Everything posted by Medicmojo
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Vehicle Pack Request (Corpus Christi, Texas PD)
Yeah........I guess that is what I get for just throwing some stuff out, without double-checking it first. Once again, sorry - looks like JJDawkins has pulled his models from this site. Like you mention, the tough part is now finding other vehicles to match those liveries. Do you have a vehicle pack that you typically use in game, as your favourite? I spent half an hour or so, poking around through my "go-to" packs. Seems that Ripple's LSPD Legacy pack will work with the this Corpus Christi Tahoe and Taurus/FPIS livery - but the FPIU/Explorer doesn't. Maybe you could find a single FPIU model that would work? But, then the vehicles themselves wouldn't match (lightbars and such).
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Vehicle Pack Request (Corpus Christi, Texas PD)
*cringe* ........sorry! Honestly, did not notice that one! Guess that is why it is from 2016! Sorry about that. The other one looks pretty good, though.........looks like the current livery scheme, and gives you 3 vehicles to work with. I do make liveries, and this one doesn't look too complicated. I do have a couple other projects on the go right now. I will it in mind, and maybe check back in with you - maybe in a month or so - and see if you still needed some done up.
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Vehicle Pack Request (Corpus Christi, Texas PD)
There are a couple livery packs for Corpus Christi already available here. A few years old now, but........might be what you are looking for.
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Port Police Liveries
Nice work! Can certainly appreciate the effort involved in gettin the all the striping to line up on the different sections of the template!
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South Simcoe Police Service - Memorial livery
Hey - thanks for the note! I did end up going to Barrie for their joint funeral service on Oct 20th. If you are interested, I will be making some more SSPS liveries soon, as per the other comment here. We decided to use Ripple's Legacy pack. Keep an eye out for that.......hopefully in a couple weeks!
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Custom license plates........
My second livery-related question has to do with adding custom license plates......... As part of "upping my game" with making liveries, I've started trying to add custom plates to match what the agency would be using. I know many templates come with those small slots for "FRONT PLATE" and "BACK PLATE", and I can work with those as part of the actual livery design. But, what about models that don't have plates slots as part of the template - is there anyway to add plates on those? For example, I am currently working on a Georgia State Patrol livery pack for a guy. He asked me to work with a specific vehicle pack. A couple of the model templates in that pack have the plate slots - so, those I worked with as part of the livery itself. Searched out GSP plates online, designed my own Georgia state plates (the "peach" and the "...on my mind" style), added the GSP logo and "STATE TROOPER" across the bottom, and then added text to match the unit callsign number (which is what GSP plates seem to be). That works fine - looks great in OpenIV and in game..........maybe a bit flat, like a decal. Although, I am working on figuring out embossed text in GIMP - that should help get rid of that flat look. But, other models in the pack do not have plate slots on their template. However, I was scrolling through those models .ytd files, and noticed that most have a plate texture in there - usually just one of the standard San Adreas or SA EXEMPT plates. Got me thinking.........maybe I could just import my GSP style plate onto that texture - no different than changing a lighting texture from red/blue to blue/blue, right? So, I did that - exported that plate texture into GIMP, brought in my GSP plate and scaled it to fit properly. I even found the "normal-map" online tool, to create the bump(?) map/normal map to match my new plate. Got the names to match, as "plate01" and "plate01_n" or whatever, and then moved those into the OpenIV .ytd file. Should be set! That worked and looked great in OpenIV. But.........not so great in game. Didn't work at all, actually. Seemed like the game was generating and overlaying the standard vanilla plate texture - which made it unreadable. On the one hand, it makes sense that the game will always put on the vanilla plates - and then a plate design that is part of the livery, will just overlay a "decal" on it. But, I do have another add on car where there is a custom plate that is part of the .ytd - and, it works just fine in game. It has a slightly diferent name - going with "plate1" instead of "01". I did read somewhere to name a plate anything but 01 through 05, but I think that was more on the modeling side of things. I know the base vanilla plates in the vehshare file are 01 through 05. I tried renaming my plate to just "plate1", but that didn't work either. I know I could probably replace one of the vanilla plates in the vehshare with mine - but, then that would become part of the pool the game draws on......not just the vehicle I want it to work with. Any ideas? Am I missing something obvious to add a custom plate into the .ytd for a model? Or, are the plate textures in the .ytd something that can only be changed in the model itself? Thanks in advance again!
