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SkittleKicks Plays

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  1. Just wanted to make you aware, LSPDFR's site has detected an anomaly with your download. I didn't get any alerts from my anti virus software when I downloaded it yesterday nor was there that warning on the site. Might have to look into it. I did some testing with Police Menu yesterday (after watching Criminal Justice's vid on it), and I noticed something odd. When I installed the mod, the messages that normally appear above the mini map no longer displayed from Immersive Dispatch, Grammar Police, etc). Notifications is enabled in the game settings. Once I removed the plugin, they function as they should. I'm not sure why this happened. It could have been a weird issue on my side, but I'll have to verify that once I reinstall Police Menu. Hopefully the database will continue to grow or that we will be able to add to it (like through an XML file similar to Compulite). With so many different types of charges, and citations around the US, it might be better to allow us to define these based on our states penal codes and statutes. Not sure if that is possible with your plugin, but I could be wrong. All in all aside from the oddity I dealt with, this mod shows real promise. SKP
  2. Nice car. Personally I'd would like to see ALPR units, RADAR, and a working spotlight (it doesn't have to be one that rotates, but rather just upright and turns on with the takedowns) added if you update this unit. SKP
    Hey Echooo Just started using your mod after watching Geoffrey_Gamer's video on it. It's a really cool mod I must say. One thing that would be great is the ability to toggle (in real time) between the clipboard or notepad. I see the clipboard useful for citation RP and notepad when talking to victims etc. I don't know the mechanics of the mod or if my idea is possible. The next LSPDFR video I record I'll be using this mod on the job. SKP
  3. UPDATE: Hey Alex. So the good news is that if I don't ForceDuty whist I am configuring the spotlights x,y,z coords the game won't crash. It does still lag, but I observed that it's only when the GUI is first opened. When I choose the offsets tab, the lag goes away. Other than that, this still a must have mod. Just remember to choose car models that have an upright outward facing spotlight fixture. I have a few cruisers that the spotlights are facing down so I can't this mod on them. SKP
  4. I've removed the video from the original comment so as not to confuse anyone. Again my apologies Sereous.
    Sereous313 has once again hit it out of the park. The new editions to Cross County Callouts have taken the game further into immersion. You are rocking these hardcore! SKP
  5. Hey Sereous. Just grabbed the updated version, and I'm looking forward to recording the new ones. FYI. Here's the last one I did. I made a mistake regarding which one would be available on May 23. My apologies. Silent Alarm comes out next Monday. SKP
  6. You bet I will post here. Ooh an update you say? Well then I'll have to check into that
  7. Really enjoying creating episodes with this callout Sereous. I have a new video coming out Monday May 23rd showcasing Silent Alarm. SKP
    Just started using this, and it's pretty amazing. I have a video coming out May 23rd showcasing it. SKP
  8. I have been using this pack for a while prior to any video creations, but now I will be showcasing the CVPI in an upcoming YouTube video. For my installation I have placed the CVPI in the fbi slot. Typically this is a Charger, but in the vehicles.meta file I use the POLICE handling line so the car won't flip. Handles like a dream. SKP
  9. First not entirely sure why your using that dll because that's got nothing to do with configuring the callout. I highly recommend checking out Criminal Justice's YouTube channel and watching how to build a working LSPDFR setup. He walks you through everything step by step. Hope this helps. SKP
    Really enjoying this car, and did fix the flipping over issue I had. Just used the Sheriff handling like and works like a charm. Keep up the great work Severide! Rocked the car in this video
  10. Hey Sereous. Gonna add these callouts to my game. This along with City Nightz will certainy bring more entertainment to the videos! SKP
  11. Hey D0WN7OAD, I'll be working on a new video soon, and I've just added your callout pack to my LSPDFR install. I'm really intrigued with your concept and am stoked to them out. Will you be including an INI file in the next update? This is helpful in case one happens to crash, we can disable it until there's a fix. Anyway, looking forward to this. Thanks for contributing to the LSPDFR community. I've also started following your page here. SKP
