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Bojan

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Everything posted by Bojan

  1. You wont be running the highest settings at 60fps, but you'll get a nice looking game with decent frames.
  2. Read a six word story yesterday that was pretty awesome:
  3. Ive never tried out GTA IV scripting, but I believe its in C# so I don't think it would take me too long to figure it out, since I've got experience with Java and they have a similar syntax. This would be awesome though...
  4. As I've told everybody who asked me to work together: I'm always down for group projects. I'd love to work with everybody, but we'll need to get everybody to agree... I think it would be awesome to have some advanced dispatch panel with, for example, Faracus's live GPS map showing where units are. It would be sweet to give each clan it's own webspace and even have an in-game plugin at some point. Although I think I'm getting ahead of myself...
  5. This is kind of getting funny now... Now there are a total of, like, six people that are working (or offering to help) on several different web dispatch applications. It would be interesting to see the result of all our skills put together... So far there is: Myself, Tom, AUX, GTAGamerCop, IceKiller, and Faracus (although Faracus hasn't noted that he was interested in cooperation). Hopefully the lot of us can figure something out x]
  6. if you've got any ideas for working together feel free to send me a PM. I'm always down for working with others :P
  7. The web hosting is actually premium from an earlier project I had worked on. I have the hosting for another month so i thought i might as well make use of it :P Thanks for the compliments!
  8. As per your requests, I have finished the first release of the system. It's available at: http://ivclan.tk Sadly, it is a free domain but it is a free service so deal with it :P
  9. It shouldn't have anything to do with v-sync as screen tearing only happens horizontally.
  10. Nope, although I believe that when you take out the money then you have to. On another note, that is a lot of money. Wanna send a few bucks my way ;D (just kidding, obviously... unless you really want to).
  11. Well, at least it can perform during massive street flooding.
  12. There is literally a new dispatch program being released everyday. Two days I announced my progress for my web-based dispatch, yesterday Faracus announced he was creating his, and now you've released yours. It's kinda funny :P One thing I suggest that you do is to create some system so that dispatchers can keep track of several units. I also suggest putting together a bit of a nicer design. I mean, it looks alright, but it could be a bit prettier. Good job so far!
  13. Updated original post with some new screenshots and a few update notes. I'm not 100% sure on the current unit screen, so I'm curious to know if you guys like it.
  14. No pressure huh? This is a long weekend for me, so I think I'll get it finished :P
  15. Thanks! It seems like I'm going to try and finish this then...
  16. The only reason I didn't add bootstrap was because it is so overused. The issue is the people that do end up using it don't customize it at all, and then you get hundreds of websites that look exactly the same. Not fun. It's also worth saying that I think you and I have the same idea ('?do=embed' frameborder='0' data-embedContent>>). Good luck!
  17. I've actually had the same thought, and am more than likely changing it to GTA IV Clan System. Originally I named it LCPDFR Clan System because it was for the people on LCPDFR, but I guess that could get confusing. Also, I really can't take credit for the design (at least not fully). The folks over at http://metroui.org.ua/ are responsible for it :P
  18. The only thing this is really missing is a nice layout. It looks pretty ugly right now, and it's really easy to make it look nice with some free CSS UI kits like: http://iqonicdesign.com/ui/ http://purecss.io/ http://websymphony.net/almost-flat-ui/ These are all super easy to use and implement. If you need help implementing a layout (which I'm fairly certain you don't since you seem quite capable) feel free to send me a PM. Good luck!
  19. Sent you a quick message. Thanks for the offer.
  20. UPDATE October 21 2015: All development has ceased on this project for the time being and the projected future. This code is available for anybody to take and develop, and I would be very happy if someone were to continually make future verisons of this software available to the public for free. To those that do try and set this up for themselves, I don't really provide any support so you'll have to figure out PHP for yourself. It isn't THAT hard though. Just drag and drop the code files into your directory, create a database through cPanel or whatever you use, and then edit the /functions/connect.php first line to whatever your database is set up as. UPDATE May 26, 2014: The main Web Clan Dispatch System is available live at ivclan.tk. You'll have to put that into your URL bar yourself, as LCPDFR doesn't like .tk links (but thats what I get for using free domains). Thanks to Chamimnya, who graciously provided some amazing quality web hosting, the panel is very quick and dispatchers won't have an issue with loading times. I would say that load times are even faster than desktop-based dispatch programs. This has the obvious addition of having a centralized database where clans can record their patrols as well as user management. Website is no longer available. You need to set it up yourself. Sorry! I do, however, understand that some clans may want some more privacy. I have decided to release the source code along with the published version so that users who want to edit my work can feel free to do so. Furthermore, I'm releasing this under the MIT License so you can do with it what you'd like. Download links are below: Links updated October 21 2015. If they don't work, please PM me. Code: https://mega.nz/#!hhM0gLwa!iM8wXEvuMnxiZFACVnZZrjsNf0bkaSTlZMW1WrlIh3Q SQL File: https://mega.nz/#!g5NXkCob!uIsRLOUIz1IzO8StFQeWKE2LAyWGJZM5jP5VaFIabEs Files should also be available as an attachment in this topic. You'll need to download both and import the SQL file into your own database. Make sure to set up connect.php with the proper database details. I provide very limited PHP help, so if you have an issue send me a PM no support, so please try and avoid sending me a message asking for help. If you understand PHP and need clarification on something I'll try and help, but I really can't explain PHP to people. Have fun! ----------------------------------------------------------------------------------------------------------------- I've been itching to do some programming so I've decided to make a web-based clan dispatch program that anybody can use. I'm nowhere near done yet, but I thought I'd share the idea and see if people actually want this (and put the proper amount of work into this). Here's a break down of what I have in store for this: Clan System Will allow anybody to register a clan Will allow clan chiefs to accept people into their clans and manage user ranks Dispatch System Branches off the clan system, allowing each clan to use this as a dispatching programming In depth unit management (based directly off the users that are in the clan) Other things? I have never been in a clan, therefore I have no clue what dispatchers actually do or need. I've done quite a bit of work today and come up with a preliminary layout and design: I'm going to continue working on this anyways, but do people actually want to see this? I've honestly got no clue if this would be useful or not. Anyways, if you have anything that I should add feel free to comment below. Edit (April 18, 8:33pm EST): I've finished up a few of the basic features including user & clan registration as well as a preliminary unit dispatch screen. Tell me what you think of it: Clan Sys.rar gtaiv.sql
  21. I can't even believe Peterbilt would make something like that... It is nice on the inside, though.
  22. Somethings are better in IV, some better in V. I kinda lean toward IV though. I also think I'm one of the only people that liked IV's handling more than V. In V it's way too twitchy and doesn't feel realistic, but in IV they handle like fat boats.
  23. Somehow, I don't think role playing TSA would be a thrilling game.
  24. Spoiler added for people who haven't watched the video yet, -Staff.
  25. You are very welcome. I'm hoping to add the Toronto Fire Dept. trucks in there soon, when I get some free time to skin them. I probably wont be making the ambulance textures because there is already an accurate model of it out there (http://gtapolicemods.com/downloads.php?do=file&id=1553).

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