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Rely

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Everything posted by Rely

  1. I could add that in the ini.Im working 2.0 atm. Its Gonna be a big update guys
  2. I’ll make a tutorial.Its supposed to be easy.Perhaps I didn’t explain it right.
    • 357 downloads
    • Version 1.0.0
    No Routine Stops“There’s no such thing as a routine traffic stop.” Most stops are still paperwork. Some aren’t. This decides which, based on who you actually pulled over – and then gives you a second or two to notice before it goes bad. The driver tells you firstNothing here comes out of nowhere. Before it happens, you get a beat of body language: “The engine is still running. They keep checking the mirror.” “They are reaching across to the passenger seat.” “Reverse lights.” “The two of them are talking fast. Neither is looking at you.” And what you do about it changes the endingThat beat is a real window, not a warning label. The driver is reading you back – whether you drew, whether you’re pointing it at them, whether you closed in or backed off, whether you ran their plate first, whether there’s another unit standing there, and which side of the car you walked up. The same tell ends differently depending on what you did: A man reaching for something under the seat comes out shooting – or puts his hands up, if there’s already a gun on him when he comes back up. A driver about to reverse into your cruiser just leaves instead if you stepped out of the way. Someone planning to shoot their way out decides against it and simply floors it, if you already ran their plate and there are two officers watching. A driver who was going to abandon his passenger in the road can’t – if you came up the kerb side, you’re standing exactly where that passenger would have stepped out, so nobody gets out and the whole car goes. None of that is scripted per scenario. Outcomes decide for themselves what to become, from what you did. What can happenTwelve outcomes, from the small to the serious: they mouth off, rev at you, spit, sit there and refuse to move, run on foot, run in the car, reverse into you, come out shooting, fire through the window, give up – or the passenger runs while the driver stays put, and the other way round: the driver goes and leaves the passenger standing there with their hands up, and you have to choose which one you want. Which one you get depends on the driver. Wanted, suspended licence, a record, a stolen car, how long they took to pull over, how many people are in it, whether it’s dark, whether you walked up with a gun in your hand, whether another unit is with you – and whether this exact person has run from you before, which the plugin remembers between shifts. Requirements – and what it does NOT needRAGE Plugin Hook LSPDFR 0.4.9 or newer That is the whole list. No Common Data Framework. No RAGENativeUI. No ScriptHookV. Nothing that another plugin can ship a different version of, and nothing that can take your game down when it updates. The driver’s record – wanted status, licence, prior stops, citations, whether the car is stolen – all comes from LSPDFR itself, which already knows it. If you happen to have CDF installed for something else, registration, insurance, VIN and BOLO data get used as well. But it is never required, never loaded by us, and never version-bound. Coming from Riskier Traffic Stops?Riskier Traffic Stops by AstroBurgers is why this exists. It is the mod that made everyone expect something to happen at a traffic stop, and it earned every one of its 373,000 downloads. It hasn’t been updated since June 2023. You don’t need to do anything special to switch. Uninstall it, drop this in, carry on. Your old settings map across one to one – Chance stays Chance, EStaticChance / ESuspectBased / ECompoundingChance become ChanceMode = Fixed / Reactive / Compounding, and each outcome switch has a matching one here. The full table is in the read me. And if nothing else on your setup uses Common Data Framework, you can uninstall that too. Install – 2 stepsDrag the plugins folder into your GTA V folder, so you end up with Grand Theft Auto V\plugins\LSPDFR\NoRoutineStops.dll Load in and go on duty. Settings live in plugins\LSPDFR\No Routine Stops\No Routine Stops.ini – every outcome can be switched off individually, and every risk factor is a number you can change. Edit it, save, then go off duty and back on. No restart needed. If something goes wrongSet ExplainInLog = true and every stop writes down what it decided and why: stop: risk 41, 85% chance (+25 wanted, +12 licence suspended) stop: Hostile, going with GetOutAndShoot stop: officer aimed at them stop: GetOutAndShoot becomes Surrender Post that with any bug report and it usually answers the question on its own. Every step is wrapped in its own guard, so the worst case is a stop that quietly does nothing rather than a game that stops. This was played, not just writtenEvery outcome in here was triggered on purpose, over and over, and watched – across hours of stops, on a game running sixteen other LSPDFR plugins alongside it, plus NaturalVision, ELS and a stack of callout packs. If it was going to argue with anything, it had plenty of chances. A lot of what it does now exists because it went wrong first: A driver who climbed out of his own car mid-stop and wandered off, because a standing animation on a seated ped makes the game empty the seat. A suspect who floored it and then froze in the road – the pursuit was starting before the stop had let go of him. An unarmed man getting out to throw punches at an armed officer, because “has a weapon equipped” is true of nearly every ped in the game. All three were found by playing it, not by reading it. Behind that there are 197 automated checks that run before every build – they catch things like an outcome nobody registered, a setting in the ini that silently stopped doing anything, or an animation that would empty the driver’s seat again. And it is built so that the worst case is a stop that quietly does nothing. Every step is wrapped in its own guard, because a plugin that takes your game down with it is the problem this was written to get away from. CreditsAstroBurgers – Riskier Traffic Stops, which this replaces, and the reason anybody expects a traffic stop to be interesting at all MulleDK19 and LMS – RAGE Plugin Hook G17 Media – LSPDFR Built by Rely.
