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Merloon

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  1. Like
    Merloon reacted to LMS in LSPDFR 0.4.7 - Now Available!   
    Hi everyone! Since it looks like that many of us will be stuck at home for a while (the record numbers at LCPDFR.com suggest not everyone is taking home-office too seriously...), we would like to do our part in fighting isolation and boredom and provide you with a new update. While we are not quite ready to release our next major update yet, we have been busy over the past few days to come up with a few additions and fixes that we hope you will enjoy.
     
    Get your revenge on escaped suspects!
    One feature that has been requested quite a few times is re-encountering escaped suspects. We had originally planned to release this among a greater rework of callouts but managed to include a first version in 0.4.7 already. Every suspect that was able to escape during a pursuit now has a chance to be encountered again. While the chances are higher around the position the suspect was last seen it could be anywhere on the map. A subtle minimap flash will indicate a nearby suspect. If you get close to the vehicle, a small blip will appear and the suspect will try to flee if you continue to approach. We hope this gives you a bit of realism as well as help you get your revenge on your nemeses. At the same time we believe there are many ways this can be improved in the future, such as changing vehicles, spawning them in different scenarios, encountering suspects in a traffic stop and more. The feature and frequency can be managed via ini settings.
     
    How many rolls of toilet paper are you carrying?
    Frisking has also received some improvements. We added many new items that can be found such as car keys or wallets. In addition, the Covid-19 scare did not leave ordinary citizens of Los Santos unaffected and you are more likely to find items such as hand sanitizer or wet wipes on them. These special items can be disabled via the ini.
     

    Hoarder or just careful? People in Los Santos are not unaffected by the Covid-19 outbreak
     
     
    For details on all of our changes, see our changelog here: https://www.lcpdfr.com/downloads/gta5mods/g17media/7792-lspd-first-response/
     
    We would also like to thank all of our amazing Patreons that are supporting us! To further show our appreciation, we are working on including the complete list of supporters in the credits and will share more news on this soon.
    If you would like to learn more about our Patreon program, you can find it here: https://www.patreon.com/lcpdfr It currently includes early access to our new modification for Red Dead Redemption, RDRFR!
  2. Like
    Hey there! Looking to create a callouts plugin of your own? Well, I'm here to help you.
    So, let's get started. The requirements are as follows:
    1) Have some general knowledge of C#, to learn the basics of C# I recommend reading Sections 1-17 here: http://rbwhitaker.wikidot.com/c-sharp-tutorials
    2) Have Visual Studio Community Free, or any other version other than a trial, found here: https://www.visualstudio.com/en-us/visual-studio-homepage-vs.aspx
    3) Have the files "RagePluginHookSDK.dll" and "LSPD First Response.dll", found in the downloads of RPH and LSPDFR.
     
    Alright, once you have met those requirements, we can move onto the steps of starting your first callouts plugin!
    1) Create a folder called "References" anywhere easily accessible to you.
         - In this folder, place your files "RagePluginHookSDK.dll" and "LSPD First Response.dll".

    2) Open Visual Studio.
         - Once VS has fully loaded, at the top right click "File", "New", "Project".
         - At the left click the arrows next to "Installed", "Templates", and click on "Visual C#".
         - Then, in the middle box click "Class Library".
         - Under "Name" at the bottom, in the box type whatever you want your project/callouts plugin to be called.
         - Under "Location" choose where you want to save the project, this is recommended to be an easily accessible area.
         - Click "OK".

    3) When all loads in, you should get a screen of code like this:
     
    4) First, click "Project" at the top of the screen, then "Add Reference..".
         - A window will pop with a bunch of gibber jabber on it. Click the arrow next to "Browse".
         - At the bottom left, click "Browse.."
         - Once in Windows Explorer, navigate to your folder "References".
        - Hold the left control key and select both the files in the folder References (Rage SDK and LSPD DLL).
        - Make sure both boxes for the two files are ticked. Then, click "OK".

    5) At the top of your code where everything says "using blahblah;". Replace all of those with the following lines below:
    These basically state what references you're using, simple as that.
    6) Over to the right, rename Class1.cs to Main.cs.
    7) Then, you need to replace the code below the using statements with the following (explanations in the code, after "//"):
    So this basically concludes our Main.cs file, all we have to do later on, as stated near the end of Main.cs above our method RegisterCallouts(), is register the callouts that we make, which we are about to do.
    8) Next, we need to double click on "Properties" to the right. Under the dropdown box "Target framework:" select .NET Framework 4.6.
         - Then click Control+S and exit the Properties tab.