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Multiple liveries on a model?
Hey everyone! I actually have two questions related to livery textures - I will post them seperately to keep things from getting tangled up! First question is about adding mulitple liveries to a single model .ytd file. Say, for example - you want to have the same Department livery, but maybe "TRAFFIC" and "PATROL" markings on the same vehicle model, or even different unit callsigns, to randomly spawn. Or even something as simple as having both and unmarked and a marked/slicktop version of the same vehicle. It is great to have those pre-installed on your model, and then in game just use a trainer to cycle through. The standard naming scheme for livery textures is along the lines of "whateverthecaris_sign_1", right? That is what is mostly seen in the .ytd. I know that I can add other liveries to the .ytd by simply keeping the same name and increasing the number sequentially - making the next one "sign_2", "sign_3", etc. What happens, though, when the naming scheme for a particular model doesn't follow that standardized format? For example, in a car pack I am making liveries for right now, some do follow the standard format. But, on other models within the pack, the livery texture file is named "2018 Charger 4K", or something simliar. I can change that livery, by keeping the name and importing my own........but, what about multiple liveries? I have tried adding variations of "_sign_1", or "_2" to that texture name, but it doesn't seem to work. Typically, the entire model then goes white - making me think that maybe the model now can't find the livery texture with the changed name. Is there any way to change that name, where the model will still recognize it as a livery, and allow for multiple liveries to be installed? Or, does that different naming format mean that the model is "locked" to only the one livery slot? Thanks in advance!
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Newark NJ font
Hey!! I know you posted this back in September..........I was just scrolling through posts on here today. Did you ever figure out the font? Not sure what you typically do to figure out a particular font. I usually try with a website like "What the font?" (https://www.myfonts.com/pages/whatthefont) or "What Font Is" (https://www.whatfontis.com/?s2o). Sometimes I get good results......sometimes, not so much, lol. These sites will list both paid/commercial and free fonts, though. Many results will be paid fonts. However, the site will often give a list of "free alternative similar fonts". Or, you can just search out the name of the font, and add "free font download" to your search. Some of the links may be a bit sketchy, but have had good luck so far. For the Newark font, this is what I came up with in a couple minutes, using What the Font........ Integral CF Demi Bold Oblique Here is a link to the entire Integral CF font family - free download that worked for me. https://xfonts.pro/font-family/integral-cf Initially, I thought that the word POLICE was the same font - it is pretty close, but the "O" doesn't match (in the Integral font, it comes out as rounded). For simplicity sake, maybe you are OK with that small variance.......everything else seems to match. If not, try this font for the word POLICE - https://xfonts.pro/fonts/tactic-sans-extra-extended_black-italic Conversely, you could probably try this font for NEWARK as well - looks pretty close, except the W is really widespread?? This will just give you the "inner" text, of course - you would still have to create the double outline effect in your graphics program. For that, I usually just convert my text to an object - then "grow" it a bit, new layer, bucket fill.......then grow that new layer a bit more, another new layer, bucket fill.......then drop those two new layers in order under the original text layer.
