (Configurable in the ini)
    Gets rid of the excessive shaking when peds are tazed, they now more realistically stiffen and fall.
    Adds player ragdolling when shot, ~20% chance if enabled, won't happen if you have armor.
     
    How to Install
    Read the readme
     
    Requirements
    Damage Tracker Framework by Vari (INCLUDED)
    RPH
     
    Recommended mods that complement BHR nicely (None are required)
    Deadly Weapons by SuperPyroManiac & Vari
    Improvements in Gore by Bravercoolio
     
    For any questions, comments, or concerns join the Discord
     
    Source Code
  2. Like
    AstroBurgers got a reaction from TankXking21 for a file, Dynamic Density   
    What does it do?
    Dynamic Density spices up your game by adding rush hour traffic, there is the Morning, Lunch, and Evening rush! The times for each Rush are configurable via INI. You can also configure the density of peds and vehicles during rush hour. The density is also affected by the weather, so if its snowing; there's much less peds/vehs. It's all configurable though!
     
    Requirements
    RPH
     
    Notes:
    In the config, the hours are inclusive, meaning if you set the rush to end at 9am, it'll actually end at 10. Forgot to mention it in the config itself.
     
    There is a performance impact depending on the multiplier, if you are experiencing performance issues lower the multiplier. This is a engine limitation, not something I can fix; More models = less frames. If you are on a low to mid range system I wouldn't go above 5x. With a AMD Ryzen 5 5600 and a RTX 2060 Super on 10x I get about 30FPS with LSPDFR running + extra scripts, and QuantV. Do with that what you will.
     
    For the best experience, I recommend setting `Chase.DisableTrafficDensityAdjustments = true` in your LSPDFR INI, by default this value is set to false, and it makes it so there is much less traffic during pursuits.
     
    This mod was inspired by Code Master's Velocity for ScriptHookV.net. I just added way more features, made everything configurable, ported it to RPH, and optimized it. No code was taken from Velocity, it was all written manually.
     
    For any questions, comments, or concerns, join my discord.
  3. Like
    AstroBurgers got a reaction from TankXking21 for a file, EUPToUB Converter   
    I AM NOT RESPONSIBLE FOR YOUR GAME FILES
     
    What it does
    EUPToUB is a simple plugin that prints your current worn EUP Outfit to a text file. From there you can directly copy the contents of the text file to your Ultimate Backup XML Files
     
    How to use it
    Load the plugin Equip your outfit in EUP Menu Open the F4 Console and type "PrintCurrentOutfit" To save your outfit to the ConvertedLines.txt Profit! You can now use the line(s) that were spat out in your UB XML for the ped configuration. Just make sure to change the Chance value.
    Source code
    WardrobeINIConverter
     
    For any question, comments, or concerns please join the Discord!
     
  4. Love
    AstroBurgers got a reaction from Yasd for a file, Dynamic Density   
    What does it do?
    Dynamic Density spices up your game by adding rush hour traffic, there is the Morning, Lunch, and Evening rush! The times for each Rush are configurable via INI. You can also configure the density of peds and vehicles during rush hour. The density is also affected by the weather, so if its snowing; there's much less peds/vehs. It's all configurable though!
     
    Requirements
    RPH
     
    Notes:
    In the config, the hours are inclusive, meaning if you set the rush to end at 9am, it'll actually end at 10. Forgot to mention it in the config itself.
     
    There is a performance impact depending on the multiplier, if you are experiencing performance issues lower the multiplier. This is a engine limitation, not something I can fix; More models = less frames. If you are on a low to mid range system I wouldn't go above 5x. With a AMD Ryzen 5 5600 and a RTX 2060 Super on 10x I get about 30FPS with LSPDFR running + extra scripts, and QuantV. Do with that what you will.
     
    For the best experience, I recommend setting `Chase.DisableTrafficDensityAdjustments = true` in your LSPDFR INI, by default this value is set to false, and it makes it so there is much less traffic during pursuits.
     
