This error occurred after I changed some keys in stop the ped ini file and disabled some features. Can you help me?
My log file is here:
RagePluginHook.log
here is my stop the ped settings:
// Stop The ped
// Reference for valid keys: https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx
[Keys]
// Main Key of this plugin. You have to PRESS IT TWICE to stop the ped
StopPedKey=E
StopPedModifierKey=None
// Key to open the Context Menu for Peds and Vehicles
ContextMenuKey=G
ContextMenuModifierKey=None
// Key to be used with gunpoint to make a ped as pursuit target (only works when you are pointing a gun)
GunpointPursuitKey=T
GunpointPursuitModifierKey=None
// Shortcut key to quick grab the ped
QuickGrabKey=None
QuickGrabModifierKey=LControlKey
// Key to tackle the pursuit ped when the player is running
TacklePedKey=LMenu
// Key to boost player speed when sprinting for a few seconds (configurable duration)
SprintBoostKey=None
// Shortcut key to pat down the stopped ped, search dead body, or search the vehicle (whichever closer to player)
SearchKey=U
SearchModifierKey=None
// Key to call Police Transport on nearest arrested suspect
CallTransportKey=None
[Buttons]
// Main button of the controller, You have to TAP IT TWICE to stop the ped
StopPedButton=DPadRight
StopPedModifierButton=None
// Controller button to open the Context Menu for Peds and Vehicles
ContextMenuButton=A
ContextMenuModifierButton=DPadLeft
// Controller button to be used with gunpoint to make a ped as pursuit target (only works when you are pointing a gun)
GunpointPursuitButton=DPadUp
GunpointPursuitModifierButton=None
// Shortcut button to quick grab the ped
QuickGrabButton=B
QuickGrabModifierButton=DPadLeft
// Button to tackle the player is chasing pursuit ped
TacklePedButton=B
// Button to boost player speed when sprinting for a few seconds (configurable duration)
SprintBoostButton=Y
// Shortcut button to pat down the stopped ped, search dead body, or search the vehicle (whichever closer to player)
SearchButton=None
SearchModifierButton=None
[Parameters]
// The probability percentage (0-100) of the ped going to resistance during player interaction with the ped
PedResistanceProbability=3
// The probability percentage (0-100) of the ped will attack player instead of fleeing when they resist (determined by "PedResistanceProbability" parameter)
PedAttackProbability=50
// Make a blip marker on the map for stopped ped (yes/no)
BlipThePed=yes
// Take control all peds arrested by LSPDFR Cop and prevent the suspect being transported by default LSPDFR cops (yes/no)
TakeOverAllArrests=no
// The probability that a ped has gun permit (0-100)
PedHasGunPermitProbability=25
// The probability that a ped has hunting license (0-100)
PedHasHuntingLicenseProbability=75
// The probability that a ped has fishing license (0-100)
PedHasFishingLicenseProbability=75
// The weight of red, yellow, or green category item that might be found on ped or vehicle. The total of these three values must be 100
RedItemsProbabilityWeight=15
YellowItemsProbabilityWeight=30
GreenItemsProbabilityWeight=55
// The range number of items found from the "ped search" or "vehicle search"
MinNumberItemsFound=2
MaxNumberItemsFound=5
// The minimum illegal alcohol level for breathalyzer (American=0.08, British=35, Australian=0.05)
BreathalyzerIllegalLimit=0.08
// The alcohol unit shown in breathalyzer (American=%, British=ug/100ml, Australian=BAC)
BreathalyzerUnit=%
// The chance (%) that ped will provide an invalid breath sample (0-100)
BreathalyzerFailedChance=5
// To force using item list from Stop The Ped for pat down result.
