Reputation Activity
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ApparentlyRohan got a reaction from enart for a file, MTFO: Move The F*** OverMTFO
Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
Disclaimer:
GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
The best place to get support or suggest changes would be on Discord.
Features:
Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.
With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.
UPDATED SHOWCASE: Thanks to @BlueLine Vibes
https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9
LEGACY VERSION: Showcase, thanks to @amenbrother
LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
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ApparentlyRohan got a reaction from Misi for a file, MTFO: Move The F*** OverMTFO
Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
Disclaimer:
GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
The best place to get support or suggest changes would be on Discord.
Features:
Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.
With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.
UPDATED SHOWCASE: Thanks to @BlueLine Vibes
https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9
LEGACY VERSION: Showcase, thanks to @amenbrother
LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
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ApparentlyRohan got a reaction from Mr.KobraX for a file, MTFO: Move The F*** OverMTFO
Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
Disclaimer:
GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
The best place to get support or suggest changes would be on Discord.
Features:
Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.
With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.
UPDATED SHOWCASE: Thanks to @BlueLine Vibes
https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9
LEGACY VERSION: Showcase, thanks to @amenbrother
LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
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ApparentlyRohan got a reaction from PanzerCandy for a file, MTFO: Move The F*** OverMTFO
Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
Disclaimer:
GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
The best place to get support or suggest changes would be on Discord.
Features:
Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.
With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.
UPDATED SHOWCASE: Thanks to @BlueLine Vibes
https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9
LEGACY VERSION: Showcase, thanks to @amenbrother
LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
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ApparentlyRohan got a reaction from J0SHV1B3S for a file, MTFO: Move The F*** OverMTFO
Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
Disclaimer:
GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
The best place to get support or suggest changes would be on Discord.
Features:
Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.
With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.
UPDATED SHOWCASE: Thanks to @BlueLine Vibes
https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9
LEGACY VERSION: Showcase, thanks to @amenbrother
LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
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ApparentlyRohan got a reaction from BlueLine Vibes for a file, MTFO: Move The F*** OverMTFO
Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
Disclaimer:
GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
The best place to get support or suggest changes would be on Discord.
Features:
Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.
With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.
UPDATED SHOWCASE: Thanks to @BlueLine Vibes
https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9
LEGACY VERSION: Showcase, thanks to @amenbrother
LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
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ApparentlyRohan got a reaction from BrigadierPolskii for a file, MTFO: Move The F*** OverMTFO
Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
Disclaimer:
GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
The best place to get support or suggest changes would be on Discord.
Features:
Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.
With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.
UPDATED SHOWCASE: Thanks to @BlueLine Vibes
https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9
LEGACY VERSION: Showcase, thanks to @amenbrother
LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
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ApparentlyRohan got a reaction from Medicmojo for a file, Enhanced Weapon Control aka Realistic GunWeapon Safety Toggle
Two Firing Modes: Semi-Auto(default) and Automatic
All keybinds customizable in INI
Thank you @OfficerBenzo for doing a vid on this plugin. Really do appreciate it!
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ApparentlyRohan got a reaction from Sukondeznutz for a file, Enhanced Weapon Control aka Realistic GunWeapon Safety Toggle
Two Firing Modes: Semi-Auto(default) and Automatic
All keybinds customizable in INI
Thank you @OfficerBenzo for doing a vid on this plugin. Really do appreciate it!
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ApparentlyRohan got a reaction from Michael21107 for a file, Goofy Ahhhh Pursuit: Camera Update!There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
If you have any questions/concerns/ideas about this callout pack, please don't tell me.
@OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
https://youtu.be/h5mIty-wfjY
Go watch!
This is not meant to be a good callout pack.
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ApparentlyRohan got a reaction from unitedOrange66 for a file, Goofy Ahhhh Pursuit: Camera Update!There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
If you have any questions/concerns/ideas about this callout pack, please don't tell me.
@OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
https://youtu.be/h5mIty-wfjY
Go watch!
This is not meant to be a good callout pack.
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ApparentlyRohan got a reaction from officerIIIburak for a file, Goofy Ahhhh Pursuit: Camera Update!There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
If you have any questions/concerns/ideas about this callout pack, please don't tell me.
@OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
https://youtu.be/h5mIty-wfjY
Go watch!
This is not meant to be a good callout pack.
