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Cpl.Griffiths

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Everything posted by Cpl.Griffiths

  1. i said it.......... iknow the ad's are there for sopprts for the website but......... its causing alot of issues' ads start playing videos theirs a huge banner acroos the srceen.... somtimes i click it by mistake and its a bad website not even related that pops up, and when you use ur phone ads cover the whole screen and cant close em and makes it impossible to veiw the website...... i didnt know where to post this... website issue as its own topic be cool
  2. okay so i did some investigating..... who updated this last? .............. lt.caine was last on here in june of 2016 .....yet somhow this els was updated by somone in 2017... Who ?
  3. iss fixed and solved !!!!!!!!!!!!!!!!!!!!!!! that asi CScenarioPoint.ASI program. was the issue................... game is back in working order and saved me hours of work
  4. ill look into this im just about to do a whole clean install so this is helping!!!! it worked jesus my jolly........ it worked! solved the pattern failed issue text box and stop the spawning of dock workers everywhere guess ill put this one down on the list your issue now should be that u need a new game config.... high chance..... also make sure ur rage plugins thresholds at its max but for now ill keep this open cause now i gotta put the game back togehter lol
  5. im also getting this////// #Cyan i dont think its lspdfr related at alll maybe rage plugin..... i have verified integrity and i still get errror i also did the _mods and the _scripts trick but still the samee and my peds are still all spawning as dock workers........ outtta all my years on the lspdfr force i havnt seen anything like this the only other thing i can think of is we all need a better gameconfig other then that im at a losss... ussally its always the gameconfig that messes up every update
  6. invalid pattern error keep popping up i was away when the update haapend... wanna know obvis how to fix it and what is it ???????? game will start but also having an issue when dock peds are spawning everywhere ? thought up nothing thought scripts nothing thought plugins nothing ....
  7. can u plzz updaate ur past models and add side window bars :) and mor plate readers :P iknow opp oh too well :P
  8. okay we need hazmat callls, like spills gas leak tanker spill..... more fires like campers sheds car fires another one is medical assist and overdoes
  9. needs to be like this or it wont disable its line sensitive soo u goottta put it in a certain way Main.PreloadAllModels = false Callouts.Multiplier = 250 Ambient.DisableEscapedSuspectEncounter = true AmbientSpawn.MaxCopsInArea = 1 AmbientSpawn.MaxSpawnedCopsInArea = 1 AmbientSpawn.SpawnFrequency = 99999999 WorldEvents.IntervalMultiplier = 1.0f WorldEvents.MaxNumberOfEvents = 1 Chase.CopsCanCommandeerVehicles = false Networking.DisableServerCommunication = true Networking.DisableDiscordRichPresence = true Chase.DisableTrafficDensityAdjustments = true PoliceStation.DisableAmbientSpawn = true Ambient.DisableAmbientGameCopSpawnBlock = false AmbientSpawn.DisableRandomUnits = true Frisking.DisableCovid19Items = true Ambient.EscapedSuspectEncounterInterval = 450000 like this !!!!!
  10. solved the ini settings.... lspdfr and LML messed up and didnt tell us that some need to be in a certain area or line or what ever... any how i finnally figured it out after 3 months of this crap lol Main.PreloadAllModels = false Callouts.Multiplier = 250 Ambient.DisableEscapedSuspectEncounter = true AmbientSpawn.MaxCopsInArea = 1 AmbientSpawn.MaxSpawnedCopsInArea = 1 AmbientSpawn.SpawnFrequency = 99999999 WorldEvents.IntervalMultiplier = 1.0f WorldEvents.MaxNumberOfEvents = 1 Chase.CopsCanCommandeerVehicles = false Networking.DisableServerCommunication = true Networking.DisableDiscordRichPresence = true Chase.DisableTrafficDensityAdjustments = true PoliceStation.DisableAmbientSpawn = true Ambient.DisableAmbientGameCopSpawnBlock = false AmbientSpawn.DisableRandomUnits = true Frisking.DisableCovid19Items = true Ambient.EscapedSuspectEncounterInterval = 450000 this is the way its souppsed to be i get no police spawning and no ai crime spawning thanks lord not sure what it had to be like thiss but thats the fact and i solved itt thanks for everyone who tried
  11. solved for the most part..... the settings in you ini.. they need to be switched around i had it backwards but thats LML and lspdfr fault for not poiting that out
  12. thats the thing is i want it gone period i was never in a pursuit i pulled a totally different person over
  13. yea..... i might be on to something about how they are souppoused to be arrange but ill let u know after a couple more trys Main.PreloadAllModels = false Callouts.Multiplier = 250 Ambient.DisableEscapedSuspectEncounter = true AmbientSpawn.MaxCopsInArea = 1 AmbientSpawn.MaxSpawnedCopsInArea = 1 AmbientSpawn.SpawnFrequency = 99999999 WorldEvents.IntervalMultiplier = 1.0f WorldEvents.MaxNumberOfEvents = 1 Chase.CopsCanCommandeerVehicles = false Networking.DisableServerCommunication = true Networking.DisableDiscordRichPresence = true Chase.DisableTrafficDensityAdjustments = true PoliceStation.DisableAmbientSpawn = true Ambient.DisableAmbientGameCopSpawnBlock = false AmbientSpawn.DisableRandomUnits = true Frisking.DisableCovid19Items = true Ambient.EscapedSuspectEncounterInterval = 450000 thats what i changed