// If it's set to "no", that means the plugin will use items from third party search plugin when installed ("Search Warrant" or "Police Search")
ForceUsingOwnItemList=no
// The vehicle model name for escort vehicle. If you have multiple models, make it comma separated (without any spaces)
TaxiModels=TAXI
UberModels=DILETTANTE,INTRUDER,PRIMO,SULTAN,SURGE,ASEA,ASTEROPE,FUGITIVE,PREMIER,STANIER,STRATUM,INGOT
UberRideModels=VADER,MANCHEZ,FAGGIO,FAGGIO2,FAGGIO3
AmbulanceModels=AMBULANCE
// The stretcher prop model name used by ambulance paramedic (e.g. prop_ld_binbag_01)
AmbulanceStretcherModel=default
// The spawn distance of the escort vehicle. Warning: changing the spawn distance might affect your waiting time. (default=100)
EscortVehicleSpawnDistance=100
// Make Stop The Ped fix the ped age (yes/no)
EnableProperPedAge=yes
// This may force search result to be displayed always in full screen even if you're not using search warrant (yes/no)
ForceSearchResultFullScreen=yes
// The effective duration for the sprint boost (in seconds)
SprintBoostDuration=3
// The intensity of spint boost (0-100)
SprintBoostIntensity=50
// Make nearby dead peds don't get despawned easily by the game (yes/no)
EnableDeadPedPersistence=yes
// Make nearby empty vehicles don't get despawned easily by the game (yes/no)
EnableEmptyVehiclePersistence=yes
// Enable traffic stop menu. You can open it using default "E" key or "DPadRight" button (yes/No)
EnableTrafficStopMenu=yes
// Set the traffic control radius (to stop or slow down vehicle)
TrafficControlRadius=60
// Determine the accuracy (0-100%) of ped observation on stopped ped or traffic stop
ObservationAccuracy=95
// The chance (0-100%) of an intoxiated ped to be able to pass the sobriety test
SobrietyTestPassWhenIntoxicated=5
// Determine the probability (0-100%) of the suspicious substance to be positive as contraband drugs
NarcoticsFieldTestPositive=95
// Use STP Advanced Flashlight instead of Vanilla LSPDFR Flashlight. (yes/no)
// In addition for Advanced Flashlight to work, you should have "Ambient.DisablePlayerFlashlightOverride = True" in the "GTA V\lspdfr\lspdfr.ini"
EnableAdvancedFlashlight=yes
// Enable STP Taser Laser which adds laser sight effect when using taser/stungun. (yes/no)
EnableTaserLaser=yes
// Determine the probability (0-100%) on weapon status check to be unregistered
UnregisteredWeaponStatusProbability=10
// Determine the probability (0-100%) on weapon status check to be stolen (only applied when the weapon is registered)
StolenWeaponStatusProbability=20
// The list of weapon text/string that will be detected by "Weapon Serial Check" system from search items
// You may add/remove/change the comma delimited list below
WeaponForCheckStrings=handgun,revolver,pistol,smg,rifle,firearm,shotgun
// The registered strings/words which will be used to detect suspiciuos substance in search items. It will be used by "Narcotics Field Test".
// You may modify these words according to the language on your search items
SuspiciousSubstancePowder=powder
SuspiciousSubstancePill=pill
SuspiciousSubstanceTablet=tablet
SuspiciousSubstanceCapsule=capsule
SuspiciousSubstanceCrystal=crystal
SuspiciousSubstanceLiquid=liquid
SuspiciousSubstanceBlotterPaper=blotter paper
// Set the probability (0-100%) of a ped being intoxicated (drunk or under drug influence)
// If you have Traffic Policer installed, this setting is ignored since STP will refer the ped intoxicated flags from Traffic Policer.
IntoxicatedPedProbability=12
// Set the probability (0-100%) of a vehicle registration status being expired or not registered
// If you have Traffic Policer installed, this setting is ignored since STP will refer the vehicle registration status from Traffic Policer.
VehicleRegistrationExpiredProbability=10
VehicleNoRegistrationProbability=5
// Set the probability (0-100%) of a vehicle insurance status being expired or no insurance
// If you have Traffic Policer installed, this setting is ignored since STP will refer the vehicle insurance status from Traffic Policer.