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South Simcoe Police Service - Memorial livery
- 69 downloads
- Version 1.0.0
Any Canadian (specifically, Ontario) law enforcement fans out there? If so......this might be a livery for you! Last Tuesday evening, October 11th, two officers with the South Simcoe Police Service were shot and killed attending a "domestic situation" in the small, rural town of Innisfil - about 90 mins north of Toronto, and south of Barrie. Limited information released due to the ongoing investigation - so far, reports are that they were shot by a 22 y/o male, shortly after arriving on scene. Weapon used was an SKS semi-auto rifle. A third officer arrived, and "exchanged gunfire" with the male - who was later found dead in the home (unknown if struck by the other officer's shots, or by his turning the gun on himself). Both injured officers were transported to a larger center hospital in the area. One was pronounced dead shortly after arrival. The second officer was transported by helicopter air medevac to a trauma center in Toronto, but succumbed to his injuries overnight. This was a personal project for me, and meant to be a tribute of sorts. Hit close to home - close(-ish) to where I live, and I may well know some of the Paramedics that were involved at the scene. Couldn't find any other liveries for SSPS online, and decided to make one as a "memorial". The primary livery is as accurate as possible to the real livery currently used by SSPS. I have included 4 photos above of their vehicles as a reference. I went with a single vehicle model pack, a 2021 FPIU - as from the photos I found online, that is one of the primary vehicles that SSPS uses. Even on the real vehicles, there seems to be some small variations in the livery - placement of unit number indentifiers, social media logos, Canadian flag, etc - so I went with what I felt was the best looking average. For the "memorial" aspect, I added a few things. The officer's badge numbers are used as the unit number identifiers. I also created a small memorial decal (inspired by others I saw online) using the SSPS crest, a blue/black ribbon, and angel wings - along with both of their numbers. The base template I used to make the livery was from this 2021 FPIU pack (link below), by @nm416. It was released this summer, and has numerous great feedback comments and reviews. Particularily about the lighting. It is ELS, and is an "add-on" pack - so you can put it in your game without impacting your default vehicle fleet. A couple of things to point out about the pack. It does come with both red/blue, and blue/blue lighting options. Please pay attention to the README provided in the pack dowload, as well as the options within the "ELS" folder provided. I did notice that - as it comes setup in the download - the lightbar FPIU is red/blue, while the slicktop is blue/blue. However, the all the changes to go one way or the other are provided in the vehicle pack download ELS folder - just have to drag/drop the light colours you want into the OpenIV .ytds, as well as drag/drop the .xml VCF into your OpenIV ELS folder to make the environmentals match. https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/39973-els-2021-fpiu-pack-lightbarslicktop/ In regards to my actual livery file - once you open the main download file, you will see two folders labelled as per nm416's model names. One for the lightbar FPIU, one for the slicktop FPIU. In those, you will find folders for either the 2k or 4k versions of the livery .png files. Install those onto the vehicle models as per the usual process in OpenIV. You can certainly swap the liveries between the two models if you prefer - I just set one up specifically for each unit number identifier. Also - while I will gaurantee the livery fit to this model template, I know it will fit other vehicles out there that use the same template. I believe nm416 credits Emergency Distributors with the 2021FPIU model base......so likely would work with other 2021FPIUs from Emergency Distributors. Constable Morgan Russell (#133) and Constable Devon Northrup (#229).........May They Rest in Peace. *** on a happier note, I actually really like the overall design of this livery. I am thinking of doing up a "regular" release for it sometime soon. Does anyone have any suggestions of a vehicle pack they would like to see it based on? Maybe one of the smaller 3 or 4 car packs out there? How about a lore-friendly version - maybe for LSPD? I know South Simcoe PS uses FPIUs.....but I did see some pics of an FPIS and an F150. Didn't see any Chargers.....but, could always make one. If you have any ideas of a favourite pack to use, let me know in the comments below or send me a DM here. Thanks! I hope you enjoy! As always: - please let me know if you have any issues with the liveries or all-blue lighting textures - feel free to use these liveries on any other vehicles in your game that they happen to fit/work with - if there is another vehicle/pack that you want the livery to work with, please let me know in the comments or by a DM - I am sure we can work something out. Or, if you are able, go ahead and rework the livery to another template yourself. - feel free to share photos or use in videos (would love to see some of those!)........just give credit back to me - please do not repost/upload or claim the liveries and work as your own, on this or any other site - I would appreciate and look forward to any feedback, comments, or reviews.......still pretty new at this - I am not responsible for "breaking" your game........none of these files will do that, if installed properly. If you are not sure on how to do so, YouTube and Google are your friends! -
[High Quality] Gold Leafing
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2021 chevy 3500 ambo [Add-on/Replace]
Yeah, no worries. Just wanted you to know - like I said, changing the "sirensettings" value seemed to work for me. Here are a couple pics of the private livery request I worked on - turned out great!
