Reputation Activity
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Veteranfighter reacted to Joe C Wilson in Joe C Wilson's Videos & PhotographyGTA 5 LSPDFR #77 - Shots Fired At The Richman Hotel | RHPD '15 Charger via @YouTube
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Veteranfighter reacted to AlphaGhost00 in Please helpThank you for taking the time to comment, however I just Un downloaded everything and am restarting from the beginning
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Veteranfighter got a reaction from Ben in coroner and tow truckYo bro chill out, maybe rethink what you just wrote there.
Us developers are offering all of those plugins for free.
If you want to criticize any free modifications, go ahead, but do it in a constructive way!
And if you think you can do better, do it.
Opus did a great job developing the plugin and probably put weeks of work into it, while you were sitting on your couch.
And like, don't get me wrong, I understand your point here, you want the plugin to be updated, but you need to understand that we are doing this in our free time.
Please stop being rude.
❤️
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Veteranfighter got a reaction from Officer Toshi in coroner and tow truckYo bro chill out, maybe rethink what you just wrote there.
Us developers are offering all of those plugins for free.
If you want to criticize any free modifications, go ahead, but do it in a constructive way!
And if you think you can do better, do it.
Opus did a great job developing the plugin and probably put weeks of work into it, while you were sitting on your couch.
And like, don't get me wrong, I understand your point here, you want the plugin to be updated, but you need to understand that we are doing this in our free time.
Please stop being rude.
❤️
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Veteranfighter reacted to Medicmojo in coroner and tow truck^^ these........ ^^ THESE ^^ ........ Absolutely - thanks so much to you, and all the other devs, for all the amazing *FREE* work you all do for the game. (and, for those players willing and able, the paid stuff is awesome too!)
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Veteranfighter got a reaction from Medicmojo in coroner and tow truckYo bro chill out, maybe rethink what you just wrote there.
Us developers are offering all of those plugins for free.
If you want to criticize any free modifications, go ahead, but do it in a constructive way!
And if you think you can do better, do it.
Opus did a great job developing the plugin and probably put weeks of work into it, while you were sitting on your couch.
And like, don't get me wrong, I understand your point here, you want the plugin to be updated, but you need to understand that we are doing this in our free time.
Please stop being rude.
❤️
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Veteranfighter reacted to opus49 in coroner and tow truckFWIW, I've spent *years* updating and providing support for these plugins. The criticism here doesn't even make sense -- Grammar Police was never designed to call a tow truck. It's a vocal interface to LSPDFR and other plugins. And it doesn't require anyone to be online. It's just so silly -- this guy is mad that the free plugins that we've donated don't work exactly the way he personally expected them to. I can't imagine going through life with that sense of entitlement.
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Veteranfighter got a reaction from opus49 in coroner and tow truckYo bro chill out, maybe rethink what you just wrote there.
Us developers are offering all of those plugins for free.
If you want to criticize any free modifications, go ahead, but do it in a constructive way!
And if you think you can do better, do it.
Opus did a great job developing the plugin and probably put weeks of work into it, while you were sitting on your couch.
And like, don't get me wrong, I understand your point here, you want the plugin to be updated, but you need to understand that we are doing this in our free time.
Please stop being rude.
❤️
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Veteranfighter got a reaction from UnknownBastion in coroner and tow truckYo bro chill out, maybe rethink what you just wrote there.
Us developers are offering all of those plugins for free.
If you want to criticize any free modifications, go ahead, but do it in a constructive way!
And if you think you can do better, do it.
Opus did a great job developing the plugin and probably put weeks of work into it, while you were sitting on your couch.
And like, don't get me wrong, I understand your point here, you want the plugin to be updated, but you need to understand that we are doing this in our free time.
Please stop being rude.
❤️
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Veteranfighter reacted to opus49 in coroner and tow truckIt baffles me that people complain so much about a FREE mod.
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Veteranfighter got a reaction from Yasd in Can someone help me figure out what's causing these random map blips?Yes. UrbanCallouts does have Ambient Callouts. (but not with red blips?)
To disable:
1. Navigate to this folder:
2. Open this file
3. Set Enabled from true to false:
I hope this helps 🙂
@03dee
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Veteranfighter got a reaction from Charlie686 in LSPDFR crashingHey Charlie, thank you very much for reporting this. Although the vehicle shouldn't be invalid by default during the callout, it won't cause LSPDFR to crash in the future.
