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Professional58

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Everything posted by Professional58

  1. i tried this too but there is no any change. This error occurred after I changed some keys in stop the ped ini file and disabled some features. Could you check the INI file? Did I make a mistake? stoptheped.txt
  2. @Charlie686 problem is still same. RagePluginHook.log
  3. This error occurred after I changed some keys in stop the ped ini file and disabled some features. Can you help me? My log file is here: RagePluginHook.log here is my stop the ped settings: // Stop The ped // Reference for valid keys: https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx [Keys] // Main Key of this plugin. You have to PRESS IT TWICE to stop the ped StopPedKey=E StopPedModifierKey=None // Key to open the Context Menu for Peds and Vehicles ContextMenuKey=G ContextMenuModifierKey=None // Key to be used with gunpoint to make a ped as pursuit target (only works when you are pointing a gun) GunpointPursuitKey=T GunpointPursuitModifierKey=None // Shortcut key to quick grab the ped QuickGrabKey=None QuickGrabModifierKey=LControlKey // Key to tackle the pursuit ped when the player is running TacklePedKey=LMenu // Key to boost player speed when sprinting for a few seconds (configurable duration) SprintBoostKey=None // Shortcut key to pat down the stopped ped, search dead body, or search the vehicle (whichever closer to player) SearchKey=U SearchModifierKey=None // Key to call Police Transport on nearest arrested suspect CallTransportKey=None [Buttons] // Main button of the controller, You have to TAP IT TWICE to stop the ped StopPedButton=DPadRight StopPedModifierButton=None // Controller button to open the Context Menu for Peds and Vehicles ContextMenuButton=A ContextMenuModifierButton=DPadLeft // Controller button to be used with gunpoint to make a ped as pursuit target (only works when you are pointing a gun) GunpointPursuitButton=DPadUp GunpointPursuitModifierButton=None // Shortcut button to quick grab the ped QuickGrabButton=B QuickGrabModifierButton=DPadLeft // Button to tackle the player is chasing pursuit ped TacklePedButton=B // Button to boost player speed when sprinting for a few seconds (configurable duration) SprintBoostButton=Y // Shortcut button to pat down the stopped ped, search dead body, or search the vehicle (whichever closer to player) SearchButton=None SearchModifierButton=None [Parameters] // The probability percentage (0-100) of the ped going to resistance during player interaction with the ped PedResistanceProbability=3 // The probability percentage (0-100) of the ped will attack player instead of fleeing when they resist (determined by "PedResistanceProbability" parameter) PedAttackProbability=50 // Make a blip marker on the map for stopped ped (yes/no) BlipThePed=yes // Take control all peds arrested by LSPDFR Cop and prevent the suspect being transported by default LSPDFR cops (yes/no) TakeOverAllArrests=no // The probability that a ped has gun permit (0-100) PedHasGunPermitProbability=25 // The probability that a ped has hunting license (0-100) PedHasHuntingLicenseProbability=75 // The probability that a ped has fishing license (0-100) PedHasFishingLicenseProbability=75 // The weight of red, yellow, or green category item that might be found on ped or vehicle. The total of these three values must be 100 RedItemsProbabilityWeight=15 YellowItemsProbabilityWeight=30 GreenItemsProbabilityWeight=55 // The range number of items found from the "ped search" or "vehicle search" MinNumberItemsFound=2 MaxNumberItemsFound=5 // The minimum illegal alcohol level for breathalyzer (American=0.08, British=35, Australian=0.05) BreathalyzerIllegalLimit=0.08 // The alcohol unit shown in breathalyzer (American=%, British=ug/100ml, Australian=BAC) BreathalyzerUnit=% // The chance (%) that ped will provide an invalid breath sample (0-100) BreathalyzerFailedChance=5 // To force using item list from Stop The Ped for pat down result. // If it's set to "no", that means the plugin will use items from third party search plugin when installed ("Search Warrant" or "Police Search") ForceUsingOwnItemList=no // The vehicle model name for escort vehicle. If you have multiple models, make it comma separated (without any spaces) TaxiModels=TAXI UberModels=DILETTANTE,INTRUDER,PRIMO,SULTAN,SURGE,ASEA,ASTEROPE,FUGITIVE,PREMIER,STANIER,STRATUM,INGOT UberRideModels=VADER,MANCHEZ,FAGGIO,FAGGIO2,FAGGIO3 AmbulanceModels=AMBULANCE // The stretcher prop model name used by ambulance paramedic (e.g. prop_ld_binbag_01) AmbulanceStretcherModel=default // The spawn distance of the escort vehicle. Warning: changing the spawn distance might affect your waiting time. (default=100) EscortVehicleSpawnDistance=100 // Make Stop The Ped