- 23 comments
- 1 review
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Indie's Assorted Logos: Part Two
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[4K] Ford F-350 Superduty Livery (Northumberland, ON Based)
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[4K] LSPD Port Authority Livery Pack (Port Hope, ON Based)
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[4K] Ford F-350 Superduty Livery (Northumberland, ON Based)
Hey!! LOL.......I actually work here as a Paramedic! This is awesome - too funny seeing "your" vehicles ingame! Although, you beat me to making the livery............ 😒 Nice work on getting the design translated into the game! Pretty close to the real thing - here are a couple photos for reference. In case anyone is wondering about the green/blue striping and the green/blue "swoop" (as we call it) lines logo........those are meant to represent the "rolling hills" of Northumberland County, and Lake Ontario. Can I ask what ambulance vehicle model you used? We actually don't use Type I (pickup chassis) - only Type III. And Tahoes for the Supervisor and First Response units (hmmmmm........maybe I should work on one of those! lol) This ambulance model looks like a good one......I like the lighting.
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2021 chevy 3500 ambo [Add-on/Replace]
Hey man - great ambulance model!! I noticed while driving Code 3, that AI vehicles weren't responding to it - not moving aside, stopping at intersections, etc. Did a bit of research online in the forums here for solutions. Checked the vehiclemeta file first - the FLAG lines were good (EMERGENCY_VEHICLE and LAW_ENFORCEMENT).......those are the usual suspects, lol. The other possiblity - I checked the carvariation.meta file. One the last lines is "sirensettings". In your file, it is given a value of "0". I changed it in my game to be "1", and now AI do react to Code 3 driving. One other thing I have noticed - the emissives from the lightbar are pretty low-key, compared to the flasher modules on the box. Is that something you can change as the model dev? Or something we can change to preference in one of the data files? Have been working on a private livery for your model. Might release a lore-friendly version of it someday soon!
- 23 comments
- 1 review
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2015 Ford F-550 Ambulance
Hey there DcK !! Did you ever finish and release your new ambulance model? Hope so - looks like a beauty!!
- 209 comments
- 40 reviews
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Kaiser Wilhelm's Emporium
Hey there - just wanted to let you know.......this is frickin' AWESOME!! Thank you so much for putting this written tutorial together. I only wish I had found it about 4 or 5 months ago, when I first started stumbling around in the world of livery-making........instead of just today. Honestly, it is good to see/read that eventually, I've ended up following the same processes more or less (I use GIMP) - might try your way of organizing the layers better. I guess you ultimately figure out whatever works best for you! I have posted up a couple of liveries so far, bot a few more in the works. Check them out, if you are interested. Always appreciate feedback!
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City of Toccoa Police - Georgia
- 211 downloads
- Version 1.0.0
Hello again!! Here is another Gerogia law enforcement agency livery pack that I made, on request by someone that wanted their hometown Police to use in game...... We chose to work with Ripple's (ELS) LSPD Legacy Pack (linked below), as it seemed to be a great option to give the most accurate match to the Toccoa Police fleet. It is a large vehicle model mega-pack, with great lighting and interior details - we all know Ripple does awesome work! To the best of my knowledge, Toccoa primarily uses CVPIs, Chargers, and FPISs - to be accurate to that, I only made liveries for those vehicles out of this pack. I did stumble across a random photo of a Toccoa Police Durango online - although it had a different livery. Thought that would make for a great SUV addition to your Toccoa Police fleet in game, and I used Rabbit's 2021 Dodge Durango PPV model for that livery (linked below). Both Ripple and Rabbit offer these in both "replacement" and "add-on DLC" options. All vehicles are offered with full lightbar, as well as slicktop options. I have included a handful of the reference photos I used, to show the accuracy and details of the livery. For consistency, I went with the standard livery on the Durango as well. Please note, while I chose vehicle