Everything posted by twincessna340a
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[REL] Realism Dispatch Enhanced 3.1.1
It did for me.
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Chevy Tahoe GMT400 and GMT800
Are there any Chevy Tahoe GMT400 (model year '91-'00) or GMT800 (model year '00-'06) out there for GTA V that could be used to create police vehicles?
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[REL] Realism Dispatch Enhanced 3.1.1
Is RDE compatible with story missions?
- PocketJet In Car Printer
- jays stalker
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Police Vapid LED Improvement Mod
I posted this in the ELS thread, but I figured it would get buried so I created a separate topic. Anyway improved LED textures for the Police Vapid: https://www.gta5-mods.com/vehicles/improved-led-lights-for-the-vapid
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ELS in GTA V?
R* did a really good job with the police lights this time around. That being said I still would like to eventually see an ELS type mod that would allow for the level of customization that ELS currently enables for IV. Hopefully whatever R* did in V will provide a jumpstart to development. I'm sure it will also be more stable that way too. I made this its own thread as well, but somebody has already updated the LEDs for the Vapid: https://www.gta5-mods.com/vehicles/improved-led-lights-for-the-vapid
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Controller L2 and R2
'LeftTrigger' and 'RightTrigger' don't seem to work....
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Controller L2 and R2
That's what I meant originally, thanks! You might want to change the forum topic to help others.
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Controller L2 and R2
What are the L2 and R2 buttons called for purposes of the configuration file? Thanks!
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Let's Talk About the RC20 Crash
I have been having RC90 nightmares very similar to johnclark1102. My current build RC90'd a few times, worked once then went back to RC90-ing. I was going to start my own topic until I happened on this one. I double checked no materials in "default materials" and removed collision objects other than the base CVPI (bxbugs). With this latest export, it now works! Interestingly enough, when I turned the collision objects on for my lightbar (PFC's liberty) hadn't moved with my lightbar during assembly/positioning. This meant that the lightbar collision object was within the CVPI collision object. I didn't need to move the rambar but decided to delete its collision object anyway. I might do a quick test at some point with another car testing collision objects on/off. RC90 seems to do with collisions as TheGTAMitch suggests....
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ELS v8 ENV_LIGHT_POS
Is there a tutorial for setting these up? My questions: 1) Where are X,Y,Z co-ordinates taken from? 2) Are this mapped to where the light sits? 3) What about multiple lights on an extra? Thanks!
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Beaufort County Sheriff's Office
New to modding. Starting with a CVPI in the early stage of assembly. I plan on doing several vehicles in the BCSO texture, which isn't finished either ATM. Here is the actual car: http://www.lcpdfr.com/uploads/monthly_09_2014/post-54452-0-35304600-1411865366.jpghttp://www.lcpdfr.com/uploads/monthly_09_2014/post-54452-0-98329000-1411865399.jpg As of 11/27 - Alpha build (it works). Almost done with texture (not shown). http://www.lcpdfr.com/uploads/monthly_11_2014/post-54452-0-94441000-1417131806.jpghttp://www.lcpdfr.com/uploads/monthly_11_2014/post-54452-0-75407400-1417132165.jpg
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Copy UV Mapping to Another Object - Zmodeler
"Proceed to scale, edit move and such within the viewport." I am trying to avoid the tedium and skip this process. My question is if there is a quick and dirty method, which might not exist.
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Copy UV Mapping to Another Object - Zmodeler
Is it possible to copy the underlying UV mapping from one object to another? I am NOT talking about texture mapping with the materials editor or editing emissive textures. Example: Two ELS lens objects using the same texture with a blue lens and red lens. For the purpose of this example, on the texture the blue lens and red lens are different sizes/shapes. One object is mapped over the red lens. The other is mapped over the blue lens. I would like to have 2 blue lenses. Is there a quick and dirty way to copy/overwrite the red lens mapping? I want to save myself from either editing the existing mapping or generating a new one. Thanks!
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Mapping textures in Zmodeler
This should be on the tutorials list.