-
ApparentlyRohan got a reaction from LoneWolf911 for a file, Goofy Ahhhh Pursuit: Camera Update!There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
If you have any questions/concerns/ideas about this callout pack, please don't tell me.
@OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
https://youtu.be/h5mIty-wfjY
Go watch!
This is not meant to be a good callout pack.
-
ApparentlyRohan got a reaction from OfficerAlexis for a file, Goofy Ahhhh Pursuit: Camera Update!There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
If you have any questions/concerns/ideas about this callout pack, please don't tell me.
@OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
https://youtu.be/h5mIty-wfjY
Go watch!
This is not meant to be a good callout pack.
-
ApparentlyRohan got a reaction from HazardHD for a file, Goofy Ahhhh Pursuit: Camera Update!There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
If you have any questions/concerns/ideas about this callout pack, please don't tell me.
@OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
https://youtu.be/h5mIty-wfjY
Go watch!
This is not meant to be a good callout pack.
-
ApparentlyRohan got a reaction from thota for a file, Goofy Ahhhh Pursuit: Camera Update!There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
If you have any questions/concerns/ideas about this callout pack, please don't tell me.
@OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
https://youtu.be/h5mIty-wfjY
Go watch!
This is not meant to be a good callout pack.
-
ApparentlyRohan got a reaction from PumpkinPizza for a file, Goofy Ahhhh Pursuit: Camera Update!There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
If you have any questions/concerns/ideas about this callout pack, please don't tell me.
@OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
https://youtu.be/h5mIty-wfjY
Go watch!
This is not meant to be a good callout pack.
-
ApparentlyRohan got a reaction from Vari for a file, Goofy Ahhhh Pursuit: Camera Update!There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
If you have any questions/concerns/ideas about this callout pack, please don't tell me.
@OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
https://youtu.be/h5mIty-wfjY
Go watch!
This is not meant to be a good callout pack.
-
ApparentlyRohan got a reaction from DarKKlusteR for a file, Goofy Ahhhh Pursuit: Camera Update!There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
If you have any questions/concerns/ideas about this callout pack, please don't tell me.
@OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
https://youtu.be/h5mIty-wfjY
Go watch!
This is not meant to be a good callout pack.
-
ApparentlyRohan got a reaction from Dix Rodley for a file, No Minimap On FootAs the title suggests, this mod disables the minimap when on foot.
You can hold down the show map button + modifier key(if you want one) when not in a vehicle to display map.
This is a quality of life mod to improve realism.
Report bugs through discord: https://discord.gg/DptT8yYq2j
Thank you @OfficerBenzo for doing a vid on this plugin. Really do appreciate it!
-
ApparentlyRohan got a reaction from Guess1m for a file, Enhanced Weapon Control aka Realistic GunWeapon Safety Toggle
Two Firing Modes: Semi-Auto(default) and Automatic
All keybinds customizable in INI
Thank you @OfficerBenzo for doing a vid on this plugin. Really do appreciate it!
-
ApparentlyRohan got a reaction from Alfie's Creations for a file, Enhanced Weapon Control aka Realistic GunWeapon Safety Toggle
Two Firing Modes: Semi-Auto(default) and Automatic
All keybinds customizable in INI
Thank you @OfficerBenzo for doing a vid on this plugin. Really do appreciate it!
-
ApparentlyRohan got a reaction from Michael21107 for a file, Enhanced Weapon Control aka Realistic GunWeapon Safety Toggle
Two Firing Modes: Semi-Auto(default) and Automatic
All keybinds customizable in INI
Thank you @OfficerBenzo for doing a vid on this plugin. Really do appreciate it!
-
ApparentlyRohan got a reaction from Michael21107 for a file, No Minimap On FootAs the title suggests, this mod disables the minimap when on foot.
You can hold down the show map button + modifier key(if you want one) when not in a vehicle to display map.
This is a quality of life mod to improve realism.
Report bugs through discord: https://discord.gg/DptT8yYq2j
Thank you @OfficerBenzo for doing a vid on this plugin. Really do appreciate it!
-
ApparentlyRohan got a reaction from Deputy Russ for a file, No Minimap On FootAs the title suggests, this mod disables the minimap when on foot.
You can hold down the show map button + modifier key(if you want one) when not in a vehicle to display map.
This is a quality of life mod to improve realism.
Report bugs through discord: https://discord.gg/DptT8yYq2j
Thank you @OfficerBenzo for doing a vid on this plugin. Really do appreciate it!