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twincessna340a

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Everything posted by twincessna340a

  1. Are there any Chevy Tahoe GMT400 (model year '91-'00) or GMT800 (model year '00-'06) out there for GTA V that could be used to create police vehicles?
  2. Is RDE compatible with story missions?
  3. I posted this in the ELS thread, but I figured it would get buried so I created a separate topic. Anyway improved LED textures for the Police Vapid: https://www.gta5-mods.com/vehicles/improved-led-lights-for-the-vapid
  4. R* did a really good job with the police lights this time around. That being said I still would like to eventually see an ELS type mod that would allow for the level of customization that ELS currently enables for IV. Hopefully whatever R* did in V will provide a jumpstart to development. I'm sure it will also be more stable that way too. I made this its own thread as well, but somebody has already updated the LEDs for the Vapid: https://www.gta5-mods.com/vehicles/improved-led-lights-for-the-vapid
  5. 'LeftTrigger' and 'RightTrigger' don't seem to work....
  6. That's what I meant originally, thanks! You might want to change the forum topic to help others.
  7. What are the L2 and R2 buttons called for purposes of the configuration file? Thanks!
  8. I have been having RC90 nightmares very similar to johnclark1102. My current build RC90'd a few times, worked once then went back to RC90-ing. I was going to start my own topic until I happened on this one. I double checked no materials in "default materials" and removed collision objects other than the base CVPI (bxbugs). With this latest export, it now works! Interestingly enough, when I turned the collision objects on for my lightbar (PFC's liberty) hadn't moved with my lightbar during assembly/positioning. This meant that the lightbar collision object was within the CVPI collision object. I didn't need to move the rambar but decided to delete its collision object anyway. I might do a quick test at some point with another car testing collision objects on/off. RC90 seems to do with collisions as TheGTAMitch suggests....
  9. Is there a tutorial for setting these up? My questions: 1) Where are X,Y,Z co-ordinates taken from? 2) Are this mapped to where the light sits? 3) What about multiple lights on an extra? Thanks!
  10. New to modding. Starting with a CVPI in the early stage of assembly. I plan on doing several vehicles in the BCSO texture, which isn't finished either ATM. Here is the actual car: http://www.lcpdfr.com/uploads/monthly_09_2014/post-54452-0-35304600-1411865366.jpghttp://www.lcpdfr.com/uploads/monthly_09_2014/post-54452-0-98329000-1411865399.jpg As of 11/27 - Alpha build (it works). Almost done with texture (not shown). http://www.lcpdfr.com/uploads/monthly_11_2014/post-54452-0-94441000-1417131806.jpghttp://www.lcpdfr.com/uploads/monthly_11_2014/post-54452-0-75407400-1417132165.jpg
  11. "Proceed to scale, edit move and such within the viewport." I am trying to avoid the tedium and skip this process. My question is if there is a quick and dirty method, which might not exist.
  12. Is it possible to copy the underlying UV mapping from one object to another? I am NOT talking about texture mapping with the materials editor or editing emissive textures. Example: Two ELS lens objects using the same texture with a blue lens and red lens. For the purpose of this example, on the texture the blue lens and red lens are different sizes/shapes. One object is mapped over the red lens. The other is mapped over the blue lens. I would like to have 2 blue lenses. Is there a quick and dirty way to copy/overwrite the red lens mapping? I want to save myself from either editing the existing mapping or generating a new one. Thanks!
  13. This should be on the tutorials list.

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