VehicleInsuranceExpiredProbability=10
VehicleNoInsuranceProbability=5
// Set the probability (0-100%) of a vehicle driver refuse to exit the vehicle (during traffic stop)
DriverRefuseToExitProbability=10
// The probability percentage (0-100) of the pulled over driver going to resistance
PulledOverResistanceProbability=8
// The probability percentage (0-100) of the pulled over driver will attack player instead of fleeing when they resist (determined by "PulledOverResistanceProbability" parameter)
PulledOverAttackProbability=40
// Enable Realistic PIT Maneuver Physics. This will fix bad vehicle physics on LSPDFR 0.4.x which makes it impossible to PIT suspect vehicle. (yes/no)
EnableRealisticPITManeuverPhysics=yes
[RealisticWeaponSystem]
// Set whether you want to turn the realistic weapon system on startup (yes/no)
EnabledOnStartup=no
// Set your handgun weapon name and it's components. Components parameter can be more than one (comma delimited).
HandgunWeaponName=WEAPON_PISTOL
HandgunWeaponComponents=COMPONENT_AT_PI_FLSH
// Set your rifle weapon name and it's components. Components parameter can be more than one (comma delimited)
RifleWeaponName=WEAPON_CARBINERIFLE
RifleWeaponComponents=COMPONENT_AT_AR_FLSH,COMPONENT_AT_SCOPE_MEDIUM
// Set your shotgun weapon name and it's components. Components parameter can be more than one (comma delimited)
ShotgunWeaponName=WEAPON_PUMPSHOTGUN
ShotgunWeaponComponents=COMPONENT_AT_AR_FLSH
// Set the initial number of ammunitions for your weapons
HandgunAmmo=48
RifleAmmo=150
ShotgunAmmo=32
// STP will make sure these additional loadouts are set up during the startup. It can be more than one (comma delimited).
// You may put any weapon as the additional loadouts, except for lethal handguns, rifles, shotguns, and fire extinguisher.
AdditionalLoadouts=WEAPON_STUNGUN,WEAPON_FLASHLIGHT,WEAPON_FLARE,WEAPON_NIGHTSTICK
// Full weapon list: https://wiki.rage.mp/index.php?title=Weapons
// Full weapon components list: https://wiki.rage.mp/index.php?title=Weapons_Components
[CalmPed]
// Make Stop The Ped calm the ped. It's the same functionalities as "Make Peds Calm Again" plugin (yes/no).
EnableCalmPed=no
// If set to yes then all gang member peds will not be affected and they will still shoot at you when you open fire (yes/no)
ExcludeGangMembers=no
// Pause driver calm effect when player car's sirens/lighs are on (yes/no)
PauseDriverCalmEffectOnSiren=yes
// Whether you want to calm the peds on foot (yes/no)
CalmPedsOnFoot=yes
// Whether you want to calm the peds driving a vehicle (yes/no)
CalmPedsDriver=yes
// The calm effect radius (default=100). I highly suggest to keep the default value. (larger number might cause slight performance impact)
CalmRadius=100
// When shooting is happening, the peds may get panic/flee just like in real life (yes/no)
// You may also set the panic duration until the peds calm back down (default is 10 seconds)
PedsOnFootPanicOnWeaponDischarge=no
PedsDriverPanicOnWeaponDischarge=no
DurationToCalmAfterWeaponDischarge=10
[PrisonerTransport]
// Whether the prisoner transport backup is enabled (yes/no)
PrisonerTransportEnabled=yes
// Whether the self prisoner transport (when suspect is in your car) is enabled (yes/no)
SelfTransportEnabled=yes
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ATTENTION !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// If you have "Ultimate Backup" installed, the customization for Police Transport in this ini file be ignored
// You can customize Police Transport ped and vehicle models on "DefaultRegions.xml" file in "Ultimate Backup" folder
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// The livery number for POLICET (default prisoner transport vehicle)
LiveryNumberPTCity=0
LiveryNumberPTCounty=0
// The probability to use default POLICET than the other additional vehicles for transport
ProbabilityOfDefaultPT=50
// Additional vehicles for prisoner transport in Los Santos City area. ATTENTION! The vehicle must have at least 4 doors
AdditionalPTCity=POLICE,POLICE2,POLICE3
