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OneSimpleDuck

Members
  • Joined

  1. Hector Martinez     Finished responding to a Pursuit in Pillbox Hill, Elgin Ave
  2. Hector Martinez     Responded to a Pursuit in Little Seoul, Palomino Ave
  3. Hector Martinez     Finished responding to a Pursuit in Little Seoul, Palomino Ave
  4. Hector Martinez     Arrested Micha Pritiesky in Little Seoul, Palomino Ave
  5. Hector Martinez     Performed a traffic stop on a Blue Silver Faggio with registration 81LOI272 in Little Seoul, Vespucci Blvd
  6. Hector Martinez     Arrested Josh Divincy in Little Seoul, Vespucci Blvd
  7. Hector Martinez     Arrested Graham Sterns in Mirror Park, Mirror Park Blvd
  8. Hector Martinez     Reported a PC148 in Pillbox Hill, Vespucci Blvd
  9. Hector Martinez     Performed a traffic stop on a Black Habanero with registration 48KHG295 in Pillbox Hill, Vespucci Blvd
  10. Hector Martinez     Reported a PC148 in Paleto Bay, Procopio Dr
  11. Hector Martinez     Performed a traffic stop on a Steel Gray Habanero with registration 60KUF913 in Paleto Bay, Paleto Blvd
  12. Hector Martinez     Performed a traffic stop on a Black Manana with registration 67ODE805 in Mission Row, Sinner St
  13. Hector Martinez     Arrested Hayashi Nakanishima in Mission Row, Strawberry Ave
  14. Hector Martinez     Performed a traffic stop on a Desert Red Blista Compact with registration 66HUI547 in Mission Row, Strawberry Ave
  15. OneSimpleDuck changed their profile photo
  16. Hector Martinez     Reported a PC148 in Mission Row, Strawberry Ave
  17. Hector Martinez     Performed a traffic stop on a Black Steal Emperor with registration 09MRA151 in Mission Row, Vespucci Blvd
  18. Hector Martinez     Performed a traffic stop on a Black Panto with registration 89OFQ219 in Mission Row, Vespucci Blvd
  19. Hector Martinez     Performed a traffic stop on a Black Dukes with registration 85PBK175 in Mission Row, Vespucci Blvd
  20. Hey! I dunno if this is just happening with me but even if I set like the chance for it to occur to say "10", something basically still happens almost every single traffic stop. No clue if its a bug but I can't be unlucky or something, this' been happening for days. Every 3 traffic stops the suspect just comes outta the vehicle and starts going brrrr at me
  21. Hector Martinez     Finished responding to a Pursuit in Pillbox Hill, Vespucci Blvd
  22. Hector Martinez     Responded to a Pursuit in Mirror Park, West Mirror Drive
  23. johanneswold3 started following OneSimpleDuck
  24. patvmru started following OneSimpleDuck
  25. Ight thanks, I'll check it out
  26. Does anyone know how to add a pause into the code? Something like a wait(milliseconds) command? For an example, if I want a Vehicle to explode a specific amount of time after a pursuit has started, I'd need to pause the code for that specific amount of time to do that, and for that, I need something similar to a "wait()" command. " Unfortunately, I can't find much information on how to do this. If anyone can help, it'll be appreciate.d
  27.    Angelov reacted to a comment on a file: Enhanced Emergency Lighting
  28. Alright, thanks for informing 😄
  29. Anyone know how to make a ped blow up or spawn an explosion on the ped? I am making a man with a grenade callout and that is kinda important
  30. Hey, another clarification. Is is supposed to be FightAgainst or FireWeaponAt is also fine?
  31.    Lennyy reacted to a post in a topic: [SOLVED]Firing Pattern
  32. Can you paste the line which is giving this error? Like what line is making this error happen?
  33. Thanks! I will join your discord too 😄
  34. I have tried many different firing patterns for suspects, but I cant figure out the right one. How do I make it so the suspects continues to fire his weapon, whether it is an assault rifle or a SMG or a handgun, suspect should keep firing it. FiringPattern.BurstFire randomly adds pauses between the gun shots. So, what firing pattern should I use to make the suspect keep firing?
  35. Alright, 2 questions in one go. 1) How do I have ped have an alcohol bottle in hand? I know it is probably something like ped.Inventory.GiveNewWeapon() but I don't know what the WeaponHash for an alcohol bottle is. I have tried to search it, did not find anything. It should be like a beer bottle, a full big beer bottle. 2) How do I make the ped shoot from inside the car? I have tried everything I can thing of but the pet just would not shoot at the player when inside the car. How can I fix this?
  36. It seems to be working fine, thanks! Dark Devil you have become like my saviour now ❤😂
  37. So, I am making/updating my callout pack, and I want to make sure that the random vehicle that spawns is a car. Mostly the code I use to spawn a car is _SV = new Vehicle(Spawnpoint) But this just spawns a random vehicle, which can include a jet or even just a trailer Any way or line of code that will make sure that the vehicle being spawned is a car? Thanks.

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