  3. Be sure to leave suggestions or feedback.Enjoy!!! Thanks bro took a lot of playtesting lol! Enjoy!!! Appreciate it!! I have been lspdfr for 4 years and I have never head of that mod. Sounds dope.
  4. It works great with both. The weapon in the first 2 pics is an addon weapon.
  5. Yeah you can already do this! Easiest way - stand exactly where you want the bench, hit F4 to open the RAGE Plugin Hook console, and type: GunsmithAddArmory That drops the spot straight into Plugins\Gunsmith\Armories.xml with your position and the way you're facing. Do that at each of your stations and you're done. Or just edit the file yourself, it's a plain list: <Armory Name="My Station" X="450.07" Y="-993.06" Z="30.00" Heading="320.0" /> Heading is the way you face while using the bench. You can also stick Stock="WEAPON_CARBINERIFLE, WEAPON_PISTOL" on any entry if you want that station to only keep a few things in its locker. And if you've swapped out the vanilla stations, just delete the default lines - they're pointing at buildings you don't have any more. Let me know if you get stuck!
  6. Yooo, Hootro, didn't expect the actual developer show up. Adding you to the credits right now. Absolutely loved it on stream, and I wanted to see whether the idea could work in single player. The concept is yours and it deserves the name on it. Really appreciate you being cool about it.
    • 960 downloads
    • Version 1.1
    Gunsmith – Station ArmoryA gunsmith bench at every LSPDFR police station. Walk into the armory, press E, and the camera swings in on your gun. Pick attachments from cards that point to where each part mounts, see a part on the gun before you fit it, check what it does to your stats, and save the build. It goes back on your gun every time you're issued it. Gunsmith Showcase Inspired by the gunsmith Hootro built for Circuit, seen on Chadoy’s FiveM streams – rebuilt from scratch for single player, then turned into a whole armory. What you getA bench at every station – blue gun icon on the map. Walk in, press E. Attachments done right – cards with a line to each mount point. Hover to preview, click to fit, right-click to strip. Stats – see what every part changes before you commit. Saved builds – they go back on automatically, even on LSPDFR's duty loadout. The locker – sign department weapons out and hand them back. Loadouts + 7 department kits – LSPD Patrol, BCSO Deputy, SAHP Trooper, SWAT, NOOSE, Detective and Park Ranger. Set OnDuty = Auto and you get your agency's kit when you go on duty. Test fire – paper targets, every hit marked, your group size in centimetres, and a zero for your optic. Qualification – a timed, scored course of fire. Pass it and you're qualified on that gun for 90 days. The armory book – serial numbers, rounds fired on patrol, cleaning reminders, discharge reports and an end-of-watch summary. And more – showcase mode for screenshots, engraving, build codes you can share, department standards, and full controller support. Optional extras – rank-locked weapons and parts, and jams on dirty guns. Both are off until you switch them on. Every gun, every attachmentVanilla GTA only lets each gun take a couple of attachments. The download includes the Attachment Unlock: double-click it, install the file it makes with OpenIV, and every gun takes every attachment – a carbine goes from 1 optic to 20. It's built from your own game files, so your other mods stay intact, and there's a one-click undo. Want new models too? Folder 3 sets up Evandrotorquato's Warzone Attachments Pack so 13 of its scopes, suppressors and grips work together, with their real names on the bench. A helper file picks the right files for you. The pack isn't included – get it from its page. New in 1.1Updating keeps everything. The download is now just the two Gunsmith files – your settings, rank rules, department standards, loadouts, saved builds and the armory book are all made by the mod as it runs, so they aren't in the download and an update can't land on top of them. Drag the plugins