  12. This has got to be one of my favorite plugins for LSPDFR. I've been using it for quite a while now and has made my gaming experience far beyond what I thought possible. One thing I did was created the grammar of 10 codes for the state of Minnesota because there are a few that differ than "common". There is technically no standard for 10 codes across the US, but many are the same (like 10-4, 10-6, 10-7, etc.) In MN there is no Signal 99 or Code 99. They use 10-88 for these types of calls. MN also uses three 10 codes for civil defense: 10-96 (Alert), 10-97 (Evacuate), and 10-98 (Take Cover). These may have also been used during the Cold War era to warn of a nuclear attack, but no way to know for sure. This is one huge reason I love working with Grammar Police, the ability to customize fully. Opus49 and BenH6021 have done an amazing job. SKP
  13. Hi again. In my testing, the car will flip when cornering hard at a higher speed. This happened on Marlow Drive, and the various roads in the Vinewood Hills area. The Sheriff slot I believe is designed for the Charger, and I'm guessing that may be why this happens. I think if the car uses the POLICE slot (which is used for CVPIs) handling lines it won't flip the car. I have not renamed the file myself, but I'm sure it would work. I've done that in the past with other cars. I'm still going to run this car during a video, so I'll make the handling line changes. Another fix folks may need to do is adjust the window tint. While I can see out in first person POV, from the outside it's limo tint on the windows. Look inside vehicles.meta for diffuseTint and set the hex to 0x00FFFFFF and this will make the windows clear (if you want tint, just mess with the characters after 0x 0-9 and A-F). Another thing would great is having the spotlight turn on with the takedown lights, and having rear deck lights (strobe or halogen styles will work on a car of this vintage You could also place a traffic advisor on the rear deck of the rear window. The interior looks really nice and you added a partition which is great. The textures for the seats, visor, and headlining look good, and the laptop isn't blinding with the graphics mods I use. For a first attempt, I give you high marks, and perhaps some of what I mentioned can be taken into consideration for the next release.
  14. Hi Severide Just grabbed these cars and will be doing some in game testing, and will showcase them in an upcoming video. I like that you chose the Whelen Edge lightbar. Keep it up!
    Just got finished testing out this plugin. I do like how it will free me up while on patrol. Auto driving will only engage when you go on duty, so keep that in mind. I did face two different crashes when I went off duty (it crashed Faya's latest seat belt mod), and when reloading all plugins it crashed back to my desktop. Can't open the RagePluginHook Mini Crash Report from Explorer due to no applications on my system can view them (notepad will not work nor does Brackets) so no way to troubleshoot from that file. They may or may not be related. At any rate once I got back into the game it worked as expected. It seems to use the vanilla AI so expect all manner of crazy driving when in traffic or merging. The speed control is adjustable for cruising speeds, but it isn't based on MPH as far as I can tell. 20 to 25 seems to be good for freeway driving and I'd estimate 8 to 13 for patrolling neighborhoods and the internal streets in Sandy. You just have to play and judge to be honest. I will also say this is great if your don't have a higher end controller that uses and incremental trigger for more accurate control of the throttle. It is nice that WASD will cancel auto drive so you are in control once again for pursuits etc. I will definitely be showcasing this in my upcoming LSPDFR videos, and will add it to my mods list. Great job on this, and for your contributions to the LSPDFR community.
  15. Fantastic. Might also look into the F250 as a potential because they can really traverse those mountainous roads very well.
  16. I'd add to that Better Radiance (comes with various visuals.meta files), and make sure you POST FX in the graphics settings in GTAV are set to Ultra. That makes a big difference
  17. No worries. Still gonna use these because these are very nice to be honest. If you do decide to change the vehicles, let me know and I'll showcase them in future LSPDFR videos I do.
  18. Hey Big G. Just added two of the trucks from the DLC. I did notice that the Z71 is missing the roof when you are in first person. The lightbar is completely visible when looking up. Thought it was a tinted moon roof, but it is not. From the third person point of view it looks normal. I can't explain this one. Sadly I didn't get a screen shot, but I can if it would help? Still these are stellar vehicles.
  19. Hey there OfficerSychrari. Been using the Charger for a couple recent LSPDFR episode. However during my night time patrol I noticed that the headlight corona for the passenger side is not in the correct position. It's down near the bottom on the bumper. The driver side is perfectly aligned. I've included two screen captures for the visual reference. There is also a possible issue with the traffic advisor. Seems on the lightbar only the right set of amber lights illuminate. The other half is in the back window. I'm not sure if that was intentional or not. It's a nice car despite these lighting issues I noticed.
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