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Ricky001

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Everything posted by Ricky001

  1. Hi LSPDFR family! I've been hooked with a relatively wild issue lately. Every time I load up LSPDFR, I'm able to play for anywhere between a couple minutes to a couple hours until the entire game crashes with the generated "crashreport" file saying "EXCEPTION_ACCESS_VIOLATION". I have been trying to pinpoint the cause of this error since quite some time now. As it seems, the only time the game doesn't crash is when I launch the base game without hooking RPH. Needful to mention, I had been playing around with installing the Liberty City V Remix mod and some EUP texture files as well as vehicle models when I started having this issue (can't really remember which one of them exactly started it). But during troubleshooting, even disabling the mods folder completely or a clean LSPDFR (without plugins) don't seem to resolve the issue (though the game time before crash is probably a bit longer). Obviously, I have a proper gameconfig and heap adjuster settings. Attaching RPH.log and crashreport files for reference. Have been pulling my hairs off on this without any success for quite some time now. Any help (with a clean install being the absolutely last resort) would be much appreciated. 🙂 RagePluginHook.log crashreport.txt
  2. Hi! Sorry to hijack your topic, but I'm facing the exact same issue... Didn't quite find a fix yet and I'm still trying. Any updates on how to make this thing work? Here's my config sample (includes both stock and add-on vehicles): - <AmbientSpawns> <SpawnPoint chance="100" position="35.719, 51.725, 72.168" heading="159.410" type="vehicle"> </SpawnPoint> <SpawnPoint chance="100" position="-15.726, 37.191, 71.418" heading="160.421"> <Vehicle>POLICE</Vehicle> </SpawnPoint> <SpawnPoint chance="100" position="0.783, 8.680, 70.425" heading="70.531"> <Vehicle>SSPRES</Vehicle> </SpawnPoint> <SpawnPoint chance="100" position="-10.565, 12.690, 70.848" heading="249.005"> <Vehicle>POLICE4</Vehicle> </SpawnPoint> <SpawnPoint chance="100" position="10.022, 23.727, 70.307" heading="69.995"> <Vehicle>LCPDUMK</Vehicle> </SpawnPoint> </AmbientSpawns>
  3. I have been playing GTA5 and LSPDFR for a good amount of time now, and obviously have several DLCs installed. Recently, I have been encountering the Game Memory Error (ERR_MEM_EMBEDDED_ALLOC_GUARD) after some time of gameplay. I have custom gameconfig, PackFile Limit Adjuster and Heap Adjuster (with 750MB in the ini file), but still getting the error, seemingly all of a sudden.
  4. Hi! First of all "Great mod! Thank you for making this." Next, I noticed a bit of problem with the street name audio. I am using the STREETS folder as mentioned here, and it did work perfectly at first. But then I decided to edit some of the (completely unrelated) vanilla audio from the RESIDENT.rpf package and naturally kept that in the mods folder. Ever since, the STREET audio stopped working - something like "Suspect last seen heading east on _____" Just to be sure, I disabled the mods folder thing, and it worked again. Don't know if I'm doing something wrong (seemingly not).. any help so I could get both to work?
  5. Alright. Thanks for the answer. I've had this thought somewhat, but was kinda reluctant to do it. Anyways, now after your advice, I guess that's the only thing left to try. 😕
  6. Yes I do use the following:- 1) EUPMenu 2) SirenMastery 3) BackWeapon Just as a side-note, the performance is horrible even without any of these (clean GTA V).
