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timnboys

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Everything posted by timnboys

  1. The guy above you is Correct, you loaded the plugin twice, you only load it once. I recommend instead of loading it manually to load all plugins when RagePluginHook starts instead so you don't have the problem of manually loading it and loading it multiple times.
  2. I just ran the code through the same .Net Obfuscator I was using before using ConfuserEX and maybe this release once approved should work better. Yes, it was probably my mistake for using a new .Net Obfuscator than what I usually use. Please wait until the File gets approved and try again.
  3. It actually is not a txt file, but a .log file that is in your main GTAV Directory along with RagePluginHook.exe and generally, it will be generated and tell me at least some hints of why it crashed even if it did crash to desktop. I need this log file to understand why it crashed, as during testing it was found it did not cause this. Yes it is very safe to download, it is just the obfuscator used this time, was set to very strict and due to the protection methods used might appear to be malicious to antiviruses when it is not.
  4. New Version pending approval that should fix this. It was due to new obfuscator was used ConfuserEX that was seemed to be what other developers are using lately and might have been due to the strong obfuscation settings.
  5. This has hopefully been resolved in V1.0.0.41 please let me know if there is any further issues. The file update far as I can tell is still pending approval at this time.
  6. That is already instructed to do that in the instructions above in the file description: README/Install Instructions: extract the dll file from the zip file using 7-zip or winrar or whatever and then copy the dll file to your plugins folder to here C:\Program Files (x86)\Steam\steamapps\general\Grand Theft Auto V\plugins and that is where you place the dll file to make this script work If you have your game on any other drive replace the C:\ part with your drive you have the game on. This will be fixed soon however due to a extensive Q&A process to try to prevent this from happening, which due to me being the only one doing the testing, sometimes bugs slip through the cracks like this and will be fixed soon. The whole code is being rewritten at this time to try to assist with this issue and make more move out of your way but this takes time & research to make this happen.
  7. The Modified Date/Time doesn't really matter as much considering the fact that if you go into properties on the dll file & go to details tab, you will see the version part shows correctly, that is what you should watch instead. As the modified date/time can vary based on when it was compiled & such, as sometimes I have done both dll versions(debug/testing & release/production versions be compiled at the same time) in my internal build system. The one constant that usually changes based on that is the DLL File/Product Version that is usually updated before either file is compiled in addition, I have made more functions inside the debug/testing version say "Dev Copy For Internal/Debug Use Only" in addition to the file/production version line when ran inside RPH F4 console. So as long as it does not say that and it shows the correct file/product version, it is most likely the correct dll version.
  8. this has been updated. hopefully the rename worked.
  9. I was planning on removing all older zip files technically just haven't gotten around to it yet. The Old Zip files have been removed and only the latest have been left.
  10. I submitted a pull request to the github repo, this should help out with the crashes & such caused by the Timers. While I do not have time to go into depth explaining what timers does and such, what I added should at least solve somewhat the issue of the crashing/freezing of GTA, I included a link in the commit description showing RagePluginHook documentation that maybe might explain what I am trying to say better instead.
  11. Yes this is being rewrote at the moment along with several other changes, however no ETA on when this will be released.
  12. This is possible maybe, but due to Q&A testing and all, I could not release that part yet due to still working hard on trying to perfect that part. when I use ELS I generally never use ELS Traffic Control Feature due to my plugin usually is more better about making traffic get out of the way, but I remember having it on before when testing once and having my plugin run at the same time, and they both worked together without issues.
  13. Unfortunately there is no timeline when it will be updated, as several things go on in the background to ensure it means my quality & all standards and until all bugs are worked out & ensured during Q&A Testing that everything works as it should, then it will be released publically. There is likely several innovations coming with a new update that will likely support making them go around you & such(which it should already make them do it already but I guess not, which is why due to several variables like this that are worked on & tested to ensure they no longer are issues, cannot really give you a idea when it will be updated.)
  14. Okay, I am not that familiar with DLS yet so I will have to see if it uses the standard native to set Emergency Lights Only Running(No Sirens) if not, would have to explore how to make it compatible with DLS then. Okay, would you mean like you want them to ignore you when on a traffic stop? though I am wondering if you are saying basically, the plugin isn't actively detecting which side of the road you're on and it is sending vehicles in the wrong lane of traffic or something like on a 2 way road? could you please maybe elaborate on what might be going on so if it is a issue/bug with the plugin logic I can fix it in a newer release? As the Plugin is still being actively maintained despite it not looking like it due to there is several things that go on in the background to ensure the updated plugin code is ready to be released before releasing it publically.
  15. I am not aware right now of anyway to determine how many lanes a road has in game, I would have to do research and find out if there is a way to determine that as I am not exactly sure if there is a way right now to do such at this time.
  16. It is designed to not have performance hits, however it is hard to tell though by myself as I don't have any.
  17. This will likely due to the update system not accounting for the update API server being down for whatever reason. A Update will be uploaded soon that will appear after approval to resolve this.
  18. During Internal QA(Quality Assurance) Testing, All Trucks and all moved out of the way and went around me when testing it before releasing the update, so I do find this odd. As I on purpose stopped someone in the middle of LS Freeway to test this capability, and the plugin did what it was designed to do and made everyone including big trucks and all go around me during a traffic stop.
  19. No, it can work with any Lighting System whether that be ELS, Non ELS or whatever else Lighting Systems you plan to use. As it is designed to Lighting System Agnostic meaning it does not care what lighting system you use, and will work with any lighting system.
  20. Now the internal QA(Quality Assurance) has completed, a new update will be released that will show after approval, that has the features in it to make cars actually go around you instead of just be stuck behind you and honk on traffic stops.
  21. Yes this was in the works for a much planned rewrite of ClearTheWayV but due to the complexity of the script, it will likely take a bit to rewrite it, and make sure it works and tested in internal QA(Quality Assurance) testing before it gets released to the public.
  22. This is on the list of being fixed, though more testing needs to be done on a internal version to ensure it does actually make truck, bus and campers move.
  23. that will likely be coming in a new update, it should do this by default but I guess it does not. I will have to fix this in a another update.
  24. Update has been published, thank you to Slender169101 for being willing to test the new version against the latest rph(ragepluginhook) version.
  25. Okay, I will PM you the files. As I cannot release untested files.

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