Reputation Activity
-
yoep got a reaction from Mr.KobraX for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from manevro for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from Taylor10 for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from ImNotGood for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from Fxckingcj for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from pleasant clown for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from vietnam for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from J0SHV1B3S for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from Ragepqt for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from HasiqTR for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from Christian046 for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from OfficerAlexis for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from Theflamingnuke for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from Duke Nguyen for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from GodAlucard for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from HyperBlueSmart for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
---
Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂
-
yoep got a reaction from Operation for a file, Razer & Corsair Keyboard Police LightsRazer & Corsair Keyboard Police Lights
Adds police lighting effects to Chroma & Cue enabled Razer/Corsair devices.
The effects exists out of predefined patterns and your own created patterns which can be activated by the configuration file for the keyboard and mouse.
The color of the effects can also be modified to predefined color values or RGB values.
This plugin supports ELS.
Prerequisites
Rage plugin hook v0.62+ Razer Synapse or Corsair iCUE software
Currently supports
Chroma enabled Razer keyboard Chroma enabled Razer mouse Cue enabled Corsair keyboard Cue enabled Corsair mouse
Corsair unfortunately doesn't support all devices, please check the list below if your device is supported before asking for help.
Installation
Copy the contents of the "Grand Theft Auto V" to the installation directory of GTA V (overwrite any existing file) Modify the "RazerPoliceLights.xml" in the Plugins directory to your preferences For Corsair users only
Make sure you have the latest version of iCUE installed
Features
Customize effect speed Enable on foot Customize colors Effect scan mode Pattern selection per device Selection of active Chroma devices Custom pattern definitions Vertical effect playback for mouse device Color configuration based on ELS configuration
Upcoming features
Pattern selection by police vehicle
This plugin is inspired by Keyboard Police Lights created by Morgaan.
-
yoep got a reaction from LoneWolf911 for a file, Razer & Corsair Keyboard Police LightsRazer & Corsair Keyboard Police Lights
Adds police lighting effects to Chroma & Cue enabled Razer/Corsair devices.
The effects exists out of predefined patterns and your own created patterns which can be activated by the configuration file for the keyboard and mouse.
The color of the effects can also be modified to predefined color values or RGB values.
This plugin supports ELS.
Prerequisites
Rage plugin hook v0.62+ Razer Synapse or Corsair iCUE software
Currently supports
Chroma enabled Razer keyboard Chroma enabled Razer mouse Cue enabled Corsair keyboard Cue enabled Corsair mouse
Corsair unfortunately doesn't support all devices, please check the list below if your device is supported before asking for help.
Installation
Copy the contents of the "Grand Theft Auto V" to the installation directory of GTA V (overwrite any existing file) Modify the "RazerPoliceLights.xml" in the Plugins directory to your preferences For Corsair users only
Make sure you have the latest version of iCUE installed
Features
Customize effect speed Enable on foot Customize colors Effect scan mode Pattern selection per device Selection of active Chroma devices Custom pattern definitions Vertical effect playback for mouse device Color configuration based on ELS configuration
Upcoming features
Pattern selection by police vehicle
This plugin is inspired by Keyboard Police Lights created by Morgaan.
-
yoep got a reaction from MrWussWuss for a file, Razer & Corsair Keyboard Police LightsRazer & Corsair Keyboard Police Lights
Adds police lighting effects to Chroma & Cue enabled Razer/Corsair devices.
The effects exists out of predefined patterns and your own created patterns which can be activated by the configuration file for the keyboard and mouse.
The color of the effects can also be modified to predefined color values or RGB values.
This plugin supports ELS.
Prerequisites
Rage plugin hook v0.62+ Razer Synapse or Corsair iCUE software
Currently supports
Chroma enabled Razer keyboard Chroma enabled Razer mouse Cue enabled Corsair keyboard Cue enabled Corsair mouse
Corsair unfortunately doesn't support all devices, please check the list below if your device is supported before asking for help.