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Veteranfighter reacted to LMS in LCPDFR - Now on GitHubThanks to some community efforts and continued interest in keeping LCPDFR alive, we are happy to announce that LCPDFR, the mod which started it all, is now on GitHub. If you ever wanted to see how things worked back in the IV days (or just trash-talk the work of a few 14-year-old kids writing code), you have come to the right place.
Please find the repo below: https://github.com/LMSDev/lcpdfr_public
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Veteranfighter got a reaction from Charlie686 in LSPDFR repeatidly crashing:Will be fixed at any time soon
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Veteranfighter reacted to ziipzaaapM16A4 in creating custom map zonesSo there is literally no possiblity to create custom zones in the lspdfr regions.xml. So we are bound to the zones given by idk (zone names indicating the area like Pillbox Hill). In case somebody wanted to play a map mod that adds like GTA IV map to San Andreas. Most of them are adding the map to the existing one. Most of the large map mod add a map where usually water is and no zone tag as well. he would have no possiblity to call backup over lspdfr because LSPDFR is requiring a zone and without zone it cannot call for backup.
So my Solution to this would be an the ability to give in regions.xml something like this:
<Region> <Zone> <rectangle> <point>115.73, -38.32 </point> <!--- 1.Value X, 2.Value Y ---> <wideX>120.34</wideX>. <!--- From "point" 120.34f in direction X + ---> <lengthY>50.32</lengthY> <!--- From "point" 50.32f in direction Y + ---> </rectangle> </Zone> </Region>
It is representing a square which will be used to determine the area.
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Veteranfighter got a reaction from Cyan in help plzzzzzJust ignore those messages.
Bejojoho came up with the great idea to crash all of his plugins if they can't connect to his server.
=> Everytime his server is down or you're offline his plugins wont work.
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Veteranfighter got a reaction from sssneaky in 0.4.8 Stable list (with links & authors)Love it, thanks for your work.
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Veteranfighter reacted to sssneaky in 0.4.8 Stable list (with links & authors)This thread will be a work in progress;
Alright it's been a year and a bit since my last thread with my build for LSPDFR and it's time to do it again! My computer is a beast now compared to before (will include specs down the bottom) so I can run everything maxed out so that's what this list will be based on, just remember add one thing at a time and test for as long as possible then add more. Add what suits you and fits your PCs capabilities. That has been my key to getting this far with near perfect stability with play times of up to 2 hours... most of the time. Be warned LSPDFR will break eventually!
Going to keep Callout packs & vehicles out this as that's completely subjective & and things change like game version, bugs & issues.
The .ini files and settings have been tweaked to my preferences which is basically maximum difficulty. Cars that are designed to be fast will get away in pursuits if you're not quick and same goes with the super sprint being tuned down to be a more of a realistic burst of energy so foot pursuits will last longer! I don't play this game to win I play for immersive roleplaying so tweak the settings how you want them if these do not suit you!
Gameplay & Meta:
With just these running and nothing else the game should work almost flawless. It's when you start adding mod packs and plugins is when LSPDFR becomes can become more unstable.
Main Files:
LSPDFR 0.4.8
RagePluginHook; Make sure to have these settings;
ScriptHooks:
ScriptHookV
Standard Plugins (Use all):
Bejoljo Plugins
EUP by @Alex_Ashfold & menu by @PieRGud(Use all):
Config
Clothing Pack
Clothing Pack Expansion
Menu
Essential Addons:
Spotlight by @alexguirre
Emergency Lighting System by @Lt.Caine
PlayerLocationDisplay by @Lt.Caine
Heap Limiter
Packfile Limiter
CWeaponInfoBlob Limiter
Immersion:
These addons and mods may cause instability!
Vehicle Handling V; I install the optional backfire sfx & 4x body damage as well.