  14. hmmmm i sumed it upp and it has to doo with the damn ambientencountersupsect. or what ever feature lspdfr realsed its buggy it self and causing other issues and has not really muched to do with clear theway as it works but when a suspect is wanted evertying goess messed upp example
  15. so far it hasnt worked lol here my ini Main.PreloadAllModels = false Callouts.Multiplier = 250 AmbientSpawn.MaxCopsInArea = 1 AmbientSpawn.MaxSpawnedCopsInArea = 1 AmbientSpawn.SpawnFrequency = 99999999 WorldEvents.IntervalMultiplier = 1.0f WorldEvents.MaxNumberOfEvents = 1 Ambient.DisableEscapedSuspectEncounter = true Chase.CopsCanCommandeerVehicles = false Networking.DisableServerCommunication = true Networking.DisableDiscordRichPresence = true Chase.DisableTrafficDensityAdjustments = true PoliceStation.DisableAmbientSpawn = true Ambient.DisableAmbientGameCopSpawnBlock = false AmbientSpawn.DisableRandomUnits = true Frisking.DisableCovid19Items = true Ambient.EscapedSuspectEncounterInterval = 450000
  16. ill be making lots of post till somone figures this out the ped i pulled over is in front of mee but when i look back i can see this and they just sit thier like that sooo anooying i wantt it gonneee
  17. its soo bad its messing up how i pull over people it soo anooying its making me soo madddd
  18. no no i can second this 100% and can say for some reason A.I do stop out of no where......... like they stop and just sit thier even when i turned off the dame lights gave it a full 30 seconds and thier still sitting there im not even tryna pull anyone over..... yeah yeah i know the issue when they just stop completly but thats not it....... whats going on is that when ur going down the road and acctivate code 3 on els they completly stop even had a truck run complety off the road was kinda funny but still a piss off.... not sure if its cleartheway mod or lspdfr... but shit has been accting up ... iv been playing modidng lspdfr and using clearwayv or what ever and this is a brand new issue my hint is that somthing is going on with lspdfr and cleartheway i noticed lspdfr added in this new thing that makes ai driver follow the slow down move over rule and i think thats messing with the mod but i could be wrong....................... hopefully i was clear ^^^ i left a comment but dont think i tagged ya but somthing is going on
  19. so i was able to disable or at least they never spawn the ambient cops how i did it was rearrange Main.PreloadAllModels = false Callouts.Multiplier = 250 AmbientSpawn.MaxCopsInArea = 1 AmbientSpawn.MaxSpawnedCopsInArea = 1 AmbientSpawn.SpawnFrequency = 99999999 WorldEvents.IntervalMultiplier = 0 WorldEvents.MaxNumberOfEvents = 0 Ambient.DisableEscapedSuspectEncounter = true Chase.CopsCanCommandeerVehicles = false Networking.DisableServerCommunication = true Networking.DisableDiscordRichPresence = true Chase.DisableTrafficDensityAdjustments = true PoliceStation.DisableAmbientSpawn = true Ambient.DisableAmbientGameCopSpawnBlock = false AmbientSpawn.DisableRandomUnits = true Frisking.DisableCovid19Items = true Ambient.EscapedSuspectEncounterInterval = 450000 tooo thatttt ^^^^^^^ i stilll cant disable the abemit wanted peds driving by... are you sure the cop spawn block would disable the wanted peds spawning outta no where ???
  20. Main.PreloadAllModels = false Callouts.Multiplier = 250 AmbientSpawn.MaxCopsInArea = 1 AmbientSpawn.MaxSpawnedCopsInArea = 1 AmbientSpawn.SpawnFrequency = 99999999 WorldEvents.IntervalMultiplier = 0 WorldEvents.MaxNumberOfEvents = 0 Ambient.DisableEscapedSuspectEncounter = true Chase.CopsCanCommandeerVehicles = false Networking.DisableServerCommunication = true Networking.DisableDiscordRichPresence = true Chase.DisableTrafficDensityAdjustments = true PoliceStation.DisableAmbientSpawn = true Ambient.DisableAmbientGameCopSpawnBlock = false AmbientSpawn.DisableRandomUnits = true Frisking.DisableCovid19Items = true Ambient.EscapedSuspectEncounterInterval = 450000 ill see what happens
  21. this is greatt add more firee dont caree where any thing is settable and the bigger the better i wanted since medics first pack....... that being said this could be the new LSPDFR >>>>> LSFDFR i seee lots of potential and a new way to be famous mod works great love the work : <3)
  22. still nothing and this is what i have set Main.PreloadAllModels = false Callouts.Multiplier = 250 AmbientSpawn.MaxSpawnedCopsInArea = 1 AmbientSpawn.SpawnFrequency = 99999999 WorldEvents.IntervalMultiplier = 0 WorldEvents.MaxNumberOfEvents = 0 Ambient.DisableEscapedSuspectEncounter = true Chase.CopsCanCommandeerVehicles = false AmbientSpawn.MaxCopsInArea = 1 Networking.DisableServerCommunication = true Networking.DisableDiscordRichPresence = true Chase.DisableTrafficDensityAdjustments = true PoliceStation.DisableAmbientSpawn = true Ambient.DisableAmbientGameCopSpawnBlock = false AmbientSpawn.DisableRandomUnits = true Frisking.DisableCovid19Items = true Ambient.EscapedSuspectEncounterInterval = 450000
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