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thinblueline

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  1.    thinblueline reacted to a post in a topic: Speeders
  2. Nick Monroe     Performed a traffic stop on a Graphite Black Jackal with registration 60XRX942 in San Chianski Mountains, Senora Fwy
  3. Nick Monroe     Performed a traffic stop on a Olive Green F620 with registration 23FUS158 in San Chianski Mountains, Senora Fwy
  4. Nick Monroe     Performed a traffic stop on a Black Fugitive with registration 88TQI366 in Mount Gordo, Senora Fwy
  5. Nick Monroe     Finished responding to a SuspiciousParkedCar in Mount Gordo, Great Ocean Hwy
  6. Nick Monroe     Responded to a SuspiciousParkedCar in Braddock Pass, Senora Fwy
  7. Nick Monroe     Finished responding to a DomesticDisturbance in Grapeseed, Union Rd
  8. Nick Monroe     Responded to a DomesticDisturbance in San Chianski Mountains, Senora Fwy
  9. Nick Monroe     Finished responding to a Assault in Grapeseed, Seaview Rd
  10. Nick Monroe     Finished responding to a Manslaughter in The Alamo Sea, North Calafia Way
  11. Nick Monroe     Arrested Alina Rosiello in The Alamo Sea, North Calafia Way
  12. Nick Monroe     Performed a traffic stop on a Orange Oracle XS with registration 30TNK178 in Mount Chiliad, North Calafia Way
  13. Nick Monroe     Responded to a Manslaughter in Gd. Senora Desert, Senora Fwy
  14. Nick Monroe     Finished responding to a StolenEmergencyVehicle2 in San Chianski Mountains, Union Rd
  15. Nick Monroe     Responded to a StolenEmergencyVehicle2 in Gd. Senora Desert, Senora Fwy
  16. Nick Monroe     Arrested Micky Kray in Tataviam Mountains, Senora Way
  17. Nick Monroe     Performed a traffic stop on a Black Fugitive with registration 48UUJ782 in Gd. Senora Desert, Senora Fwy
  18. Nick Monroe     Performed a traffic stop on a Graphite Black Baller with registration 02HAW649 in Gd. Senora Desert, Senora Fwy
  19. Nick Monroe     Arrested Manuel Barroso in Bolingbroke Pen., Route 68
  20. Nick Monroe     Arrested Manuel Barroso in Gd. Senora Desert, Senora Fwy
  21. Nick Monroe     Performed a traffic stop on a Black Fugitive with registration 86WNQ022 in Gd. Senora Desert, Senora Fwy
  22. I really like this model and was so glad to see someone was working on it. It has been one of my go to cars for a little while, but I do have some criticism about it. In the actual version, the Ions on the pushbar and the rear package lights are not split flashing and alternate between left (blue) and right (red). If you did this because that's what you wanted that's cool, but I'm referring to 100% accuracy with the model. I do however love the configuration of the traffic advisor. It is by far the best representation of the random pattern used so often by NYSP. Thanks for your work!
  23.    thinblueline reacted to a post in a topic: Laws on police vehicles?
  24.    thinblueline reacted to a gallery image: 2015 Dodge Charger Pursuit Render
  25.    thinblueline reacted to a gallery image: New Charger!
  26.    thinblueline reacted to a gallery image: NYSP Taurus WIP
  27.    thinblueline reacted to a gallery image: NYSP Slicktop Charger
  28. thinblueline started following mastercheif850
  29. mastercheif850 started following thinblueline
  30.    thinblueline reacted to a gallery image: NYSP Charger and Slicktop CVPI
  31. ErinLindsay started following thinblueline
  32.    thinblueline reacted to a gallery image: Setina PB-450L
  33. thinblueline started following ErinLindsay
  34. C.O. N.Y. started following thinblueline
  35. thinblueline started following C.O. N.Y.
  36. Yes it's a sad day here in Troop G as we are mourning the tragic loss of one of our sisters in arms. As this is somewhat of a PRO law enforcement site, please be respectful to the others in a time of grief. You never know who is reading this stuff on here and how close they are to the incident...
  37. IronicRainbow started following thinblueline
  38. thinblueline started following IronicRainbow
  39. Ahh thanks, the solution is easier than I thought. Just took some fresh eyes from a different perspective. I'm pretty well versed in SNT so I will use that to fix the issue from now on. It makes sense that it would only spawn the trooper ped in Alderny as that is only where the game loads them.
  40. Sorry for using the wrong outlet. Thanks for the moving it
  41. After I have been getting some errors and using the command module to "reloadscripts" and "forceduty" I notice that it automatically changes the ped to the default LCPD officer. Is there any way to command the "forceduty" to a specific ped such as the trooper? Thanks for anyone who has some insight into this issue.
  42. Really like it! Just wish the tones were a little louder...
  43. I like the suggestions everyone else has already made (especially the more interactive ideas like serious accidents and the different roles of law enforcement) but I would like the idea of a game warden. There's plenty of land and animals in the wilderness to make it interesting. Also working the highways would be a blast and I've already got some sneaky sit spots planned (if this works out as well as we hope it does! ).
  44. thinblueline started following SHERIFF/EMS/FIRE
  45. thinblueline started following Cory Adam
  46. I personally think that this could revolutionize my game play. I've been patiently waiting for something like this to come out as a mod of this nature would add an incredible amount of realism to the game. As for the display, its pretty spot on to real MDC's as the programs are pretty simple looking and just give you the information so I think you hit the "nail on the head" with the cosmetics. Looks awesome and I would love if you made this public!
  47. Great job 0x01 and thanks a ton!!!! Damn you were fast making that! Sorry for the delay in reply but I've been quite busy lately. Works like a charm and supplements the game well and sure does add some realism. Thanks again! I'm looking forward to your version too as I use the PoliceHelper every shift and is the most helpful mod with out a doubt. Thanks to you as well!
  48.    sgtdonuts reacted to a post in a topic: Taxi Script
  49.    Hilth0 reacted to a post in a topic: Taxi Script
  50. I was wondering if it would be possible for someone to create a script where you could call a taxi for a subject that would take them away. For example, when I handle intoxicated person calls or have someone with an expired license, I don't always arrest them but call them a cab to take them home or wherever they need to go. In game, it would be nice to have the same ability because some of these instances dont always call for an arrest, and then you have peds walking the highway after you tow their car.

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