fix the ped age (yes/no) EnableProperPedAge=yes // This may force search result to be displayed always in full screen even if you're not using search warrant (yes/no) ForceSearchResultFullScreen=yes // The effective duration for the sprint boost (in seconds) SprintBoostDuration=3 // The intensity of spint boost (0-100) SprintBoostIntensity=50 // Make nearby dead peds don't get despawned easily by the game (yes/no) EnableDeadPedPersistence=yes // Make nearby empty vehicles don't get despawned easily by the game (yes/no) EnableEmptyVehiclePersistence=yes // Enable traffic stop menu. You can open it using default "E" key or "DPadRight" button (yes/No) EnableTrafficStopMenu=yes // Set the traffic control radius (to stop or slow down vehicle) TrafficControlRadius=60 // Determine the accuracy (0-100%) of ped observation on stopped ped or traffic stop ObservationAccuracy=95 // The chance (0-100%) of an intoxiated ped to be able to pass the sobriety test SobrietyTestPassWhenIntoxicated=5 // Determine the probability (0-100%) of the suspicious substance to be positive as contraband drugs NarcoticsFieldTestPositive=95 // Use STP Advanced Flashlight instead of Vanilla LSPDFR Flashlight. (yes/no) // In addition for Advanced Flashlight to work, you should have "Ambient.DisablePlayerFlashlightOverride = True" in the "GTA V\lspdfr\lspdfr.ini" EnableAdvancedFlashlight=yes // Enable STP Taser Laser which adds laser sight effect when using taser/stungun. (yes/no) EnableTaserLaser=yes // Determine the probability (0-100%) on weapon status check to be unregistered UnregisteredWeaponStatusProbability=10 // Determine the probability (0-100%) on weapon status check to be stolen (only applied when the weapon is registered) StolenWeaponStatusProbability=20 // The list of weapon text/string that will be detected by "Weapon Serial Check" system from search items // You may add/remove/change the comma delimited list below WeaponForCheckStrings=handgun,revolver,pistol,smg,rifle,firearm,shotgun // The registered strings/words which will be used to detect suspiciuos substance in search items. It will be used by "Narcotics Field Test". // You may modify these words according to the language on your search items SuspiciousSubstancePowder=powder SuspiciousSubstancePill=pill SuspiciousSubstanceTablet=tablet SuspiciousSubstanceCapsule=capsule SuspiciousSubstanceCrystal=crystal SuspiciousSubstanceLiquid=liquid SuspiciousSubstanceBlotterPaper=blotter paper // Set the probability (0-100%) of a ped being intoxicated (drunk or under drug influence) // If you have Traffic Policer installed, this setting is ignored since STP will refer the ped intoxicated flags from Traffic Policer. IntoxicatedPedProbability=12 // Set the probability (0-100%) of a vehicle registration status being expired or not registered // If you have Traffic Policer installed, this setting is ignored since STP will refer the vehicle registration status from Traffic Policer. VehicleRegistrationExpiredProbability=10 VehicleNoRegistrationProbability=5 // Set the probability (0-100%) of a vehicle insurance status being expired or no insurance // If you have Traffic Policer installed, this setting is ignored since STP will refer the vehicle insurance status from Traffic Policer. VehicleInsuranceExpiredProbability=10 VehicleNoInsuranceProbability=5 // Set the probability (0-100%) of a vehicle driver refuse to exit the vehicle (during traffic stop) DriverRefuseToExitProbability=10 // The probability percentage (0-100) of the pulled over driver going to resistance PulledOverResistanceProbability=8 // The probability percentage (0-100) of the pulled over driver will attack player instead of fleeing when they resist (determined by "PulledOverResistanceProbability" parameter) PulledOverAttackProbability=40 // Enable Realistic PIT Maneuver Physics. This will fix bad vehicle physics on LSPDFR 0.4.x which makes it impossible to PIT suspect vehicle. (yes/no) EnableRealisticPITManeuverPhysics=yes [RealisticWeaponSystem] // Set whether you want to turn the realistic weapon system on startup (yes/no) EnabledOnStartup=no // Set your handgun weapon name and it's components. Components parameter can be more than one (comma delimited). HandgunWeaponName=WEAPON_PISTOL HandgunWeaponComponents=COMPONENT_AT_PI_FLSH // Set your rifle weapon name and it's components. Components parameter can be more than one (comma delimited) RifleWeaponName=WEAPON_CARBINERIFLE RifleWeaponComponents=COMPONENT_AT_AR_FLSH,COMPONENT_AT_SCOPE_MEDIUM // Set your shotgun weapon name and it's components. Components parameter can be more than one (comma delimited) ShotgunWeaponName=WEAPON_PUMPSHOTGUN ShotgunWeaponComponents=COMPONENT_AT_AR_FLSH // Set the initial number of ammunitions for your weapons HandgunAmmo=48 RifleAmmo=150 ShotgunAmmo=32 // STP will make sure these