Everything posted by Cpl.Griffiths
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Ambient.DisableEscapedSuspectEncounter Issue Unable To Disable!
so i was able to disable or at least they never spawn the ambient cops how i did it was rearrange Main.PreloadAllModels = false Callouts.Multiplier = 250 AmbientSpawn.MaxCopsInArea = 1 AmbientSpawn.MaxSpawnedCopsInArea = 1 AmbientSpawn.SpawnFrequency = 99999999 WorldEvents.IntervalMultiplier = 0 WorldEvents.MaxNumberOfEvents = 0 Ambient.DisableEscapedSuspectEncounter = true Chase.CopsCanCommandeerVehicles = false Networking.DisableServerCommunication = true Networking.DisableDiscordRichPresence = true Chase.DisableTrafficDensityAdjustments = true PoliceStation.DisableAmbientSpawn = true Ambient.DisableAmbientGameCopSpawnBlock = false AmbientSpawn.DisableRandomUnits = true Frisking.DisableCovid19Items = true Ambient.EscapedSuspectEncounterInterval = 450000 tooo thatttt ^^^^^^^ i stilll cant disable the abemit wanted peds driving by... are you sure the cop spawn block would disable the wanted peds spawning outta no where ???
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Ambient.DisableEscapedSuspectEncounter Issue Unable To Disable!
Main.PreloadAllModels = false Callouts.Multiplier = 250 AmbientSpawn.MaxCopsInArea = 1 AmbientSpawn.MaxSpawnedCopsInArea = 1 AmbientSpawn.SpawnFrequency = 99999999 WorldEvents.IntervalMultiplier = 0 WorldEvents.MaxNumberOfEvents = 0 Ambient.DisableEscapedSuspectEncounter = true Chase.CopsCanCommandeerVehicles = false Networking.DisableServerCommunication = true Networking.DisableDiscordRichPresence = true Chase.DisableTrafficDensityAdjustments = true PoliceStation.DisableAmbientSpawn = true Ambient.DisableAmbientGameCopSpawnBlock = false AmbientSpawn.DisableRandomUnits = true Frisking.DisableCovid19Items = true Ambient.EscapedSuspectEncounterInterval = 450000 ill see what happens
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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
this is greatt 😄 add more firee dont caree where any thing is settable and the bigger the better i wanted since medics first pack....... that being said this could be the new LSPDFR >>>>> LSFDFR 😉 i seee lots of potential and a new way to be famous 😉 mod works great love the work : <3)
- 364 comments
- 19 reviews
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Ambient.DisableEscapedSuspectEncounter Issue Unable To Disable!
still nothing and this is what i have set Main.PreloadAllModels = false Callouts.Multiplier = 250 AmbientSpawn.MaxSpawnedCopsInArea = 1 AmbientSpawn.SpawnFrequency = 99999999 WorldEvents.IntervalMultiplier = 0 WorldEvents.MaxNumberOfEvents = 0 Ambient.DisableEscapedSuspectEncounter = true Chase.CopsCanCommandeerVehicles = false AmbientSpawn.MaxCopsInArea = 1 Networking.DisableServerCommunication = true Networking.DisableDiscordRichPresence = true Chase.DisableTrafficDensityAdjustments = true PoliceStation.DisableAmbientSpawn = true Ambient.DisableAmbientGameCopSpawnBlock = false AmbientSpawn.DisableRandomUnits = true Frisking.DisableCovid19Items = true Ambient.EscapedSuspectEncounterInterval = 450000
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AmbientSpawn.SpawnFrequency is not working
dang i just wanna get rid of itt. Ambient.DisableEscapedSuspectEncounter does not disable...... ill take the cop cars i guess but this suspect spotting is crazyy buggy and when you press key "u" it shows where it is..... minus the fact its cause issues lets say when a car flys by going the opposite way, that red dot appears then it goes down the road and sorta goes away waiting for you too look for it!! or until u terminate the pursuit wiitch i have to doo every 3 mins if that! 😛 hopfully somone can get er fixed no other game issues beside those thats i can find 🙂 and i dont think the gameconfig witch i have on 1.5x peds is spawning these suspects Ambient.DisableEscapedSuspectEncounter does not disable s
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[ELS] San Andreas State Parks Mini Pack
- 52 comments
- 13 reviews
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AmbientSpawn.SpawnFrequency is not working
still unable to disable it
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Ambient.DisableEscapedSuspectEncounter Issue Unable To Disable!