    This mod was inspired by Code Master's Velocity for ScriptHookV.net. I just added way more features, made everything configurable, ported it to RPH, and optimized it. No code was taken from Velocity, it was all written manually.
     
    For any questions, comments, or concerns, join my discord.
  5. Confused
    AstroBurgers reacted to SantosMods.dev for a file, PistolRedirect   
    PistolRedirect by DeputyRyan
    Discord: https://links.santosmods.dev/discord
    PistolRedirect is a ScriptHookVDotNet mod for GTA V that forces the player to switch to a pistol whenever a non-pistol weapon is selected, while still allowing the player to use fists. It also automatically removes any modifications (such as suppressors or extended clips) from the pistol to keep it in its default state.
    Features
    Automatically switches any non-pistol weapon to a pistol, unless fists are selected.
    Removes any attachments or modifications (e.g., suppressors, extended clips) from the pistol.
    Maintains balanced gameplay by restricting the player to pistols only.
    Installation
    Make sure ScriptHookV and ScriptHookVDotNet are installed.
    Download and install LemonUI for proper mod functionality.
    Place both PistolRedirect.dll and PistolRedirect.pdb into your scripts folder in your GTA V directory.
    Usage
    The mod automatically switches you to the default pistol when any non-pistol weapon is selected.
    You are still able to select your fists.
    Any modifications (such as extended clips or suppressors) on the pistol will be automatically removed.
    Requirements
    GTA V
    ScriptHookV
    ScriptHookVDotNet
    LemonUI
    Join Us
    For support or to connect with the community, join our Discord.
  6. Love
    AstroBurgers got a reaction from Yasd for a file, Riskier Traffic Stops   
    What does RTS Do?
    Riskier Traffic Stops (RTS) Is designed to bring more variety to your basic and mundane traffic stops.
     
    Current Outcomes
    The current included outcomes are as follows:
    Get Out and Shoot - The suspect(s) get out and open fire on you and other officers
    Flee - The suspect(s) flee from the traffic stop either in their vehicle or on foot
    Yell - The suspect gets out of their vehicle and yells at you (3 Possible Sub-Outcomes)
    Ramming - The suspect reverses into your vehicle before fleeing from the traffic stop
    Shoot and Flee - The suspect(s) open fire on you from their vehicle and then flee from the traffic stop
    Get Out RO (Random Outcome) - The suspect exits the vehicle, and reaches. They might pull a:
    Gun
    Knife
    Phone
    Each has 2-3 sub-variations
     
    Configurable in-game via the F4 menu -> RtsOpenConfigMenu.
     
    Requirements
    A legally obtained version of Grand Theft Auto 5
    Rage Plugin Hook
    LSPDFR
    CommonDataFramework (CDF) — Included in Download
    Fully compatible with ImmersiveAmbientEvents and RansomAmbience!
     
    Need Help? Feedback? Join the discord

    Source Code

    (just jokes lol)
  7. Like
    AstroBurgers got a reaction from TankXking21 for a file, Better Hit Reactions   
    What BHR Does
    Improves euphoria reactions to all types of trauma.
    Makes peds drop their equipped weapon when shot in the right arm/tazed (Configurable in the ini)
    Gets rid of the excessive shaking when peds are tazed, they now more realistically stiffen and fall.
    Adds player ragdolling when shot, ~20% chance if enabled, won't happen if you have armor.
     
    How to Install
    Read the readme
     
    Requirements
    Damage Tracker Framework by Vari (INCLUDED)
    RPH
     
    Recommended mods that complement BHR nicely (None are required)
    Deadly Weapons by SuperPyroManiac & Vari
    Improvements in Gore by Bravercoolio
     
    For any questions, comments, or concerns join the Discord
     
    Source Code
  8. Love
    AstroBurgers got a reaction from Julian Tillman for a file, Dynamic Density   
    What does it do?
    Dynamic Density spices up your game by adding rush hour traffic, there is the Morning, Lunch, and Evening rush! The times for each Rush are configurable via INI. You can also configure the density of peds and vehicles during rush hour. The density is also affected by the weather, so if its snowing; there's much less peds/vehs. It's all configurable though!
     
