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Shumi

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Posts posted by Shumi

  1. LSPDFR started crashing more often after updating. I cannot reboot (After this action, the game itself crashes for me) I want to decide which plugin I need to remove for the mod to work normally without crashes. UltimateBackup replaces TrafficPolicer in ArrestManager in terms of calls? Should I uninstall Smart Radio? As I understand it, the radio does not work without AM and TP. What EXACT modifications do I need to remove for stable play in LSPDFR?

    Снимок экрана (101).png

    Снимок экрана (102).png

  2. 4 hours ago, zachsem said:

    Your ped does not count, this setting is for the ai vehicles that spawn

    Nothing

    Снимок экрана (93).png

    4 hours ago, Shumi said:

    Ok. I'll try eight. Thanks

    I forgot about AI. I thought only about my character. Sorry

    Backup

    Снимок экрана (95).png

    4 hours ago, Shumi said:

    Ok. I'll try eight. Thanks

    I forgot about AI. I thought only about my character. Sorry

    Spoiler

    <Name>National Office of Security Enforcement</Name>

    <ShortName>NOOSE</ShortName>

    <ScriptName>noose</ScriptName>

    <TextureDictionary>ap1_03</TextureDictionary>

    <TextureName>ap1_03_noose2bap1_03_noose2</TextureName>

    <Inventory>swat</Inventory>


    -<Loadout>

    <Name>SWAT Unit</Name>


    -<Vehicles>

    <Vehicle>fbi2</Vehicle>

    </Vehicles>


    -<Peds>

    <Ped outfit="mp_noose.m_base" chance="80">mp_m_freemode_01</Ped>

    <Ped outfit="mp_noose.f_base" chance="20">mp_f_freemode_01</Ped>

    </Peds>

    <NumPeds max="8" min="8"/>


    -<Flags>

    <Flag>SWAT</Flag>

    <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->


    <Flag>RespondsAsBackup</Flag>

    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->


    </Flags>

    </Loadout>

    </Agency>

     

  3. 3 minutes ago, zachsem said:
      Hide contents

    <Agency>
            <Name>National Office of Security Enforcement</Name>
            <ShortName>NOOSE</ShortName>
            <ScriptName>noose</ScriptName>
            <TextureDictionary>ap1_03</TextureDictionary>
            <TextureName>ap1_03_noose2bap1_03_noose2</TextureName>
            <Inventory>swat</Inventory>
            <Loadout>
                <Name>SWAT Unit</Name>
                <Vehicles>
                    <Vehicle>fbi2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="80" outfit="mp_noose.m_base">mp_m_freemode_01</Ped>
                    <Ped chance="20" outfit="mp_noose.f_base">mp_f_freemode_01</Ped>
                </Peds>
                <NumPeds min="4" max="4" />
                <Flags>
                    <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
                    <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                </Flags>
            </Loadout>
        </Agency>

     

    Spoiler

        <ShortName>NOOSE</ShortName>
            <ScriptName>noose</ScriptName>
            <TextureDictionary>ap1_03</TextureDictionary>
            <TextureName>ap1_03_noose2bap1_03_noose2</TextureName>
            <Inventory>swat</Inventory>
            <Loadout>
                <Name>SWAT Unit</Name>
                <Vehicles>
                    <Vehicle>fbi2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="80" outfit="mp_noose.m_base">mp_m_freemode_01</Ped>
                    <Ped chance="20" outfit="mp_noose.f_base">mp_f_freemode_01</Ped>
                </Peds>
                <NumPeds min="4" max="4" />
                <Flags>
                    <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
                    <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                </Flags>
            </Loadout>
        </Agency>
        <Agency>

     

    Change line "4"?

  4. SWAT gets into the car only in the amount of three people. As far as I remember, before this error there were 7 of them. 

                                                                                                   

                                                                                                 How can I solve this problem?

    Снимок экрана (92).png

  5. On 8/16/2020 at 6:26 PM, Will said:

     

    That I don't know. Sounds like an issue with the carcols file, or maybe a rogue ytd file acting as a replacement in a dlc loaded later than whichever you're working in.

    A new problem has appeared. SWAT gets into the car only in the amount of three people. As far as I remember, before this error there were 7 of them. I would like to write a post, but I'm afraid that the moderators there will not answer again.

    Снимок экрана (92).png

    On 8/16/2020 at 6:26 PM, Will said:

     

    That I don't know. Sounds like an issue with the carcols file, or maybe a rogue ytd file acting as a replacement in a dlc loaded later than whichever you're working in.

    How can I solve it?

  6. 2 hours ago, enforcedgtx said:

    sorry brother but 

    sorry for my bad english quickly (i want to change the vehicle color in the missons for example the first misson franklin and lamar race the ninef and rapidgt colors are red and white so is there a way to change that cause i tried carvariotons.meta and carcols.meta these two dont work for mission vehicles thay are only for spawning car so please any one know hot to do that??

      Reveal hidden contents

     

     

    Sorry, but I'm not an expert on game files. Create a post or ask a moderator

  7. 19 hours ago, Will said:

     

    That I don't know. Sounds like an issue with the carcols file, or maybe a rogue ytd file acting as a replacement in a dlc loaded later than whichever you're working in.

     

    Снимок экрана (89).png

    19 hours ago, Will said:

     

    That I don't know. Sounds like an issue with the carcols file, or maybe a rogue ytd file acting as a replacement in a dlc loaded later than whichever you're working in.

    Anyway thanks for help

     

  8. On 8/13/2020 at 6:28 PM, Will said:

    Yes, I have them, but Heap and Pack only work with ScriptHook V as I remember.

     

     

     

    On 8/13/2020 at 6:28 PM, Will said:

    After update, Police3 lost Corona on the left side of the siren. On the right, instead of blue lights, red ones appeared. With what it can be connected?

     

     

     

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