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ApparentlyRohan

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  • Joined

  • Last visited

Reputation Activity

  1. Like
    ApparentlyRohan got a reaction from Michael21107 for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  2. Like
    ApparentlyRohan got a reaction from Mikey7436 for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  3. Love
    ApparentlyRohan got a reaction from SKITZY GAMING AUSTRALIA for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  4. Like
    ApparentlyRohan got a reaction from forsav1 for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  5. Like
    ApparentlyRohan got a reaction from puffy skate for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  6. Like
    ApparentlyRohan got a reaction from Odin'sRaven for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  7. Like
    ApparentlyRohan got a reaction from MrNotSalty for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  8. Like
    ApparentlyRohan got a reaction from The Sheriff for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  9. Like
    ApparentlyRohan got a reaction from Frick76 for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  10. Like
    ApparentlyRohan got a reaction from Medicmojo for a file, Enhanced Weapon Control aka Realistic Gun   
    Weapon Safety Toggle
     
    Two Firing Modes: Semi-Auto(default) and Automatic
     
    All keybinds customizable in INI
     
    Thank you @OfficerBenzo for doing a vid on this plugin. Really do appreciate it! 

     
     
     
     
  11. Love
    ApparentlyRohan got a reaction from enart for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  12. Like
    ApparentlyRohan got a reaction from Misi for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  13. Love
    ApparentlyRohan got a reaction from Mr.KobraX for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  14. Love
    ApparentlyRohan got a reaction from PanzerCandy for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  15. Like
    ApparentlyRohan got a reaction from J0SHV1B3S for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  16. Like
    ApparentlyRohan got a reaction from Sukondeznutz for a file, Enhanced Weapon Control aka Realistic Gun   
    Weapon Safety Toggle
     
    Two Firing Modes: Semi-Auto(default) and Automatic
     
    All keybinds customizable in INI
     
    Thank you @OfficerBenzo for doing a vid on this plugin. Really do appreciate it! 

     
     
     
     
  17. Like
    ApparentlyRohan got a reaction from BlueLine Vibes for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  18. Like
    ApparentlyRohan got a reaction from BrigadierPolskii for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  19. Love
    ApparentlyRohan got a reaction from Officer Here for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  20. Like
    ApparentlyRohan got a reaction from The Caged King for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  21. Like
    ApparentlyRohan got a reaction from Michael21107 for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  22. Like
    ApparentlyRohan got a reaction from Malejkid1 for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  23. Like
    ApparentlyRohan got a reaction from gizzlebizzle313 for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  24. Love
    ApparentlyRohan got a reaction from K7BSamuel for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  25. Love
    ApparentlyRohan got a reaction from JM Modifications for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     

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