// Additional vehicles for prisoner transport outside City area (counties). ATTENTION! The vehicle must have at least 4 doors
AdditionalPTCounty=SHERIFF,SHERIFF2
// The ped models used for transport officer
MaleOfficerCity=S_M_Y_COP_01
FemaleOfficerCity=S_F_Y_COP_01
MaleOfficerCounty=S_M_Y_SHERIFF_01
FemaleOfficerCounty=S_F_Y_SHERIFF_01
// Probability of female officers for Prisoner transport (0-100)
ProbabilityFemale=60
// Whether you want to use the nearest cop as the prisoner transport (yes/no)
RecruitNearestCopForTransport=yes
// The spawn distance of the prisoner transport unit. Warning: changing the spawn distance might affect your waiting time. (default=100)
PrisonerTransportSpawnDistance=100
// The siren light and sound setting for prisoner transport
// Please be aware that in ELS vehicles, if you enable the siren light, the siren sound can not be disabled (ELS limitation)
PrisonerTransportSirenLightsArrive=yes
PrisonerTransportSirenLightsDepart=no
PrisonerTransportSirenSoundArrive=no
PrisonerTransportSirenSoundDepart=no
// To force the transport officer ped model using the entry in "vehicles.meta" file. default is "no". (yes/no)
// Only change this parameter if you know what you're doing
ForceVehiclesMetaPed=no
[CoronerService]
// Whether the coroner service is enabled (yes/no)
CoronerServiceEnabled=yes
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ATTENTION !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// If you have "Ultimate Backup" installed, the customization for Coroner in this ini file be ignored
// You can customize Coroner ped and vehicle models on "DefaultRegions.xml" file in "Ultimate Backup" folder
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// The vehicle model name for coroner unit
CoronerVehicleModel=SPEEDO
// The coroner ped model name
CoronerPedModel=S_M_M_DOCTOR_01
// The spawn distance of the coroner service. Warning: changing the spawn distance might affect your waiting time. (default=100)
CoronerServiceSpawnDistance=100
[TowService]
// Whether the tow service is enabled (yes/no)
TowServiceEnabled=yes
// The model name for towing services. (Note: Small Truck can only be used for motorcycle or bicycle)
// If you have multiple models, make it comma separated (without any spaces)
SmallTowTruckModel=TOWTRUCK2
LargeTowTruckModel=TOWTRUCK
FlatbedTruckModel=FLATBED
SmallPickupModel=SANDKING2
// The towing service driver model name
TowDriverModel=S_M_Y_DWSERVICE_02
// The offset coordinate (X, Y, Z) to put target vehicle on flatbed or small truck. It is floating numbers (may be negative) with comma delimited
FlatbedOffset=0.0,0.0,0.0
SmallPickupOffset=0.0,0.0,0.0
// The spawn distance of the tow service. Warning: changing the spawn distance might affect your waiting time. (default=100)
TowServiceSpawnDistance=100
[InsuranceService]
// Whether the insurance service is enabled (yes/no)
InsuranceServiceEnabled=yes
// The vehicle model name for insurance agent (can be multiple with comma delimited values)
InsuranceVehicleModel=INTRUDER,PRIMO,PREMIER
// The insurance agent ped model name
InsurancePedModel=A_M_Y_BUSINESS_02
// The spawn distance of the insurance service. Warning: changing the spawn distance might affect your waiting time. (default=100)
InsuranceServiceSpawnDistance=100
[AnimalControlService]
// The vehicle model name for animal control unit
AnimalControlVehicleModel=REBEL2
// The offset coordinate to put the incapacitated animal on the vehicle. It is floating numbers (may be negative) with comma delimited
AnimalControlVehicleOffset=0.0,0.0,0.0
// The animal control officer ped model name
AnimalControlPedModel=CSB_TRAFFICWARDEN
// The spawn distance of the animal control service. Warning: changing the spawn distance might affect your waiting time. (default=100)
AnimalControlServiceSpawnDistance=100
// Whether to put the incapacitated animal into the back of the pickup truck (yes/no). "no" will just make it disappear
PutAnimalOnTheBackOfVehicle=yes
Did I make a mistake in ini file?