Snakepit92
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Snakepit92 got a reaction fromDeactivated Memberin Up-to-date vehicle sound hashes?I made a siren tutorial and made a text file with the file names and whatnot. Here ya go
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Snakepit92 got a reaction from AstroWasTaken in Up-to-date vehicle sound hashes?I made a siren tutorial and made a text file with the file names and whatnot. Here ya go
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Snakepit92 got a reaction from iMalcolm27 in [Guide] How to get rid and avoid texture pop-ups (Disappearing assets)Thanks man. I'd done some stuff like this but never knew about that batch processor to really speed it up. Very handy!
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Snakepit92 reacted to iMalcolm27 in [Guide] How to get rid and avoid texture pop-ups (Disappearing assets)Hey there. I'm not sure if this is the right section to post this but it seemed the best fit. Apologies if not.
So I found a way to avoid and get rid of texture pop-ups (when you look around too fast and things can't load in time with your camera movement, the map disappears, for example). I realized this had to do with my modded vehicles but didn't want to restrict myself to only download cars that COULD MAYBE NOT bug out my whole game. This can also solve EUP's issue of not being able to load the outfits or loading very slowly. This has to do with the same issue, Memory Overload.
The video guide I created was a result of what @bikinichampagne suggested (link in the description). All I did was create a system that would allow people who frequently update their police fleet for LSPDFR (as it's my case) to downscale unnecessary vehicle textures in a repetitive and quick way. I mean, who needs a 4K game-stock carbine or a 4K dirt skin? To me doesn't make sense, even in FPS patrols. With this form of downscaling, I couldn't even notice differences. Little letters were still readable and HD as seen in video.
This way you can still play with HQ models and textures... Difference is, your vehicles won't surpass the 25MB hard limit. So you get a stable gameplay without the expense of quality.
Aim for 20MB per vehicle.
It worked for me and the evidence is in the video itself (that's why its 22 mins long but has a time table so you can jump to the section you want). If it didn't work for you, you either aren't downscaling enough textures or your PC just cant handle it. Sorry, cant do miracles. You might wanna update your PC if he starts talking about Vietnam war stories. I guess GTA 5 will be too much sand for him and no downscaling in the world will save you from this.
So, all the relevant details are in the video. I guess what I'm trying here is to teach people a good practice to optimize their vehicles. Also you won't need proprietary software for any of this.
THIS WILL NOT MEAN MORE FRAMES PER SECOND. It will stabilize your game, might get rid of some stutters but this isn't a method to solve your FPS issues. Regardless, try it and luckily you can prove me wrong.
VIDEO
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Snakepit92 reacted to Digital HD in Texture Loss IssuesYes I had a good friend of mine suggest that, but I ended up getting rid of the car packs I had and it fixed the texture issues.
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Snakepit92 got a reaction from LostBoyLazarus in Up-to-date vehicle sound hashes?I made a siren tutorial and made a text file with the file names and whatnot. Here ya go
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Snakepit92 got a reaction from Irish1Brian in Random crashesSorry was away for a few days.
Here's my latest crash log. I did some more testing and disabled a few plugins and I can play for a good 20+ minutes now but still crashing after that
rphlog.txt
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Snakepit92 reacted to Pazzi in Computer+ crashing LSPDFRmake sure you download and install the correct Computer+ version 1.4.1.1 (for LSPDFR 0.4.x)