models that generally represented the Toccoa fleet well, and strove for accuracy with the livery itself, I make no guarantees that the exact model years, lighting equipment used/placement, etc are entirely accurate. Toccoa Police does use all-blue lighting - I have included the texture files to make those changes for these particular vehicle models, if that is something you are interested in. I also used different unit numbers for all vehicle liveries - a few are even accurate to the real vehicles! At the risk of making the download file look overly complicated, I organized everything into multiple sub-folders with all .png and .xml files named exactly as needed to allow for drag/drop install. (*** PLEASE NOTE - the main download file was organized with the "add-on DLC" option in mind. While the end-result livery/lighting texture files should still be named the same, you may have to do some extra sorting to figure out what the matching "replacement" model names are.) Once past the Rabbit and Ripple stage - you will find each vehicle grouped into its lightbar/slicktop pair; inside that are the 2k, 4k, and all-blue lighting folders. Work your way throught the folders. Choose 2k or 4k - inside that are the unit number choices. You certainly can put either unit number livery on the lightbar or slicktop version of that particular vehicle model, but please ensure you use the correct ELS lighting texture .png files and VCF .xml files for the specific vehicle as labeled (as there are some differences between the lightbars and the slicks). Within the two Charger folders, there is an extra folder for the grey/black ghost livery, specifically for the Charger slicks. I intentionally named those as livery #3, so you won't lose the standard unmarked livery alternative that is offered with all the slicktops. I do plan on making a "lore-friendly" City of Los Santos Police version of this livery pack in the near future - will likely expand that to include all the vehicles in Ripple's Legacy pack. Keep an eye out for that! I hope you enjoy! As always: - please let me know if you have any issues with the liveries or all-blue lighting textures - feel free to use these liveries on any other vehicles in your game that they happen to fit/work with - if there is another vehicle/pack that you want the livery to work with, please let me know in the comments or by a DM - I am sure we can work something out. Or, if you are able, go ahead and rework the livery to another template yourself. - feel free to share photos or use in videos (would love to see some of those!)........just give credit back to me - please do not repost/upload or claim the liveries and work as your own, on this or any other site - I would appreciate and look forward to any feedback, comments, or reviews.......still pretty new at this - I am not responsible for "breaking" your game........none of these files will do that, if installed properly. If you are not sure on how to do so, YouTube and Google are your friends! -
[ELS] BCSO Pack
OK, well.........sorta getting above my head here, lol! Had to Google where to find the vehshare.ytd files. Searched it out in my OpenIV - that gave me 4 locations: x64e, x64w, patchday9ecng (or something like that), and patchday27ng. Checked those - found the "black" and "blank normal" textures in all 4........I think they looked ok. The "black" was a small black square, and the "blank normal" was a small silver or grey (clear, maybe?) square. But, I never found the "spec 2" or "env" textures in any of those vehshare.ytd files. Should I be looking somewhere else? I thought about it some more........those texture names sounded familiar - and went into your BCSO DLC pack, and checked the actual .ytds for the 2014 Tahoes that I am finding the golden highlights on. Found the black on all 3 - looked like a black square. Only the 2014K9 had the blank normal - was that same small silver grey square. All 3 had the spec2 - looks like a small blue square. I couldn't find the "env" texture on any of them? Any thoughts? If not, no worries from me - I like the vehicle pack so much, it certainly isn't a deal breaker for me..........just maybe won't use the 2014 Tahoes, lol.
- 200 comments
- 16 reviews
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[ELS] BCSO Pack
Hey - how was your vacation?? I downloaded and tried out your update to this pack from the other week, in game. Still getting those "golden highlights" on the 2014 Tahoes. Any ideas on what is causing that? By the way, I just uploaded a livery pack, made for your Chargers and Tahoes in this pack...........check it out if you like!