  7. System Information:- Model: HP (15-di2000tu) OS: Win 10 Home (x64 bit) RAM: 16 GB RAM (2x8GB) GPU (dedicated): Nvidia MX 110 (2GB) GPU (shared): 8GB Processor: Intel i5 (10th Gen) The system is around 1 year old. I've been playing GTA 5, along with LSPDFR since the very beginning in this machine. The game used to run pretty smooth (around 50+ FPS) even with medium to high settings. But since the last couple of months, the FPS drops have been severe, sometimes even dropping down to <10 FPS even with the lowest quality settings! Performance smoothens up a bit after lowering the resolution to around 1600x900, but still it's no better than around 20-25 FPS at max! Sometimes, even the audio starts to crack up! Of course, trying to run LSPDFR now has become next to impossible, with the base game already ruining the experience. I have been tearing my hairs off looking for solutions, but in vain. Also, no major change was done to the system in the meantime (except for a couple of diver updates by Nvidia). Solutions tried (very commons ones, of course😞 1) Reinstallation of the game 2) Complete updates of all drivers. 3) Reverting back to the last Nvidia driver that worked (since that was one of the changes in between) 4) BIOS update (as recommended by manufacturer) 5) Tweaking around with Nvidia control panel (both on my own and under the supervision of Nvidia support executive) - but any change seems to make things worse! Any help would be appreciated!
  8. Love the creation! But just like mentioned by a couple of others, it's changing colors! 😐 Kinda looks weird!
  9. You have to replace the original sfx files themselves (the ones you modified) Copy the x64 in your mods folder. Then replace the changed files in the path "mods\GTAV\x64\audio\sfx\"
  10. Yup, thanks for the response. Presently I am doing the ForceDuty thing. And recently after some research, I got the problem to be a modified levels.ymt file used in Liberty, without which, the interiors (mp maps) are back to normal, but no Liberty... meaning I can have only one at a time 😞
  11. I don't know if this is only with me, but every time I include the LC maps given in the links, my original game maps get messed up. Significantly the interiors of the police stations are all messed up and I can't even access them (which I need to, to go on duty and stuff). I tried contacting the author of the map, but he has no idea why that happens, and couldn't provide much insight for using alongside LSPDFR. Am I missing something here? Any help would be much appreciated. 🙂
  12. I love this plugin. Been waiting for this since forever! But, it seems to be giving quite some performance hits. I understand ambient events are supposed to be a bit heavy on the setup, but this plugin is bothering quite significantly. Can there be some setup to decrease the frequency of triggering the events? (I couldn't figure that out yet) Having said that, the last thing I would want is to get rid of this. So, is there any suggestions about it?
  13. SOLVED: Looks like there were some incompatible ASI plugins for the new game version (CScenarioPointPatch to be the exact one). Once I removed this, it was fine again. Sorry for the trouble, and thanks for the help! 🙂
  14. I just updated GTA V to v1.0.2189.0 and just as always, broke all my previous mods. I was ready for that, but what really is troubling me, is that the game is not even launching. I am on Epic Games Launcher. Once I start the game, the Rockstar Launcher fires up, and after some time of showing the Rockstar Logo, simply quits back. Game integrity checks out fine, though. Initially I was checking with the scripts and ScripthookV (updated, of course) installed as well as an updated gameconfig.xml, but later on removed them, and still no luck. Disabled my mods folder right after updating. So, probably not because of the mods and stuff, because the same happens even with a clean install. ____________________________________________________________________________________________________________________________________________________________________________ Update: The problem seems to be with the ASI Loader now, as disabling the same from the OpenIV Tools > ASI Manager Section loads up the game correctly. But still, the problem remains with something, it seems, since the ASI Loader is causing it to crash, and without it, many mods aren't going to work.