Installation
Copy the contents of the "Grand Theft Auto V" to the installation directory of GTA V (overwrite any existing file) Modify the "RazerPoliceLights.xml" in the Plugins directory to your preferences For Corsair users only
Make sure you have the latest version of iCUE installed
Features
Customize effect speed Enable on foot Customize colors Effect scan mode Pattern selection per device Selection of active Chroma devices Custom pattern definitions Vertical effect playback for mouse device Color configuration based on ELS configuration
Upcoming features
Pattern selection by police vehicle
This plugin is inspired by Keyboard Police Lights created by Morgaan.
-
yoep got a reaction from zombie13 for a file, Razer & Corsair Keyboard Police LightsRazer & Corsair Keyboard Police Lights
Adds police lighting effects to Chroma & Cue enabled Razer/Corsair devices.
The effects exists out of predefined patterns and your own created patterns which can be activated by the configuration file for the keyboard and mouse.
The color of the effects can also be modified to predefined color values or RGB values.
This plugin supports ELS.
Prerequisites
Rage plugin hook v0.62+ Razer Synapse or Corsair iCUE software
Currently supports
Chroma enabled Razer keyboard Chroma enabled Razer mouse Cue enabled Corsair keyboard Cue enabled Corsair mouse
Corsair unfortunately doesn't support all devices, please check the list below if your device is supported before asking for help.
Installation
Copy the contents of the "Grand Theft Auto V" to the installation directory of GTA V (overwrite any existing file) Modify the "RazerPoliceLights.xml" in the Plugins directory to your preferences For Corsair users only
Make sure you have the latest version of iCUE installed
Features
Customize effect speed Enable on foot Customize colors Effect scan mode Pattern selection per device Selection of active Chroma devices Custom pattern definitions Vertical effect playback for mouse device Color configuration based on ELS configuration
Upcoming features
Pattern selection by police vehicle
This plugin is inspired by Keyboard Police Lights created by Morgaan.
-
yoep got a reaction from Speed. for a file, Razer & Corsair Keyboard Police LightsRazer & Corsair Keyboard Police Lights
Adds police lighting effects to Chroma & Cue enabled Razer/Corsair devices.
The effects exists out of predefined patterns and your own created patterns which can be activated by the configuration file for the keyboard and mouse.
The color of the effects can also be modified to predefined color values or RGB values.
This plugin supports ELS.
Prerequisites
Rage plugin hook v0.62+ Razer Synapse or Corsair iCUE software
Currently supports
Chroma enabled Razer keyboard Chroma enabled Razer mouse Cue enabled Corsair keyboard Cue enabled Corsair mouse
Corsair unfortunately doesn't support all devices, please check the list below if your device is supported before asking for help.
Installation
Copy the contents of the "Grand Theft Auto V" to the installation directory of GTA V (overwrite any existing file) Modify the "RazerPoliceLights.xml" in the Plugins directory to your preferences For Corsair users only
Make sure you have the latest version of iCUE installed
Features
Customize effect speed Enable on foot Customize colors Effect scan mode Pattern selection per device Selection of active Chroma devices Custom pattern definitions Vertical effect playback for mouse device Color configuration based on ELS configuration
Upcoming features
Pattern selection by police vehicle
This plugin is inspired by Keyboard Police Lights created by Morgaan.
-
yoep got a reaction from ConnorFTW for a file, Razer & Corsair Keyboard Police LightsRazer & Corsair Keyboard Police Lights
Adds police lighting effects to Chroma & Cue enabled Razer/Corsair devices.
The effects exists out of predefined patterns and your own created patterns which can be activated by the configuration file for the keyboard and mouse.
The color of the effects can also be modified to predefined color values or RGB values.
This plugin supports ELS.
Prerequisites
Rage plugin hook v0.62+ Razer Synapse or Corsair iCUE software
Currently supports
Chroma enabled Razer keyboard Chroma enabled Razer mouse Cue enabled Corsair keyboard Cue enabled Corsair mouse
Corsair unfortunately doesn't support all devices, please check the list below if your device is supported before asking for help.
Installation
Copy the contents of the "Grand Theft Auto V" to the installation directory of GTA V (overwrite any existing file) Modify the "RazerPoliceLights.xml" in the Plugins directory to your preferences For Corsair users only
Make sure you have the latest version of iCUE installed
Features
Customize effect speed Enable on foot Customize colors Effect scan mode Pattern selection per device Selection of active Chroma devices Custom pattern definitions Vertical effect playback for mouse device Color configuration based on ELS configuration
Upcoming features
Pattern selection by police vehicle
This plugin is inspired by Keyboard Police Lights created by Morgaan.