    Requirements
    RPH
     
    Notes:
    In the config, the hours are inclusive, meaning if you set the rush to end at 9am, it'll actually end at 10. Forgot to mention it in the config itself.
     
    There is a performance impact depending on the multiplier, if you are experiencing performance issues lower the multiplier. This is a engine limitation, not something I can fix; More models = less frames. If you are on a low to mid range system I wouldn't go above 5x. With a AMD Ryzen 5 5600 and a RTX 2060 Super on 10x I get about 30FPS with LSPDFR running + extra scripts, and QuantV. Do with that what you will.
     
    For the best experience, I recommend setting `Chase.DisableTrafficDensityAdjustments = true` in your LSPDFR INI, by default this value is set to false, and it makes it so there is much less traffic during pursuits.
     
    This mod was inspired by Code Master's Velocity for ScriptHookV.net. I just added way more features, made everything configurable, ported it to RPH, and optimized it. No code was taken from Velocity, it was all written manually.
     
    For any questions, comments, or concerns, join my discord.
  9. Like
    AstroBurgers got a reaction from Tetrimen for a file, Dynamic Density   
    What does it do?
    Dynamic Density spices up your game by adding rush hour traffic, there is the Morning, Lunch, and Evening rush! The times for each Rush are configurable via INI. You can also configure the density of peds and vehicles during rush hour. The density is also affected by the weather, so if its snowing; there's much less peds/vehs. It's all configurable though!
     
    Requirements
    RPH
     
    Notes:
    In the config, the hours are inclusive, meaning if you set the rush to end at 9am, it'll actually end at 10. Forgot to mention it in the config itself.
     
    There is a performance impact depending on the multiplier, if you are experiencing performance issues lower the multiplier. This is a engine limitation, not something I can fix; More models = less frames. If you are on a low to mid range system I wouldn't go above 5x. With a AMD Ryzen 5 5600 and a RTX 2060 Super on 10x I get about 30FPS with LSPDFR running + extra scripts, and QuantV. Do with that what you will.
     
    For the best experience, I recommend setting `Chase.DisableTrafficDensityAdjustments = true` in your LSPDFR INI, by default this value is set to false, and it makes it so there is much less traffic during pursuits.
     
    This mod was inspired by Code Master's Velocity for ScriptHookV.net. I just added way more features, made everything configurable, ported it to RPH, and optimized it. No code was taken from Velocity, it was all written manually.
     
    For any questions, comments, or concerns, join my discord.
  10. Love
    AstroBurgers got a reaction from MadMod101 for a file, Dynamic Density   
    What does it do?
    Dynamic Density spices up your game by adding rush hour traffic, there is the Morning, Lunch, and Evening rush! The times for each Rush are configurable via INI. You can also configure the density of peds and vehicles during rush hour. The density is also affected by the weather, so if its snowing; there's much less peds/vehs. It's all configurable though!
     
    Requirements
    RPH
     
    Notes:
    In the config, the hours are inclusive, meaning if you set the rush to end at 9am, it'll actually end at 10. Forgot to mention it in the config itself.
     
    There is a performance impact depending on the multiplier, if you are experiencing performance issues lower the multiplier. This is a engine limitation, not something I can fix; More models = less frames. If you are on a low to mid range system I wouldn't go above 5x. With a AMD Ryzen 5 5600 and a RTX 2060 Super on 10x I get about 30FPS with LSPDFR running + extra scripts, and QuantV. Do with that what you will.
     