    9) Over to the right, right click on ExamplePlugin and click "Add" then "New Folder", naming it "Callouts".
         - Then, right click on the "Callouts" folder, click "Add" then "Class..".
         - Name it whatever your callout name is, for this example we're going to be creating a simple "Pursuit in Progress" callout, so name it "PursuitinProgress.cs".

    10) In it, use this code below:
    Everything is explained in the code to help you out. I recommend you experiment with it to change things to your liking.
    11) Now, go to Main.cs and under the RegisterCallouts() method you need to add the following:
    12) Lastly, double click "Properties" to the right. Then, click "Build" to the left. Under "Platform Target:" select x64.
         - Thank you @Stealth22 for informing me of this!

    Save and you're good to go! You got your first callout. You can ultimately expand upon this information I have provided with you to make your own unique callouts plugin!
         - To actually use the plugin, you have to click "Build" at the top of VS, click "Build Solution", make sure there are no errors, then go to wherever your project "ExamplePlugin" is located, go into bin > Debug. There you will find your references that were used and your "ExamplePlugin.dll". Drag and drop this file into GTA V > Plugins > LSPDFR and boot up GTA V! Also, if you want to quickly debug and make solving crashes easier, install "ExamplePlugin.pdb" to the same spot you installed ExamplePlugin.dll.

     
    If you have any questions, please ask me!
    If I forgot something or messed up something (as expected), please let me know.
  3. Like
    I see what you mean now. I will think about it and see if there is a nice way we could integrate that.
  4. Like
    Merloon reacted to Sam in LSPDFR 0.4.3 - Now available!   
    28 July, 2019 - We have released a minor update (Build 7148) for LSPDFR 0.4.3 to fix some minor issues that have been reported to us.
     
    28 July, 2019 - Minor Update to LSPDFR 0.4.3
    We have released a minor update (Build 7148) for LSPDFR 0.4.3, which fixes a couple of issues:
     
    Added settings variable "Main.DisableMultiplayerMap" (Default: False) to prevent LSPDFR from loading the multiplayer map Fixed a bug where the player did not have a picture in the police database Fixed a bug where searching for invalid peds or vehicles in the police computer closed the police computer Fixed a crash in the police computer when searching for peds or vehicles that do not exist  
     
     
    We have released a minor update for LSPDFR which primarily adds support for the latest version of Grand Theft Auto V, but also fixes a very small number of issues that were reported to us.
     
    Please note that LSPDFR 0.4.3 also includes the latest version of the RAGE Plugin Hook.
     
    LSPDFR 0.4.3, along with full release notes, can be found here: https://www.lcpdfr.com/files/file/7792-lspd-first-response
     
     
     
    If you are having problems with LSPDFR 0.4.3, please do not post about them in this topic, but use the support forums instead.
    Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
     
    There are a lot of fixes for common problems in there.
  5. Like
    Merloon reacted to Sam in LSPDFR 0.4.2 - Now Available!   
    20 June, 2019 - We have released a minor update (Build 7110) for LSPDFR 0.4.2 to fix a couple of issues that have been reported to us.
     
    We're happy to announce that the latest update of LSPDFR, version 0.4.2, is now available.  LSPDFR 0.4.2 brings with it a couple of snazzy new features including protective ballistic shields and the ability to flash your police badge.  Aside from this, 0.4.2 not only fixes a number of bugs that have been reported, but also introduces sweeping changes and improvements to the LSPDFR 0.4 API, giving plugin developers more access and power than ever.
     
    Additionally, we've made a massive improvement to the Pause Menu which, in something of a first for a GTA mod, now lets you seamlessly configure your LSPDFR keybinds in-game, using the same system as the game itself.
     
    LSPDFR 0.4.2, along with full release notes, can be found here: https://www.lcpdfr.com/files/file/7792-lspd-first-response
     
     
    Please also see our updated Wiki articles detailing some of the new features in LSPDFR 0.4.2: 
    https://www.lcpdfr.com/wiki/lspdfr/04/features/
  6. Like
    Merloon reacted to Sam in LSPDFR 0.4.2 - Coming Soon!   
    Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
     
    Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4.  Necessary changes, but not really cool enough, right?  So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas.  Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
     
    If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off.  (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
     
    Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like.  That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
     

     
    With one quick glance at the shimmering shield, her problems are suddenly your problems.  (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
     
    Now, not only does this look exceedingly awesome, but it serves a practical purpose too.  Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
     
    Of course, that's not all.  Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time.  Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it? 
     
