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ZPhDevs

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Everything posted by ZPhDevs

  1. I figured, because I've been scanning the API document up and down for any clues. I might have to do a work around by making the plugin search the game world for a certain blip, get the coords from there and match the result against a list with the 4 apartments in it. Then display the one that is chosen on the UI.
  2. Hey, I have a few questions I was hoping to get some answers for before I add further features to my plugin. How does LSPDFR handle the character's apartment and the personal vehicle? I'd like it if my plugin could retrieve the adress name of the current selected apartment. Does the API allow this? If not, as there are (currently) only 4 apartements available, I suppose I could make it so the plugin checks where the BlipSprite is in the game world, and manually add the coords to a list with strings by myself. But that'll take some extra work and I'm looking for easy solutions. Also, the same goes for the personal vehicle. Does the API allow me to retrieve the model your character currently has saved outside the garage?
  3. DESCRIPTION Lore Interaction is a plugin developed by ZPhDevs for RagePluginHook, speciically designed to interact with LSPDFR. It is being designed carefully not to break immersion and will stay true to the original R* universe. No foreign menus or odd features will be implemented. It ties in with Lore Callouts and Lore Wardrobe should you decide to use either of them. FEATURES It hooks onto your character's iFruit cellphone devices and adds (as of 0.1.0), 4 new contacts to your phonebook. Each contact provides the user with new gameplay features. CONTACTS - Mechanic, to deliver your personal vehicle. - Casey's Highway Clearance, to call for towtruck assistance. - Mors Mutual Insurance, to claim insurance on destroyed property. - Informant(Unique and bound to Lore Callouts), to provide with assistance during callouts and to snitch on other criminals so you can find them in the open world. FILES Lore Interaction uses sound and image files from the original game. HOLSTER If you decide to use Lore Wardrobe you'll automatically get an empty holster when you draw your service pistol or your nightstick. CALLOUTS AND EVENTS Lore Interaction allows further interaction with the game world by providing events which are triggered through phone calls with your contacts or through emails and text messages. It also ties together with Lore Callouts(upcoming, no date yet) to help you reach conclusion in some callouts. FEATURES IN PROGRESS AND PARTIALLY WORKING Emails and text messages from all contacts, needs more work but the basics are in there. DEPENDENCIES AND COMPATIBILTY - LSPDFR (required), for functionality. - Lore Callouts (compatible, recommended), to get the features tied in with the callouts and the police informant contact. -Lore Wardrobe (compatible, optional), for a complete Lore experience. DEVELOPMENT If you have any suggestions this early in development I am all ears. You can use this topic or write me a messege on this website. There is no definite release date yet. It will be released when it's ready. SCREENSHOTS
  4. I got the bar to show up when the callout started by adding the code to the callout. Being new to this, I couldn't figure out how to call it from a separate item. But I'll leave that for the future. What's the easiest approach to making a count down timer? Using Game.GameTime or Windows.Timer ? EDIT: I used an integer decreasing value for the timer until I can understand how to make full use of Game.GameTime. It's working properly except for when the game is slowed down. But I can live with that for now. When the integer value is 0 (Time is up), a boolean is switched to true so other methods can detect it. I made it like this. The pursuit is properly triggered when the timer reaches 0 but it's immediately called off and the callout is ended. I suspect this is because of some LOS issue? Is there a way to trigger a pursuit with a ped without the player being nearby? if (TimeUp && Game.LocalPlayer.Character.DistanceTo(Mugger.Position) > 30f) { pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(pursuit, Mugger); Functions.SetPursuitIsActiveForPlayer(pursuit, true); Functions.PlayScannerAudio("ATTENTION_ALL_UNITS CRIME_RESIST_ARREST IN_OR_ON_POSITION UNITS_RESPOND_CODE_3 "); PursuitCreated = true; Mugger.BlockPermanentEvents = false; Victim.Tasks.ReactAndFlee(Mugger); SearchArea.Delete(); CallSpot.Delete(); }
  5. That's alright. I was just wondering if there was anything in the API document I didn't fully understand. But if that's the case I'll look more closely into RNUI and see if I can get something to work from there. Thanks for responding! 🙂
  6. Looking at RNUI it does indeed have Timer Bars, however it doesn't seem to have a countdown. Not when browsing through the documentation on GitHub atleast. Maybe @LMS knows more about how LSPDFR handles the Timerbars. EDIT: I've found when using LSPD_First_Response.Engine.UI there's TimerBarBase, TextTimerBar and BarTimerBar, which does sound like what I'm looking for. But then, being new to scripting in general, I really don't know how to make any good use of it.
