Everything posted by ICJLCSAG
- 1974 Dodge Monaco Civil, Taxi & Police
- DSF Ford CVPI FBI
- 1974 Dodge Monaco Civil, Taxi & Police
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DSF Ford CVPI FBI
because when you go around the block, you don't get that awesome moment of having 10 pedestrians rolling over your hood :P
- 13 comments
- 6 reviews
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1974 Dodge Monaco
us classics fanatics would love you forever!
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1974 Dodge Monaco
It says solo hasn't been online since July. Does anyone know if any progress being made on this or has the project been abandoned?
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DSF Ford CVPI FBI
The rambars popped off when I drove up a starcase, like they were made of plastic, lol. Might want to look into it. Other than that, great car! Love the higher fps with the lower-poly count. p.s. - don't ask why I was driving on a staircase :P
- 13 comments
- 6 reviews
- DSF Ford CVPI FBI
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textures??
He actually said, "Answers one of my questions..." not "Answer my question!" meaning you're previous post helped him but he still needed additional assistance.
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Installing Textures into Vehicles
Really? I just tried it myself and, for the most part, it worked. Just like St.Kizza said, I opened the CVPI I already had installed under police and clicked edit then highlighted the police_sign_1 and clicked import and found my new sheriff .png, then it copied over my old paint, i exported it to the desktop and closed sparkiv without saving anything to my already installed car. then i took the old model and the new texture file and compressed them both into a .rar and loaded it using GTAIV Vehicle Installer Mod and slapped it into the NOOSE section and bam, Sheriff texture in game! if you manually installed it with sparkiv maybe you forgot to rename something, i dunno, i like using the auto installer, easier and safer i guess. But for the most part I'm happy with my results! maybe St.Kizza knows what happened to yours
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Installing Textures into Vehicles
I can't believe that after a whole day of searching youtube I couldn't find that video. You are a god among gods.
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Installing Textures into Vehicles
Yeah, I just want the new Sheriff paintjob on my car. Thanks a bunch for your reply, it cleared up a little bit of what I wanted. So I open the .wtf file of the police car and import the sheriff texture to it, then import the new .wtf car file into the game? Is there any coding I need to change to make the file recognize the new skin? Just want to make sure I know exactly what I'm doing before I go splitting atoms. Thanks. Thank you for replying, but you lost me at ____sign___ lol
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Installing Textures into Vehicles
I'm opening this thread because I was yelled at by some modderators for hyjacking an "I Need Help" post, telling me I need to open a new, relevent topic to deserve a response. Very well, since I still can't find any threads on this topic, here it is: My origional post: Hello, First I'd like to say that I'm not a modder, so please bere with me and my ignorance of life's simple matters... I need some help and I'm not sure what forum to look under... I need help with adding a texture file to a car. I've searched youtube and (what feels like) all the forums on LCPDFR for "how to install texture packs" -type content and found this so if I'm in the wrong thread, I'm sorry but I'm pulling my hair out going nuts! I have a CVPI Sheriff texture I'd like to add to my non-els CVPI cruiser (and yes, I want to use this specific car if at all possible). I watched a youtube video where a guy was going through his Sparkiv teaching people how to install vehicles, but he never touched on the subject of how to add actual textures to existing models. However, when he had Sparkiv open, I noticed that the two files he was "importing" were texture and model files (the .wtf file said "texture" and the .wtd file said "model")... so here's the million dollar question I need answered but no one seems to want to explain: If I import the .wtd model of my old car and the .wtf texture of my new sheriff, will my CVPI show up as a Sheriff? Am I trying to put the square peg in the circle hole? Am I on the right track but need to also do something else, as-well? Please, I'm not a modder and want to use my LCPD CVPI as a Sheriff substituted under the NOOSE cruiser slot. Before you scream at me to look at the readme, I went to the trouble of highlighting the above quote in red because most of the readme's I've seen say something to the effect of "this product belongs to me blahblahblah, no copywriting blahblahblah, and just put the files where they belong, and don't forget to subscribe to me and look at all my videos and check out my twitter account... derp". Ugh! Thanks so much guys!
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Need Help please
I'm sorry, I'm used to forum moderators getting angry when people open new threads for a simple question. I am aware I was off topic, I wanted to post here because of your quote that I highlighted and the title of the thread is "Need Help Please".