    We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
     

     
    As if being Frank Tenpenny isn't cool enough...
     
    Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous.  There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
     
    Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
     
    Keep your eyes open for LSPDFR 0.4.2, coming soon.
     
  7. Like
    Merloon reacted to Sam in LSPDFR 0.4.1 - Now Available   
    We've released a minor update to LSPDFR 0.4 which fixes a number of issues that have been reported to us over the last couple of weeks.  As well as a number of fixes, LSPDFR 0.4.1 includes some performance enhancements for slower systems, reworked controller bindings and new API functions. 
     
    LSPDFR 0.4.1, as well as full release notes, is available here: https://www.lcpdfr.com/files/file/7792-lspd-first-response/
  8. Like
    Merloon reacted to LMS in Custom characters as ambient, backup, etc.   
    That's not possible right now, however, I do like the idea.
  9. Like
    Merloon reacted to LMS in The is LSPDFR 0.4 keep gets terminated.   
    It will be included in the next patch which we hope to release soon.
  10. Like
    Merloon reacted to Sam in LSPDFR 0.4 - Activity Feed & Companion App   
    Just a week ago, we released LSPDFR 0.4.  Since then, there's been at any given time an average of 620 people playing LSPDFR, peaking at just over 1,200 earlier today.  We think these are pretty incredible numbers for a game mod, and we've really enjoyed watching as people get to grips with 0.4 and all of the new possibilities it offers.
     
    With that being said, we've been monitoring the support forums and have recognized that there are, of course, a couple of issues with 0.4.  We're working to get as many of these sorted as we can and hope to release a small patch to address the most important ones shortly.
     
    Today, though, we're introducing two new features as part of LSPDFR Sync - the Activity Feed and the Companion App. 
     
    Activity Feed
    The Activity Feed, in a bit of a throwback to the days of LCPDFR's Crime Statistics, is a live activity wall of everything that's going on in LSPDFR 0.4.  You can track what your fellow officers are up to with live updates on callouts, traffic stops, arrests, etc.  Plus, we've integrated it with the website so everything is linked together nicely as far as Characters and forum accounts go.
     
    https://www.lcpdfr.com/lspdfr/04/activity/  
    Companion App
    The Companion App is something a little different that we're working on.  Open it up while in-game and you'll see an overview of your current session with your Character's location marked on a Google Maps style rendition of San Andreas.  As well as some basic info about your Character, we've added a couple of actions that can be performed from the app such as calling backup and going on and off duty. 
     
    https://www.lcpdfr.com/lspdfrsync/companion/  
    It's early days, but we definitely have some cool plans going forward for the Companion App.
  11. Like
    Merloon reacted to LMS in The is LSPDFR 0.4 keep gets terminated.   
    We have a possible fix in development and hope to ship it soon.
  12. Like
    Merloon reacted to Sam in My thoughts on 0.4   
    It isn't compatible for old game versions for the same reason that RPH isn't compatible for old game versions.  It isn't some dastardly evil thing that we devised while sitting in a darkened room thinking of creative ways that we could mess with people.  It is instead, a simple challenge of technical feasibility.  We can't support old game versions because when the game version changes, literally everything about the game from a programming perspective also changes.  It is the reason why everything breaks when the game updates.  I hope you'll understand that from a technical perspective, LSPDFR is a very complicated piece of work.  We do not simply choose not to support old game versions - it is a mere matter of feasibility and take it from me, it's not feasible.
     
    Any problems that you have with a modded installation of the game are absolutely nothing to do with us.  We make a mod for Grand Theft Auto V, not your altered beyond recognition copy of Grand Theft Auto V.
     
    Anything else is a bonus.
  13. Like
    Merloon reacted to BeastyBill88 in Mod coroner   
    Try this it features coroner, ambulance & tow truck assistance.
     
     
  14. Like
    Merloon reacted to PNWParksFan in [REL] Real Police Tape Mod   
    With the recent addition of cloth physics editing to zmodeler3, I decided it was time to make a mod that I've always wanted for GTA V... a police tape mod! This is still in development and needs a bit more work before it'll be ready for release, but I think it's working well enough now to share it with the world. Check out the video below to get a quick look at how the mod works, then scroll down for some more info:
     
     
    How do you use it?
    Press a key combo to activate police tape placement mode. You can then aim and click (same as using a weapon) to attach tape to props and world objects, such as fences, telephone poles, walls, street lights, mail boxes, etc. You can also spawn barriers/cones using the mod, and the tape will automatically attach to the barrier/cone. 
     