  7. Oh I see. Well I figured since LSPDFR does it without involving RNUI (assumed) something like that was possible without adding more references. I wanted to try and keep down the requirements for users.
  8. No, what I meant was how one would go about coding this feature. I haven't found it anywhere yet, looking through the LSPDFR API and RageHookDev document. EDIT: I basically want to try an add the same function to a callout I've been working on.
  9. Hey, The Holdup standard callout featured in LSPDFR has a ticking timer which triggers a pursuit when expired. Is it possible to call this feature somehow?
  10. Thank you for your kind words. As for the ped component, it definitely looks like the UV Map was applied wrong. I'll get started on it right away. Just incase anything else shows up, I'll wait until later tonight for uploading the new patched version. Thank you for contributing! 🙂
  11. EDIT: This issue is now resolved.
  12. Lore Wardrobe 1.5 patch notes Outfits *An increase from approximately 35 outfit variations to a total of 178 outfit variations for all agencies featured. *Fixed a bug which prevented some NPC's from spawning with the correct uniform in some zones. Developers note: Sometimes the NPC's drove around with a bike wearing no helmet, a regular white t-shirt and a pair of jeans. This is no longer the case however. Textures *All agencies now have all texture variations featured by their NPC coutnerparts from the vanilla game. Models *All agenices now have a short sleeve and a formal long sleeve option where their NPC's counterparts had one in the vanilla game. Developers note: The FIB have no short sleeve shirt in the vanilla game, however they now have a long sleeve shirt with a tactical vest and they can also wear a jacket. General *Models and textures were optimized further to prevent clipping and wierd texture glitches caused by specular and normal maps. *2 added stations, one in Downtown for the Federal Investigation Bureau and one at the Los Santos Government Facility for N.O.O.S.E units. None of these require Open Interiors. *2 special units added for UltimateBackup; A FIB Investigation Team and an FIB Tactical Response Unit. *Updated artwork for the download and presentation page.
    • 4,846 downloads
    • Version 1.6.5
  13. Hello. I am still relatively new to editing ped component files, and ran into an issue. Say I wanted to add texture variations to jbib_002_u.ydd in mp_f_freemode_01_female_heist. By default, it only has one texture (jbib_diff_002_a_uni.ytd) and I'd like to add a _b_uni.ytd texture and make the game recognize it. How do I do that? :)
  14. UPDATE 2020-11-10 Lore Wardrobe has now entered its 0.5alpha stage which means the following agency outfits has been completed for MP Male and Female. - Los Santos Police Department - Los Santos County Sheriff's Department - San Andreas State Parks Below.. a screenshot of a few variations available for Los Santos Police Department. The outfit variations are true to the vanilla game. Overall, Lore Wardrobe currently features 69 outfits and 3 agencies for the male and female multiplayer model. All are compatible with UtlimateBackup and Cop Holster.
  15. UPDATE 2020-11-06 Decided to make the female cop outfit based on s_f_y_cop_01 as it is in the vanilla game. Variations to LSPD, LSSD and SAPR have been added. Short sleeves, long sleeves, hats used by their NPC counterparts and an unarmed belt for the SAPR outfit. A beta should be ready within a couple of days. To make sure the final release will be smooth I am looking for a couple of testers. Please contact me if you're interested. The closed beta will feature male and female variations for three agencies (LSPD, LSSD and SAPR). If you decide to contact me, please make sure you are willing to test this on a clean copy of GTA V, with LSPDFR installed. Optional addons are currently limited to Cop Holster and UltimateBackup (for compatibilty testing). SCREENSHOT
  16. UPDATE 2020-11-01 Los Santos County Sheriff MP Female SCREENSHOTS
  17. FEATURES Lore Wardrobe now features over 170 outfit variations for Los Santos Police Department, Los Santos Sheriff's Department, San Andreas Highway Patrol, San Andreas Park Rangers and the Federal Investigation Bureau. Most outfit variations available for law enforcement NPC's in the vanilla game can now be found on the multiplayer ped you're using when playing LSPDFR. Lore Wardrobe is compatible with Cop Holster and UltimateBackup. When drawing your service weapon or your baton, they will be removed from the belt component for immersion. And because of how popular UltimateBackup is, every outfit was converted for use with that plugin. Lore Wardrobe is easy to install, either by using the provided .oiv package (OpenIV) or manually by dragging and dropping files to their respective folders (instructions provided with the README). PLANNED FEATURES Outfit variations for non law enforcement personnel, such as medical first responders and firefighters. SCREENSHOTS DOWNLOAD Download link at LSPDFR

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