  15. All your callouts are great indeed and I loved the variety! However, every time I accept the Sheriff under attack by a biker gang callout, LSPDFR plugin crashes. The RAGE log (around the time of crash) shows some kind of "Null reference exception" before the [FATAL] Forced Termination of the plugin. Below, I am sharing the log after I accepted the callout using Grammar Police (which tries to trigger the Callout.Accept() function but fails, only in case of this callout) [12/17/2020 8:38:43 PM.171] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] received SpeechRecognized event [12/17/2020 8:38:43 PM.172] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] recognized the following speech: robert sam one responding Confidence: 0.9990001 [12/17/2020 8:38:43 PM.288] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] received RecognizeCompleted event [12/17/2020 8:38:43 PM.341] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] waiting for talk button release [12/17/2020 8:38:43 PM.341] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] talk button has been released [12/17/2020 8:38:43 PM.341] LSPD First Response: GrammarPolice [GrammarHandler] processing action accept from the ActionQueue [12/17/2020 8:38:43 PM.341] LSPD First Response: GrammarPolice [GrammarHandler] received action: accept [12/17/2020 8:38:43 PM.459] LSPD First Response: GrammarPolice [Action] calling action: accept at target: GrammarPolice.Actions.Callout.Accept [12/17/2020 8:38:43 PM.459] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to En Route [12/17/2020 8:38:43 PM.515] LSPD First Response: SuperCallouts Log: LostMC callout accepted... [12/17/2020 8:38:43 PM.574] LSPD First Response: GrammarPolice [Callout] attempted to accept callout but AU3_Send failed [12/17/2020 8:38:43 PM.841] LSPD First Response: [TRACE] Preloading 1T19 [12/17/2020 8:38:43 PM.842] LSPD First Response: [TRACE] Preloading 1T19 [12/17/2020 8:38:44 PM.745] LSPD First Response: [TRACE] New cop added without cop data! [12/17/2020 8:38:44 PM.747] LSPD First Response: [TRACE] Alexis Dusk (S_F_Y_SHERIFF_01) was set as a cop [12/17/2020 8:38:44 PM.748] LSPD First Response: [TRACE] New cop added without cop data! [12/17/2020 8:38:44 PM.750] LSPD First Response: [TRACE] Jackson Norman (S_M_Y_SHERIFF_01) was set as a cop [12/17/2020 8:38:44 PM.751] LSPD First Response: [TRACE] New cop added without cop data! [12/17/2020 8:38:44 PM.752] LSPD First Response: [TRACE] Elizabeth Martinez (S_F_Y_SHERIFF_01) was set as a cop [12/17/2020 8:38:45 PM.582] LSPD First Response: [TRACE] Created 1T19 at X:2393.176 Y:2913.122 Z:40.5594 [12/17/2020 8:38:45 PM.583] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [12/17/2020 8:38:45 PM.587] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice () [12/17/2020 8:38:45 PM.590] LSPD First Response: [TRACE] Alissa Keeran (S_F_Y_SHERIFF_01) was set as a cop [12/17/2020 8:38:45 PM.592] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [12/17/2020 8:38:45 PM.595] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice () [12/17/2020 8:38:45 PM.598] LSPD First Response: [TRACE] Kristabel Anderson (S_F_Y_SHERIFF_01) was set as a cop [12/17/2020 8:38:45 PM.599] LSPD First Response: [TRACE] AmbientSpawn - spawned: 1T19 [12/17/2020 8:38:46 PM.971] LSPD First Response: [TRACE] Cleaning UI [12/17/2020 8:38:46 PM.971] LSPD First Response: GrammarPolice [PlayerHandler] detected callout not accepted [12/17/2020 8:38:48 PM.108] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [12/17/2020 8:38:51 PM.096] LSPD First Response: [TRACE] Cleaning UI [12/17/2020 8:38:51 PM.147] LSPD First Response: [12/17/2020 8:38:51 PM.147] LSPD First Response: ============================== [12/17/2020 8:38:51 PM.147] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [12/17/2020 8:38:51 PM.147] LSPD First Response: ------------------------------ [12/17/2020 8:38:51 PM.147] LSPD First Response: Origin: Game fiber "CalloutManager". [12/17/2020 8:38:51 PM.147] LSPD First Response: ------------------------------ [12/17/2020 8:38:51 PM.147] LSPD First Response: Exception type: System.NullReferenceException [12/17/2020 8:38:51 PM.147] LSPD First Response: Exception message: Object reference not set to an instance of an object. [12/17/2020 8:38:51 PM.147] LSPD First Response: ------------------------------ [12/17/2020 8:38:51 PM.147] LSPD First Response: Inner exceptions: [12/17/2020 8:38:51 PM.147] LSPD First Response: ------------------------------ [12/17/2020 8:38:51 PM.147] LSPD