AI TRAFFIC Fluidity & Discipline by @RCrw notik
Traffic+ by @RED.ITA
MoreRadioChatter by @AkASlow
Ambient FX by @dilapidated
Gun Sounds
Deadly Weapons by @SuperPyroManiac
KTFDO by @khorio
Radio Realism by @BuddaRocks
K9 replacement by @martinct
Road Map by DLK
Ultimate Questions for STP by @Sereous313
CompuLite Citations & Charges Realistic by @JBuzz826
Stow That Weapon by @Will
Automatic Siren Cutout by @Rich
Sticky Wheels by @khorio
Motorola APX 8000 Handheld Radio by @Marvin's Modifications
Colored Weapon Wheel
Ragdolls
Weapon Recoil
Richs Police Enhancements by @Rich
Ambient Events:
Ambient Emergency Response by @OJdoesIt
Superevents by @SuperPyroManiac
Map Addons:
Route 68 Remastered by @THE YOUTUBE GUY
Interstate 1 Remastered by @THE YOUTUBE GUY
CityLights
DUI Checkpoint
Open All Interiors
Real California Architecture by @Desmond98
LA Roads
Blaine County Traffic Lights by @iGoDPrince
Visual:
NaturalV;
Installed "Brighter Vehicle Tail Lights", "Precise Thunder Bolts", "Weapon Overhaul Pack", "Hide Weapon Reticle and Damage Overlay", "Trash Modifier", "Brighter Emergency Lights (LSPDFR) + Different Rain Puddles"
RealisticLightingV
Change these settings inside visualsettings.dat (found inside GTAV>mods>update>update.rpf>common>data:
Reshade;
LumaSharpen + Technicolour2
(Change it to what you like)
Help & Guides:
Clean All The Things by @PNWParksFan to help clean things and is great for testing.
+ Use CleanWorld in console ingame (F4) to clear 99% of things in the world.
Another way to reset everything (for example: StopThePed blips and/or backup/ems blips) pause the game and go to select character, select your character and game should reset. (Doesn't work all the time)
Albos GTA V Modding Tutorials
@ZLFC Plugin List
Stickied Forum Guide
PC Specs:
i10 9700k, 32GB DDR4 RAM, 2080ti 11GB, 1TB NVMe SSD, 144hz 1440p
FPS averages:
County: 144
City: 100
Credits:
I wouldn't even have known or been able to play this amazing mod without these people
Albo
The creators & moderation team of LSPDFR ( @Cyan @Sam @LMS etc.)
Got inspiration from: SheriffEli & @FinKone
If I've missed any authors please let me know! This is a work in progress and will be updated as I continue to optimize and upgrade my game. Any help and suggestions is much appreciated! Also if you need help leave a message and I'll try my best to reply or I'm sure one of the great servicemen of the forums will help! Thanks!!
I will also be uploading videos of my gameplay for demonstrations etc in the near future!
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Veteranfighter reacted to BlackNoise in How to make templates?The easiest and legally free method is rather simple: You'll need to download an image editor such as Gimp (which I recommend, it is a free application that is pretty resourceful if you ask me...). Once downloaded, you can start with new templates for models.
Step 1 - Obtaining your template
Most car mods include the template of that very car. Open it with Gimp. Now the next optional step depends on your own needs/preference. Note that every car is different, so if you want to make (just an example) a template for Pete's CVPI, chances are that that skin won't work on Henry's CVPI.
Step 2 - Resolution. This isn't Minecraft, so ditch the low res (optional)
You can choose to make a 4K model. If you want to do that, just stretch the image in Gimp, giving it a 4096x4096 resolution. 2K is also possible, just give it the 2048x2048 resolution. The reason to choose for this is that it just appears more detailed. The higher the resolution, the more detailed (important for small details like decals or logo's) skin. The downside to this is that (I speak from experience) your saved Gimp file (not the exported image file but the saved templates) can go over 1GB per skin.
So personally I'd go with the 2K or just the regular resolution the template comes in, to practice/start with.
Step 3 - Layers? Layers.
Once you've opened your template and (optionally) changed the resolution, you're able to start the texture! Please note that this step is VERY important if you want to be able to edit mistakes. In my personal experience, this is the most made mistake in the skin making business.
So you've got your texture file in Gimp, but there is this one step you need to take before you can start. You'll notice that (if you didn't close it :-P) there is a 'Layers' window. (If you've accidentally closed it, no worries, click Windows->Dockable Dialogs->Layers, or simply press ctrl+L). Here you'll see your template image.
Create a new Layer by right clicking in the layers window and clicking 'New Layer'. This has to be the same resolution as your template image. In the 'Layer Fill Type', select White.
Now the reason that you just created a new Layer, is that you want to make a new skin, and not edit the template. If you edit the template, every stripe and color in the template will appear on the vehicle in game. You don't want that. You want the stripes/colors/logos/whatever the heck you want on your vehicle. That's why we just created a blank overlapping layer, on which we'll edit the skin.