    For the best experience, I recommend setting `Chase.DisableTrafficDensityAdjustments = true` in your LSPDFR INI, by default this value is set to false, and it makes it so there is much less traffic during pursuits.
     
    This mod was inspired by Code Master's Velocity for ScriptHookV.net. I just added way more features, made everything configurable, ported it to RPH, and optimized it. No code was taken from Velocity, it was all written manually.
     
    For any questions, comments, or concerns, join my discord.
  11. Like
    AstroBurgers got a reaction from JM Modifications for a file, Dynamic Density   
    What does it do?
    Dynamic Density spices up your game by adding rush hour traffic, there is the Morning, Lunch, and Evening rush! The times for each Rush are configurable via INI. You can also configure the density of peds and vehicles during rush hour. The density is also affected by the weather, so if its snowing; there's much less peds/vehs. It's all configurable though!
     
    Requirements
    RPH
     
    Notes:
    In the config, the hours are inclusive, meaning if you set the rush to end at 9am, it'll actually end at 10. Forgot to mention it in the config itself.
     
    There is a performance impact depending on the multiplier, if you are experiencing performance issues lower the multiplier. This is a engine limitation, not something I can fix; More models = less frames. If you are on a low to mid range system I wouldn't go above 5x. With a AMD Ryzen 5 5600 and a RTX 2060 Super on 10x I get about 30FPS with LSPDFR running + extra scripts, and QuantV. Do with that what you will.
     
    For the best experience, I recommend setting `Chase.DisableTrafficDensityAdjustments = true` in your LSPDFR INI, by default this value is set to false, and it makes it so there is much less traffic during pursuits.
     
    This mod was inspired by Code Master's Velocity for ScriptHookV.net. I just added way more features, made everything configurable, ported it to RPH, and optimized it. No code was taken from Velocity, it was all written manually.
     
    For any questions, comments, or concerns, join my discord.
  12. Like
    AstroBurgers reacted to Vitroze Gaming for a file, Callout Launcher   
    Callout Launcher
     
    [EN 🇬🇧]
    Callout Launcher is a script inspired by Callout Manager. It has the same functionality and works on the latest versions of LSPDFR and GTA V.
     
    User configuration
    You can configure the key to open the menu (default is F6).
    You can translate the plugin. For the moment, two translations are available (‘en’ for English and ‘fr’ for French).
    You can configure whether you want to close the menu after launching a callout.
    You can configure the delay before the callout is launched (set to 0 by default).
     
    Features
    A system that warns you directly in-game as soon as you take your service (LSPDFR) whether there is an update or not.
    A menu based on the same principles as Callout Manager.
    A translation system. You can either use the four default translations (English, French, Spanish and Germany), or create your own translation in the Plugins folder.
    Automatic detection of the game language. This means that the language of the plugin (if available) will be the same as that of the game.
    A delay used to define the time before the callout is launched after the button is pressed. By default, this is set to 0 and can be configured in the .ini file.
     
    Mod Requirements
    • LSPDFR
    • RAGENativeUI
     
    [FR 🇫🇷]
    Callout Launcher est un script inspiré de Callout Manager. Il remplit les mêmes fonctionnalités et est fonctionnel sur les dernières versions de LSPDFR et GTA V.
     
    Configuration Utilisateurs
    Vous pouvez configurer la touche pour ouvrir le menu (par défaut sur F6).
    Vous pouvez traduire le plugin. Pour l'instant, deux traductions sont disponibles ("en" pour l'anglais et "fr" pour le français).
    Vous pouvez configurer si vous souhaitez fermer le menu après avoir lancé un callout.
    Vous pouvez configurer le délai avant le lancement du callout (réglé par défaut sur 0).
     
