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yoep

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Everything posted by yoep

  1. Hi The following command "request" with one of the following phrases roadblock roadblock support spike strip spike strip support
  2. Hi The new version 0.5.7 uses the LSPDFR function for creating the units, so it should be compatible with EUP. I'm using EUP myself while working on the plugin, so there shouldn't be an issue with it. However, the older versions didn't use the LSPDFR functions, so they indeed had issues when EUP was used.
  3. Hi The Flashlight is always added by the plugin, even if it's not configured in the LSPDFR data. (I should maybe remove this as there is no good reason for the flashlight as the plugin never actually uses it)
  4. Hi The radio audio is played through the LSPDFR functions which don't have an option within the code to reduce the volume. The menu itself is RageNativeUI which also doesn't have an optionto hide the mouse.
  5. Hi This was indeed something I forgot when adding the officer customization feature to the plugin. I'm currently still working on adding the custom data folder to the plugin to update the officer appearances.
  6. I'm working on this issue/have a fix for it. The only problem now is that intersection roadblock cops also join the pursuit which i'm still trying to fix so it wasn't released in this patch.
  7. Hi Thanks for reporting the issues, I'll provide fixes for them as soon as I can. For point 2, I'm aware of it as it's regression which has been introduced by using raytracing for detecting the road. However, I currently don't have an idea how I can fix it as it's related only to certain highways with a different texture in the middle. For point 3, this is already a known issue which is caused by the outfit variation in the LSPDFR config. A workaround has already been foreseen (but not yet released). --- If you're curious about the progress of issues, you can find it here: https://github.com/users/yoep/projects/1
  8. Thanks for reporting the issue. A hotfix has been foreseen with a workaround in 0.5.4 and will be fully fixed in the near-future.
  9. Hi Could you please send me a DM with your RagePluginHook.log?
  10. Hi There was a bug in 0.5.1 which had a conflict when a user requested roadblock couldn't be spawned which then caused the automatic ones to try indefinitely to place one but never was allowed to. This performance bug should however be fixed in 0.5.2. (every roadblock dispatch, requested or automatic, does some initial calculations to determine the location which consumes CPU )
  11. Hi It should work with all Chroma RGB devices from Razer, which includes the one you posted.
  12. Hi Thanks for reporting the issue and providing the error log. I've foreseen a patch 0.5.1 which should fix the issue.
  13. Hi You can send it through a DM if you want or open a PR on Github.
  14. Hi Thanks for reporting the issue, I'll have a look at it and try to provide a fix ASAP. --- Hi Your issue is related to an outdated version of RageNativeUI. You're using version 1.8.2.0 but the plugin requires version 1.9.0.0 (which is provided in the ZIP). [ERROR] An unexpected error occurred while initializing the menu with error Could not load type 'RAGENativeUI.ScrollableListBase`1' from assembly 'RAGENativeUI, Version=1.8.2.0, Culture=neutral
  15. Hi Both of them will be added in the near future (work has already been done on this feature). It will however be replaced by the LSPDFR config and not a config from the plugin.
  16. Hi The crash is not related to this plugin, but to MoreRadioChatter. [9/12/2022 12:37:56 AM.494] LSPD First Response: at MoreRadioChatter.EntryPoint.playRandomAudio() [9/12/2022 12:37:56 AM.494] at MoreRadioChatter.EntryPoint.<.ctor>b__14_0() [9/12/2022 12:37:56 AM.494] at Rage.GameFiber.Main()
  17. Hi Could you please send me the RagePluginHook.log from the GTA V installation directory in a DM. This will help me troubleshooting the issue.
  18. Hi It should be automatically removed after 45 seconds. Vehicles & cops however will not be removed as they're handed over to LSPDFR at the end of a pursuit.
  19. Hi It could be that i missed the post as I've been quite busy the last few days. I'm aware of the issue/missing feature of it correctly redirecting the traffic which will be fixed in the future. It will however not be fixed in the next upcoming release as it will be the features of spike strips & junction roadblocks.
  20. Hi Could you please send me your RagePluginHook.log from the GTA V installation directory in a DM? I'll have a look at it and see if I can provide a fix. Hi, If you could, please send me the RagePluginHook.log from the GTA V installation directory in a DM. This will help me solve issues faster as I don't have to try & replicate the issue on my machine.
  21. Yes it's already planned/TO-DO list to be added in the near future.
  22. Hi The reason of the crash is related to the plugin MoreRadioChatter and not the Automatic Roadblocks. [9/1/2022 3:11:43 AM.821] LSPD First Response: Stack trace: [9/1/2022 3:11:43 AM.821] LSPD First Response: at MoreRadioChatter.EntryPoint.playRandomAudio() [9/1/2022 3:11:43 AM.821] at MoreRadioChatter.EntryPoint.<.ctor>b__14_0() [9/1/2022 3:11:43 AM.821] at Rage.GameFiber.Main() Could you please raise the issue there?
  23. Hi Thanks for the suggestion. The customization feature is however already on the TO-DO list as it has been requested by multiple users. I still need to figure out the best way to approach this through LSPDFR or a customizable file without breaking the whole plugin. So it might take some time before it gets added to the plugin.
  24. Hi The localization feature has been implemented and merged to the master branch. You can find the default messages example file here: https://github.com/yoep/AutomaticRoadblock/blob/master/Build/Grand Theft Auto V/plugins/LSPDFR/Automatic Roadblocks/Localization.en.ini (This file will also be distributed from now on) If you're still willing to provide translations, feel free to create a PR with new language files 🙂
  25. Hi The issue is indeed still present in 0.2.1, but will be fixed in the upcoming patch 0.2.2 (https://github.com/yoep/AutomaticRoadblock/pull/11) The underlying issue was that I might have taken a wrong assumption about the shift/control key being specified as generic and not a specific one (left or right) For the languages, I'm assuming you're talking about the menu text. These texts are currently constant values, so you'll have to do some additional work to make them a little bit more flexible. But sure, you can go ahead an create a PR for that 🙂

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