Step 4 - Making the layer editable
No worries now, I know that your whole Gimp screen is white. That's because the opacity of the layer is 100. We'll change that to around 30%. You can also make this 10%, 0% or whatever you find easy to use. The important part is that you can see what you are editing.
Okay, let's imagine a scenario here. You want to make a difference and think that a pink police car is awesome. No offense, if it gets you happy I'll download it and use it for a day, but that aside, you want a pink car, period.
That's alright, but you have just made a white layer.
Step 4.1 - Creating the template color
Really, we can give this job to the kids in kindergarten, this is the easiest step of the whole guide. In the toolbox - the other window that is open - you'll choose the little bucket. (You closed that too? Silly. Go to Windows->Dockable Dialogs again and select the 'Toolbox'). Next, click on the two colors just a little below that bucket, and select the color you want. Pink in our situation. (Don't complain, you wanted a pink car.) Make sure that your newly created layer is selected (Which is again VERY important, you don't want to temper with the template file, as it won't be visible in our car), and just bucket fill the whole thing in your preferred color.
Step 4.2 - A little insider's tip
What I always do, is create a new layer for every single part I edit. I.e. a layer for the right side of the car, a layer for the top, a special unit number layer. This comes in useful when you want to change a little thing. Also, it makes it easier to find things that you're looking for. Editing is all about structure and logic.
Step 5 - It's time...
Oh yes. Here we go. We're making our skin. Choose a point that you want to start with, let's say the right side of the car. If you've got a very creative mind and a good idea, you can, of course, do it from your head, but most of the people that make a skin use a picture of a real police car to base their skin on. So let's look at our picture or look deep into our minds on what it is that we actually want. Good luck making the skin!
Step 5.1 - Folders to organize all of our work
Let's suppose that you want to make a vehicle that has a number written on it. Of course, you can create text with Gimp, just click the little 'A' in the toolbox. But another small tip that I've got for you is naming it. Just edit the name of the layer in your layers window. Also, you can create folders in your Layers window. This is especially nice to put all the text in. Right click in the layers window, and click 'New Layer Group'. Here you can put all your text in, which if you're making a detailed skin, floods your Layers window.
Step 6 - You done yet?
This is taking forever man, speed it up a little. I'm joking, of course. A nice skin often takes hours sometimes days to make. But for a start (or if you are a talent) 30 minutes will do. If you actually are done, let's finish this thing!
Step 6.1 - Let's save things
Saving is important, let's be completely honest here. How many times you had a project that you worked all night on and it was gone because your laptop ran out of power? Or your PC decided to stall on you? No? Never? Me neither, I guess I watch too many series.
But; back to work. We're saving, mate. I think you might be familiar, but if you're not, press ctrl+s to save. (I know, revolutionary, right?)
Saving the Gimp file in its own extension will make sure that you can edit everything that has to do with layers. If you just export the file to an image file, the layers are gone. So I'd say, save it as a Gimp file AND export it when you're done.
Step 6.2 - Preparing the export
First of all, you are going to want to make sure that your template is not visible. You can either do this by clicking the template layer and setting the opacity to 0% or making sure it's under all the other layers. If you did this, make sure all the layers that you want to be visible on the car, are at 100% opacity. You did this? Awesome! Let's export this thing!
Step 6.3 - Ready for testing!
Exporting. You've GOT TO export the file to make sure it's usable on a car in the game. Click 'File->Export As' and make sure you save it as a PNG FILE. Jpeg's won't work. save it somewhere that you can find it back, not in the deepest roots of your documents.
Step 7 - Installing the skin on your car
Open your RPF file that your car is installed on. If you don't know what I mean by RPF, or don't know how to use OpenIV, look up a tutorial on google on how to install car mods in GTA V. Go to the car ytd file. We're taking the Police slot as an example. So we're going to the police.ytd file. Open it, and find the image named {this varies)_sign_{sometimes a number}. Click 'replace' in the top of the window, and choose your skin. Click save, and press Ctrl+Shift+R (Or find the defragment option somewhere in OpenIV). Defragment it, and launch GTA V
Step 8 - Lemme see it!
Allright. We're in GTA V now, welcome. Spawn the car that you installed your skin on. (So we're spawning the Police car), and enjoy your livery! If you see another skin on the car, or no skin at all, go to your trainer and find the Car Livery Menu. You can cycle between different skins there.
So yeah, that's basically it. You had a short question; here is your 8000+ length tutorial. If you have any questions, feel free to let me know :-)
Yours sincerely,
Daniel