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Need Help please
Hello, First I'd like to say that I'm not a modder, so please bere with me and my ignorance of life's simple matters... I need some help and I'm not sure what forum to look under... I need help with adding a texture file to a car. I've searched youtube and (what feels like) all the forums on LCPDFR for "how to install texture packs" -type content and found this so if I'm in the wrong thread, I'm sorry but I'm pulling my hair out going nuts! I have a CVPI Sheriff texture I'd like to add to my non-els CVPI cruiser (and yes, I want to use this specific car if at all possible). I watched a youtube video where a guy was going through his Sparkiv teaching people how to install vehicles, but he never touched on the subject of how to add actual textures to existing models. However, when he had Sparkiv open, I noticed that the two files he was "importing" were texture and model files (the .wtf file said "texture" and the .wtd file said "model")... so here's the million dollar question I need answered but no one seems to want to explain: If I import the .wtd model of my old car and the .wtf texture of my new sheriff, will my CVPI show up as a Sheriff? Am I trying to put the square peg in the circle hole? Am I on the right track but need to also do something else, as-well? Please, I'm not a modder and want to use my LCPD CVPI as a Sheriff substituted under the NOOSE cruiser slot. Before you scream at me to look at the readme, I went to the trouble of highlighting the above quote in red because most of the readme's I've seen say something to the effect of "this product belongs to me blahblahblah, no copywriting blahblahblah, and just put the files where they belong, and don't forget to subscribe to me and look at all my videos and check out my twitter account... derp". Ugh! Thanks so much guys!
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DHS Federal Protective Service Police Skin
This is REALLY cool! I'd love to add it to my non-els Crown Vic then dumb it into the NOOSE slot, but sadly I don't know how to add textures. I can't get my sparkiv to work (I use vehicle mod installer). :(
- 9 comments
- 5 reviews
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LCPDFR Taxi overload
Thanks for your input, 7ranzig7. I was hoping there was a quick fix other than using a car spawn mod but if that's what it takes then that's what it takes, only thing is that while a lot of people say the "R2 version" works for them, many others say it gives them texture/building problems and to use a non-R2 version or something like that, ahhhhhhhhhhhh, I hate when things are complicated, I just want to plug in and go! When I click on Download in the TrafficFlow V5 R2 it gives both the R2 version and the regular version... which one do you recommend? Or does it matter? Or what? Sorry if it sounds like I'm dumb or whining, I don't understand what R2 means, I don't want to put the wrong one in... Or maybe since LCPD First Response 0.95 RC2-R2 has the "R2" in it, should I match it with TrafficFlow V5 R2? Does logic like that matter? Ahhhhhhhhh sorry, I hate computers and I just want to make sense of all this... Thanks! :) Edit: Sept. 08, 2012 (2120pacific) I Downloaded TrafficFlow V5 R2 and it seems to work fine. My game is getting a little bit laggy when there's multiple police cars in the same area, but maybe it's just because the cruisers are too high detail or something, I dunno, but it's something I can live with. Thanks so much! :) Taxis are now on my endagered species list!
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LCPDFR Taxi overload
Hello. I'm new to LCPDFR and had a question related to this page. I installed a vehicle from this site, an ELS Crown Vic. I loaded the game and "went on duty" and everything seemed to work, the ELS lights were working, the siren, etc, no game crashes... but after a few minutes I got the infimous "taxi glitch", however it was not only spawning taxis, there were also the 'patrol' police cars (R*'s version of the Chevy Impala) and a random SUV (either a Hummer H3 looking default, a Cadilac Escalade looking default or the Chevy K5 Blazer looking default). I've looked through the forums here and youtube to see if I could find an answer but everyone just keeps saying "don't install more than 5 cars to avoid the taxi glitch", but I only had ONE car installed. Then I tried another ELS car thinking that maybe that one car was bugged... same thing... then I thought that maybe it was the ELS so I installed a non-ELS car... same thing. I've since removed the vehicles and everything (to my knowledge) runs fine without the car mods. If someone else had this happen or knows how to resolve it, please tell me. I've looked into the traffic flow type mods, but I don't want to have cars being spawned every 10 or so seconds because 1.) I really don't want to go monkeying with a car spawn mod (I'm not real technical when it comes to programming) and 2.) that would cause MAJOR traffic congestion when I pull someone over and then my game would crash! Can someone help me, or am I stuck with the "evil-ugly-R*-hybrid-default-cars" for the rest of my life? Thanks guys! P.S. - My tazer also never work but I've seen other threads where that's common so I dunno... Other than that I love the LCPDFR mod; you guys should make a new True Crime game and totally bank off of it! Cheers!