- 200 comments
- 16 reviews
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Stephens County Sheriff - Georgia
- 343 downloads
- Version 1.0.0
Hey there - any Georgia Sheriff fans out there? If so, you might be interested in this texture pack....... I created this livery mega-pack from a personal request recently, and was then encouraged to release it. We chose to use Emotional Shawtys 2001's "ELS BCSO pack" (link below) as the vehicle models to work the liveries on. It is an excellent vehicle model pack, with outstanding lighting and great details! Optional components include ALPRs, lower pushbar wraparound, and upper pushbar wraparounds. The spotlights also move, apparently! It is a combined replacement/add-on DLC pack - with 2 vehicles replacing the SHERIFF and SHERIFF2 slots, while the others function as addons. The only hiccup I have noticed with this pack is that all 3 of the 2014 Tahoes have some odd "golden" highlights (from certain angles, on the running boards/bumpers/dash/etc). I have asked Emotional Shawtys, and it is being looked into. Certainly not a deal breaker for this awesome pack! I am sure the liveries will fit other vehicle models out there - but, this pack is the one I worked with and will give perfect results! Stephens County Sheriff's Office is in the area of Toccoa, Georgia. To the best of my knowledge, the Office only runs with Chargers and Tahoes - to stay true to that, I only worked with those models from this pack. That still gives a total of 10 vehicles to choose! 4 Chargers, and 6 Tahoes - lightbar, slicktops, and K9 Tahoes. I strove for accuracy on the liveries, and included a few pictures above of their actual vehicles for comparison. I had to take a few liberties with the Tahoe, as I couldn't find many pictures - assumed the back end would be the same as the Charger, and placed the Georgia Law Enforcement Commision decal where it made sense. While the design of the livery may look fairly simple, I did put a lot of effort and details into it. Pretty much made the Sheriff's star door decal from scratch, different K9 names on each variant, etc. Also, on the zoomed in pictures, you can see a hexagon shape overlay pattern.........I like how it looks on liveries, as it gives the impression of what a real reflective decaling looks like up close. However, this is for looks only......it does NOTHING in game, lol! The vehicle pack from Emotional Shawtys comes with red/blue lighting. Stephens County SO uses all blue lighting. If you want that accuracy as well, I have included the files to change the lighting textures to be all blue, along with an all blue VCF file for each of the vehicles I made liveries for. In the download file, you should find a total of 10 folders. Each is clearly marked for which one of Emotional Shawtys's vehicle models it to be used with. Within the vehicle folder, there are 2k and 4k versions of the livery, and then a subfolder for the "all blue lighting" option (textures and VCF). All the png and xml files are named as they need to be, in order to be easily dragged/dropped in OpenIV - into the appropriate vehicle's .ytd file, as well the game's ELS pack_default folder if you are going with the all-blue option (if not, just use Emotional Shawtys' VCF file). I do plan on making a "lore-friendly" version of this livery in the near future - thinking maybe..........Blaine County? Would probably flush out the rest of the vehicles offered in the pack. Keep an eye out for that, if you are interested! As always: - feel free to use these liveries on any other vehicles in your game that they happen to fit/work with - if there is another vehicle/pack that you want the livery to work with, please let me know in the comments or by a DM - I am sure we can work something out. Or, if you are able, go ahead and rework the livery to another template yourself. - feel free to share photos or use in videos (would love to see some of those!)........just give credit back to me - please do not repost/upload or claim the liveries and work as your own, on this or any other site - I would appreciate and look forward to any feedback.......still pretty new at this - I am not responsible for "breaking" your game........none of these files will do that, if installed properly. If you are not sure on how to do so, YouTube and Google are your friends! -
[ELS] BCSO Pack
Amazing vehicles you made here! I was working on some liveries for a guy that wanted some to match one of his local Sheriffs - they only run with Chargers and Tahoes. Love the lighting on the vehicles - was thinking I would use these in my game as well.......definitely will now, since you added the FPIU!! One thing I noticed while working on that livery project......been meaning to ask you about this. Not sure if this is something with the build you made, or from the original model dev? But, with the 2014 Tahoe series - they all seem to have a strange "golden" glow to them. Affects the bumpers, running boards, front/rear windows mostly. Thought it might have been something I did with the livery, but then I checked and it happens with one of your original liveries as well. Any ideas? Anyone else have this issue? I went through all the comments and didn't see anything similar...... EDIT - I did see there were some texture issues when you first released the pack.....could this be related?