    Fonctionnalités
    Un système qui vous prévient directement en jeu dès la prise de votre service (LSPDFR) s'il y a une mise à jour ou non.
    Un menu qui reprend les mêmes bases que Callout Manager.
    Un système de traduction. Vous pouvez soit utiliser les quatre traductions par défaut (anglais, français, espagnol et allemand), soit créer votre propre traduction dans le dossier Plugins\LSPDFR\CalloutLauncher\languages.
    Détection automatique de la langue du jeu. Cela signifie que la langue du plugin (si elle est disponible) sera la même que celle du jeu.
    Un délai permettant de définir le temps avant le lancement du callout après l'appui sur le bouton. Par défaut, il est réglé sur 0 et peut être configuré dans le fichier .ini.
     
     
    Requis
    • LSPDFR
    • RAGENativeUI
     
    Credits
    -  @PieRGud
  13. Like
    AstroBurgers got a reaction from JeffreyK23 for a file, Riskier Traffic Stops   
    What does RTS Do?
    Riskier Traffic Stops (RTS) Is designed to bring more variety to your basic and mundane traffic stops.
     
    Current Outcomes
    The current included outcomes are as follows:
    Get Out and Shoot - The suspect(s) get out and open fire on you and other officers
    Flee - The suspect(s) flee from the traffic stop either in their vehicle or on foot
    Yell - The suspect gets out of their vehicle and yells at you (3 Possible Sub-Outcomes)
    Ramming - The suspect reverses into your vehicle before fleeing from the traffic stop
    Shoot and Flee - The suspect(s) open fire on you from their vehicle and then flee from the traffic stop
    Get Out RO (Random Outcome) - The suspect exits the vehicle, and reaches. They might pull a:
    Gun
    Knife
    Phone
    Each has 2-3 sub-variations
     
    Configurable in-game via the F4 menu -> RtsOpenConfigMenu.
     
    Requirements
    A legally obtained version of Grand Theft Auto 5
    Rage Plugin Hook
    LSPDFR
    CommonDataFramework (CDF) — Included in Download
    Fully compatible with ImmersiveAmbientEvents and RansomAmbience!
     
    Need Help? Feedback? Join the discord

    Source Code

    (just jokes lol)
  14. Like
    AstroBurgers got a reaction from Frank Rossi for a file, Riskier Traffic Stops   
    What does RTS Do?
    Riskier Traffic Stops (RTS) Is designed to bring more variety to your basic and mundane traffic stops.
     
    Current Outcomes
    The current included outcomes are as follows:
    Get Out and Shoot - The suspect(s) get out and open fire on you and other officers
    Flee - The suspect(s) flee from the traffic stop either in their vehicle or on foot
    Yell - The suspect gets out of their vehicle and yells at you (3 Possible Sub-Outcomes)
    Ramming - The suspect reverses into your vehicle before fleeing from the traffic stop
    Shoot and Flee - The suspect(s) open fire on you from their vehicle and then flee from the traffic stop
    Get Out RO (Random Outcome) - The suspect exits the vehicle, and reaches. They might pull a:
    Gun
    Knife
    Phone
    Each has 2-3 sub-variations
     
    Configurable in-game via the F4 menu -> RtsOpenConfigMenu.
     
    Requirements
    A legally obtained version of Grand Theft Auto 5
    Rage Plugin Hook
    LSPDFR
    CommonDataFramework (CDF) — Included in Download
    Fully compatible with ImmersiveAmbientEvents and RansomAmbience!
     
    Need Help? Feedback? Join the discord

    Source Code

    (just jokes lol)
  15. Thanks
    AstroBurgers got a reaction from SrVenuh for a file, BasicAnimations   
    What is BasicAnimations?
    BasicAnimations (BA) is a collection of simplistic roleplay animations powered by a menu with the option for keybinds.
     
