Posts posted by Shumi
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16 minutes ago, Matteov2.0 said:
So i think that is better begin to start: after created mods folder copy and paste the two folders: update and x64So i think that is better begin to start: after created mods folder copy and paste the two folders: update and x64 inside. After that reinstall from the installation guide the packages (not in the latest patchday)
x64s?
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1 hour ago, Matteov2.0 said:
Sorry this is a different instalation look one of the two following installation.
1. Launch OpenIV
2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have a mods folder already, then I recommend making one via OpenIV)
3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV's Edit mode!)
4. Now navigate to: mods / update / update.rpf / common / data /
5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept</Item>"
This will allow the mods to continue to work without any major conflicts, or if Rockstar updates the game with more Online content6. Now move up to: levels / gta5 / and open "vehicles.meta" Then take the lines of "fbi" "police3" "police4" and "sheriff" and replace them with the ones from this mods vehicles.meta, (found in the "Replace" folder) this will allow
for minimal conflicts between mods that use any of the vanilla vehicle slots.(It is IMPORTANT that you copy the vehicles.meta lines from this mod! Otherwise certain aspects of the models will NOT work correctly! Sorry but I cannot fix this,
as the games base vehicles.meta automatically overrides any DLC that wishes to replace a vanilla car slot :/)7. Launch GTA V, models replace the "FBI" "Police3" "Police4" and "Sheriff" slots
(NOTE: The custom Interior textures are already apart of the main model .ytds, so they should load in and work by default using this method of installation)
Installation: "Addon DLC" method:
1. Launch OpenIV
2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have one already, then I recommend making one via OpenIV)
3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV Edit mode!)
4. Now navigate to: mods / update / update.rpf / common / data /
5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept\</Item>"
This will allow the mods to continue to work without any major conflicts with other DLCs, or if Rockstar updates the game with more Online content6. Launch GTA V, model names are "Intcept" "Intcept2" "Intcept3" "Intcept4" respectively. You'll need a trainer that supports Addon vehicles in order to spawn them!
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4 minutes ago, Matteov2.0 said:
Sorry this is a different instalation look one of the two following installation.
1. Launch OpenIV
2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have a mods folder already, then I recommend making one via OpenIV)
3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV's Edit mode!)
4. Now navigate to: mods / update / update.rpf / common / data /
5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept</Item>"
This will allow the mods to continue to work without any major conflicts, or if Rockstar updates the game with more Online content6. Now move up to: levels / gta5 / and open "vehicles.meta" Then take the lines of "fbi" "police3" "police4" and "sheriff" and replace them with the ones from this mods vehicles.meta, (found in the "Replace" folder) this will allow
for minimal conflicts between mods that use any of the vanilla vehicle slots.(It is IMPORTANT that you copy the vehicles.meta lines from this mod! Otherwise certain aspects of the models will NOT work correctly! Sorry but I cannot fix this,
as the games base vehicles.meta automatically overrides any DLC that wishes to replace a vanilla car slot :/)7. Launch GTA V, models replace the "FBI" "Police3" "Police4" and "Sheriff" slots
(NOTE: The custom Interior textures are already apart of the main model .ytds, so they should load in and work by default using this method of installation)
Installation: "Addon DLC" method:
1. Launch OpenIV
2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have one already, then I recommend making one via OpenIV)
3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV Edit mode!)
4. Now navigate to: mods / update / update.rpf / common / data /
5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept\</Item>"
This will allow the mods to continue to work without any major conflicts with other DLCs, or if Rockstar updates the game with more Online content6. Launch GTA V, model names are "Intcept" "Intcept2" "Intcept3" "Intcept4" respectively. You'll need a trainer that supports Addon vehicles in order to spawn them!
like on screenshot?
7 minutes ago, Matteov2.0 said:Sorry this is a different instalation look one of the two following installation.
1. Launch OpenIV
2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have a mods folder already, then I recommend making one via OpenIV)
3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV's Edit mode!)
4. Now navigate to: mods / update / update.rpf / common / data /
5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept</Item>"
This will allow the mods to continue to work without any major conflicts, or if Rockstar updates the game with more Online content6. Now move up to: levels / gta5 / and open "vehicles.meta" Then take the lines of "fbi" "police3" "police4" and "sheriff" and replace them with the ones from this mods vehicles.meta, (found in the "Replace" folder) this will allow
for minimal conflicts between mods that use any of the vanilla vehicle slots.(It is IMPORTANT that you copy the vehicles.meta lines from this mod! Otherwise certain aspects of the models will NOT work correctly! Sorry but I cannot fix this,
as the games base vehicles.meta automatically overrides any DLC that wishes to replace a vanilla car slot :/)7. Launch GTA V, models replace the "FBI" "Police3" "Police4" and "Sheriff" slots
(NOTE: The custom Interior textures are already apart of the main model .ytds, so they should load in and work by default using this method of installation)
Installation: "Addon DLC" method:
1. Launch OpenIV
2. Navigate to: mods / update / x64 / dlcpacks. (If you don't have one already, then I recommend making one via OpenIV)
3. Drag and drop the full "polintercept" file from this archive into dlcpacks (make sure you are in OpenIV Edit mode!)
4. Now navigate to: mods / update / update.rpf / common / data /
5. Then find "dlclist.xml" and add this line at the bottom (without the quote marks) "<Item>dlcpacks:\polintercept\</Item>"
This will allow the mods to continue to work without any major conflicts with other DLCs, or if Rockstar updates the game with more Online content6. Launch GTA V, model names are "Intcept" "Intcept2" "Intcept3" "Intcept4" respectively. You'll need a trainer that supports Addon vehicles in order to spawn them!
