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NWpilot07

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Everything posted by NWpilot07

  1. Since the most recent update the game crashes to desktop after driving for a few minutes.
  2. Hmm, were you perhaps not in range of the callout? Try heading to Paleto Bay and running the callout again.
  3. Thank you for the kind words. If I remember correctly, I added a range variable to each of the callouts. This was to avoid having a callout occur randomly for a call in Paleto Bay whilst in Los Santos for example. If one attempts to manually start a call when not in range of any of the start locations, the call will immediately code 4. To solve this, you can either move around the map to find a place where the callout will start, or you can set the range in the ini file to some absurdly large number so that you will never be out of range of the callout.
  4. Unfortunately, there is not. I looked into this a while back and the only way I could find to have the lights on would be to also have the siren on. For me the annoyance of having the siren blaring throughout the callout outweighed the benefits of having the lights on. This is sadly a disadvantage of ELS.
  5. I haven't tried it so I really cannot say, if people try it and experience crashes related to my callout pack I'll gladly update it but as of right now I have heard of no issues.
  6. well I must say you have good taste in design...
  7. I'm curious, where did you get the inspiration for the Logo in the pictures section?
  8. Hey I know this is a pretty old thread but I was wondering if this addon is still available, I've been having trouble locating it.
  9. You're security software is incorrect, feel free to download.
  10. It's never crashed my game 😉
  11. None of my callouts involve pressing a key to enter or leave a house, this is most likely RegularCallouts
  12. Which location was this speed trap? I may have forgotten to clear one
  13. You must be within a certain distance from the spawn point of the callout (configured in the ini file). If you wish to not have these limits then set the callout range in the ini to a very high number such as 10000.
  14. I'm inclined to think the problem is on your end not mine, as you are the first out of nearly 65000 people to have this issue. Please try and reinstall the pack or experiment with a different pack to see if the issue is isolated to my callouts. If it is, please determine if it is just one callout or all of my callouts. Also, if you continue to experience this issue after reinstalling and ensuring it is only my callouts causing the problem, please send me your log.
  15. You must turn this on in your ini file
  16. Just finished trying out the callouts, for the most part they're pretty good, variety is always an awesome thing to see. My only recommendations are to try and polish things out some more, for example spelling errors, bugs, and other such things. Also one callout I had particular difficulty with was the insecure load callout, many times after leaving my vehicle to go and talk to the suspect they would warp back into the vehicle and drive off. And most importantly, clear your blips. I noticed not all callouts would clear blips if they were stopped mid callout, just make sure any blips created at any point during the callout are deleted in the End() section of the callout (If you have any questions about this please feel free to PM me). Overall though I was impressed and glad to see another callout developer out there, hope to see more packs and/or updates in the future!
  17. Love seeing new callouts, can't wait to try them out
  18. It doesn't appear to be a result of 911HangUp, but if you have more problems which possibly relate to my pack please let me know. Thank you for the info on having suspects in the back of the car, I'll keep that in mind for future callouts. I'll consider having the officer stand outside of the car, it should be a pretty easy thing to do, I also may make it an optional thing in the ini. I can try and add locations but the only really easy one to add to is traffic stop backup, which already has well over 300 locations. The reason for this is I need to collect nearly 5 different sets of coordinates per one location for most of the callouts. I'm currently busy working on a new pack but I will definitely look into adding locations at some point to this one. And of course, thank you for the feedback 😄
  19. I can try and fix the issue with the officer running off afterwards, shouldn't be too difficult. I'm not sure why you are having the issue with the uniforms and cars however. The way its written, it should be an impossibility for the sheriff car to spawn with anything other than the sheriff model loaded. It works as a simple "if" and "else" statement. If the callout location is in the city of Los Santos, it will spawn both the city car and the city police officer, if it is anywhere but Los Santos, it should spawn the sheriff unit followed by the sheriff officer. I will however try to replicate the issue, I just need some questions answered. Does it occur at all spawn points or just some? Is it possible the car models are mixed up in the ini? And are you using any sort of custom uniforms? Sorry you're having trouble and I hope I can help find a solution. EDIT: Something I may have forgotten to mention in the INI is that for TrafficStopBackup only the cars you have set for Blaine County and Los Santos are used. If its in the city it will use whatever is set to the LosSantos slot, and if its anywhere but in Los Santos it will use whatever is in the Blaine County slot. This is due to the fact that I have yet to figure out a way to differentiate between zones other than "city" and "not city."
  20. None of my Callouts involve entering a building, nor do any have any code for teleporting the character anywhere. Please send me your log if you’re absolutely sure it was caused by my Callout, otherwise I would see if it’s being caused by regular Callouts instead, since someone else had a very similar issue which ended up being the 911 Hangup call from regular Callouts
  21. Now that wouldn't be a typical call now would it 😉
  22. I really enjoyed these callouts, top notch! However on the Meth Lab explosion, I'm not sure if this is intended to happen or not, but immediately after I arrive and the car explodes the callout goes code 4. If the callout is supposed to end after the explosion then I would request that the Code 4 message be removed from that particular callout because I don't think it would necessarily be considered code 4 following an explosion 😉 . Other than that I had a blast with it, excellent work! On the illegal off-roading callout it would also be neat if there were a notification giving the model of the vehicle and/or the license plate number to make tracking it down more realistic than just the blip too.
  23. That actually is not my callout, I don't have any situation that requires knocking on a door or entering forcefully. I can guarantee that the callout you are having issues with is from another pack. I do like the concept behind it though, I might look into that someday.
  24. Since not everyone has Open Interiors, and even then not all buildings are unlocked, none of the 911 hangup callouts happen inside a house. Look around the backs of the homes and such. If enough time passes before you find the caller, a blip will show up on the map showing you where they are. I'm somewhat curious how you got into the house in the first place...
  25. Does this happen consistently? Sometimes LSPDFR won’t allow you to accept Callouts snd needs to be restarted. If it is happening consistently then please send me your log. if you’re having the same issues with the tow truck disturbance try doing what I told the other person, if that doesn’t help, send me your log

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