Thanks! My whole game is based off of east TN (specific Hamilton County and surrounding areas), so I made this a while back and forgot about it until today lol. Glad you enjoy it! If you have any other areas you want to see let me know, if I can make it work I'll for sure make it happen!
A few things
1. I deliberately didn't embroider the text on the vest as that's not how it is IRL, I can embroider the hat though.
2. I am using graphics, I'm using QuantV and NVE; I just don't have everything cranked as its excessive.
Well the issue still arises of literally no-one reporting errors, and I am yet to get a single report for the latest version, and most of the issues from earlier versions have been fixed. If you could recreate the error and send me your log; then i can fix the issue. Otherwise the crash will never be fixed.
Well, for 1: what version are you using, because the newest version is pretty stable. 2: no-one reports any errors so I have no way to know if there are issues.
Oh lmao, those load and unload messages don't actually mean anything , just little easter eggs I put in for the fun of it. 'Preciate the concern though!
You could try what I do, which is use a plugin that exports/imports DDS files to PS, export the DDS file as "uncompressed" and then import that DDS to paint.net and compress it there. Prevents compression issues for me.
Pro tip, I notice you're having major compression issues (e.g the discoloration). When you export in Paint.net use the first A8R8G8B8 Compression technique that shows up. It prevents all the compression issues.
Another suggestion, you should make all your textures into packs (e.g TLS Guardian LBV texture pack or G3 texture pack), then instead of mass posting you can just have packs.
As a plugin developer myself, I understand why you did it. However for some users it becomes an issue causing them to uninstall. I'd
A. Remove it
B. Make it configurable in the INI
C. Make sure they die to 1 shot in the head.
These could all make the experience more enjoyable. Best of luck!
I'd add all the character defs to the documentation unless Im dumb. I don't see it in any of the documentation. Then you can do it in proper format by default. So instead of 'XXX-0000' its '???-####'. Unless I'm mistaken.