    Does it actually stop peds?
    Yes! Ambient peds are blocked from crossing any police line you set up. Once you remove the police line, peds will be allowed to walk through again. Peds with navigation tasks (such as police backup, peds you've ordered to follow you, bodyguards/partners, etc.) may go through the tape sometimes. 
     
    Does it stop cars, too?
    Yes. It uses several methods to prevent cars from going through, including preventing some ambient traffic from going through that area, and if any vehicles do make it through, they will be stopped before they can cross the line. The traffic control isn't perfect still, and that's one of the things I'm continuing to work on. Additionally, emergency vehicles are always allowed to pass through the police line. 
     
    How do you remove tape?
    Right now, with a console command. I'm working on adding an RNUI menu that will allow you to manage all active tape strands. 
     
    Will there be an API?
    Yes, that is something else I'm still working on. Developers will be able to use police tape in scenes for callouts, etc. 
     
    Does it require any other mods?
    Only RPH. It runs as a stand-alone RPH plugin. 
     
    When will it be released?
    I don't know yet, but sometime relatively soon. Probably before Coastal Callouts. You can get early access through the Parks Benefactor Program if you're so inclined. 
     
    The tape seems to bend/blow in the wind/droop through the ground a lot...
    Yeah, I know. There's limitations to what's possible with cloth physics right now. The zmodeler3 devs are still researching cloth data formats, and I'm still experimenting with the various parameters. I don't know if it'll be possible to eliminate this issue, but it is definitely mitigated by using shorter strands (i.e. placing cones more frequently). 
     
    Is it hard to install?
    I don't know, how good are you at installing mods? The tape requires installing a simple DLC. I might make an OIV installer for it before public release, we'll see. 
     
    Can you put text on the tape?
    You're welcome to edit the tape texture. But in my testing, I found that text looks really weird and distorted, due to how rendering of cloth material works in the game. 
     
    Can I beta test it for you or use it in my YouTube videos?
    Beta testing and video use is available to members of the Parks Benefactor Program. Please don't send me unsolicited PMs asking for beta access, especially if I don't know you. 
     
     
     
     
  15. Like
    Just wanted to drop by and say thank you @Will Zoftrak for taking the initiative to make a list like this, and to keep it up to date.  Really cool of you, and a great example for the rest of the community.
  16. Like
    Merloon reacted to LMS in Your best LSPDFR 0.4 screenshots?   
    There's just nothing that makes this girl angry!
     

  17. Like
    Merloon reacted to Sam in LSPDFR 0.4 API Update   
    I understand that, but I think it is particularly disappointing and frankly, disrespectful, when other developers are involved.  Calling us out on twitter and saying that it'd make too much sense for us to keep our dependencies updated, when in actual fact we have good reason (and there are easily solutions available) as @LMS explained above, is ignorant and disrespectful.
     
    We are happy to make fixes where necessary.  We have already committed to a fairly substantial API update to leverage the new features in LSPDFR 0.4, and we're here only a day after release answering questions and offering solutions.
  18. Like
    Merloon reacted to LMS in LSPDFR 0.4 API Update   
    With LSPDFR 0.4 the API received a few minor changes in terms of the Persona class, which might require recompilation on your end. While there are not many new additions to the API just yet, we hope to change that soon with our next minor update. We ask you to bear with us for a little bit longer before we expand our API functionalities.
     
    As for additions for newly introduced 0.4 features, we ask you to provide some feedback here in the thread on what you would like to see. We have showcased scenarios in one of our announcements and still plan to make the available shortly. In short, a scenario takes over control during a chase or a traffic stop to provide unique behavior. During a scenario, it has full control over all entities. Another useful addition will probably be frisking and the ability to place items on peds, that can then be found, much like we had it in LCPDFR.
     
    Thanks for your patience and all the work you have done.
  19. Like
    Merloon reacted to 1000Phoenix in LSPDFR 0.4 API Update   
    Just remember you've done amazing work here Sam, it will always be the minority who decide to make comments like this, they don't represent the bigger population who support you through all the challenges
  20. Like
    This is a short list that I'll be trying to keep up to date of issues we are seeing, and how you can resolve them. It's still a work in progress and we'll be adding new information as we go.
    I'll seperate each category of issue in a spoiler, and you can click the spoiler to show the issues and fixes in that category.
     