    Requirements:
    RAGENativeUI by alexguirre
    RagePluginHook (Included in LSPDFR download)
     
    Included Animations:
    Sitting 
    Kneeling
    Leaning
    Suicide 
    Putting your hands on your belt
    Doing situps
    Doing pushups
    Smoking
    Mocking
    Improved lean
    Salute
    Grabbing vest
    Holding a box
    Investigation
     
    How To Install:
    Read The ReadMe
     
    Also, a great install video if you need help installing it! => 
     
     
    For Any Suggestions/Support or if you want to become a beta tester Join The Discord => https://discord.gg/29NUzekUfs
     
    Planned Features
     
    Spoiler
  16. Love
    AstroBurgers got a reaction from UpperMidnight for a file, Better Hit Reactions   
    What BHR Does
    Improves euphoria reactions to all types of trauma.
    Makes peds drop their equipped weapon when shot in the right arm/tazed (Configurable in the ini)
    Gets rid of the excessive shaking when peds are tazed, they now more realistically stiffen and fall.
    Adds player ragdolling when shot, ~20% chance if enabled, won't happen if you have armor.
     
    How to Install
    Read the readme
     
    Requirements
    Damage Tracker Framework by Vari (INCLUDED)
    RPH
     
    Recommended mods that complement BHR nicely (None are required)
    Deadly Weapons by SuperPyroManiac & Vari
    Improvements in Gore by Bravercoolio
     
    For any questions, comments, or concerns join the Discord
     
    Source Code
  17. Like
    AstroBurgers got a reaction from Majorkangz for a file, Riskier Traffic Stops   
    What does RTS Do?
    Riskier Traffic Stops (RTS) Is designed to bring more variety to your basic and mundane traffic stops.
     
    Current Outcomes
    The current included outcomes are as follows:
    Get Out and Shoot - The suspect(s) get out and open fire on you and other officers
    Flee - The suspect(s) flee from the traffic stop either in their vehicle or on foot
    Yell - The suspect gets out of their vehicle and yells at you (3 Possible Sub-Outcomes)
    Ramming - The suspect reverses into your vehicle before fleeing from the traffic stop
    Shoot and Flee - The suspect(s) open fire on you from their vehicle and then flee from the traffic stop
    Get Out RO (Random Outcome) - The suspect exits the vehicle, and reaches. They might pull a:
    Gun
    Knife
    Phone
    Each has 2-3 sub-variations
     
    Configurable in-game via the F4 menu -> RtsOpenConfigMenu.
     
    Requirements
    A legally obtained version of Grand Theft Auto 5
    Rage Plugin Hook
    LSPDFR
    CommonDataFramework (CDF) — Included in Download
    Fully compatible with ImmersiveAmbientEvents and RansomAmbience!
     
    Need Help? Feedback? Join the discord

    Source Code

    (just jokes lol)
  18. Like
    AstroBurgers got a reaction from Skydrohz for a file, Riskier Traffic Stops   
    What does RTS Do?
    Riskier Traffic Stops (RTS) Is designed to bring more variety to your basic and mundane traffic stops.
     
    Current Outcomes
    The current included outcomes are as follows:
    Get Out and Shoot - The suspect(s) get out and open fire on you and other officers
    Flee - The suspect(s) flee from the traffic stop either in their vehicle or on foot
    Yell - The suspect gets out of their vehicle and yells at you (3 Possible Sub-Outcomes)
    Ramming - The suspect reverses into your vehicle before fleeing from the traffic stop
    Shoot and Flee - The suspect(s) open fire on you from their vehicle and then flee from the traffic stop
    Get Out RO (Random Outcome) - The suspect exits the vehicle, and reaches. They might pull a:
    Gun
    Knife
    Phone
    Each has 2-3 sub-variations
     
    Configurable in-game via the F4 menu -> RtsOpenConfigMenu.
     
    Requirements
    A legally obtained version of Grand Theft Auto 5
    Rage Plugin Hook
    LSPDFR
    CommonDataFramework (CDF) — Included in Download
    Fully compatible with ImmersiveAmbientEvents and RansomAmbience!
     
