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RicyVasco

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Everything posted by RicyVasco

  1. I liek the idea of having the player character talk more than their usual "Kiflom" and "Criminal Scum" after arresting someone. I'll look into it if I can create a small script that will make the player talk and react to stuff dynamically
  2. I mean there isn't much to help you with. You probably didn't install it correctly otherwise the keybinds would either work, or you'd get an error message. if yo uget neither something went wrong with the install. Here is a video on how to install it correctly:
  3. That's because EUP Menu adds +1 to the ID's, The actual values are one off
  4. It's just a screenshot and replacing the standard background
  5. Yep. YOu can only clock in and out. If you actually go offduty via LSPDFR, my plugin would deactivate, causing stores, money, saves etc. to not work anymore. Callouts are disabled when you clock out, so only things like stopping peds etc. would remain active. And yes the mod is still being worked on, however I'm heavily occupied with private stuff at the moment, so I haven't had the chancee to work on it just yet.
  6. If you use a trainer or a mod to fly under the map after entering and falling thorugh the interior (the blips show roughly where the interior is located), are you able to fly into the interior or does it simply not load at all?
  7. If you try to spawn the vehicle "policet3", does that work for you?
  8. The error isn't caused by Police Menu but by XScanner. You would need to head over to that plugin to figure out why it crashes
  9. I already replied to the same issues countless times. If your ped is falling through the ground after entering the interior, you don't have the most recent GTA version or disabled the Bounty Dollar DLC
  10. Nope, it's using the one from the Bottom Dollar Bounty DLC. Make sure you are running the current version and that the DLC itself is properly loaded The house has a blueish blip on the minimap. If you aren't finding it, the plugin proably hasn't loaded
  11. Depending on your settings and wether you use StopThePed it's normal yes. For developers, STP is very unfriendly and doesn't offer much for other devs to play with. I have to do around 3 workarounds to get a ped recognized as cuffed. For me the ped will be cuffed and uninteractable for ~3 seconds before STP recognizes the ped as cuffed.
  12. Coming back to your question. I was able to test it and after spawning the prop with menyoo it also spawned from my script. Some further info: Before spawning it with Menyoo, both IsModelValid and IsModelInCDImage returned false. I found a thread on FiveM forum https://forum.cfx.re/t/ismodelvalid-returns-false-at-high-altitudes-around-z-610-for-some-props/5116232 where a guy explained that not all models are loaded at runtime and are only loaded in specific locations which might explain why some spawnpoints work well and others do not. That still leaves the question how Menyoo is able to spawn those objects in all locations
  13. So about the new interior: It isn't spawned in by code or anything, it's always there. So if it isn't appearing in your game something would be wrong with your files And for the police garages: I don't make any edits to them and they work fine on my part so no idea why it would cause trouble for you
  14. Haven't tested that yet, but it sometimes spawns without using Menyoo first. Just launching the game and then triggering the code. Ans it's not like I'm accidently loading some interior sets first. It's always the same: Start the game, fade screen to black, teleport the player and try go spawn all objects I'll test your theory once I get home and reply back with more info
  15. Heya! I'm currently working on spawning certain props inside an MLO interior. Most of the time it works great, however sometimes they simply refuse to spawn. RPH even throwing an error stating that "hash ... does not exists" The issue is: Those objects definitely exists since sometimes they do spawn in from the same code without changing anything, and if I spawn them via Menyoo, they work 100% of the time. This is one of the objects that occasionally refuse to spawn: v_corp_cd_recseat This is my current code to check if the object does in fact exist before I even try loading the model: if (NativeFunction.Natives.IS_MODEL_IN_CDIMAGE<bool>(Utils.GetHash(modelname)) && NativeFunction.Natives.IS_MODEL_VALID<bool>(Utils.GetHash(modelname))) If this check is passed, the object will spawn in normally as expected. If it fails the above test and I try to spawn it in, RPH will throw the "doesn't exist" error message. But why would the same model, in the same playthrough exist in menyoo but not in my code?
  16. I can only do so much in regards of blocking other plugins input, the Textbox blocks vanilla LSPDFR inouts and StopThePed/UltimateBackup and pausing the game in the background blocks the majority of smaller plugins. If for some reason a few plugins bypasses the pausing, there is ssdly nothing K can do about it in that regard. Thanks for the feedback regarding the ambulance! I'll make sure to fix it in the next update Do you mean a randomly parked car on the street or one that you pulled over? If it's a parked car, the "owner" probably just isn't actually created and just a name, thus also not being able to be found in the database. Personally, I think it's fine roleplay wise to not have every single person in a police database
  17. If anything, the groundarrest is probably eating your FPS since I have to constantly check for the closest NPC, the rest of the features barely do anything What do you mean with already stopped with STP?
  18. 1. You need to have the newest game version installed, it won't work on older ones 2. Not sure what you mean with garage, there isn't a garage that you get teleported to
  19. I tested with multiple apartments already but had a bug where it would always teleport you to the exit of the current apartment. But I'll definitely come around to implement buyable apartments later
  20. 1. The fuel is just a temporary speed booster applied to the car, not an actual fuel system. I found it annoying to lose a chase because the gas went empty so I opted for a boost instead. 2. Not sure why that would happen. I don't change the calls happening at all 3. The stores are always blipped in the pause menu and appear on the minimap when close. If you go off duty in Vanilla LSPDFR, my plugin gets unloaded so thats probably what you're referring too. But thats something I cant affect
  21. That's necessary and cant be changed. LSPDFR Plugins dont load until you go onduty
  22. If you use StopThePed, the Vehicle Insurance is taken by that mod. Without it, the chance is set at 25% for having no insurance
  23. Maybe you are confusing something. None of my plugins offer a pursuit or change anything about pursuits
  24. Die Dateien müssen in den Mods Ordner, nicht in den Hauptordner. Sonst werden fie beim jeden Neustart gelöscht

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