    Launching LSPDFR and going on duty
    RAGEPluginHook / LSPDFR causes GTA to crash to desktop

    LSPDFR takes too long to load and I get a black screen, or RAGEPluginHook stops it from loading (terminated because it caused the game to freeze)

    LSPDFR crashes when I load with an 'STATUS_INVALID_PARAMETER_1: Invalid entry point. (Code: 87)' or EasyHook error in my log file (older versions)

    LSPDFR crashes when I load/reload with a 'System.IndexOutOfRangeException' in my log file (older versions)

    LSPDFR crashes when I go on duty

    I can't go on duty with 'ForceDuty' console command and it's the first time I'm playing LSPDFR 0.4

     LSPDFR crashes on start with an SystemAccessViolation in the log and my OS language is set to Turkish (older versions)
     
    LSPDFR crashes on start and my log file mentions something to do with a System.ValueTuple

    LSPDFR's Pause Menu doesn't work -- only the 'Stats' menu is shown

    Character System
     
    My police officers don't have badges or holsters/LSPDFR only has one police outfit
     
    LSPDFR Sync
     
    LSPDFR Character doesn't show on the website

    I can't connect to the LSPDFR Sync service

    I can sync my character, but activity does not show
     
     
    Controls
    Problems when using a PS4 Controller
     
     
    Other Plugins and Mods
    Crashes whilst using LSPDFR/RPH in conjunction to Scripthook V .NET (Event Viewer shows a c00000fd Error)

    An LSPDFR update has been released and now my plugins don't work
     
    Other Issues
     
    The game world starts to disappear when I go on duty or load LSPDFR

    Due to an issue detecting the Visual Studio 2015 Redistributable, RPH does not start on arm64 systems/VMs (e.g. Macs with VMware/Parallels)

    The RPH console is blank (F4 menu does not display), and I have a 4xxx or 5xxx series NVIDIA card
  21. Like
    Merloon reacted to LMS in Dump RPH   
    In the 3 years of development of RPH including countless sessions via TeamViewer in the early days to "address" issues, I have found that most of the time, if not always, the user did not install it correctly or managed to mess up their system in another way. Only in very rare cases (one example being issues with Chinese folder paths) a fix on our end was actually needed. If you still think the issue is with RPH, feel free to PM me the error report.
  22. Like
    Merloon reacted to Sam in Dump RPH   
    It shouldn't be lost on anyone that RPH was updated to add compatibility on the very same day that the latest GTA update was released.  You can't say the same about any other system out there.
  23. Like
    Merloon reacted to SuperStumpje in Dump RPH   
    The RAGE Plugin Hook is in part developed by @LMS, who also makes up half of the LSPDFR dev team. RPH essentially is a standalone system for LSPDFR, as both are specifically made to work with each other.
  24. Like
    Merloon reacted to Sam in Read this before posting   
    We have now opened this forum section to be used for LSPDFR 0.4 support topics.  Please read the following carefully before posting.  
    Common Issues, Fixes and Bugs
    We have set up a topic with common issues, fixes and bugs.  Please check this topic before posting to check for a solution to your problem.
    https://www.lcpdfr.com/forums/topic/89691-common-issues-fixes-and-bugs  
    Bug Reports
    If you have found a bug with LSPDFR 0.4, let us know about it in a new topic.
     
    Installation problems?  Won't load?
    If LSPDFR 0.4 isn't working for you, please try the following first before asking for help:
    Install it on a legitimate and clean copy of the game (without other mods) Make sure that LSPDFR 0.3 is removed, as well as any other 0.3 plugins.  
    Please do not ask for help installing LSPDFR if you have not done the above.
     
    Wiki
    There are many wiki pages which contain a lot of information about the features of LSPDFR, you can find it here:
    https://www.lcpdfr.com/wiki/lspdfr/04/
  25. Like
    Merloon reacted to Reddington in LSPDFR 0.4 - Epic Customization   
    AHHHHHHHHHHHHHHHHHHHHHH!
     
    Units patrolling without the need for extra mods?
     
    I can now have Los Santos County Sheriff and LSPD?
     
    and both patrolling at the same time?
     
    Character customization, including a custom character, without Skin Control and EUP?
     
    SOMEONE PINCH ME!

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