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Haze Studios

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Everything posted by Haze Studios

  1. Looks like a good model. What's the poly count on it? For your emissive issues, why not make the angel a .yft instead of a .ydd? Then you can have the hierarchy setup as a vehicle (.yft) that has sirens / emissive / flashing patterns, and then use the plugin to spawn the .yft model and attach it to the player's L/R shoulder bone w/ proper offsets? You could more than likely use mod kits to setup different flash patterns / emissive colors and even left vs right variants. For example, if you press a keybind it enables the sirens (but muted) of the R/B emissive, but if you press and hold the keybind a steady white emissive is shown instead. Just an idea though.
  2. RageNativeUI & .Json do not belong in the plugins/lspdfr folder, fyi.
  3. You realize you have World.GetAllPeds on tick... right? Not only that, you are applying the speed to every vehicle, every time, every tick.
  4. An ingame screen shot / showcase would be nice.
  5. Can you at least give an in game screen shot to prove that the visuals match the AI thumbnail?
  6. Is there an in game screen shot of what the radar looks like? Instead of just using a Gemini generation.
  7. That's fine, you just have to move it down on the axis. It's a very simple fix.
  8. Just rename the model names if you want it replace.
  9. It would be cool if your mod description described your mod instead of straight promotion 😀
  10. Is there a link somewhere?
  11. Any plans on adding some showcase screenshots or videos?
  12. No. NonELS vehicle use Sirens, ELS uses extras. The only way to do this would be to open the vehicle in ZModler3 and convert the extras to sirens, and then making the carcols file.
  13. My confusion was with the "I prefer not to say how I fix bugs". But what I had asked about was how you are toggling a waypoint to the blip if you're not using .IsRouteEnabled = true.
  14. How else are you doing it? Also in your callout's process, you have Game.DisplayHelp in a loop.
  15. This seems like a pretty in-depth project. It would be nice to see some more screenshots of the mod instead of just a fire truck. Is there a fire hose? Is there equipment? How in-depth is the EMS system? What does the radio look like?
  16. Cool Idea 👍 maybe edit the description to take the actual description outside of the "pasted content" box so it's easier to read? Along with better text formatting instead of right from AI :)
  17. Does this also prevent ELS's audio from playing when changing light stages?

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