Everything posted by BOVRILwares
-
Scenes from Los Santos
-
LSPD through the ages
From the album: Scenes from Los Santos
Historic and Modern cars of the LSPD (thanks to 11john11 and luxart) -
GTA V lore work in progress
may see the light...eventually
-
Highway Patrol EVOC training
From the album: GTA V lore work in progress
couple of skins based on Emergency Vehicles Operators cars used for displays -
SAHP buffalo show car
From the album: GTA V lore work in progress
San Andreas version of CHP's charger (based on Yard1's buffalo) -
SAHP recruitment day
From the album: Scenes from Los Santos
If show cars and pretty women can't convince you to join the Highway Patrol, what will? -
GTA SA nostalgia
From the album: Scenes from Los Santos
-
oh CJ
From the album: Scenes from Los Santos
- Biff towtruck
- LCPD Unarmed Buzzard
- LCPD Police Officer Biker
- Bobcat Towtruck
- Pißwasser Boxville Skin
- Traffic Cop with Traffic Vest
- vdH PoliceHelper
-
Material Problem in Zmodeler
well that looks better. Now you just need to edit it slightly. Click the 'edit' button to the right of the texture of your material (apply as...) and change some of the settings. I think that: vehicle_glassdirt.png should be 'multiplyadd' under blend option and use UV mapping manual UV #2 vehicle_generic_smallspecmap.png should be 'specular' under Arg2 and 'multiplyadd' under blend option vehicleenvmap128.png should be 'multiplyadd' and use UV mapping 'auto sphere environment' These will often look perfect in Zmod but appear dull/black ingame if not setup correclty Hope this helps anyway. just keep altering them if not :D
-
Material Problem in Zmodeler
Yeah, you material setup is...unique. I would suggest deleting that material and re mapping it to the lightbar. Typically your material setup will be ordered something like: Lightglass name.png vehicle_genericmud_car.png vehicle_generic_smallspecmap.png vehicleenvmap128.png and there is not normally any need for other textures to be in the material It can get confusing setting up materials. Did it not have that material automatically made when you imported the textures into Zmodeler?
-
Material Problem in Zmodeler
Looks like you're just missing the texture for the police lights. Open the .WTD file for the car with OpenIV (SparkIV is no good for this) and import whatever .png image file the police lights read from into the .WTD file and save changes. Easy :)
-
[DEV] 3D Honeycomb Grill for CVPI
well that was an entertaining string of comments. Guess that grille is not going to be released for awhile :D
-
Vanilla ELS X-Project [Update Available]
Glad you have decided to do this. I was thinking of swapping to ELS but prefer the standard vehicles. Will you release these as unlocked .wft files so that others can import them into Zmodeler and see how they are made?
-
Days in Liberty City
an album for images
-
What have you done now...
From the album: Days in Liberty City
Just get in the car. -
The Port Authority
From the album: Days in Liberty City
Getting ready for the night shift down in the docks -
new NOoSE vehicles
-
work in progress
my ever expanding LCPD fleet
-
police Contender
2 -
new NOoSE vehicles
6 -
LIBEL Co fleet vehicles
1 -
Contender four door
2 -
snow plow trashmaster
5 -
snow plow trashmaster
1 -
San Andreas desert pursuit
3 -
LSPD cruiser and tow truck
2 -
New Liberty State Police
1 -
Vintage lineup
3 -
Vintage Liberty City
3 -
LCPD biff towtruck showcase
7 -
Biff towtruck/wrecker
5 -
my car fleet 2013
1 -
station wagon police
3 -
LCPD Pinnacle car
-
LCPD pinnacle
7 -
biff flatbed vdH towing
1 -
biff flatbed towtruck
-
LCPD towtruck
4
-