First Response: Stack trace: [12/17/2020 8:38:51 PM.148] LSPD First Response: at jzZMTNixffoBUahQzesrJPsknrFG.RlMrMUOfcEbekPhUdJXqPdQDffqfA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 448 [12/17/2020 8:38:51 PM.148] at jzZMTNixffoBUahQzesrJPsknrFG.uEkBuVhfpUJrSKkfDhgvEYMyCAaA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 195 [12/17/2020 8:38:51 PM.148] at Rage.GameFiber.Main() [12/17/2020 8:38:51 PM.148] LSPD First Response: ============================== [12/17/2020 8:38:51 PM.148] LSPD First Response: [12/17/2020 8:38:51 PM.164] LSPD First Response: [FATAL] Forced termination [12/17/2020 8:38:51 PM.166] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [12/17/2020 8:38:57 PM.668] LSPD First Response: [INFO] LSPDFR has shut down [12/17/2020 8:38:58 PM.710] LSPD First Response: All signs removed [12/17/2020 8:38:58 PM.945] LSPD First Response: UB All Police Partners are removed
  16. You will get all the audio files in "GTAV\x64\audio\sfx\" Specifically, the police files (that are to be replaced) are found in the S_FULL_SER.rpf package in the above location. -> s_m_y_cop_01_white_full_01.awc And the FIB tracks are found in S_MINI_SER.rpf in the same location. -> s_m_m_fiboffice_01_white_mini_01.awc Also, if you want, you can create (or download) small audio files of the appropriate type and rename them according to the file names inside the package. I didn't find any FBI (or FIB) audio online, but if you do, please let me know. 🙂 Hopefully you're using OpenIV (if you're not, please do!) You'll need to extract the above packages as folders so that you get access to the sound files and edit them. After editing (or replacing), the folders are to be uploaded back to the respective locations. REFERENCE VIDEO
  17. Exactly my point! I was looking around for the same thing for some days now, but in vain. So, started digging up the audio files in game. The issue is that the LSPDFR plugin seemingly uses the s_m_m_cop_white_01 audio files as default for the player to use, which is basically one of the LSPD Cops. This is regardless of the player's agency. Also they have valid reasons to do that, as the FIB doesn't use megaphones in chases, so there are no megaphone audio like "Driver, this is the LSPD! Pull over now!" and stuff like that. So I doubt whether such an audio option based on agency would ever be available until the game provides the full audio for FIB. Currently the only workaround I am using (I am no expert 😜) is by extracting some of the audios from one of the FIB models and then replace them in this audio container. Like, the arrest audio (since it's also available in FIB) becomes "FIB, freeze!" or "FIB, hands up!" instead of "LSPD, hands up now!". by replacing the audio for that particular action in s_m_m_cop_white_01. The drawback? - Well, the other (LSPD) cops also use "FIB, hands up!" when taking down a suspect!
  18. I have been trying this out since a few days now. I want to use the add-on police peds to spawn as a part of either some of the default agencies, or a new custom agency. What I did was (in case of a custom agency : BCSO), I copied over the LSSD agency and changed the ped model to the one I installed (in Albo's Modding DLC Pack). Updated backup.xml and duty_selection.xml as required. But the peds never spawn in game. Even during going on duty, there's no option to select that ped. I verified that I can spawn the peds in Ultimate Backup's custom section and they work well. So am I doing something wrong in the LSPDFR config xml(s)? (Note: I didn't change the TextureDictionary or TextureName tags. Couldn't make sure whether I need to)
  19. Not quire sure if only I am facing this, but it's kinda weird... My game crashes while Going On Duty when I have any Addon Vehicle DLCs installed alongside this plugin [either downloaded add-on vehicle DLCs or manually adding vehicles to DLCs like Albo's Modding DLC V] with the last lines of Rage Log being:- [11/15/2020 12:37:31 AM.421] LSPD First Response: --------------------------------------EasyLoadoutContinued startup log-------------------------------------- [11/15/2020 12:37:31 AM.422] LSPD First Response: [EasyLoadoutContinued]: Fetching latest plugin version from GitHub I have cross verified with either the (Vehicle) DLCs or this Plugin disabled, and things are just fine. I would really love to use this mod, but also want some cool new vehicles for the agencies. Is it something wrong on my side...?

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