- 200 comments
- 16 reviews
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Harris County (Tx) Constable - Precinct 4 (subdued)
- 163 downloads
- Version 1.0.0
Hey there! Well, after about a year of reaping the benefits of everyone else's work and creativity, I figure it was time to return the favour. I started working with liveries earlier this year - mostly modifying those in my game only. Once I got used to the graphics program, I began working on a few projects I picked up from requests posted on one of the Facebook groups. Have definitely learned a lot along the way (still learning!), and found I enjoyed the process (most of the time, lol)! They were happy with what I produced, and encouraged me to upload my work. So, this one is my first public livery release. I know it is a relatively simple one, but I spent my time working on it. This is a subdued-style livery, for Harris County Constable Precinct 4, outside of Houston, Texas. I do not know the actual operational usage of this livery by Pct 4 - it may be speed or traffic enforcement, but could also be for gang/drug/special operations. If anyone knows, please let me know in a comment or PM, and I can update the info here! The original request was for the skin to be used on Emergency Distributors FPIU (****NEW LINK**** below, as of end Dec 22), which is an excellent vehicle in game. But, I make no promises that the model is accurate to what Pct 4 uses for their FPIUs - as far as equipment, light bar, lighting pattern, etc. Also, just for fun - I thought I would make the same livery for an unmarked Charger, and went with the recent release (link below) from Emergency Distributors for some consistency. But, I have no idea if Pct 4 uses Chargers with this subdued livery - it looks good, though! Thought I would do a lore-friendly Blaine County version as well - that might work well with the fully marked Blaine County Constable Precinct 4 texture pack from UltraSwift (link below), if you are interested. I tried to be as accurate as possible, but I only had 2 photos (as seen above) and some written information from the requestor to work with. Despite a lot of searching, I could not find any other photos of this subdued livery online. With that in mind, the font/colouring/sizing/placement of the livery might be a bit off. I also took some liberties with a couple of the smaller elements - the "911" on the rear quarter panels, and the "CONSTABLE PCT 4" across the rear. Those are based on what is typical on the Pct 4 fully marked units, as well as the info I got. Seem to fit in well, though. If I am missing any other livery elements, please let me know........would be happy to modify these for accuracy. For the FPIU livery specifically, I spent a lot of time going back and forth on the positioning of the main side logo. The newer model FPIUs have a distinct forward slant to the body lines, and I was trying to decide whether to have the lettering follow that slant, or stay horizontal. Slanted looked great on the template........but looked too severe in game. My online searching showed that some agencies go with the slant, while others don't. Not much help finding a standard, lol. Eventually, I went with the "straight" or horizontal layout. If anyone would prefer the slanted livery to match the body lines, please let me know - I still have it saved, and could send it to you directly. In the download file itself, you will find a number of folders and options. I believe I have labelled those well enough to easily figure out which one to use, and where it goes. I have included 4k and 2k versions of each. The individual png files are named as they need to be for a drag/drop in OpenIV into Emergency Distributors model's .ytd file. As an FYI, these 2 models from Emergency Distributors are set up to be replacements, and will go into the fbi (Charger) and fbi2 (FPIU) slots. If you have other specific vehicles or packs you would like this livery on, feel free to do so yourself. My liveries will likely fit a number of other newer model FPIU or Charger models out there. Or, leave a comment or send me a PM.........we can work something out to get these on a different model/template. Please enjoy, and I appreciate any constructive feedback! **** USUAL DISCLAIMER **** I am not responsible for any damage or malfunction to your game *** NEW *** FPIU link from Emergency Distributors -
Weapon wheel fails/disappears during game
Sorry about that.........but, I don't know anything about using the PS4 controller. With the keyboard - the "TAB" key is the default way to bring up the weapon wheel, then you mouse scroll around to select the weapon you want. But, the number row keys 1, 2, 3, 4, etc, can be used as "speed" shortcuts to bring up a weapon straightaway, without having to use the wheel itself. For me, it seemed that if I happened to use one of these shortcut keys to get at a weapon, it deactivated the ability to bring up the weapon wheel. Any idea if maybe there is a similar "speed" function when using the PS4 controller? If there is, maybe check and see if the same happens when you use it. I have just had to "teach" myself to avoid using the number row keys for weapon selection! If not, forcing my character "off duty", and then back "on duty" would work to get the weapon wheel back. Not ideal, but........take what you get! Good luck with it!