Reputation Activity
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ShiftinSmiles reacted to Yasd in ERR_FIL_PACK_1 Upon StartPlugin LSPDFR -
ShiftinSmiles reacted to Cyan in RPH Crashing - No Possible Reason???Does your game work if you launch it without RPH? Also your RPH is out of date (you want version 1.84, not 1.83), although this wouldn't cause a crash before plugins are loaded.
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ShiftinSmiles reacted to TheUniT in Low Profile Police Bike Wheels Not TurningThis topic has been moved to the appropriate forum. Please post in the correct location in the future.
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ShiftinSmiles reacted to OfficerEric16 in [WIP] Law Enforcement Service WeaponsWE NEED THE SMITH & WESSON M&P 😭
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ShiftinSmiles reacted to Sam in LSPDFR 0.4.8 - Now available!We're back with another minor update for LSPDFR 0.4, which introduces a couple of hotly requested features, including 1893 Grapeseed Ave - an all new, modest home in a rural setting for your characters to live in.
This new pad has a different 'low-end' interior with all of the usual amenities like a shower and bed. This brings the total number of apartments in LSPDFR to 3, and means that we now have 'high', 'medium' and 'low end' styles to choose from in a variety of locations, both urban and rural.
The new property available for your residential convenience at 1893 Grapeseed Ave
LSPDFR 0.4.8 adds a few new features, and introduces many fixes and ongoing improvements to increase the quality, stability and performance of the modification, including:
1893 Grapeseed Ave - a new, modest and rural accommodation option for your LSPDFR player characters to live in. A remastered 'hand-on-holster' (Intimidate) action that fluidly animates, doesn't block movement, and allows for you to quickly draw sidearms. Evidence Markers to mark crime scenes which can be seamlessly placed down, picked up again and customized per agency. Improvements were made to the way in which NPC officers respond 'Code 3' to backup calls and navigate through traffic. A number of new, useful API functions requested by developers were added.
Using the remastered 'Intimidate' option to quickly draw a sidearm with animations.
LSPDFR 0.4.8:
Download and release notes: https://www.lcpdfr.com/files/file/7792-lspd-first-response Release Highlights: https://www.lcpdfr.com/lspdfr/04/highlights/
We hope that you enjoy this small update for LSPDFR and wish you all the best as we continue to endure the global pandemic.
Sam.
If you are having problems with LSPDFR 0.4.8, please do not post about them in this topic, but use the support forums instead.
Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
There are a lot of fixes for common problems in there.
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So you downloaded a fancy 2015 Tahoe and installed it in the police3 slot, only to find that it rolls more than your eyes when your boss is talking to you. Does your Silverado not drive like a truck should? or maybe your '15 Charger doesn't feel right. There are a lot of options to choose from when deciding which handlingid you want to use for your car. I've compiled a list of what I use for handling lines, and thus far, all have worked just fine. For some of them, such as the Silverado and Expedition, someone else might of found a better handling, and if that's the case, please comment below letting me know what you're using and I'll give it a shot.
Some people like to edit the handling.meta. This is not a requirement, the handlingid is all you need to touch if you just want the basics. Handling.meta is there for those who know a bit about modding and want to refine the handling lines to feel realistic.
For those that might be confused on what the handlingid is, it's one of the top lines in the vehicles.meta.
Here's an example:
<handlingId>police3</handlingId>
All of these will be for police vehicles, I will not be covering modded civilian cars. Also note that this topic really only applies to those who have modded their police fleet.
Crown Vic
police
Dodge Charger
If 09-10 version, police2 If 2013+ version, buffalo2
Ford Taurus, Chevrolet Caprice and Chevrolet Impala
police3 (this is meant for smaller vehicles, such as the Impala) premier (this is an alternative for smaller vehicles, such as the Impala. Use this if you don't like the way police3 feels) fugitive (this is meant for bigger/heavier cars, such as the Taurus) felon (this is an alternative for bigger/heavier cars in case you don't like Fugitive)
Ford Explorer
gresley
Chevrolet Tahoe
baller baller2
Ford Expedition
fbi2
Chevrolet Silverado
sandking
Dodge Durango
baller
Dodge Challenger
gauntlet
Ford Mustang
dominator
Ford Fusion
tailgater (There is most likely a very better choice out there, I'm just not sure which would work)
BMW motorcycle
policeb
Ford F-150
sandking
Ford F-350
sadler sandking - may work for this as well, not confirmed
Chevrolet Corvette
coquette
Chevrolet Avalanche
sandking
Chevrolet Camaro
gauntlet
Nissan GTR
elegy
Land Rover
baller
Hearse
romero
Dodge Polara
glendale -
How can I change the audio on my car?
If wanting to change the audio for a default slot, such as police, police2, etc: In OpenIV, navigate to mods-->update-->update-->common-->data-->levels-->GTA5.
If you're wanting to change the audio for a standalone car, navigate to where you installed the meta for that car.
Extract the vehicles.meta to your desktop.
Open the file, and find the line of the vehicle you want to modify. You'll see this line:
<audioNameHash />
Rockstar has set it up to where the vanilla slots don't need to have anything else there for the namehash. I'm not sure how that works exactly. For standalone cars, if it just has <audioNameHash />, the vehicle will not have any sound at all. For most people, they never touch the audio name hash and stick with default sounds. However, it's really awkward to drive around a Tahoe and have it sound like a Vic, right? Below I'll list the proper way the namehash should look when you edit it, and then I'll include a list of cars you can put in the namehash to make your vehicles sound more realistic.
Contrary to what some people might think, if you have ELS, you can use civilian car names in the audio name hash. However, you will also have the normal car radio activated. The only way to fix this is either turning the music all the way down/off, or going in the options menu each time and changing the radio to off. Before we continue, I need to point something out. If you are not using ELS, this guide won't be as beneficial to you. The audionamehash dictates how your vehicle sounds and if it has a siren. If you change the namehash to anything but a police car, you will no longer have emergency services capability in your vehicle.
If you're looking for a specific vehicle, you can search using CTRL + F and enter keyword.
This is how it should look once you've edited it: <audioNameHash>police</audioNameHash>
Crown Vic
police stanier
Dodge Charger
2010 and under (or using the old body style), use police2 2011+ Charger, windsor
Ford Taurus/Caprice/Impala
fugitive (I personally prefer this one. Sounds a lot meaner) police3 schafter3
Ford Explorer
gresley nightshark
Chevrolet Tahoe
baller
Ford Expedition
fbi2/sheriff2/pranger (all three of them are essentially Expeditions, so take your pick) granger nightshark
Chevrolet Silverado / Ford F-150 / Ford F-350
bison sadler sandking (this might work better for the F-150, 350s and Raptor)
Dodge Durango
baller gresley nightshark
Dodge Challenger
gauntlet gauntlet4
Ford Mustang
dominator
Ford Fusion
tailgater (fugitive can also work, it depends on your taste)
BMW Motorcycle
hakuchou
Harley Davidson Electraglide
wolfsbane
Chevrolet Corvette
coquette
Chevrolet Avalanche
There is not currently a GTA version of the Avalanche, so you can refer to the suggested audio for Chevy Silervado, or play around with it and find one you prefer.
Chevrolet Camaro
gauntlet
Dodge Magnum
windsor gauntlet4 (if newer version of the Magnum) gauntlet (if older version) nightshark
If you think a certain namehash works better with "blank" car, send me a PM!