-
yoep got a reaction from realcelestial21 for a file, Razer & Corsair Keyboard Police LightsRazer & Corsair Keyboard Police Lights
Adds police lighting effects to Chroma & Cue enabled Razer/Corsair devices.
The effects exists out of predefined patterns and your own created patterns which can be activated by the configuration file for the keyboard and mouse.
The color of the effects can also be modified to predefined color values or RGB values.
This plugin supports ELS.
Prerequisites
Rage plugin hook v0.62+ Razer Synapse or Corsair iCUE software
Currently supports
Chroma enabled Razer keyboard Chroma enabled Razer mouse Cue enabled Corsair keyboard Cue enabled Corsair mouse
Corsair unfortunately doesn't support all devices, please check the list below if your device is supported before asking for help.
Installation
Copy the contents of the "Grand Theft Auto V" to the installation directory of GTA V (overwrite any existing file) Modify the "RazerPoliceLights.xml" in the Plugins directory to your preferences For Corsair users only
Make sure you have the latest version of iCUE installed
Features
Customize effect speed Enable on foot Customize colors Effect scan mode Pattern selection per device Selection of active Chroma devices Custom pattern definitions Vertical effect playback for mouse device Color configuration based on ELS configuration
Upcoming features
Pattern selection by police vehicle
This plugin is inspired by Keyboard Police Lights created by Morgaan.
-
yoep got a reaction from AssemSaqr for a file, Razer & Corsair Keyboard Police LightsRazer & Corsair Keyboard Police Lights
Adds police lighting effects to Chroma & Cue enabled Razer/Corsair devices.
The effects exists out of predefined patterns and your own created patterns which can be activated by the configuration file for the keyboard and mouse.
The color of the effects can also be modified to predefined color values or RGB values.
This plugin supports ELS.
Prerequisites
Rage plugin hook v0.62+ Razer Synapse or Corsair iCUE software
Currently supports
Chroma enabled Razer keyboard Chroma enabled Razer mouse Cue enabled Corsair keyboard Cue enabled Corsair mouse
Corsair unfortunately doesn't support all devices, please check the list below if your device is supported before asking for help.
Installation
Copy the contents of the "Grand Theft Auto V" to the installation directory of GTA V (overwrite any existing file) Modify the "RazerPoliceLights.xml" in the Plugins directory to your preferences For Corsair users only
Make sure you have the latest version of iCUE installed
Features
Customize effect speed Enable on foot Customize colors Effect scan mode Pattern selection per device Selection of active Chroma devices Custom pattern definitions Vertical effect playback for mouse device Color configuration based on ELS configuration
Upcoming features
Pattern selection by police vehicle
This plugin is inspired by Keyboard Police Lights created by Morgaan.
-
yoep got a reaction from rican a55a551n for a file, Razer & Corsair Keyboard Police LightsRazer & Corsair Keyboard Police Lights
Adds police lighting effects to Chroma & Cue enabled Razer/Corsair devices.
The effects exists out of predefined patterns and your own created patterns which can be activated by the configuration file for the keyboard and mouse.
The color of the effects can also be modified to predefined color values or RGB values.
This plugin supports ELS.
Prerequisites
Rage plugin hook v0.62+ Razer Synapse or Corsair iCUE software
Currently supports
Chroma enabled Razer keyboard Chroma enabled Razer mouse Cue enabled Corsair keyboard Cue enabled Corsair mouse
Corsair unfortunately doesn't support all devices, please check the list below if your device is supported before asking for help.
Installation
Copy the contents of the "Grand Theft Auto V" to the installation directory of GTA V (overwrite any existing file) Modify the "RazerPoliceLights.xml" in the Plugins directory to your preferences For Corsair users only
Make sure you have the latest version of iCUE installed
Features
Customize effect speed Enable on foot Customize colors Effect scan mode Pattern selection per device Selection of active Chroma devices Custom pattern definitions Vertical effect playback for mouse device Color configuration based on ELS configuration
Upcoming features
Pattern selection by police vehicle
This plugin is inspired by Keyboard Police Lights created by Morgaan.