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ParaOx

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  1.    nofreeusernames123 reacted to a comment on a file: Deadly Weapons
  2.    EliteMikey reacted to a comment on a file: Deadly Weapons
  3.    TaikaJamppa reacted to a comment on a file: Deadly Weapons
  4. I tried that but it cancelled out the entire placement of the prop. Maybe I'm doing it wrong? I place the barrier, then without placing a second one, I right clicked to back out and cancel placement.
  5. I didn't notice any option for this, but I was wondering if there was any way to place a single barrier without placing tape too? Sometimes I just want 2 diagonal barriers and a taped off area to the side.
  6. The compatibility version of the shield presents the graphic problem as well.
  7. What does this update add? The changelog for 1.4 is the exact same update that's been here for awhile now.
  8.    HazyTube reacted to a comment on a file: First Callouts
  9. Ah okay. Thanks for the clarification then.
  10. Oh are the broken down engines that you can fix not ambient? Just callouts?
  11.    ParaOx reacted to a comment on a file: HVY T815 Off Road Fire Truck
  12. Not sure why, but the lightbar on top doesn't turn on with the other lights for me.
  13. Wondering if a functional safety on your weapon could be at all possible to add as a feature? Since the moment you fire your firearm, dispatch will be notified. Might add a bit of realism or that extra something? Maybe? Just an idea I had thought of.
  14. I've tested this plugin several times, and unfortunately found it to be yours that was the culprit of roughly 15-20 FPS loss upon going on-duty. First of all, when you have the disabled engine feature enabled, I'm not sure if it's because the script is checking for a broken engine every so often and continuously firing that command or not, but it costs 5 FPS alone. Second, I thought upon disabling that ambient feature, the FPS loss would be no more, however the plugin itself results in a 10FPS loss for me. Maybe this is just case by case basis, but I thought I should let you know in case you need to do some more optimization. Lovely callout pack, shame it causes lag for me though.
  15. Wes Andersen     Performed a traffic stop on a Matte White Clown Van with registration 98NWA599 in Paleto Bay, Procopio Dr
  16. Wes Andersen     Responded to a HeistAttempt in Mount Chiliad, Senora Fwy
  17. Wes Andersen     Responded to a drunken_person2 in Sandy Shores, Joshua Rd
  18. Wes Andersen     Responded to a StolenVehicleTracker in Sandy Shores, Alhambra Dr
  19. James Conway     Performed a traffic stop on a Black Steal Felon GT with registration 52BTS541 in Sandy Shores, Cholla Springs Ave
  20. James Conway     Responded to a KillerClownWasSeen in Sandy Shores, Panorama Dr
  21. James Conway     Responded to a drunken_person3 in The Redwood Lights Track, Senora Rd
  22. James Conway     Performed a traffic stop on a Black Nemesis with registration 34WKB287 in Sandy Shores, Alhambra Dr
  23. James Conway     Responded to a Domestic in Sandy Shores, Alhambra Dr
  24. James Conway     Went on-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  25. Connor McAdams     Reported a PC148 in Downtown, Del Perro Fwy
  26. Connor McAdams     Responded to a Holdup in Morningwood, Prosperity St
  27. Connor McAdams     Responded to a ACHoldUp in West Vinewood, Boulevard Del Perro
  28. Connor McAdams     Responded to a NextOfKin in Rockford Hills, South Boulevard Del Perro
  29. Connor McAdams     Performed a traffic stop on a Beach Sand Sabre Turbo with registration 66UWF971 in Rockford Hills, Eastbourne Way
  30. Connor McAdams     Went on-duty at Rockford Hills Police Station in Mission Row, Atlee St
  31. Wes Andersen     Responded to a Demonstration in Los Santos International, New Empire Way
  32. Wes Andersen     Responded to a NextOfKin in Gd. Senora Desert, Baytree Canyon Rd
  33. Wes Andersen     Went on-duty at Beaver Bush Ranger Station in Mission Row, Atlee St
  34. Connor McAdams     Responded to a EMSAssaulted in Puerto Del Sol, Palomino Ave
  35. That's pretty quality stuff there. Male Cop is top notch.
  36. So the plugin seems to be working, as I can see the gun being holstered and unholstered, but the intimidation mode doesn't seem to work anymore. It was working flawlessly for awhile, but I recently had to reinstall LSPDFR and its plugins, and now the intimidation mode does not function. 😞
  37. It seems to me like the issue you fixed in your Version 2.5.1 is happening to me. Not sure why, as I downloaded the latest and greatest. Tail lights and other lights too bright.
  38. @BOSSSSSSA Upon installing this, all lights on every car and building/lamppost at night have become my personal lensflares. The coronas end up massive, essentially blocking the view of anything around them. I used the .OIV installer and I am using VisualV
    Loving the pack so far! All assets look very high quality and the animations work as well! Love that you added new attachment assets for the guns, as well. The flashlights are top notch. Looking forward to seeing what you do with long guns and maybe shotguns if you get there!

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