folder in, say yes to replacing, and carry on with everything you had. Addon weapons that didn't show up at the bench now tell you why. The locker will hand you anything on its list; the bench only lists weapons it can find attachments for. Those are different rules, and nothing said so – so an addon rifle could be signed out, turn up in your weapon wheel, and then simply not be there. It now writes the reason for each one into the log, and it no longer tells you that you aren't carrying a firearm while you're holding one. (Reported by evvybwoy with a DDM4V7.) A crash can't take the armory book with it. The ledger, your builds, loadouts and armory locations used to be written straight over themselves. If the game went down mid-write – and it's GTA – the file was left empty or half-finished, and months of serials, round counts, zeroes and qualifications were gone. They're now written alongside and swapped in, with the last good copy kept as a backup that gets used if the main file ever won't read. Shift inspection, off until you want it. A supervisor looks over your weapons at the start of watch and tells you what's wrong with them: a lapsed qualification, anything overdue a clean, a build that isn't to issue spec, an optic that was never zeroed. It never stops you going on duty. Turn it on with ShiftInspection = true under [Department]. Install – 3 stepsOpen folder 1 in the download and drag the plugins folder into your GTA V folder. In RAGE Plugin Hook: Settings → Plugins → tick Gunsmith → save. Load in, walk into the marker at a police station, and press E. READ ME FIRST.txt walks you through it, with a picture of how your folder should look. MANUAL.txt covers every button and setting. Already have 1.0? Exactly the same – drag it in over the top. Nothing you've set up or built is touched. Rather watch it done? Start to finish, including the Attachment Unlock and the Warzone pack: Gunsmith install tutorial RequirementsRAGE Plugin Hook LSPDFR 0.4.9 – recommended, not required That's it: no ScriptHookV, no RAGENativeUI Playing with other modsStopThePed – turn off its realistic weapon system. That feature takes over the player's weapons, so it and Gunsmith end up fighting over your gun. With it off, the two run together fine. Anything else that hands out or takes away your weapons can do the same. Gunsmith waits a few seconds after you spawn before it refits a saved build, so it stays out of the way of your duty loadout – but a mod that keeps rewriting your inventory will win. ControlsE open the bench · Drag turn the gun · Wheel zoom · Tab weapons · I showcase · N engrave · Ctrl+C / Ctrl+V share a build · Esc close. Works on a controller too. Addon weaponsYes, they work – with their real names and their own attachments, not just vanilla ones. Gunsmith reads the game's own weapon tables rather than a list I typed out, so anything registered the normal way gets picked up. Compatibility is asked of the game too, never guessed: there's no “this scope fits this rifle” list anywhere in it. If an addon doesn't appear at the bench, check RagePluginHook.log – since 1.1 it says which weapon it left out and why. Bugs and ideasPost them in the comments. If something breaks, include the Gunsmith lines from RagePluginHook.log (it's in your GTA V folder). Every fix in 1.1 came from somebody posting one. Thanks to Hootro, who built the Circuit gunsmith this took its inspiration from, and to Chadoy for the streams where I saw it. Thanks also to Evandrotorquato for the Warzone Attachments Pack, and to the RAGE Plugin Hook, LSPDFR and OpenIV teams.
  7. I recently just got into the show so great timing!!!
  8. I have not.Just don't use his files
  9. I have a idea but it might be hard. A RICO Raid on the family gang in Grove Street.
  10. Don't listen to his instructions.His instructions say to put everything in one folder and it breaks your game if you do.
  11. Are you going to add support for callout interface?It would be really helpful

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