@Charlie686I just want to clarify when you say
At the top of your class, you can add: private bool IsPursuitRunning = false; where do put this as it caused errors in my code
And when you create a pursuit, you can set IsPursuitRunning = true;
Then in your if statement, change it to include your boolean check:
if (!IsPursuitRunning && Game.LocalPlayer.Character.Position.DistanceTo(SpawnPoint) <= 100f)