additional loadouts are set up during the startup. It can be more than one (comma delimited). // You may put any weapon as the additional loadouts, except for lethal handguns, rifles, shotguns, and fire extinguisher. AdditionalLoadouts=WEAPON_STUNGUN,WEAPON_FLASHLIGHT,WEAPON_FLARE,WEAPON_NIGHTSTICK // Full weapon list: https://wiki.rage.mp/index.php?title=Weapons // Full weapon components list: https://wiki.rage.mp/index.php?title=Weapons_Components [CalmPed] // Make Stop The Ped calm the ped. It's the same functionalities as "Make Peds Calm Again" plugin (yes/no). EnableCalmPed=no // If set to yes then all gang member peds will not be affected and they will still shoot at you when you open fire (yes/no) ExcludeGangMembers=no // Pause driver calm effect when player car's sirens/lighs are on (yes/no) PauseDriverCalmEffectOnSiren=yes // Whether you want to calm the peds on foot (yes/no) CalmPedsOnFoot=yes // Whether you want to calm the peds driving a vehicle (yes/no) CalmPedsDriver=yes // The calm effect radius (default=100). I highly suggest to keep the default value. (larger number might cause slight performance impact) CalmRadius=100 // When shooting is happening, the peds may get panic/flee just like in real life (yes/no) // You may also set the panic duration until the peds calm back down (default is 10 seconds) PedsOnFootPanicOnWeaponDischarge=no PedsDriverPanicOnWeaponDischarge=no DurationToCalmAfterWeaponDischarge=10 [PrisonerTransport] // Whether the prisoner transport backup is enabled (yes/no) PrisonerTransportEnabled=yes // Whether the self prisoner transport (when suspect is in your car) is enabled (yes/no) SelfTransportEnabled=yes // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ATTENTION !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // If you have "Ultimate Backup" installed, the customization for Police Transport in this ini file be ignored // You can customize Police Transport ped and vehicle models on "DefaultRegions.xml" file in "Ultimate Backup" folder // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // The livery number for POLICET (default prisoner transport vehicle) LiveryNumberPTCity=0 LiveryNumberPTCounty=0 // The probability to use default POLICET than the other additional vehicles for transport ProbabilityOfDefaultPT=50 // Additional vehicles for prisoner transport in Los Santos City area. ATTENTION! The vehicle must have at least 4 doors AdditionalPTCity=POLICE,POLICE2,POLICE3 // Additional vehicles for prisoner transport outside City area (counties). ATTENTION! The vehicle must have at least 4 doors AdditionalPTCounty=SHERIFF,SHERIFF2 // The ped models used for transport officer MaleOfficerCity=S_M_Y_COP_01 FemaleOfficerCity=S_F_Y_COP_01 MaleOfficerCounty=S_M_Y_SHERIFF_01 FemaleOfficerCounty=S_F_Y_SHERIFF_01 // Probability of female officers for Prisoner transport (0-100) ProbabilityFemale=60 // Whether you want to use the nearest cop as the prisoner transport (yes/no) RecruitNearestCopForTransport=yes // The spawn distance of the prisoner transport unit. Warning: changing the spawn distance might affect your waiting time. (default=100) PrisonerTransportSpawnDistance=100 // The siren light and sound setting for prisoner transport // Please be aware that in ELS vehicles, if you enable the siren light, the siren sound can not be disabled (ELS limitation) PrisonerTransportSirenLightsArrive=yes PrisonerTransportSirenLightsDepart=no PrisonerTransportSirenSoundArrive=no PrisonerTransportSirenSoundDepart=no // To force the transport officer ped model using the entry in "vehicles.meta" file. default is "no". (yes/no) // Only change this parameter if you know what you're doing ForceVehiclesMetaPed=no [CoronerService] // Whether the coroner service is enabled (yes/no) CoronerServiceEnabled=yes // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ATTENTION !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // If you have "Ultimate Backup" installed, the customization for Coroner in this ini file be ignored // You can customize Coroner ped and vehicle models on "DefaultRegions.xml" file in "Ultimate Backup" folder // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // The vehicle model name for coroner unit CoronerVehicleModel=SPEEDO // The coroner ped model name CoronerPedModel=S_M_M_DOCTOR_01 // The spawn distance of the coroner service. Warning: changing the spawn distance might affect your waiting time. (default=100) CoronerServiceSpawnDistance=100 [TowService] // Whether the tow service is enabled (yes/no) TowServiceEnabled=yes // The model name for towing services. (Note: Small Truck can only be used for motorcycle or bicycle) // If you have multiple models, make it comma separated (without any spaces) SmallTowTruckModel=TOWTRUCK2 LargeTowTruckModel=TOWTRUCK FlatbedTruckModel=FLATBED SmallPickupModel=SANDKING2 // The towing service driver model name TowDriverModel=S_M_Y_DWSERVICE_02 // The offset coordinate (X, Y, Z) to put target vehicle on flatbed or small truck. It is floating numbers (may be negative) with comma delimited FlatbedOffset=0.0,0.0,0.0 SmallPickupOffset=0.0,0.0,0.0 // The spawn distance of the tow service. Warning: changing the spawn distance might affect your waiting time. (default=100) TowServiceSpawnDistance=100 [InsuranceService] // Whether the insurance service is enabled (yes/no) InsuranceServiceEnabled=yes // The vehicle model name for insurance agent (can be multiple with comma delimited values) InsuranceVehicleModel=INTRUDER,PRIMO,PREMIER // The insurance agent ped model name InsurancePedModel=A_M_Y_BUSINESS_02 // The spawn distance of the insurance service. Warning: changing the spawn distance might affect your waiting time. (default=100) InsuranceServiceSpawnDistance=100 [AnimalControlService] // The vehicle model name for animal control unit AnimalControlVehicleModel=REBEL2 // The offset coordinate to put the incapacitated animal on the vehicle. It is floating numbers (may be negative) with comma delimited AnimalControlVehicleOffset=0.0,0.0,0.0 // The animal control officer ped model name AnimalControlPedModel=CSB_TRAFFICWARDEN // The spawn distance of the animal control service. Warning: changing the spawn distance might affect your waiting time. (default=100) AnimalControlServiceSpawnDistance=100 // Whether to put the incapacitated animal into the back of the pickup truck (yes/no). "no" will just make it disappear PutAnimalOnTheBackOfVehicle=yes Did I make a mistake in ini file?
  4. When I call a tow truck, it does not take the vehicle behind it, takes it in front of it and the vehicle stays in the air, and even in this state, the towed vehicle crashes into other vehicles. How can I ensure that the towed vehicles are behind the tow truck?
  5. @ChristianTheGamerL thanks but does it have real-time traffic violators in its extensions? I had looked but could not see.
  6. I dont like this double menu. I have same issue. Is there any solution?
  7. When I pressed the go on duty button, I had a slower loading time than it was before installing this plugin and sometimes the menu opens in duplicate when I press both menus and it may exit the game by mistake.
  8. @WMFong i installed safer chases but this makes cops very slow. 😄
  9. @sEbi3 When I go to the traffic backup report, the police get out of the vehicle and stay like that. does not react at all. does nothing. When the criminal opposite gets out of the vehicle and attacks me, he kills me, the police friend watches. If I kill or arrest the criminal the police get in and out of the friend vehicle how do i fix this?
  10. @Sam Police vehicles are chasing the criminal by crashing and rubbing them against each other. In the old version, they were lined up like beads. That was better, at least. 😄
  11. Police vehicles are chasing the criminal by crashing and rubbing them against each other. In the old version, they were lined up like beads. That was better, at least. 😄 Edit: I think the LSPDFR Developers fixed it. Police cars do not crash or rub against each other.
  12. Professional58 posted a topic in Legacy
    Deleted
  13. I will do it when i am free. Wait my news dude.
  14. I pressing y button to take the call but it is disappering. I can't play this.
  15. I found the issue :) My beetta m9 pistol mod is causing game to crash. I found another mod for beretta m9 and its working good for now :) thank you 🙂 @Charlie686
  16. It is working but without my weapon mods. How can i solve this issue?
  17. I uploaded my Rage Plugin Hook Log File. How can i fix it? RagePluginHook.log
  18. It is crashing when i am go on offline. Edit: I found the issue. UltimateBackup plugin disables itself when there is no internet connection.
  19. @Charlie686 Sorry, i will use 😞 I cant verify game files 😕 I will reinstall tha game thanks
  20. I uploaded a file. You mean this file, right? And also, i dont use mods folder its being hard :( But i will use next time. Can i fix this issue for now, can you look for my problem? RagePluginHook.log
  21. gta 5 failed zlib call and also lspdfr gives meaningless error although I accidentally deleted something and made a mistake When I install my usual car, weapon and artificial intelligence modes into the game, my game gives an error saying failed zlib call please reinstall. When I go on duty with only lsdfpr and some callouts without installing any mods, my screen is filled with QUESTION MARKS, where the loaded text appears. However, I did not have any similar problems in the 2060 version. In the latest version 2189, these problems occur. What should I do, can you help me? RagePluginHook.log

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