Now
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3 minutes ago, Matteov2.0 said:
To understand better, which car package (s) have you installed?
https://www.gta5-mods.com/vehicles/vapid-interceptor-police-package-add-on-replace-mapped
Spoiler -
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8 minutes ago, Matteov2.0 said:
When you install a package they must be installed in the latest patchday, but now i recommend to install them in the patchday 22 and 21 because patchday 23 is a little problematic.
https://www.gta5-mods.com/vehicles/mammoth-squaddie-add-on
https://www.gta5-mods.com/vehicles/vapid-speedo-express-police-transport-add-on
https://www.gta5-mods.com/vehicles/police-buffalos-sas994
https://www.gta5-mods.com/vehicles/bravado-buffalo-mega-pack-civilian-and-police-replace-add-on
Should I put these models in the folders you mentioned above?
11 minutes ago, Matteov2.0 said:When you install a package they must be installed in the latest patchday, but now i recommend to install them in the patchday 22 and 21 because patchday 23 is a little problematic.
Should I copy models to all of the above folders except the latest patchday?
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Just now, Matteov2.0 said:
If you want install vehicles you must installed in the patchday
What do you mean? I already installed my add-on cars for using
2 minutes ago, Matteov2.0 said:If you want install vehicles you must installed in the patchday
In which patchday in dlcpacks I need to installed cars for using in duty menu?
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9 hours ago, Matteov2.0 said:
it is a pleasure.
If you have "altered" the game where 4 noose now spawn, it is best to follow the reverse procedure of how you changed/installed this setting since this is happening.I am unable to load my main save at 70%. Is this the norm when running LSPDFR? I just wanted to change. With saving 1%, nothing can be bought 🙂
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7 hours ago, Matteov2.0 said:
it is a pleasure.
If you have "altered" the game where 4 noose now spawn, it is best to follow the reverse procedure of how you changed/installed this setting since this is happening.If I knew what the source of this problem is ... I guess the problem can be solved by dispatch or venicles meta files. By renaming the _mods folder, the problem disappeared. The problem with lags and crashes was solved 🙂 The source of the problem due to which I created the post were outdated modifications. Anyway, thank you so much for your help.
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27 minutes ago, Matteov2.0 said:
First remove everything inside the commandline.txt, save and close. Force Windowed mode and rename mods folder to _mods (if you have one). If the problem persist, remove these plugin: remove XScanner, VocalDispatch, Traffic Policer, Police Smart Radio, PeterUCallouts, LSPDFR+, ComputerPlus and Arrest Manager. If Regular Callouts cause problem remove it, because now is not more present (as a result, it will never be updated again). With Albo1125's plugins you can install Bejoijo's mods because they are updated
Thanks you very much! I tested with _mods folder. Nothing. And further. Can you tell me how to use special forces on the fbi2 shelves? After some modification, they spawn only in the amount of 4 guys in the car. I changed it in the LSPDFR settings. Nothing. In which folder can the commandline be located?
38 minutes ago, Matteov2.0 said:First remove everything inside the commandline.txt, save and close. Force Windowed mode and rename mods folder to _mods (if you have one). If the problem persist, remove these plugin: remove XScanner, VocalDispatch, Traffic Policer, Police Smart Radio, PeterUCallouts, LSPDFR+, ComputerPlus and Arrest Manager. If Regular Callouts cause problem remove it, because now is not more present (as a result, it will never be updated again). With Albo1125's plugins you can install Bejoijo's mods because they are updated
I didn't think that at least someone would answer my post. How many created them, no one answered fully. I am very grateful to you
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Edited by Shumi
LSPDFR started crashing more often after updating. I cannot reboot (After this action, the game itself crashes for me) I want to decide which plugin I need to remove for the mod to work normally without crashes. UltimateBackup replaces TrafficPolicer in ArrestManager in terms of calls? Should I uninstall Smart Radio? As I understand it, the radio does not work without AM and TP. What EXACT modifications do I need to remove for stable play in LSPDFR?
RagePluginHook_23082020_120753.log RagePluginHook_23082020_143407.log
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13 hours ago, Nathhan said:
Do you have a mods folder? If so, try renaming it to something else (ie. _mods) and see if it runs then.
of course
I recently renamed it. There were no changes. Note that when Hook V Script was not updated I played without plugins for LSPDFR respectively. There were no crashes.
13 hours ago, Nathhan said:Do you have a mods folder? If so, try renaming it to something else (ie. _mods) and see if it runs then.
I recently renamed it. There were no changes. Note that when Hook V Script was not updated I played without plugins for LSPDFR respectively. There were no crashes.
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6 hours ago, Nathhan said:
Could you post your RagePluginHook.log file after you crash so we can assist more accurately?
RagePluginHook_22082020_205012.log
6 hours ago, Nathhan said:Could you post your RagePluginHook.log file after you crash so we can assist more accurately?
With crush and reloading (too crush)
Too many crashes after summer update
in LSPDFR 0.4 for Legacy Edition Support
How to add more peds to vehicle? I add lines, but nothing changed
Thanks
About units. This file located in Ultimate Backup