    Need Help? Feedback? Join the discord

    Source Code

    (just jokes lol)
  19. Like
    AstroBurgers got a reaction from Michael21107 for a file, Riskier Traffic Stops   
    What does RTS Do?
    Riskier Traffic Stops (RTS) Is designed to bring more variety to your basic and mundane traffic stops.
     
    Current Outcomes
    The current included outcomes are as follows:
    Get Out and Shoot - The suspect(s) get out and open fire on you and other officers
    Flee - The suspect(s) flee from the traffic stop either in their vehicle or on foot
    Yell - The suspect gets out of their vehicle and yells at you (3 Possible Sub-Outcomes)
    Ramming - The suspect reverses into your vehicle before fleeing from the traffic stop
    Shoot and Flee - The suspect(s) open fire on you from their vehicle and then flee from the traffic stop
    Get Out RO (Random Outcome) - The suspect exits the vehicle, and reaches. They might pull a:
    Gun
    Knife
    Phone
    Each has 2-3 sub-variations
     
    Configurable in-game via the F4 menu -> RtsOpenConfigMenu.
     
    Requirements
    A legally obtained version of Grand Theft Auto 5
    Rage Plugin Hook
    LSPDFR
    CommonDataFramework (CDF) — Included in Download
    Fully compatible with ImmersiveAmbientEvents and RansomAmbience!
     
    Need Help? Feedback? Join the discord

    Source Code

    (just jokes lol)
  20. Like
    AstroBurgers got a reaction from Floppy P3nguin for a file, Hydroplaning   
    What does it do?
    Hydroplaning is a simple RPH plugin that makes it so if you are going over a certain speed (configurable) in the rain or snow, you lose grip. This also affects AI. The time grip is lost for is also configurable.
     
    Requirements:
    GTA, of course RPH A brain, maybe  
    If you have issues join my discord or join Echooo's discord
  21. Like
    AstroBurgers got a reaction from OfficerStevieBGaming for a file, Hydroplaning   
    What does it do?
    Hydroplaning is a simple RPH plugin that makes it so if you are going over a certain speed (configurable) in the rain or snow, you lose grip. This also affects AI. The time grip is lost for is also configurable.
     
    Requirements:
    GTA, of course RPH A brain, maybe  
    If you have issues join my discord or join Echooo's discord
  22. Like
    AstroBurgers got a reaction from JinPluh for a file, Hydroplaning   
    What does it do?
    Hydroplaning is a simple RPH plugin that makes it so if you are going over a certain speed (configurable) in the rain or snow, you lose grip. This also affects AI. The time grip is lost for is also configurable.
     
    Requirements:
    GTA, of course RPH A brain, maybe  
    If you have issues join my discord or join Echooo's discord
  23. Like
    AstroBurgers got a reaction from Apacheactual21 for a file, Hydroplaning   
    What does it do?
    Hydroplaning is a simple RPH plugin that makes it so if you are going over a certain speed (configurable) in the rain or snow, you lose grip. This also affects AI. The time grip is lost for is also configurable.
     
    Requirements:
    GTA, of course RPH A brain, maybe  
    If you have issues join my discord or join Echooo's discord
  24. Like
    AstroBurgers got a reaction from HyperBlueSmart for a file, Hydroplaning   
    What does it do?
    Hydroplaning is a simple RPH plugin that makes it so if you are going over a certain speed (configurable) in the rain or snow, you lose grip. This also affects AI. The time grip is lost for is also configurable.
     
    Requirements:
    GTA, of course RPH A brain, maybe  
    If you have issues join my discord or join Echooo's discord
  25. Love
    AstroBurgers got a reaction from OJL Designs for a file, Hydroplaning   
    What does it do?
    Hydroplaning is a simple RPH plugin that makes it so if you are going over a certain speed (configurable) in the rain or snow, you lose grip. This also affects AI. The time grip is lost for is also configurable.
     
    Requirements:
    GTA, of course RPH A brain, maybe  
    If you have issues join my discord or join Echooo's discord

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