unable to disable this function or how police spawns in game i want that disabled too chewing my memory! i cant even slow it down..... how can i disable it i already have tried thru the ini settings! 🙂
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[ELS] San Andreas State Parks Mini Pack
- 52 comments
- 13 reviews
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[ELS] Orange County Florida Sheriff Pack
now we just need window guards and mirror lights for the explore as well as sum tire sizing up and rear suspension tuning :) caise its look a tad to high ;)
- 41 comments
- 3 reviews
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AmbientSpawn.SpawnFrequency is not working
end result it doesnt work.... month i felt testing diffrent ways....and . since the new update eriler this week i was able to find another spawning issue.... Ambient.DisableEscapedSuspect im not able to disable it fully either..... i was able to slow down it by sum but not by much.....i highly doubt its a game config issue. i just wannafully disable it! 🙂 Main.PreloadAllModels = false Callouts.Multiplier = 250 WorldEvents.IntervalMultiplier = 0 WorldEvents.MaxNumberOfEvents = 0 Ambient.DisableEscapedSuspectEncounter = true Chase.CopsCanCommandeerVehicles = false AmbientSpawn.MaxCopsInArea = 1 AmbientSpawn.MaxSpawnedCopsInArea = 1 AmbientSpawn.SpawnFrequency = 99999999 Networking.DisableServerCommunication = true Networking.DisableDiscordRichPresence = true Chase.DisableTrafficDensityAdjustments = true PoliceStation.DisableAmbientSpawn = true Ambient.DisableAmbientGameCopSpawnBlock = false AmbientSpawn.DisableRandomUnits = true Frisking.DisableCovid19Items = true Ambient.EscapedSuspectEncounterInterval = 450000
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[ELS] Unmarked 2018 Dodge Charger
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Ambient.DisableEscapedSuspectEncounter issue
like always im having an issue disabling Ambient.DisableEscapedSuspectEncounter..... obvis since the update i have suspects pass mee when it really not needed.... i could be pulling somone over and i get car bolo wissing by me..... its also cause major issue with traffic as thier just speeding away and pre much causing more of a scene...... so what do i do.....? i disabled it in the ini but they still spawn so it dont work
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[ELS] BlueGhost's Unmarked Pack
from my past troubles with that... you would need to change a line in ur handling metas has nothing to do with the model... for ex try changing handling line to fbi or sheriff or just police.... handling metas do alot from how you sit to how the car drives how doors open, suspension, alot 😛
- 482 comments
- 78 reviews
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Unmarked '18 Dodge Charger
option without side runners ?:) maybe replace with side mirror lights ? every charger has side runners :P
- 6 comments
- 1 review
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[ELS] BlueGhost's Unmarked Pack
- 482 comments
- 78 reviews
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[ELS] Unmarked 2019 Ford Taurus Limited (OUTDATED)
- 39 comments
- 9 reviews
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2020 PPV Tahoe - BCSO V1.1 *All Whelen Lighting*
fix for bigger tires ? mainly the rear got r 13s at the back r 15s at the front lol ? and windows guards in the future ?:) love itt!!!!
- 41 comments
- 8 reviews
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AmbientSpawn.SpawnFrequency is not working
still havnt seem to figure it out 😛 cops still spawn
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[ELS] Orange County Florida Sheriff Pack
- 41 comments
- 3 reviews
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[ELS] Orange County Florida Sheriff Pack
- 41 comments
- 3 reviews
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"ScenarioManager" crash error... any fix for it yet ?
"ScenarioManager" been crashing my game every now and then..... very random crash that happens looking for glues or ideas sometimes it last 4 hours sometimes 25mins... does not happen every patrol***** RagePluginHook.log
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AmbientSpawn.SpawnFrequency is not working
will be testing this out i do use a modded game config but is not known to spawn police cars tbh i havnt found any ...... will be testing agian today as it doesn't look like cop spawn blocker really blocked spawns cars....... Main.PreloadAllModels = false Callouts.Multiplier = 250 WorldEvents.IntervalMultiplier = 0 WorldEvents.MaxNumberOfEvents = 0 Chase.CopsCanCommandeerVehicles = false AmbientSpawn.MaxCopsInArea = 1 AmbientSpawn.MaxSpawnedCopsInArea = 1 AmbientSpawn.SpawnFrequency = 9999999 Networking.DisableServerCommunication = true Networking.DisableDiscordRichPresence = true Chase.DisableTrafficDensityAdjustments = true PoliceStation.DisableAmbientSpawn = true Ambient.DisableAmbientGameCopSpawnBlock = true thats what i have set lol as u can see i set like 99999999 cause i really tried to not make them NOT spawn as much didnt work lol
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YRT-Based LS Transit 2nd Generation Novabus LFS
- 21 comments
- 4 reviews
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[ELS] 2019 & 14 Chevy Tahoe Unmarked
witch is soo true! how ever the tyres tires in the rear are 100% smaller then the fronts 🙂 idk why but most models have been like that unless metas some how chnage tire size 🤔